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ValkyrWarframe

Royal Navy Cruiser Stats

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Disclaimer by danredda1616 that I want to quote.

View Postdanredda1616, on 27 September 2016 - 09:53 AM, said:

Disclaimer for the unaware - These ships are still in testing, and will remain in testing until the developers are happy with them. This means that these stats could change 1000 times between now and when you actually get your hands on them.

 

Basically this is an overview of the upcoming British cruisers in case anyone wanted to know in advance, all stats are subject to change.

 

Note: There is no HE available for British CLs except Belfast and Perth.

 

Consumables: 

 

  • Like all cruiser lines, they get Hydroacoustic Search at Tier IV
  • Special Smoke Screen from Tier V and up: it's one ring with 33% bigger radius than normal smoke with similar duration as normal smoke.
  • Repair Party Tier IX III and up.  Special repair party Tier VIII and up, repairs 40% of the ships HP in 20secs (2% per sec. as opposed to 0.5% per sec.)
  • Tier VIII and up can swap smoke screen for Radar Surveillance.

 

Other Notes:

  • AP is special, lower fuse arm time and much harder to bounce.
  • Torpedoes can be launched one at a time, allowing for more flexibility
  • Lose little speed when turning
  • All magazines are below the waterline, making them hard to citadel except through the engine space (which is rather compact).

 

So, let's start!

 

 

Tier I Black Swan:

 

 

Survivability:

HP: 6450

Armor: 6-10mm (rip)

 

Artillery:

Main Armament: 3 x 2 102mm/45 QF Mk XIX

Range: 7 km (7.7 with upgrade)

RoF: 20 RPM

Velocity: 811 m/s

Dispersion: 81m

AP Damage: 450

Traverse: 10 degrees/second

 

AA Defense: (doesn't really matter anyway)

1 x 4 40mm Vickers 2-pdr. Mk VII

DPS: 4

Range: 1.2 km

 

Maneuverability:
Speed: 19 knots

Turning Circle: 320m

Rudder Shift: 2.9 sec.

 

Concealment:

Surface Detection: 7 km

Air Detection: 5.4 km

 

Media:

 

3wBZ1Dv.jpg

 

 

 

Tier II Weymouth:

 

Survivability:

HP: 19100 (20300 with upgrade)

Armor: 6-51mm (still rip)

 

Artillery:

Main Armament: 8 x 1 152mm/45 PVI

Range: 9.8 km (10.7 km with upgrade)

RoF: 7 RPM

Velocity: 773 m/s

Dispersion: 100m

AP Damage: 1400

Traverse: 7 degrees/second

 

AA Defense: (still doesn't matter anyway)

1 x 1 40 mm Vickers 2-pdr. QF Mk II

DPS: 5

Range: 2 km

 

1 x 1 76.2 mm/45 HA Mk IV

DPS: 2

Range: 3 km

 

Maneuverability:
Speed: 26 knots

Turning Circle: 500m

Rudder Shift: 8.2 seconds stock, 5.9 sec. upgraded

 

Concealment:

Surface Detection: 10.3 km

Air Detection: 5.3 km

 

Media:

 

fABvOk2.jpg

 

 

 

Tier III Caledon:

 

Survivability:

HP: 17500 (19000 with upgrade)

Armor: 6-76mm 

 

Artillery:

Main Armament: 5 x 1 152mm/45 PXIII

Range: 10.8 km (11.8 km with upgrade)

RoF: 8 RPM

Velocity: 853 m/s

Dispersion: 107m

AP Damage: 1400

Traverse: 10 degrees/second

 

Torpedoes:

4 x 2 533mm

Torpedo: 533mm Mk II

Damage: 10000

Reload: 41 seconds

Speed: 53 knots

Range: 6 km

 

AA Defense: (Ok now it kinda matters)

2 x 1 40 mm Vickers 2-pdr. QF Mk II

DPS: 11

Range: 2 km

 

2 x 1 76.2 mm/45 HA Mk IV

DPS: 4

Range: 3 km

 

(B hull only) 2 x 1 7.7mm Maxim Machine Gun Mk 1 (lol)

