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Apokita

tips to survive

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Hi guys, i've been playing cruisers for the past days since the german cruiser event but while I can do quite good dmg with the fires and the really good german ap I'm having hell times surviving. I feel like if a breeze touches me it's 10k dmg. It's just almost impossible to survive while my 150mm guns are overpening the enemy cruisers. I gets really annoying after a while.

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Never show your broadside to anything, except a cruiser over 12 km away, a DD over 5 km, or a BB that's reloading its guns. As for the guns, if you are overpenning, aim lower on the ship at the waterline. 

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Never show your broadside to anything, except a cruiser over 12 km away, a DD over 5 km, or a BB that's reloading its guns. As for the guns, if you are overpenning, aim lower on the ship at the waterline. 

 

no I almost never broadside. I'm always angled. Even if so. Everything just hardhittes me really hard. 

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Ships steer with the rear end, meaning when you WASD, your rear moves more than your front.

Use this to weave between shell dispersion.

 

Also helps to bait shots that you can WASD.

 

If you cannot WASD all shells, attempt to take hits to your belt at autobounce angles. Taking hits to bow and superstructure can result in citadel hits.

 

Take note of deck and extremities armor thickness in armor viewer, keep in mind of shells that will lolpen that armor.

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Never be the first ship spotted. Most players tunnel vision on the first target they are and won't change targets. 

 

Also never be the last guy for them to shoot at either. The 'berg cruisers cannot take hits 

Edited by Vindicationn

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Hi guys, i've been playing cruisers for the past days since the german cruiser event but while I can do quite good dmg with the fires and the really good german ap I'm having hell times surviving. I feel like if a breeze touches me it's 10k dmg. It's just almost impossible to survive while my 150mm guns are overpening the enemy cruisers. I gets really annoying after a while.

 

 

German cruisers are rather brittle until you get to Tier 7 and the Yorck.   You really need to bob and weave a lot, and not sail in a straight line.  And never separate yourself from the fleet.  Do that, and you will often end up with multiple ships all focused on sinking you.  Stay close to friendly BB's, and try to make yourself as difficult a target as possible.  With any luck, the enemy BB's will then decided to shoot at the larger and slower moving BB's on your side.

 

And by all means you have to have the INCOMING FIRE ALERT Captain skill.   That will warn you when shells are incoming, so that you can then respond and change your course to hopefully avoid them.  

 

Often just a slight course change can be the difference between minor or no damage, and being deleted from the game.

 

Too many people get tunnel vision and focus on offense.  You need to have good situational awareness, and respond BEFORE you have shells inbound.  

 

.

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wiggle. lots. Just a few points on the compass is often enough to throw a shot fired three-five seconds earlier.

 

Don't make one big sustained turn - turn 30 degrees or so, straighten for a bit, turn a bit more (it's easy to anticipate where a turning cruiser is going to be)

 

But nothing makes you invulnerable. This is war...

 

And there are different tactics for different ships. If you are in a Nurnburg, for example, you need to stay at the edge of your long gun range to give you extra time for your poor rudder and poor acceleration to take effect against incoming fire. But the tight grouping of your shells means you remain an effective cruiser)

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You don't need to use incoming fire alert skill

Just keep your head on a swivel and don't stay scoped in the entire time you are shooting at something.

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Some generic, Cruiser advice after harsh lessons learned in Atlanta and Pensacola:  It helps not to be the only thing the enemy sees, or is the juiciest, easiest target to hit.  Don't be solo, sail with a group so you're not a guarantee to get shot at.  Even then, realize that some Cruisers are known to be serious problems and if detected, you can guarantee to get focused.  Sailing with a BB ahead of you helps tremendously.

 

Unless you're springing an ambush, range is your friend.  German Cruiser guns behave pretty well at range.  Abuse that.  It also makes it harder for BBs to hit you at long range.  Even then, never let up on your WASD Hax.

 

Don't forget you got torps, rather nice ones at that, but I used them only for a close range ambush or as a weapon of last resort.  It's not like playing a DD where it's going to be a primary means of dealing damage for the match, but more of a weapon of opportunity.

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