1,815 [-KIA-] ValkyrWarframe Members 5,245 posts 16,885 battles Report post #1 Posted September 27, 2016 (edited) Disclaimer by danredda1616 that I want to quote. danredda1616, on 27 September 2016 - 09:53 AM, said: Disclaimer for the unaware - These ships are still in testing, and will remain in testing until the developers are happy with them. This means that these stats could change 1000 times between now and when you actually get your hands on them. Basically this is an overview of the upcoming British cruisers in case anyone wanted to know in advance, all stats are subject to change. Note: There is no HE available for British CLs except Belfast and Perth. Consumables: Like all cruiser lines, they get Hydroacoustic Search at Tier IV Special Smoke Screen from Tier V and up: it's one ring with 33% bigger radius than normal smoke with similar duration as normal smoke. Repair Party Tier IX III and up. Special repair party Tier VIII and up, repairs 40% of the ships HP in 20secs (2% per sec. as opposed to 0.5% per sec.) Tier VIII and up can swap smoke screen for Radar Surveillance. Other Notes: AP is special, lower fuse arm time and much harder to bounce. Torpedoes can be launched one at a time, allowing for more flexibility Lose little speed when turning All magazines are below the waterline, making them hard to citadel except through the engine space (which is rather compact). So, let's start! Tier I Black Swan: Survivability: HP: 6450 Armor: 6-10mm (rip) Artillery: Main Armament: 3 x 2 102mm/45 QF Mk XIX Range: 7 km (7.7 with upgrade) RoF: 20 RPM Velocity: 811 m/s Dispersion: 81m AP Damage: 450 Traverse: 10 degrees/second AA Defense: (doesn't really matter anyway) 1 x 4 40mm Vickers 2-pdr. Mk VII DPS: 4 Range: 1.2 km Maneuverability:Speed: 19 knots Turning Circle: 320m Rudder Shift: 2.9 sec. Concealment: Surface Detection: 7 km Air Detection: 5.4 km Media: Tier II Weymouth: Survivability: HP: 19100 (20300 with upgrade) Armor: 6-51mm (still rip) Artillery: Main Armament: 8 x 1 152mm/45 PVI Range: 9.8 km (10.7 km with upgrade) RoF: 7 RPM Velocity: 773 m/s Dispersion: 100m AP Damage: 1400 Traverse: 7 degrees/second AA Defense: (still doesn't matter anyway) 1 x 1 40 mm Vickers 2-pdr. QF Mk II DPS: 5 Range: 2 km 1 x 1 76.2 mm/45 HA Mk IV DPS: 2 Range: 3 km Maneuverability:Speed: 26 knots Turning Circle: 500m Rudder Shift: 8.2 seconds stock, 5.9 sec. upgraded Concealment: Surface Detection: 10.3 km Air Detection: 5.3 km Media: Tier III Caledon: Survivability: HP: 17500 (19000 with upgrade) Armor: 6-76mm Artillery: Main Armament: 5 x 1 152mm/45 PXIII Range: 10.8 km (11.8 km with upgrade) RoF: 8 RPM Velocity: 853 m/s Dispersion: 107m AP Damage: 1400 Traverse: 10 degrees/second Torpedoes: 4 x 2 533mm Torpedo: 533mm Mk II Damage: 10000 Reload: 41 seconds Speed: 53 knots Range: 6 km AA Defense: (Ok now it kinda matters) 2 x 1 40 mm Vickers 2-pdr. QF Mk II DPS: 11 Range: 2 km 2 x 1 76.2 mm/45 HA Mk IV DPS: 4 Range: 3 km (B hull only) 2 x 1 7.7mm Maxim Machine Gun Mk 1 (lol) DPS: 3 Range: 1 km Maneuverability:Speed: 29 knots Turning Circle: 530m Rudder Shift: 7.8 seconds stock, 5.6 sec. upgraded Concealment: Surface Detection: 10.1 km Air Detection: 4.9 km Media: Tier IV Danae: Survivability: HP: 18400 (20400 with upgrade) Armor: 10-76mm Artillery: Main Armament: 6 x 1 152mm/45 CPXIV Range: 11.3 km (12.5 km with upgrade) RoF: 8 RPM Velocity: 853 m/s Dispersion: 107m AP Damage: 1400 Traverse: 10 degrees/second Torpedoes: 4 x 3 533mm (yay) Torpedo: 533mm Mk II Damage: 10000 Reload: 41 seconds Speed: 53 knots Range: 6 km Upgraded Torpedo: 533mm Mk V Damage: 11996 Reload: 71 seconds Speed: 59 knots Otherwise the same