                       DPS: 3

                       Range: 1 km

 

Maneuverability:
Speed: 29 knots

Turning Circle: 530m

Rudder Shift: 7.8 seconds stock, 5.6 sec. upgraded

 

Concealment:

Surface Detection: 10.1 km

Air Detection: 4.9 km

 

Media:

 

TCQuwRj.jpg

 

 


Tier IV Danae:

 

Survivability:

HP: 18400 (20400 with upgrade)

Armor: 10-76mm 

 

Artillery:

Main Armament: 6 x 1 152mm/45 CPXIV

Range: 11.3 km (12.5 km with upgrade)

RoF: 8 RPM

Velocity: 853 m/s

Dispersion: 107m

AP Damage: 1400

Traverse: 10 degrees/second

 

Torpedoes:

4 x 3 533mm (yay)

Torpedo: 533mm Mk II

Damage: 10000

Reload: 41 seconds

Speed: 53 knots

Range: 6 km

 

Upgraded Torpedo: 533mm Mk V

                 Damage: 11996

                Reload: 71 seconds

               Speed: 59 knots

                Otherwise the same

 

AA Defense:

Stock Hull:

4 x 4 12.7mm Mk III

DPS: 8

Range: 1.2 km

 

2 x 1 40 mm Vickers 2-pdr. QF Mk II 

DPS: 11

Range: 2 km

 

2 x 1 76.2mm/45 HA Mk IV

DPS: 4

Range: 3 km

 

Final Hull (where different):

12.7mm Mk IIIs stay unchanged

 

2 x 8 40 mm Vickers 2-pdr. QF Mk VIII

DPS: 39

Range: 2.5 km

 

76.2mm/45 HA Mk IV stay unchanged

 

Maneuverability:
Speed: 30 knots

Turning Circle: 540m

Rudder Shift: 8.5 seconds stock, 6.1 sec.

 

Concealment:

Surface Detection: 10.4 km

Air Detection: 5.4 km

 

Media:

 

nPVmzfx.jpg

 

 

 

Tier V Emerald:

 

Survivability:

HP: 24000 (27100 with upgrade)

Armor: 10-76mm 

 

Artillery: (for whatever reason I found HE data for this ship, but the HE damage is higher than the AP damage so I'm assuming it's outdated)

Main Armament: 7 x 1 152mm/45 CPXIV

Range: 12.4 km (13.6 km with upgrade)

RoF: 8 RPM

Velocity: 936 m/s!

Dispersion: 126m

AP Damage: 1500

Traverse: 10 degrees/second

 

Secondary Armament: 3 x 1 102mm/45 Mk V

Range: 4.5 km

RoF: 15 RPM

HE Damage: 1500

Fire Chance: 6%

Velocity: 811 m/s

 

Torpedoes:

4 x 4 533mm (torpedo cruiser FTW)

Torpedo: 533mm Mk V

Damage: 11996

Reload: 95 seconds

Speed: 59 knots

Range: 6 km

 

Upgraded Torpedo: 533mm Mk VII

                 Damage: 15733

  Reload: 106 seconds

                Otherwise the same

 

AA Defense:

Stock Hull:

6 x 4 12.7mm Mk III

DPS: 12

Range: 1.2 km

 

2 x 1 40 mm Vickers 2-pdr. QF Mk II 

DPS: 11

Range: 2 km

 

3 x 1 102mm/45 HA Mk IV

DPS: 8

Range: 3.5 km

 

Final Hull

6 x 1 20mm Oerlikon Mk IV

DPS: 21

Range: 2 km

 

6 x 2 20mm Oerlikon Mk V

DPS: 36

Range: 2 km

 

2 x 4 40 mm Vickers 2-pdr. Mk VII

DPS: 28

Range: 2.5 km

 

3 x 1 102mm/45 HA Mk IV

DPS: 8

Range: 3.5 km

 

Maneuverability:
Speed: 33 knots

Turning Circle: 670m

Rudder Shift: 10.9 seconds stock, 7.8 sec. upgraded

 

