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Mr_Rey3

New economy system: Shimakaze earnings

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Hello all.

Here's the screenshots:

Lqvzg90.pngQ3Kxt1U.pngknAsqlK.pngFZQRRy4.png

 

So to sum up:

-Over 100k dmg.

-2nd player of the game

-Victory!

-TierX BB sunk

-Flags to reduce costs

-Flag with the +5% credits

-Premium account

 

And what I get is 6900 credits.

Without premium or flags, I'd be in the negative 100k credits.

 

Now, it's not a stellar game I pulled right here, but it's TWICE better than what the average Shimakaze can do (if I'm to believe what the statistics say, and these statistics take all the pre-nerf shimakaze games). What happens if I do the 47k the average Shimakaze can do? I'll definitely be in the red.

 

"Overall, your average income will be +50k credits than it used to"

Jennifer-Lawrence-ok-thumbs-up_zps9dde0b

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Seeing a lot of people posting high damage games and expecting a lot, when just doing damage is not enough anymore. Was this just skipped over when people were reading the patch notes? You were already compensated for damage dealt. Now you have to make sure you're spotting and/or tanking (tho you're not going to tank in DDs obviously) IN ADDTION to doing damage.

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+90k without using camo and consumables

 

Are you being serious here?

We are talking about ships above T7, you can't compete without these things.

 You have a ton of consumables though. 

 Less than other ships, but we're talking T10 here, you're probably using the same things I do. 

 

 Now you have to make sure you're spotting and/or tanking (tho you're not going to tank in DDs obviously) IN ADDTION to doing damage.

 

Well I can get behind that, but I didn't go at the corner of the map launching my torps sneakily. 

I went in, head first, played aggressively (not a lot of shimakaze have 64 shell hits), but there was a CV, so yeah, he spotted before I did and I assume the points went to him for that. 

I understand that I have to spot more, but concretely, how would you have done that in this game? What should have I done differently? I know you have to trust me on this one, but I went in the battle, I was always at -10km from an enemy ship. Always. Can't do better than that. 

 

On a different game that I'd have played exactly the same, I'd probably have more credits under my name, but here we are.

 

 

 

Edited by Mr_Rey3
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Could use some capping points or cap defense points too

 

Had a 40k damage game in Roon where we lost b/c the team went full potato on 2 brothers, I had prem repair and damage control but almost all of that 40k damage was in cap defense (desperately trying to accomplish anything at D cap) made 50k creds.

 

Edit: good game tho btw!

Edited by El_Judarino

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1446 Base xp , theres your problem.

 

Go cap some flags. Pure damage will never earn as much as a double or single flag cap. You would of prob got the same result if you capped 1 flag and did 15k dmg. 

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It was not domination, no base to capture.


... Which make me think, was this taken into account? These games where you don't have any points to capture, how do DDs compensate for that? 

Edited by Mr_Rey3

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well you only got 1400 base xp and thats with the 1.5 win bonus so sub 1k in reality (credits don't get the 1.5 multiplier and are based off the true base exp). That is kinda low to expect to profit considerably.  Yeah 100k damage sounds nice but you only got the Montana and half the Fletcher. Plus minimal spotting and tanking damage.

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I thought the new economy comes with the patch.

 

That hit this am, no brit boats or anything super cool like that tho.

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well you only got 1400 base xp and thats with the 1.5 win bonus so sub 1k in reality (credits don't get the 1.5 multiplier and are based off the true base exp). That is kinda low to expect to profit considerably.  Yeah 100k damage sounds nice but you only got the Montana and half the Fletcher. Plus minimal spotting and tanking damage.

 

No, it's 1400 base xp, the bonus is added later.
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Are you being serious here?

We are talking about ships above T7, you can't compete without these things.

 Less than other ships, but we're talking T10 here, you're probably using the same things I do. 

 

 

Well I can get behind that, but I didn't go at the corner of the map launching my torps sneakily. 

I went in, head first, played aggressively (not a lot of shimakaze have 64 shell hits), but there was a CV, so yeah, he spotted before I did and I assume the points went to him for that. 

I understand that I have to spot more, but concretely, how would you have done that in this game? What should have I done differently? I know you have to trust me on this one, but I went in the battle, I was always at -10km from an enemy ship. Always. Can't do better than that. 

 

On a different game that I'd have played exactly the same, I'd probable have more credits under my name, but here we are.

 

 

 

 

I guess then we just need to as a community play enough battles to have a large enough data set that it can be tweaked and worked on going forward. If CVs are being overcompensated for spotting at the expense of all others in a match, I'm sure WG will be able to see that. I'm sure there are other issues all over the place with a change that affects the economy in such a way as this. But I still think this is a step in the right direction for them.

 

In short, keep playing, get (or stay :)) in the fight, and see how your net xp/credits changes (or doesn't) from how it used to be. I think it's too early to say what is or isn't working. The patch was only on PTS for what, a week? And it has only been released to us for a few hours. They need more data, let's give it to them by playing the hell out of the game :P

 

 

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No, it's 1400 base xp, the bonus is added later.

 

I have had games that are about 250k dmg. And just under 3k base xp. 

 

I have had games were they were around 125k dmg with 3 base captures  are above 4k base xp. 

 

Dmg does not reign king, this changed a while back. You are better off getting defense or caps. Or damage on DD's. 

 

I would not be suprised if the 10k dmg you did on the DD comes out to just a bit less then the XP you gained from the montana damage. 