AA Defense: Stock Hull: 4 x 4 12.7mm Mk III DPS: 8 Range: 1.2 km 2 x 1 40 mm Vickers 2-pdr. QF Mk II DPS: 11 Range: 2 km 2 x 1 76.2mm/45 HA Mk IV DPS: 4 Range: 3 km Final Hull (where different): 12.7mm Mk IIIs stay unchanged 2 x 8 40 mm Vickers 2-pdr. QF Mk VIII DPS: 39 Range: 2.5 km 76.2mm/45 HA Mk IV stay unchanged Maneuverability:Speed: 30 knots Turning Circle: 540m Rudder Shift: 8.5 seconds stock, 6.1 sec. Concealment: Surface Detection: 10.4 km Air Detection: 5.4 km Media: Tier V Emerald: Survivability: HP: 24000 (27100 with upgrade) Armor: 10-76mm Artillery: (for whatever reason I found HE data for this ship, but the HE damage is higher than the AP damage so I'm assuming it's outdated) Main Armament: 7 x 1 152mm/45 CPXIV Range: 12.4 km (13.6 km with upgrade) RoF: 8 RPM Velocity: 936 m/s! Dispersion: 126m AP Damage: 1500 Traverse: 10 degrees/second Secondary Armament: 3 x 1 102mm/45 Mk V Range: 4.5 km RoF: 15 RPM HE Damage: 1500 Fire Chance: 6% Velocity: 811 m/s Torpedoes: 4 x 4 533mm (torpedo cruiser FTW) Torpedo: 533mm Mk V Damage: 11996 Reload: 95 seconds Speed: 59 knots Range: 6 km Upgraded Torpedo: 533mm Mk VII Damage: 15733 Reload: 106 seconds Otherwise the same AA Defense: Stock Hull: 6 x 4 12.7mm Mk III DPS: 12 Range: 1.2 km 2 x 1 40 mm Vickers 2-pdr. QF Mk II DPS: 11 Range: 2 km 3 x 1 102mm/45 HA Mk IV DPS: 8 Range: 3.5 km Final Hull 6 x 1 20mm Oerlikon Mk IV DPS: 21 Range: 2 km 6 x 2 20mm Oerlikon Mk V DPS: 36 Range: 2 km 2 x 4 40 mm Vickers 2-pdr. Mk VII DPS: 28 Range: 2.5 km 3 x 1 102mm/45 HA Mk IV DPS: 8 Range: 3.5 km Maneuverability:Speed: 33 knots Turning Circle: 670m Rudder Shift: 10.9 seconds stock, 7.8 sec. upgraded Concealment: Surface Detection: 11.5 km Air Detection: 6.7 km Media: Tier VI Leander: Survivability: HP: 24500 (28700 with upgrade) Armor: 13-100mm Artillery: Main Armament: 4 x 2 152mm/50 Mk XXI Range: 12 km (13.2 km with upgrade) RoF: 8 RPM Velocity: 841 m/s Dispersion: 123m AP Damage: 1500 Traverse: 7 degrees/second Secondary Armament: 4 x 2 102mm/45 QF Mk XIX Range: 5 km RoF: 20 RPM HE Damage: 1500 Fire Chance: 6% Velocity: 811 m/s Torpedoes: 2 x 4 533mm Torpedo: 533mm Mk VII Damage: 15733 Reload: 106 seconds Speed: 59 knots Range: 6 km Upgraded Torpedo: 533mm Mk IX Damage: 15433 Reload: 96 seconds Speed: 61 knots Range: 8 km AA Defense: Stock Hull: 2 x 4 12.7mm Mk III DPS: 4 Range: 1.2 km 5 x 1 20mm Oerlikon Mk IV DPS: 18 Range: 2 km 2 x 8 40 mm Vickers 2-pdr. QF Mk VIII DPS: 39 Range: 2.5 km 4 x 2 102mm/45 QF Mk XIX DPS: 37 Range: 5 km Final Hull 5 x 1 20mm Oerlikon Mk IV DPS: 18 Range: 2 km 4 x 2 20mm Oerlikon Mk V DPS: 24 Range: 2 km 2 x 4 40mm Bofors Mk II DPS: 31 Range: 3.5 km 4 x 2 102mm/45 QF Mk XIX DPS: 37 Range: 5 km Maneuverability:Speed: 32.5 knots Turning Circle: 640m Rudder Shift: 11 seconds stock, 7.8 sec. upgraded Concealment: Surface Detection: 10.3 km Air Detection: 6.7 km Media: Tier VII Fiji: Survivability: HP: 27500 (31400 with upgrade) Armor: 13-89mm Artillery: Main Armament: 4 x 3 152mm/50 Mk XXIII Range: 14 km (15.4 km with upgrade) RoF: 8 RPM Velocity: 841 m/s Dispersion: 129m AP Damage: 1500 Traverse: 7 degrees/second Secondary Armament: 4 x 2 102mm/45 QF Mk XIX Range: 5 km RoF: 20 RPM HE Damage: 1500 Fire Chance: 6% Velocity: 811 m/s Torpedoes: 2 x 3 533mm Torpedo: 533mm Mk IX Damage: 15433 Reload: 72 seconds Speed: 61 knots Range: 8 km Upgraded Torpedo: 533mm Mk IX (probably a newer version) Damage: 15866 AA Defense: Stock Hull: 5 x 1 20mm Oerlikon Mk IV DPS: 18 Range: 2 km 6 x 2 20mm Oerlikon Mk V DPS: 36 Range: 2 km 2 x 8 40 mm Vickers 2-pdr. QF Mk VIII DPS: 39 Range: 2.5 km 4 x 2 102mm/45 QF Mk XIX DPS: 37 Range: 5 km Final Hull 3 x 