Concealment:

Surface Detection: 11.5 km

Air Detection: 6.7 km

 

Media:

 

jyiaGYM.jpg

 

 

 

Tier VI Leander:

 

Survivability:

HP: 24500 (28700 with upgrade)

Armor: 13-100mm 

 

Artillery: 

Main Armament: 4 x 2 152mm/50 Mk XXI

Range: 12 km (13.2 km with upgrade)

RoF: 8 RPM

Velocity: 841 m/s

Dispersion: 123m

AP Damage: 1500

Traverse: 7 degrees/second

 

Secondary Armament: 4 x 2 102mm/45 QF Mk XIX

Range: 5 km

RoF: 20 RPM

HE Damage: 1500

Fire Chance: 6%

Velocity: 811 m/s

 

Torpedoes:

2 x 4 533mm

Torpedo: 533mm Mk VII

Damage: 15733

Reload: 106 seconds

Speed: 59 knots

Range: 6 km

 

Upgraded Torpedo: 533mm Mk IX

                 Damage: 15433

  Reload: 96 seconds

  Speed: 61 knots

  Range: 8 km

 

AA Defense:

Stock Hull:

2 x 4 12.7mm Mk III

DPS: 4

Range: 1.2 km

 

5 x 1 20mm Oerlikon Mk IV

DPS: 18

Range: 2 km

 

2 x 8 40 mm Vickers 2-pdr. QF Mk VIII

DPS: 39

Range: 2.5 km

 

4 x 2 102mm/45 QF Mk XIX

DPS: 37

Range: 5 km

 

Final Hull

5 x 1 20mm Oerlikon Mk IV

DPS: 18

Range: 2 km

 

4 x 2 20mm Oerlikon Mk V

DPS: 24

Range: 2 km

 

2 x 4 40mm Bofors Mk II

DPS: 31

Range: 3.5 km

 

4 x 2 102mm/45 QF Mk XIX

DPS: 37

Range: 5 km

 

Maneuverability:
Speed: 32.5 knots

Turning Circle: 640m

Rudder Shift: 11 seconds stock, 7.8 sec. upgraded

 

Concealment:

Surface Detection: 10.3 km

Air Detection: 6.7 km

 

Media:

 

FI04Ln4.jpg

 

 

Tier VII Fiji:

 

Survivability:

HP: 27500 (31400 with upgrade)

Armor: 13-89mm 

 

Artillery: 

Main Armament: 4 x 3 152mm/50 Mk XXIII

Range: 14 km (15.4 km with upgrade)

RoF: 8 RPM

Velocity: 841 m/s

Dispersion: 129m

AP Damage: 1500

Traverse: 7 degrees/second

 

Secondary Armament: 4 x 2 102mm/45 QF Mk XIX

Range: 5 km

RoF: 20 RPM

HE Damage: 1500

Fire Chance: 6%

Velocity: 811 m/s

 

Torpedoes:

2 x 3 533mm

Torpedo: 533mm Mk IX

Damage: 15433

Reload: 72 seconds

Speed: 61 knots

Range: 8 km

 

Upgraded Torpedo: 533mm Mk IX (probably a newer version)

                 Damage: 15866

 

AA Defense:

Stock Hull:

5 x 1 20mm Oerlikon Mk IV

DPS: 18

Range: 2 km

 

6 x 2 20mm Oerlikon Mk V

DPS: 36

Range: 2 km

 

2 x 8 40 mm Vickers 2-pdr. QF Mk VIII

DPS: 39

Range: 2.5 km

 

4 x 2 102mm/45 QF Mk XIX

DPS: 37

Range: 5 km

 

Final Hull

3 x 1 20mm Oerlikon Mk IV

DPS: 18

Range: 2 km

 

10 x 2 20mm Oerlikon Mk V

DPS: 24

Range: 2 km

 

2 x 2 40mm Bofors Mk V

DPS: 24

Range: 3.5 km

 

2 x 4 40mm Bofors Mk II

DPS: 31

Range: 3.5 km

 

4 x 2 102mm/45 QF Mk XIX

DPS: 60

Range: 5 km

 

Maneuverability:
Speed: 32.5 knots

Turning Circle: 590m

Rudder Shift: 12.1 seconds stock, 8.6 sec. upgraded

 

Concealment:

Surface Detection: 11.5 km

Air Detection: 7.3 km

 

Media:

 

1Eu2fFU.jpg

 

 

 

Tier VII Premium Belfast:

 

Note: Belfast gets radar like Atlanta and Indianapolis.  She also has “normal” guns unlike other British cruisers who are forced to use AP only.  She can equip smoke, radar, and hydroacoustic search!

