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AXELGREASE

New 5.12 economy SUCKS!

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It just does!  Survive a game, do your best and get penalized like you were killed. 

 

You make less credits, even on a good mid tier cruiser game vs what the economy let you make before.

 

All the dds got all the spotting points, Cruisers are just not fast enough to go get there ahead of DDs

Once spotted you still get deleted unless you run at the sight of BBs

You do crap for damage vs BB

 

The system is way more broken for all the mid tiers.  It may work to encourage top tier play, but penalizes mid tiers heavily.    Just make it so every teir makes credits even tier 10.   Then do away with this stupid system that punishes you for running from BBs so you don't get deleted off the map in the first 5 minutes, while trying to spot, cap and do damage.  In the end you pay through the nose like you got killed early.

 

Fixing max cost is great, so long as you pay a prorated amount when you survive for the damage you did take.

 

As it stands, why bother to try and do well when you will be punished anyways?  You don't make more credits because mid tier costs have gone up even if you survive a match. 

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odd, ive been making significantly more since todays patch.

 

 

Must be your playstyle

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As it stands, why bother to try and do well when you will be punished anyways?  You don't make more credits because mid tier costs have gone up even if you survive a match. 

 

doing your best and trying will increase everything you earn, think of it as getting back your entry fee to the match... repair costs across the board were reduced... i dont see the problem for people who play the game... people who sit in the back at max range... they need to change tactics and adapt... no point in being a snowflake afraid to scratch your paint anymore

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I don't entirely agree with this but I am incredibly pissed off that I am being penalized for not taking any damage and still having to pay maximum repair cost for being cautious in ships like the Myoko that get deleted in one shot. 

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also....mid tier repairs (tier 6) are 23000.... how are you having a hard time covering that?

 