1 20mm Oerlikon Mk IV DPS: 18 Range: 2 km 10 x 2 20mm Oerlikon Mk V DPS: 24 Range: 2 km 2 x 2 40mm Bofors Mk V DPS: 24 Range: 3.5 km 2 x 4 40mm Bofors Mk II DPS: 31 Range: 3.5 km 4 x 2 102mm/45 QF Mk XIX DPS: 60 Range: 5 km Maneuverability:Speed: 32.5 knots Turning Circle: 590m Rudder Shift: 12.1 seconds stock, 8.6 sec. upgraded Concealment: Surface Detection: 11.5 km Air Detection: 7.3 km Media: Tier VII Premium Belfast: Note: Belfast gets radar like Atlanta and Indianapolis. She also has “normal” guns unlike other British cruisers who are forced to use AP only. She can equip smoke, radar, and hydroacoustic search! Survivability: HP: 35700 Armor: 13-114mm Artillery: Main Armament: 4 x 3 152mm/50 Mk XXIII Range: 15.4 km RoF: 8 RPM Velocity: 841 m/s Dispersion: 139m HE Damage: 2100 Fire Chance: 9% AP Damage: 3100 Traverse: 7 degrees/second Secondary Armament: 4 x 2 102 mm/45 QF RP51 Mk XVIV Range: 5 km RoF: 20 RPM HE Damage: 1500 Fire Chance: 6% Velocity: 811 m/s AA Defense: 6 x 2 40 mm Bofors Mk V RP50 DPS: 140 Range: 3.5 km 4 x 2 102 mm/45 QF RP51 Mk XVIV DPS: 71 Range: 5 km Maneuverability:Speed: 32.5 knots Turning Circle: 680m Rudder Shift: 9.6 km Concealment: Surface Detection: 11 km Air Detection: 8.1 km Media: Tier VIII Edinburgh: Survivability: HP: 31800 (36400 with upgrade) Armor: 16-114mm Artillery: Main Armament: 4 x 3 152mm/50 Mk XXIII Range: 14 km (15.4 km with upgrade) RoF: 8 RPM Velocity: 841 m/s Dispersion: 139m AP Damage: 1500 Traverse: 7 degrees/second Secondary Armament: 6 x 2 102mm/45 QF Mk XIX Range: 5 km RoF: 20 RPM HE Damage: 1500 Fire Chance: 6% Velocity: 811 m/s Torpedoes: 2 x 3 533mm Torpedo: 533mm Mk IX Damage: 15866 Reload: 72 seconds Speed: 61 knots Range: 8 km Upgraded Torpedo: 533mm Mk IX (probably a newer version again) Damage: 15533 Speed: 62 knots Range: 10 km AA Defense: Stock Hull: 8 x 1 20mm Oerlikon Mk IV DPS: 28 Range: 2 km 5 x 2 20mm Oerlikon Mk V DPS: 30 Range: 2 km 3 x 8 40 mm Vickers 2-pdr. QF Mk VIII DPS: 59 Range: 2.5 km 6 x 2 102mm/45 QF Mk XIX DPS: 56 Range: 5 km Final Hull 14 x 2 20mm Oerlikon Mk V DPS: 85 Range: 2 km 3 x 6 40mm Bofors Mk VI DPS: 31 Range: 3.5 km 4 x 2 102mm/45 QF Mk XIX DPS: 90 Range: 5 km Maneuverability:Speed: 32.5 knots Turning Circle: 680m Rudder Shift: 13.4 seconds stock, 9.6 sec. upgraded Concealment: Surface Detection: 11.7 km Air Detection: 8.1 km Media: Tier IX Neptune Survivability: HP: 39900 (44900 when upgraded) Armor: 16-102mm Artillery: Main Armament: 4 x 3 152mm/50 Mk XXV Range: 15 km (16.5 when upgraded) RoF: 12 RPM Velocity: 768 m/s Dispersion: 147m AP Damage: 1600 Traverse: 10 degrees/second Secondary Armament: 6 x 2 114mm/45 RP 41 Mk VI Range: 5 km RoF: 20 RPM HE Damage: 1600 Fire Chance: 7% Velocity: 746 m/s Torpedoes: 4 x 4 533mm Torpedo: 533mm Mk IX Damage: 15533 Reload: 96 seconds Speed: 62 knots Range: 10 km Upgraded Torpedo: 533mm Mk IXM Damage: 16766 Stats are otherwise the same. AA Defense: Stock Hull: 14 x 1 20mm Oerlikon Mk IV DPS: 50 Range: 2 km 10 x 2 40mm Bofors Mk V DPS: 123 Range: 3.5 km 6 x 2 114mm/45 RP 41 Mk VI DPS: 106 Range: 5 km 4 x 3 152mm/50 Mk XXV DPS: 86 Range: 6 km Final Hull: 20mm Oerlikon Mk V DPS: 85 Range: 2km 10 x 2 40mm STAAG DPS: 254 Range: 3.5 km 6 x 2 114mm/45 RP 41 Mk VI DPS: 106 Range: 5 km 4 x 3 152mm/50 Mk XXV DPS: 86 Range: 6 km Maneuverability: Speed: 33.5 knots Turning Circle: 710m Rudder Shift Time: 15.1 seconds, 10.8 sec. upgraded Concealment Surface Detection: 13.1 km Air Detection: 9.1 km Media: Tier X Minotaur: Survivability: HP: 43300 Armor: 16-101mm Artillery: Main Armament: 5 x 2 152mm/50 Mk XXVI Range: 15.8 km RoF: 15 RPM Velocity: 768 m/s Dispersion: 141m AP Damage: 1600 