Survivability:

HP: 35700           

Armor: 13-114mm 

 

Artillery: 

Main Armament: 4 x 3 152mm/50 Mk XXIII

Range: 15.4 km

RoF: 8 RPM

Velocity: 841 m/s

Dispersion: 139m

HE Damage: 2100

Fire Chance: 9%

AP Damage: 3100

Traverse: 7 degrees/second

 

Secondary Armament: 4 x 2 102 mm/45 QF RP51 Mk XVIV

Range: 5 km

RoF: 20 RPM

HE Damage: 1500

Fire Chance: 6%

Velocity: 811 m/s

 

AA Defense:

6 x 2 40 mm Bofors Mk V RP50

DPS: 140

Range: 3.5 km

 

4 x 2 102 mm/45 QF RP51 Mk XVIV

DPS: 71

Range: 5 km

 

Maneuverability:
Speed: 32.5 knots

Turning Circle: 680m

Rudder Shift: 9.6 km

 

Concealment:

Surface Detection: 11 km

Air Detection: 8.1 km

 

Media:

 

OBwyLyB.jpg

 

 

 

Tier VIII Edinburgh:

 

Survivability:

HP: 31800 (36400 with upgrade)

Armor: 16-114mm 

 

Artillery: 

Main Armament: 4 x 3 152mm/50 Mk XXIII

Range: 14 km (15.4 km with upgrade)

RoF: 8 RPM

Velocity: 841 m/s

Dispersion: 139m

AP Damage: 1500

Traverse: 7 degrees/second

 

Secondary Armament: 6 x 2 102mm/45 QF Mk XIX

Range: 5 km

RoF: 20 RPM

HE Damage: 1500

Fire Chance: 6%

Velocity: 811 m/s

 

Torpedoes:

2 x 3 533mm

Torpedo: 533mm Mk IX

Damage: 15866

Reload: 72 seconds

Speed: 61 knots

Range: 8 km

 

Upgraded Torpedo: 533mm Mk IX (probably a newer version again)

                 Damage: 15533

                  Speed: 62 knots

                  Range: 10 km

 

AA Defense:

Stock Hull:

8 x 1 20mm Oerlikon Mk IV

DPS: 28

Range: 2 km

 

5 x 2 20mm Oerlikon Mk V

DPS: 30

Range: 2 km

 

3 x 8 40 mm Vickers 2-pdr. QF Mk VIII

DPS: 59

Range: 2.5 km

 

6 x 2 102mm/45 QF Mk XIX

DPS: 56

Range: 5 km

 

Final Hull

14 x 2 20mm Oerlikon Mk V

DPS: 85

Range: 2 km

 

3 x 6 40mm Bofors Mk VI

DPS: 31

Range: 3.5 km

 

4 x 2 102mm/45 QF Mk XIX

DPS: 90

Range: 5 km

 

Maneuverability:
Speed: 32.5 knots

Turning Circle: 680m

Rudder Shift: 13.4 seconds stock, 9.6 sec. upgraded

 

Concealment:

Surface Detection: 11.7 km

Air Detection: 8.1 km

 

Media:

 

OhaQvzy.jpg

 

 

Tier IX Neptune

 

Survivability:

HP: 39900 (44900 when upgraded)

Armor: 16-102mm

 

Artillery:

Main Armament: 4 x 3 152mm/50 Mk XXV

Range: 15 km (16.5 when upgraded)

RoF: 12 RPM

Velocity: 768 m/s

Dispersion: 147m

AP Damage: 1600

Traverse: 10 degrees/second

 

Secondary Armament: 6 x 2 114mm/45 RP 41 Mk VI

Range: 5 km

RoF: 20 RPM

HE Damage: 1600

Fire Chance: 7%

Velocity: 746 m/s

 

Torpedoes:

4 x 4 533mm

Torpedo: 533mm Mk IX

Damage: 15533

Reload: 96 seconds

Speed: 62 knots

Range: 10 km

 

Upgraded Torpedo: 533mm Mk IXM

                    Damage: 16766

                   Stats are otherwise the same.