Edited by Cobraclutch

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Based on what I'm seeing with the economy changes so far- it's not that terrible. This is more an issue with the shimakaze being absolutely outclassed in every possible way because WG hates the IJN DDs and refuses to nerf the precious OP USN DDs- but I digress. As others have said, it's not all about damage anymore. Thing is- Shimakaze is almost always going to lose out on the spotting compared to the OP USN DDs (GO FIGURE :D), and tanking isn't an option............. or is it? I personally think the "potential damage taken" stat should not only take into account shots you take but bounce, but EVERY SINGLE SHOT taken at you by someone who is locked onto you. Dodging a hail of gunfire and being a massive target and taking advantage of your speed and manueverability instead of armor is JUST as effective- if not more because of how annoying it is to people- at helping your team by way of damage mitigation.

 

TL;DR- WG, change the "potential damage taken" stat to include all shells dodged to reward ballsy destroyer captains who want to take a bit of risk for their team, so long as they're successful enough that it was worth it for the team.

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On a side note, thank you for actually posting the third and fourth score screens. Tons of people have been complaining about their earnings without looking at those, even though they're now extremely important.

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Actually, you did worse than you believe you did. You only sunk 1 BB had heavily damaged one DD. That makes the "100k" damage look amazing but isnt actually very good. You also are running up those premium consumables and those really bite into your income. With that said, I understand that the Shimakaze is a harder class to farm damage on DDs with and there is only so much you can do. Of course you did make credits where previously, it was much more difficult to do considering how little damage you took.

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No, it's 1400 base xp, the bonus is added later.

 

no bonus is added in the team screens.  There is base xp that shows on the score screens which includes a 1.5x win bonus(but does not apply to credits credits), then there is a true "base xp" the one that credits are based off (the xp you would have gotten had your team lost the game). two different things.
Edited by Dodgy_Cookies

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Seeing a lot of people posting high damage games and expecting a lot, when just doing damage is not enough anymore. Was this just skipped over when people were reading the patch notes? You were already compensated for damage dealt. Now you have to make sure you're spotting and/or tanking (tho you're not going to tank in DDs obviously) IN ADDTION to doing damage.

 

 

Yeah this. Although, "tanking" is refered to as Potential Damage and it takes into acount shells dodged. Or at least it used to Prior to 5.11.  200,000 seems kinda low for a DD.

 

 

Looking forward to taking my Pensacola out and see what 5.12 has to offer for it.  I regularly "tank' in it and would rack up over 1 mil in Potential Damage teasing the enemy team with my amble citadel.

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Based on what I'm seeing with the economy changes so far- it's not that terrible. This is more an issue with the shimakaze being absolutely outclassed in every possible way because WG hates the IJN DDs and refuses to nerf the precious OP USN DDs- but I digress. As others have said, it's not all about damage anymore. Thing is- Shimakaze is almost always going to lose out on the spotting compared to the OP USN DDs (GO FIGURE :D), and tanking isn't an option............. or is it? I personally think the "potential damage taken" stat should not only take into account shots you take but bounce, but EVERY SINGLE SHOT taken at you by someone who is locked onto you. Dodging a hail of gunfire and being a massive target and taking advantage of your speed and manueverability instead of armor is JUST as effective- if not more because of how annoying it is to people- at helping your team by way of damage mitigation.

 

TL;DR- WG, change the "potential damage taken" stat to include all shells dodged to reward ballsy destroyer captains who want to take a bit of risk for their team, so long as they're successful enough that it was worth it for the team.

 

Please do tell how usn DD's are op? 

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No, it's 1400 base xp, the bonus is added later.

 

I have had games that are about 250k dmg. And just under 3k base xp. 

 

I have had games were they were around 125k dmg with 3 base captures  are above 4k base xp. 

 

Dmg does not reign king, this changed a while back. You are better off getting defense or caps. Or damage on DD's. 

 

I would not be suprised if the 10k dmg you did on the DD comes out to just a bit less then the XP you gained from the montana damage. 

 

 

I agree with what you're saying here, Cobra.  And yet, the Shimmy, like all IJN DD's, is really not an anti-DD destroyer.  As a stealth torping DD, its prime enemy is enemy BB's, since they're bigger, slower (well not as much at tier 10), and less maneuverable than lesser ships.  So it would seem that this puts the Shimmy at a considerable disadvantage, particularly when it comes to the new economy, since many times, a well played Shimmy can avoid taking any damage in a battle and yet will still have to pay a rather hefty "Service charge" that assumes a considerable degree of damage has been taken.

 

Sure, one could use those torps against DD's instead, but then you're looking at really long reload times before you an do it again, whereas gunboat DD's don't really rely on their torps for DDvDD dueling.  Seems like the devs have really put the Shimmy behind the 8-ball even more here.

 

 

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TL;DR- WG, change the "potential damage taken" stat to include all shells dodged to reward ballsy destroyer captains who want to take a bit of risk for their team, so long as they're successful enough that it was worth it for the team.

 

I'm not having any luck finding it, but I believe there was a dev post that said "potential damage taken" is the sum of all damage events that occur within 0.5km of you. Presumably that means shells detonating and torpedoes traveling within that zone.

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 I personally think the "potential damage taken" stat should not only take into account shots you take but bounce, but EVERY SINGLE SHOT taken at you by someone who is locked onto you. Dodging a hail of gunfire and being a massive target and taking advantage of your speed and manueverability instead of armor is JUST as effective- if not more because of how annoying it is to people- at helping your team by way of damage mitigation.

 

TL;DR- WG, change the "potential damage taken" stat to include all shells dodged to reward ballsy destroyer captains who want to take a bit of risk for their team, so long as they're successful enough that it was worth it for the team.

 

 

It does take into account shells dodged.  Or at least it used to prior to 5.11.  Potential Damage as a whole was broken in 5.11 but is supposed to be fixed in 5.12.

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