Traverse: 38 degrees/second Torpedoes: 4 x 4 533mm Torpedo: 533mm Mk IXM Damage: 16766 Reload: 96 seconds Speed: 62 knots Range: 10 km AA Defense: 10 x 2 20mm Oerlikon Mk V DPS: 60 Range: 2 km 8 x 2 76mm/70 Mk VI DPS: 315 Range: 5 km 5 x 2 152mm/50 Mk XXVI DPS: 118 Range: 6 km Maneuverability: Speed: 33.5 knots Turning Circle: 660m Rudder Shift Time: 10.4 seconds Concealment Surface Detection: 11.5 km Air Detection: 9.1 km Media: Tell me if I missed anything down in the posts below, I'm still kinda revising what I have. Sources Consulted: This guy's videos for general stats: https://www.youtube.com/playlist?list=PLs-ca6F0ANcYsQzcryaONWGWc9kCWv46U Wargaming Wiki when armament was updated and detailed stats that were not in the videos. Edited October 18, 2016 by ValkyrWarframe 3 Share this post Link to post Share on other sites
177 [AARG] RearAdmiralButts Beta Testers 533 posts 10,229 battles Report post #2 Posted September 27, 2016 No HE????? Say what??? Share this post Link to post Share on other sites
2,622 [-KIA-] Czevak Senior Volunteer Moderator, Beta Testers, Supertester, Privateers, Senior Volunteer Moderator 6,550 posts 8,491 battles Report post #3 Posted September 27, 2016 No HE????? Say what??? LOGIC Share this post Link to post Share on other sites
1,815 [-KIA-] ValkyrWarframe Members 5,245 posts 16,885 battles Report post #4 Posted September 27, 2016 (edited) No HE????? Say what??? Because it's NOT a Russian line of CLs. Edited September 27, 2016 by ValkyrWarframe 2 Share this post Link to post Share on other sites
421 [ANKER] danredda1616 Supertester, In AlfaTesters 1,115 posts 7,282 battles Report post #5 Posted September 27, 2016 Disclaimer for the unaware - These ships are still in testing, and will remain in testing until the developers are happy with them. This means that these stats could change 1000 times between now and when you actually get your hands on them. 2 Share this post Link to post Share on other sites
1,815 [-KIA-] ValkyrWarframe Members 5,245 posts 16,885 battles Report post #6 Posted September 27, 2016 Disclaimer for the unaware - These ships are still in testing, and will remain in testing until the developers are happy with them. This means that these stats could change 1000 times between now and when you actually get your hands on them. I'll put this disclaimer in my post. +1 for the reminder. Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #7 Posted September 27, 2016 No HE????? Say what??? They said a week ago when they removed the RN CLs from testing that they didn't like the way they were being played i.e. sitting in smoke and spamming HE. Devs then said they were reworking them. It was also leaked at that time that they were removing smoke and HE from them. How have you not known this? Lol but still have to remember like others have said, that they are still tested and all things are subject to change before release. So take the stats with a grain of salt. Share this post Link to post Share on other sites
1,815 [-KIA-] ValkyrWarframe Members 5,245 posts 16,885 battles Report post #8 Posted September 27, 2016 (edited) They said a week ago when they removed the RN CLs from testing that they didn't like the way they were being played i.e. sitting in smoke and spamming HE. Devs then said they were reworking them. It was also leaked at that time that they were removing smoke and HE from them. How have you not known this? Lol but still have to remember like others have said, that they are still tested and all things are subject to change before release. So take the stats with a grain of salt. And then there is the thing called the Mikhail Kutuzov... Also the