 

AA Defense:

 

Stock Hull:

14 x 1 20mm Oerlikon Mk IV

DPS: 50

Range: 2 km

 

10 x 2 40mm Bofors Mk V

DPS: 123

Range: 3.5 km

 

6 x 2 114mm/45 RP 41 Mk VI

DPS: 106

Range: 5 km

 

4 x 3 152mm/50 Mk XXV

DPS: 86

Range: 6 km

 

Final Hull:

20mm Oerlikon Mk V

DPS: 85

Range: 2km

 

10 x 2 40mm STAAG

DPS: 254

Range: 3.5 km

 

6 x 2 114mm/45 RP 41 Mk VI

DPS: 106

Range: 5 km

 

4 x 3 152mm/50 Mk XXV

DPS: 86

Range: 6 km

 

 

Maneuverability:

Speed: 33.5 knots

Turning Circle: 710m

Rudder Shift Time: 15.1 seconds, 10.8 sec. upgraded

 

Concealment

Surface Detection: 13.1 km

Air Detection: 9.1 km

 

Media:

 

n63Q83d.jpg

 

 

 

Tier X Minotaur:

 

Survivability:

HP: 43300

Armor: 16-101mm

 

Artillery:

Main Armament: 5 x 2 152mm/50 Mk XXVI

Range: 15.8 km

RoF: 15 RPM

Velocity: 768 m/s

Dispersion: 141m

AP Damage: 1600

Traverse: 38 degrees/second

 

Torpedoes:

4 x 4 533mm

Torpedo: 533mm Mk IXM

Damage: 16766

Reload: 96 seconds

Speed: 62 knots

Range: 10 km

 

AA Defense:

10 x 2 20mm Oerlikon Mk V

DPS: 60

Range: 2 km

 

8 x 2 76mm/70 Mk VI

DPS: 315

Range: 5 km

 

5 x 2 152mm/50 Mk XXVI

DPS: 118

Range: 6 km

 

Maneuverability:

Speed: 33.5 knots

Turning Circle: 660m

Rudder Shift Time: 10.4 seconds

 

Concealment

Surface Detection: 11.5 km

Air Detection: 9.1 km

 

Media:

 

c2hzMZw.jpg

 

 

 

Tell me if I missed anything down in the posts below, I'm still kinda revising what I have.

 

Sources Consulted:

This guy's videos for general stats: https://www.youtube.com/playlist?list=PLs-ca6F0ANcYsQzcryaONWGWc9kCWv46U

Wargaming Wiki when armament was updated and detailed stats that were not in the videos.

Edited by ValkyrWarframe
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No HE????? Say what???

 

LOGIC

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No HE????? Say what???

 

Because it's NOT a Russian line of CLs.  :trollface:

Edited by ValkyrWarframe
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Disclaimer for the unaware - These ships are still in testing, and will remain in testing until the developers are happy with them. This means that these stats could change 1000 times between now and when you actually get your hands on them.

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Disclaimer for the unaware - These ships are still in testing, and will remain in testing until the developers are happy with them. This means that these stats could change 1000 times between now and when you actually get your hands on them.

 

I'll put this disclaimer in my post.  +1 for the reminder.

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No HE????? Say what???

 

They said a week ago when they removed the RN CLs from testing that they didn't like the way they were being played i.e. sitting in smoke and spamming HE. Devs then said they were reworking them. It was also leaked at that time that they were removing smoke and HE from them. How have you not known this? Lol but still have to remember like others have said, that they are still tested and all things are subject to change before release. So take the stats with a grain of salt.