 Ship

  Maintenance 0.5.11 Max. repair 0.5.11 Maintenance + Max. repair 0.5.11 Maintenance 0.5.12
Albany 0 3000 3000 2000
Amagi 20000 92000 112000 75000
Anshan 2800 26000 28800 21850
Aoba 2900 27000 29900 23000
Arizona 3000 36000 39000 21850
Arkansas Beta 0 7000 7000 5000
Ashigara 8000 50000 58000 42000
Atago 10500 59500 70000 52500
Atlanta 6500 39000 45500 35700
Avrora 0 4000 4000 3000
Baltimore 21000 130000 151000 120000
Bayern 3200 38000 41200 23000
Benson 13000 85000 98000 75000
Bismarck 20000 92000 112000 75000
Blyskawica 2900 27000 29900 21850
Bogatyr 0 4000 4000 3000
Bogue 5500 13000 18500 11500
Budyonniy 4000 30000 34000 23000
Campbeltown 0 3500 3500 3000
Chapaev 16500 85500 102000 75000
Chester 0 3000 3000 2000
Chikuma 0 3000 3000 2000
Clemson 0 6500 6500 5000
Cleveland 4000 30000 34000 23000
Colorado 8500 55000 63500 42000
Derzky 0 3600 3600 3000
Des Moines 35000 220000 255000 180000
Diana 0 3000 3000 2000
Diana Lima 0 3000 3000 2000
Dmitri Donskoy 21000 140000 161000 120000
Drezden 0 3000 3000 2000
Dunkerque 3000 36000 39000 21850
Emden 0 3000 3000 2000
Essex 70000 165000 235000 120000
Farragut 2900 27000 29900 23000
Fletcher 21000 130000 151000 120000
Flint 6500 39000 45500 35700
Friedrich der Große 25000 140000 165000 120000
Fubuki 13000 78000 91000 75000
Fujin 1300 13000 14300 11500
Furutaka 1300 13000 14300 11500
Fuso 3200 38000 41200 23000
Gearing 30000 190000 220000 180000
Gneisenau 8500 55000 63500 42000
Gnevny 1300 13000 14300 11500
Gremyaschiy 1300 13000 14300 11500
Großer Kurfürst 46000 225000 271000 180000
Haguro 8000 50000 58000 42000
Hakuryu 100000 260000 360000 180000
Haruna 1500 16000 17500 11500
Hatsuharu 8000 43000 51000 42000
Hiei 1500 16000 17500 11500
Hindenburg 35000 220000 255000 180000
Hipper 15000 85000 100000 75000
Hiryu 23000 53000 76000 42000
Hosho 500 7000 7500 5000
Ibuki 21000 140000 161000 120000
Independence 13000 30000 43000 23000
Indianapolis 6500 39000 45500 35700
Iowa 25000 140000 165000 120000
Ishizuchi 0 7000 7000 5000
Isokaze 0 6500 6500 5000
Iwaki Alpha 0 6500 6500 5000
Izumo 25000 140000 165000 120000
Izyaslav 0 6500 6500 5000
Kagero 21000 130000 151000 120000
Kaiser 0 7000 7000 5000
Kamikaze 1300 13000 14300 11500
Kamikaze R 1300 13000 14300 11500
Karlsruhe 0 6500 6500 5000
Katori 0 3500 3500 3000
Kawachi 0 4500 4500 3000
Khabarovs 32000 200000 232000 180000
Kiev 8000 46000 54000 42000
Kirishima 1500 16000 17500 11500
Kirov 1300 13000 14300 11500
König 1500 16000 17500 11500
König Albert 0 4500 4500 3000
Kolberg 0 4000 4000 3000
Kongo 1500 16000 17500 11500
Kongou 1500 16000 17500 11500
Konigsberg 1300 13000 14300 11500
Krasniy Krym 1300 13000 14300 11500
Kuma 0 6500 6500 5000
Kutuzov 10500 59500 70000 52500
Langley 500 7000 7500 5000
Lexington 40000 100000 140000 75000
Lo Yang 10000 59000 69000 52500
Mahan 8000 45000 53000 42000
Marblehead 1300 13000 14300 11500
Marblehead Lima 1300 13000 14300 11500
Midway 100000 260000 360000 180000
Mikasa 0 3300 3300 2000
Minekadze 1300 13000 14300 11500
Mogami 16500 85500 102000 75000
Molotov 3800 28500 32300 21850
Montana 46000 225000 271000 180000
Moskva 35000 220000 255000 180000
Murmansk 1300 13000 14300 11500
Mutsuki 2900 27000 29900 23000
Myogi 0 7000 7000 5000
Myoko 8000 50000 58000 42000
Myoko ARP 8000 50000 58000 42000
Nachi 8000 50000 58000 42000
Nagato 8500 55000 63500 42000
Nassau 0 4500 4500 3000
New Mexico 3200 38000 41200 23000
New Orlean 15000 85000 100000 75000
New York 1500 16000 17500 11500
Nicholas 1300 13000 14300 11500
Nikolai I 0 7000 7000 5000
North Carolina 20000 92000 112000 75000
Novik 0 3000 3000 2000
Nurnberg 3200 28000 31200 23000
Ognevoy 3000 28000 31000 23000
Omaha 1300 13000 14300 11500
Pensacola 8000 45000 53000 42000
Phoenix 0 6500 6500 5000
Prinz Eugen 10500 59500 70000 52500
Ranger 23000 53000 76000 42000
Roon 21000 140000 161000 120000
Ryujo 13000 30000 43000 23000
Saipan 20500 44000 64500 35700
Sampson 0 2500 2500 2000
Scharnhorst 7000 47000 54000 35700
Schors 8000 50000 58000 42000
Shimakaze 30000 190000 220000 180000
Shokaku 40000 100000 140000 75000
Sims 6500 39000 45500 35700
Smith 0 2500 2500 2000
South Carolina 0 4500 4500 3000
St. Louis 0 4000 4000 3000
Stotozevoi 0 2750 2750 2000
Svetlana 0 6500 6500 5000
Tachibana 0 2500 2500 2000
Tachibana Lima 0 2500 2500 2000
Taiho 70000 165000 235000 120000
Tashkent 13000 80000 93000 75000
Tenryu 0 3500 3500 3000
Texas 1500 16000 17500 11500
Tirpiz 14000 64500 78500 52500
Udaloi 21000 130000 151000 120000
Umikaze 0 2500 2500 2000
Wakatake 0 3500 3500 3000
Warspite 3000 36000 39000 21850
Wickes 0 3500 3500 3000
Wyoming 0 7000 7000 5000
Yamato 46000 225000 271000 180000
Yorck 8000 50000 58000 42000
Yubari 0 6500 6500 5000
Zao 35000 220000 255000 180000
Zuiho 5500 13000 18500 11500

 

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Because they wanted to shift the economy focus from surviving and avoiding higher repairs into being more useful and getting more income to pay for always maxed service fees instead. The change is a step in the right direction, it encourages objective play over self-preservation

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All the dds got all the spotting points, Cruisers are just not fast enough to go get there ahead of DDs

Once spotted you still get deleted unless you run at the sight of BBs

You do crap for damage vs BB

 

​Hmm, last time I checked, it's part of any DD's job to do advance scouting. So I don't know why you're complaining about this. I play a lot of Cruisers as well, if you're getting spotted and deleted by BBs easily, you're doing something wrong. 

 

Here's the world of the day: "ADAPT". 

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For a guy like me who almost never survives anyways, this is little to no difference. Those who sit in the back and try to take as little damage as possible(like the OP) yes this will be hell as passive sniping is a thing of the past. Since it doesn't matter if you take damage anymore, how bout you get up in the fight?

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Because they wanted to shift the economy focus from surviving and avoiding higher repairs into being more useful and getting more income to pay for always maxed service fees instead. The change is a step in the right direction, it encourages objective play over self-preservation

 

This is one way to lose costumers that's for sure !
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This is one way to lose costumers that's for sure !

 

I'm sure there has to be some overlap between the group of people that enjoy wearing costumes and the group of people who enjoy playing for objectives.