Flint, but that's not an easy ship to get so I'll exclude it. Edited September 27, 2016 by ValkyrWarframe 1 Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #9 Posted September 27, 2016 And then there is the thing called the Mikhail Kutuzov... Also the Flint, but that's not an easy ship to get so I'll exclude it. Very true. And both seem to be a pain at times. But that's when I remember that those ships are also significantly larger than DDs. So I launch a couple torp spreads into their smoke and continue on my merry business and watch as ribbons pop on my screen and I laugh lol. Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #10 Posted September 27, 2016 Cruisers. With no HE... 3 Share this post Link to post Share on other sites
4,043 [SALTY] Ace_04 Members 8,932 posts 18,327 battles Report post #11 Posted September 27, 2016 Not sure how I feel about the AP only at this point. Most CL's rely on HE hits and fires to accumulate effective damage. Plus, what kind of damage can a 5-6" AP shell do to an angled BB/CA? Share this post Link to post Share on other sites
39,480 [HINON] Lert Alpha Tester 27,847 posts 27,286 battles Report post #12 Posted September 27, 2016 No HE????? Say what??? ITT We draw conclusions and get upset about incomplete, leaked, preliminary stats that are in no way guaranteed to be final, belonging to ships that are still in testing. Share this post Link to post Share on other sites
21 [_SDF_] Part_Time_Wolf Members 130 posts 4,952 battles Report post #13 Posted September 27, 2016 1500 max AP damage??? What are you supposed to do with that? Share this post Link to post Share on other sites
244 Jiggiwatt Members 707 posts 4,742 battles Report post #14 Posted September 27, 2016 (edited) If I'm doing my math correctly you can comfortably get the Edinburgh and the Minotaur under 9km detection with a conceal/camo build. Only problem is that I might have to shoot AP at the destroyers I'm ambushing... Edited September 27, 2016 by Jiggiwatt Share this post Link to post Share on other sites
263 [DOW] Roadrider7021 [DOW] Members 1,082 posts 42,243 battles Report post #15 Posted September 27, 2016 (edited) Speculating is great and all (CNN anyone?) but let's all remember we won't know a thing about how all their stats balance until they are released. That said, I can't wait 'til they get here! Edited September 27, 2016 by Roadrider7021 Share this post Link to post Share on other sites
522 [IN3PT] El_Judarino Beta Testers 1,703 posts 6,511 battles Report post #16 Posted September 27, 2016 ITT We draw conclusions and get upset about incomplete, leaked, preliminary stats that are in no way guaranteed to be final, belonging to ships that are still in testing. I understand what you're saying, and have shelved panicking for a later time. I also know your ability to comment is rather handicapped given your ST status. That said, it is... disconcerting to see the data that is on the WoWS wiki for British cruisers. Yes, there is a (tiny) caution banner at the top of the page about "stats not being yet final" but seeing what is on the official wiki... it boggles the mind. It's also doing nothing to stop the "Russian bias" argument from gaining yet more traction when MK is allowed to happen, but suddenly it's a problem when other ships get to do it, Flint being a weak counter argument owing to it's exclusivity. My chief concern is that the British cruisers are just the first of several lines where Wargaming's obsession with national flavors is going to paint them into a corner and cause similar chaos such as seems to be going on at the moment... Surely you can understand why we're prone to panic here. RN