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They said a week ago when they removed the RN CLs from testing that they didn't like the way they were being played i.e. sitting in smoke and spamming HE. Devs then said they were reworking them. It was also leaked at that time that they were removing smoke and HE from them. How have you not known this? Lol but still have to remember like others have said, that they are still tested and all things are subject to change before release. So take the stats with a grain of salt.

 

And then there is the thing called the Mikhail Kutuzov...

 

Also the Flint, but that's not an easy ship to get so I'll exclude it.

Edited by ValkyrWarframe
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And then there is the thing called the Mikhail Kutuzov...

 

Also the Flint, but that's not an easy ship to get so I'll exclude it.

 

Very true. And both seem to be a pain at times. But that's when I remember that those ships are also significantly larger than DDs. So I launch a couple torp spreads into their smoke and continue on my merry business and watch as ribbons pop on my screen and I laugh lol.

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Not sure how I feel about the AP only at this point.  Most CL's rely on HE hits and fires to accumulate effective damage.  Plus, what kind of damage can a 5-6" AP shell do to an angled BB/CA?

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No HE????? Say what???

 

ITT We draw conclusions and get upset about incomplete, leaked, preliminary stats that are in no way guaranteed to be final, belonging to ships that are still in testing.

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If I'm doing my math correctly you can comfortably get the Edinburgh and the Minotaur under 9km detection with a conceal/camo build. Only problem is that I might have to shoot AP at the destroyers I'm ambushing...

Edited by Jiggiwatt

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   Speculating is great and all (CNN anyone?) but let's all remember we won't know a thing about how all their stats balance until they are released. That said, I can't wait 'til they get here!

Edited by Roadrider7021

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ITT We draw conclusions and get upset about incomplete, leaked, preliminary stats that are in no way guaranteed to be final, belonging to ships that are still in testing.

 

I understand what you're saying, and have shelved panicking for a later time.

 

I also know your ability to comment is rather handicapped given your ST status.

 

That said, it is... disconcerting to see the data that is on the WoWS wiki for British cruisers. Yes, there is a (tiny) caution banner at the top of the page about "stats not being yet final" but seeing what is on the official wiki... it boggles the mind.

 

It's also doing nothing to stop the "Russian bias" argument from gaining yet more traction when MK is allowed to happen, but suddenly it's a problem when other ships get to do it, Flint being a weak counter argument owing to it's exclusivity. 

 

My chief concern is that the British cruisers are just the first of several lines where Wargaming's obsession with national flavors is going to paint them into a corner and cause similar chaos such as seems to be going on at the moment... Surely you can understand why we're prone to panic here. RN boats have been highly desired, RU boats patiently endured (heck, I've enjoyed them so far) and now we're seeing the longest delay yet between ships being showcased as "soon" and actually released, and even the official WG info (such as that Russian interview) showing troubling signs that they are looking at positively wild solutions to problems brought on by this quest for national flavor. The speed boost is especially troubling, though I will gladly welcome any history lesson that shows me where the RN did burn out their cruiser turbines in such a magnificent "desperate effort" so that I may begin preparing my "suspension of disbelief" for such an eventuality as that particular change actually making it's way into the game.   

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Not sure how I feel about the AP only at this point.  Most CL's rely on HE hits and fires to accumulate effective damage.  Plus, what kind of damage can a 5-6" AP shell do to an angled BB/CA?

 

Maybe they will have insanely high krupp values or they can set fires with the AP.

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El_Judarino hitting the nail on the head.  

The wiki update is an odd choice by WG. If you don't want speculation, don't put out stuff on the wiki which in isolation seems insane (remove HE, nerf AP in half...)

 

I'm not necessarily 'panicked' about the line yet, but I am concerned. Your point on MK being ok with smoke, 12% fire chance and high velocity guns when apparently the Edinburgh with smoke, 9% fire chance and Cleveland-esque guns is not is a good one.

 

Maybe the difference between the top 2 ships and the others is too much for one line, though the RU line includes CL, CA and a CC and works/is OP...

