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Concerns about the effect of 5.12 on gameplay (not yet discussed?)

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Okay, so I haven't been at this very long, and I'm just learning "real time" gaming versus the "turn based" gaming I've done most of my life.  I would imagine there are many out there like me who, after dipping a tier two toe into the waters of PvP, got spanked so badly that they returned to PvE to improve.  I think that's as it should be.  But if the experience cost of play is the same for both PvP and PvE, and the experience reward less for PvE, then doesn’t it become prohibitively more expensive to practice and improve?

 

The reasons for the changes in 5.12 do seem valid and may very well improve game play for PvP at some tiers, but I’m trying to imagine what will happen when PvP begins to become more populated with those that should have spent more time in PvE. These forums are already full of angst over the poor skills of “everyone but me”, imagine what games would be like (and chat, and forums) if there were fewer PvE games available for those of us who feel the need to improve.  Imagine how many pink colors will appear in PvP, assuming my concerns are valid.

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The problem with PvE earning more is PvE is easier. There's no reason why you should be rewarded more for an easier game mode.

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Once you know how to turn your ship and lead targets, you are ready for PvP. There really is no reason not to get out there.

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I say just get into PvP, pick something low tier and comfortable to you. If your getting spanked then you'll learn to spank back. Personally I never enjoyed the PvE (and I would have liked too). 

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The problem with PvE earning more is PvE is easier. There's no reason why you should be rewarded more for an easier game mode.

 

I agree with that equilibrium, and that has been always been the case as long as I have been playing.  It's just with 5.12 it "appears" that it may become unrewarding.  I want to emphasize "appears" because it may turn out fixed costs are better for a PvE environment.

I say just get into PvP, pick something low tier and comfortable to you. If your getting spanked then you'll learn to spank back. Personally I never enjoyed the PvE (and I would have liked too). 

 

  I have started doing that very thing a couple of weeks ago (my stats are public), i was thinking of those new players I recommend to the game.  Also, It's not so much about "spanking back" as 'letting your team down" that drives some players.  For that attitude I can only blame ancient memories of a long few months spent in San Diego...many decades ago (sigh).

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PvE won't really prepare you for PvP in that game mechanics may be the same but ship tactics aren't.  Bots like straight lines, frontal assaults and channels; players tend to not prescribe to that as they're prone to a quick death.  As the others said previously, jump into PvP, get beat up a bit and learn how that mode works.  The only way to improve is to play.

Edited by Gunny614

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The problem with PvE earning more is PvE is easier. There's no reason why you should be rewarded more for an easier game mode.

 

Difficulty was boosted considerably, while reward was not. Suggesting one goes with the other, then, by WG's standards, is ludicrous.
Edited by Wepps

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Difficulty was boosted considerably, while reward was not. Suggesting one goes with the other, then, by WG's standards, is ludicrous.

 

What difficulty? When was the AI actually improved to make life harder on players?

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Once you know how to turn your ship and lead targets, you are ready for PvP. There really is no reason not to get out there.

 

This is a good discussion for another post. Leading targets is trickier than it seems to some.  I have always found it difficult to lead correctly at targets angled on a computer screen.  On a screen the lead is not intuitively 3 dimensional and I wonder sometimes if pixel size (1920 x 1200) may have an dampening effect on the Y versus X axis.  A real three dimensional sight picture gives me no trouble at all, you'll have to trust me on that.

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What difficulty? When was the AI actually improved to make life harder on players?

 

I doubt the AI was improved - no offense to those poor souls who program the AI, I'll bet they're all brilliant programmers that will some day destroy us all.  However, the costs are now the same between PvP and PvE but the rewards are unchanged.  I think this may drive some to PvP from PvE before they are prepared, and I think this will have an unintended effect on play in PvP.  I don't really think I'll notice but experienced players might.

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