boats have been highly desired, RU boats patiently endured (heck, I've enjoyed them so far) and now we're seeing the longest delay yet between ships being showcased as "soon" and actually released, and even the official WG info (such as that Russian interview) showing troubling signs that they are looking at positively wild solutions to problems brought on by this quest for national flavor. The speed boost is especially troubling, though I will gladly welcome any history lesson that shows me where the RN did burn out their cruiser turbines in such a magnificent "desperate effort" so that I may begin preparing my "suspension of disbelief" for such an eventuality as that particular change actually making it's way into the game. 5 Share this post Link to post Share on other sites
1,815 [-KIA-] ValkyrWarframe Members 5,245 posts 16,885 battles Report post #17 Posted September 27, 2016 Not sure how I feel about the AP only at this point. Most CL's rely on HE hits and fires to accumulate effective damage. Plus, what kind of damage can a 5-6" AP shell do to an angled BB/CA? Maybe they will have insanely high krupp values or they can set fires with the AP. Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #18 Posted September 27, 2016 El_Judarino hitting the nail on the head. The wiki update is an odd choice by WG. If you don't want speculation, don't put out stuff on the wiki which in isolation seems insane (remove HE, nerf AP in half...) I'm not necessarily 'panicked' about the line yet, but I am concerned. Your point on MK being ok with smoke, 12% fire chance and high velocity guns when apparently the Edinburgh with smoke, 9% fire chance and Cleveland-esque guns is not is a good one. Maybe the difference between the top 2 ships and the others is too much for one line, though the RU line includes CL, CA and a CC and works/is OP... I believe they were originally balanced as weak ships with a big smokey bonus. Taking away the smoke leaves what? Ahistoric speed boost (cuts into the Italian's design space as they were known, fairly or not, for speedy ships), weird complete changes on guns (which will need to be balanced against 2 ammunition choices and 3 types of target) and... We know from the USN cruiser line that it's possible to release a chain of weak ships. If we see Perth at T6 with HE/AP we'll know something. If we see the ships in game starting no fires we'll know these proposed AP changes are under test. There's only so much space for uniqueness of national lines, but all 6in, AP-only may be a bridge too far. Single-fire torpedoes were at least unique. Coming in as the 5th cruiser branch is more difficult than as the 3rd battleship branch. Very keen to see if they need to introduce a new ship, as is frequently requested for the USN line in various guises, and is now being done to the IJN DD line(s). 1 Share this post Link to post Share on other sites
492 _Rumple_ Members 1,533 posts 12,151 battles Report post #19 Posted September 28, 2016 While I recognize that it's still in testing, I have to say that I am a little concerned about AP only, the gun range overall seems weak and the cruisers overall seem slow. I guess slow moving can be negated by being agile, but still...not exactly liking what I am seeing so far. Share this post Link to post Share on other sites
177 [AARG] RearAdmiralButts Beta Testers 533 posts 10,229 battles Report post #20 Posted September 28, 2016 ITT We draw conclusions and get upset about incomplete, leaked, preliminary stats that are in no way guaranteed to be final, belonging to ships that are still in testing. Well, no He is ridiculous unless the AP is capable of doing things that no other can. Other wise, with 6 inch you are overpenning DDs and never penning BBs. Share this post Link to post Share on other sites