 

I believe they were originally balanced as weak ships with a big smokey bonus. Taking away the smoke leaves what? Ahistoric speed boost (cuts into the Italian's design space as they were known, fairly or not, for speedy ships), weird complete changes on guns (which will need to be balanced against 2 ammunition choices and 3 types of target) and... We know from the USN cruiser line that it's possible to release a chain of weak ships.

 

If we see Perth at T6 with HE/AP we'll know something. If we see the ships in game starting no fires we'll know these proposed AP changes are under test.

 

There's only so much space for uniqueness of national lines, but all 6in, AP-only may be a bridge too far. Single-fire torpedoes were at least unique. Coming in as the 5th cruiser branch is more difficult than as the 3rd battleship branch.

 

Very keen to see if they need to introduce a new ship, as is frequently requested for the USN line in various guises, and is now being done to the IJN DD line(s).

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While I recognize that it's still in testing, I have to say that I am a little concerned about AP only, the gun range overall seems weak and the cruisers overall seem slow. I guess slow moving can be negated by being agile, but still...not exactly liking what I am seeing so far.

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ITT We draw conclusions and get upset about incomplete, leaked, preliminary stats that are in no way guaranteed to be final, belonging to ships that are still in testing.

 

Well, no He is ridiculous unless the AP is capable of doing things that no other can.  Other wise, with 6 inch you are overpenning DDs and never penning BBs.

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Looking forward to depleted uranium SABOT rounds with laser-guided warheads (to put them through the scuttles of battleships)

Otherwise they'll not be worth playing in this configuration.

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While I recognize that it's still in testing, I have to say that I am a little concerned about AP only, the gun range overall seems weak and the cruisers overall seem slow. I guess slow moving can be negated by being agile, but still...not exactly liking what I am seeing so far.

 

The ships aren't slow per se. They're not the fastest, but average around 32.5 which is pretty standard, some IJN and VMF getting up to 35 but not much of a difference overall, very much in-line with the USN.

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No HE? I HOPE they are planning to change that since it is subject to change. 152mm AP rounds are good at broadsided cruisers, essentially you can nuke them, but any other scenario and your shells are always either bouncing or over penetrating. Lets take one of our favorite 152mm gun boats, the Cleveland. Lets say you have the Cleveland and someone is angled to you, if you only have AP guess what? Either over penetrate the superstructure or bounce off the armor. That's the exact reason why the Cleveland is infamous for using HE rounds. In the end of the testing, I HOPE they really consider adding in HE rounds because if not, why go through the frustration of having more than half of your shells just bouncing?

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No HE? I HOPE they are planning to change that since it is subject to change. 152mm AP rounds are good at broadsided cruisers, essentially you can nuke them, but any other scenario and your shells are always either bouncing or over penetrating. Lets take one of our favorite 152mm gun boats, the Cleveland. Lets say you have the Cleveland and someone is angled to you, if you only have AP guess what? Either over penetrate the superstructure or bounce off the armor. That's the exact reason why the Cleveland is infamous for using HE rounds. In the end of the testing, I HOPE they really consider adding in HE rounds because if not, why go through the frustration of having more than half of your shells just bouncing?

Your wish may be granted, so long as the 2nd edition of changes is the AP-only mode referenced by Sub_Octavian below, coming out overnight:

 

[–]Sub_Octavian[S] 35 points 10 hours ago 

The initial concept implied too much "HE-smoke-spam-click-click" meta gameplay, which we really don't want to support more. We want each line to offer some unique experience rather than being clone of previous lines.

We are testing a new concept, the 2-nd edition didn't show good results on production test, then we improved it and will tests 3-rd edition. For now, it seems to be much closer to what we want. I am not sure the line will be ready by 0.5.13, though. We'll see.

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Given that smoke was removed from the Royal Navy CLs, there's no need to remove HE to avoid a "LOL hide in smoke and clickspam" situation.

 

Also, from Tier 7 up they should definitely get Defensive AA since that was literally the primary role of Royal Navy CLs.

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