 

That said.  It's simple, if you were playing selfish before, you're not going to do as well now.  You can unlearn the selfish habits and do as well as before or better.  If you were playing manmode and losing money because even though you wrecked half the enemy team your survival rate is <20%, then you will do better.

 

It's a good change, even if the rewards might need to be slightly adjusted to get the proper balance point.

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also....mid tier repairs (tier 6) are 23000.... how are you having a hard time covering that?

 

 

repair costs for a Nuremberg is 41,000 and change.  Not 23K, but I did not specify that.

 

Game with no cap points, so that eliminates caps and defense points and credit earned from them.

Game with T8s - little damage dealt, have to run from red team to avoid being deleted.  You end up shooting at near max range and we all know what that does to your hit rate.

Game wiht lots O DDs and you earn no spotting points

 

Voila you don't lose credits, but you make a heck of a lot less than you did before 5.12 changes. 

 

The chnges amount to punishing players who try, so why bother trying if you get penalized anyways?

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repair costs for a Nuremberg is 41,000 and change.  Not 23K, but I did not specify that.

 

the repair cost was reduced from around 32k to 23k.... you still pay for ammo, premium consumables and camo... so there is your 41k and change... which tbh... would take one good volley to cover...

 

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This is one way to lose costumers that's for sure !

 

Yeah, but who really needs a costume to play World of Warships? I just play in my underwear.
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Pretty tired of posting screenshots of my games today.... OP, I got a lot of spotting points in my BB's today and made between 3.5 and 4 million credits in a few hours of gameplay.

 

@germanwolflord,

 

Played my Atago and Moltov, both get deleted rather quickly. Still made a ton of credits. Heck, I think I had a 500k loss in the Atago and I was sunk.

Edited by BURN_Miner

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There you are AXEL, I was waiting for you to rear your head. Now I await GUTB.

 

Is it me, or have I not seen him on here in a while? Seriously though. There have been a ton of posts over the past few weeks that clearly would be normal bait for GUTB to jump in. And yet, no GUTB. I almost miss the poor sap and laughing and my daily intake of nonsense that spews out of his keyboard lol.

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It just does!  Survive a game, do your best and get penalized like you were killed. 

 

You make less credits, even on a good mid tier cruiser game vs what the economy let you make before.

 

All the dds got all the spotting points, Cruisers are just not fast enough to go get there ahead of DDs

Once spotted you still get deleted unless you run at the sight of BBs

You do crap for damage vs BB

 

The system is way more broken for all the mid tiers.  It may work to encourage top tier play, but penalizes mid tiers heavily.    Just make it so every teir makes credits even tier 10.   Then do away with this stupid system that punishes you for running from BBs so you don't get deleted off the map in the first 5 minutes, while trying to spot, cap and do damage.  In the end you pay through the nose like you got killed early.

 

Fixing max cost is great, so long as you pay a prorated amount when you survive for the damage you did take.

 

As it stands, why bother to try and do well when you will be punished anyways?  You don't make more credits because mid tier costs have gone up even if you survive a match. 

 

 

Axel, the point of the new economy is to encourage more aggressive play.  I have no problem with that in theory.  However, as you point out in another post in this thread, there are some situations where ships lose out on XP earning items due to the nature of the game mode, such as fewer capping opportunities in Standard vs Domination mode, which will certainly hurt DD's.

 

Also, it seems like this new mode isn't going to be all that friendly to cruisers in general.  Cruisers don't usually cap in domination mode and they don't tank damage (at least the bouncing incoming shells part, though they can evade them somewhat).  And they don't usually have the overall damage potential of battleships.  Generally speaking, cruisers are support ships, and there's not really a category for XP to be earned by playing a "support" role.  You just do the best you can to do damage, kill the occasional ship, get fires burning on BB's, shoot down some planes perhaps.  You do a little bit of a lot of different things.  But there's no jack of all trades XP earning category for cruisers.  Sigh.  Oh well. 

 

 

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I made 130K on a loss in my GK. Never made money on a loss before O.o

 

Same thing happened in my Iowa just a few minutes ago.  I'm liking this.

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Small sample size:

 

Shchors

  • Base exp 1591, 83576 damage caused, 13123 spotting damage, potential damage 524700, defense points 53/199
  • Ship destroyed
  • No premiums or premium account, total payout 85843

 

Gneisenau

  • Base exp 1712, 107108 damage caused, 44719 spotting damage, potential damage 2321900, defense points 1/15
  • Ship survived, earned dreadnaught
  • No premiums or premium account, total payout 116254

 

A fragile cruiser like the Shchors is hard to spot and earn potential damage with.  It doesn't tank well and turns like a brick, so most of the time your fighting from the back and hoping to not get shot at.  DDs, BBs and the tougher cruisers should be fine, not sure how the fragile cruisers or CVs are going to fair in this economy, but I think overall it seems fine to me on this limited sample.

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