682 [SCRAP] ArmouredCarriers Beta Testers 1,690 posts 5,592 battles Report post #21 Posted September 28, 2016 Looking forward to depleted uranium SABOT rounds with laser-guided warheads (to put them through the scuttles of battleships) Otherwise they'll not be worth playing in this configuration. 1 Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #22 Posted September 28, 2016 While I recognize that it's still in testing, I have to say that I am a little concerned about AP only, the gun range overall seems weak and the cruisers overall seem slow. I guess slow moving can be negated by being agile, but still...not exactly liking what I am seeing so far. The ships aren't slow per se. They're not the fastest, but average around 32.5 which is pretty standard, some IJN and VMF getting up to 35 but not much of a difference overall, very much in-line with the USN. Share this post Link to post Share on other sites
33 Flying_Bacon_Monster Alpha Tester 58 posts 2,702 battles Report post #23 Posted September 28, 2016 No HE? I HOPE they are planning to change that since it is subject to change. 152mm AP rounds are good at broadsided cruisers, essentially you can nuke them, but any other scenario and your shells are always either bouncing or over penetrating. Lets take one of our favorite 152mm gun boats, the Cleveland. Lets say you have the Cleveland and someone is angled to you, if you only have AP guess what? Either over penetrate the superstructure or bounce off the armor. That's the exact reason why the Cleveland is infamous for using HE rounds. In the end of the testing, I HOPE they really consider adding in HE rounds because if not, why go through the frustration of having more than half of your shells just bouncing? Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #24 Posted September 28, 2016 No HE? I HOPE they are planning to change that since it is subject to change. 152mm AP rounds are good at broadsided cruisers, essentially you can nuke them, but any other scenario and your shells are always either bouncing or over penetrating. Lets take one of our favorite 152mm gun boats, the Cleveland. Lets say you have the Cleveland and someone is angled to you, if you only have AP guess what? Either over penetrate the superstructure or bounce off the armor. That's the exact reason why the Cleveland is infamous for using HE rounds. In the end of the testing, I HOPE they really consider adding in HE rounds because if not, why go through the frustration of having more than half of your shells just bouncing? Your wish may be granted, so long as the 2nd edition of changes is the AP-only mode referenced by Sub_Octavian below, coming out overnight: [–]Sub_Octavian[S] 35 points 10 hours ago The initial concept implied too much "HE-smoke-spam-click-click" meta gameplay, which we really don't want to support more. We want each line to offer some unique experience rather than being clone of previous lines. We are testing a new concept, the 2-nd edition didn't show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We'll see. Share this post Link to post Share on other sites
818 [VVV] Lord_Magus Members 3,248 posts 5,521 battles Report post #25 Posted September 29, 2016 Given that smoke was removed from the Royal Navy CLs, there's no need to remove HE to avoid a "LOL hide in smoke and clickspam" situation. Also, from Tier 7 up they should definitely get Defensive AA since that was literally the primary role of Royal Navy CLs. 1 Share this post Link to post Share on other sites