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JP2008

SURVIVING AIRCRAFT

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Seems to me that there are a lot of abandoned aircraft when a carrier sinks.  When will the surviving aircraft carrier be able to rescue these survivors and put them back into the battle instead of leaving them to die?  If a carrier sinks and there is a surviving carrier, the surviving squadrons/planes should pop up on the surviving carrier's page to accept them or decline.  If accepted, the survivors become part of the air arm of that carrier.  Should be relatively simple fix and extend the play of carriers....especially at lower levels...  Enjoy!

 

Former Navy guy! Jon

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I think most objections have been related to balance issues. Then there are issues with tiering and carrier type, (IJN vs USN as the current example.)

 

On the surface I see no problem with Bogue aircraft landing on another Bogue; perhaps doing nothing more than refiling the hangar, (with the 'damaged extras' pushed over the side as I sure many have seen in WW II documentary films,) but again, there is the annoying issue of balance;

 

Imagine  a pair of Hosho's managing to sink one Langley, and shoot up the airgroup of the other; in the process losing most of their aircraft; then the surviving Lang recovers the sunk carrier's aircraft, and the two crippled-airgroup Hosho's are suddenly faced with a 'fresh' Lang...

 

AS a mildly related issue; I'd like to see 'squadron consolidation,' where two partial squadrons can be combined into a single squadron. (Like having a 1 aircraft and a 2 aircraft Hosho torpedo squadron combine during servicing into a single 3 aircraft squadron.)

Edited by Estimated_Prophet

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I think it would be handy to still have control of armed squadrons even after the carrier sinks. It saves having to frantically assign an ally for your fighters to patrol over, or an enemy ship for your bombers to make a final attack on. 

 

Once they've run out of ammunition/bombs/torpedoes, then they can fly back and circle around hopelessly above their sinking carrier...unless of course the carrier was the last ship alive. Then the battle could just end after it's sunk.

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Would be nice to see this but with some limitations

1.) Only same countries planes can land on a carrier. Example: Independence and Independence.

 

2.) Tiering could work if one tier up or down. 

 

 

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While is realistic and logical to expect, not a fan of aircraft exchange from a gameplay perspective.  Aircraft is very much like a second HP bar for CVs and should be managed well from the very start to the very end of a match.  A CV should not receive a "second wind" of planes because the other CV messed up and got sunk.  

 

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Its not a terrible idea honestly.  This occurred during WWII, notably during the battle of Midway.  The first strike aircraft were launched from the two fleet carriers evenly, one was bombed and the remaining fleet carrier retrieved all remaining aircraft from both carriers.    The mechanics of balance would be at jeopardy though, regarding exceeding hangar size, mixed nations, and the fact that once you go high-tier, you will never have a CV partner which would be in effect a disadvantage of up-tiering to T8+

 

I have mixed thoughts about what Hiroshi_tea says; I agree on one side, but then I think of the lack of consumables on a CV, and the fact that all BB's have repair party, and high tier Cruisers additionally.   Could it be a consumable perhaps?  Expert cross-training?  something in that direction maybe?

Edited by dafusco

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I appreciate the comments and inputs.  The more inputs and discussion, the more likely we might see some changes in an upcoming Update.


 

- I agree with "Same country" only

- I disagree with idea that it's only compatible when up one/down one tier - lots of "older" carriers in WW II saw newer aircraft later in the war, so perhaps that's an Upgrade to the carrier or a training option for the commander to be able handle certain aircraft of carriers which are 2 or more tiers higher (lower shouldn't matter).

- I absolutely agree that it applies only for those aircraft already in the air....as ADM Badcat said, those on deck go down with the ship.

- Combining surviving "like" aircraft squadrons should also be available, provided both squadrons are on deck at the same time.

 

 

 

Oh, and this is more as a function of the team being able to utilize team assets even if a player "screwed up" and got sunk....as stated.

Edited by JP2008

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The more I ponder this idea, the more I like it and see more flexibility in it.  This is a presumption, though I believe I am correct in saying that Combined Fleet carrier launching and recovery was nearly identical to US methodology.  Therefore, why wouldn't a friendly aircraft that was made in Japan with a tailhook be able to land on a US flatop?  It is done in the real world, multi-national training comes to mind.

 

There is that utterly useless captain skill that gives the 10% fighter advantage for every tier of level difference; replace that with something to support this idea.   Once you are in a high tier, your enemy CV will ALWAYS be the same tier which completely negates that captain skill anyway.

 

Expert Aircraft Recovery  captain skill?

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The more I ponder this idea, the more I like it and see more flexibility in it.  This is a presumption, though I believe I am correct in saying that Combined Fleet carrier launching and recovery was nearly identical to US methodology.  Therefore, why wouldn't a friendly aircraft that was made in Japan with a tailhook be able to land on a US flatop?  It is done in the real world, multi-national training comes to mind.

 

There is that utterly useless captain skill that gives the 10% fighter advantage for every tier of level difference; replace that with something to support this idea.   Once you are in a high tier, your enemy CV will ALWAYS be the same tier which completely negates that captain skill anyway.

 

Expert Aircraft Recovery  captain skill?

 

Basic Aircraft Recovery and Expert Aircraft Recovery.

 

BAR allows you to recover aircraft from the same nation, and is a 1pt skill. EAR allows you to recover aircraft from any nation, and convert the types once a type slot (the amount of aircraft you are allowed of that type in reserve) is full, and "convert" them to your aircraft. Each aircraft counts as 1 aircraft of that type, until the type slot is full. You cannot carry any extra squads than normal, nor can you carry planes you are not equipped to carry (There's no torps aboard an USN AS carrier, so you can't service torpedo bombers).

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