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Warships Destroyed

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I have probably 'to most' a common question.  I've seen over and over other players getting the credit of a warship destroyed.  My question is, how much does this distinction really give the party it was awarded to?  Vs the player that may have spent the time shooting, dodging, bringing the enemy's HP down.

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Whomever is the one that delivers the killing damage points gets the kill. Not that it matters. The credit for kills is negligible. You get rewarded far more for damage done. Not kills.

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I have probably 'to most' a common question.  I've seen over and over other players getting the credit of a warship destroyed.  My question is, how much does this distinction really give the party it was awarded to?  Vs the player that may have spent the time shooting, dodging, bringing the enemy's HP down.

 

The kill is a ribbon with little to no reward, % of damage is the driver for your rewards...

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In simple terms,  the more damages that you cause, the more xp and money you get. While the person who just takes the kill gets not a whole bunch

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Whomever is the one that delivers the killing damage points gets the kill. Not that it matters. The credit for kills is negligible. You get rewarded far more for damage done. Not kills.

 

The only problem is when they have competitions for kills made it makes a heck of a difference,  I can remember not so long ago you would have trolls following and you would be taking hits getting opponent to kill and boom the guys following that never shot before took the kill it got so bad at one point I wanted to turn pink bad!!!

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The best part of this game over a lot of others is the XP goes to the "shooter" more than the "killer". Meaning, it really is more "kill securing" to take a red off the board (the dps, number of ships, etc..) rather than "kill stealing".

 

Kills are only important to some missions and stat hounds as far as who gets the credit.

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In simple terms,  the more damages that you cause, the more xp and money you get. While the person who just takes the kill gets not a whole bunch

Cherry picking often leads to the Kraken award.  More Kraken awards are handed out not because of damage dealt but because of cherry picking the ships that are on or below half their health point.

I'll take 60K in damage over a kraken anyday

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Cherry picking often leads to the Kraken award.  More Kraken awards are handed out not because of damage dealt but because of cherry picking the ships that are on or below half their health point.

I'll take 60K in damage over a kraken anyday

 

I'd have to say that I agree.  I have no problem shooting or hitting the enemy, just honestly do hate the "cherry picking"
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I mentioned this in another thread.  I was in a Clemson and managed 16 torpedo hits in a single game.  I had one kill; a Bogue with 4 torpedo hits.  I hit a Texas and a Myogi with 6 torpedoes each, but neither went down.  The guy behind me finished off both of the BBs.  I did 117,000 damage and was ranked first in the battle.  He sank two ships, but was next to last as he did very little damage.

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I would like to put out there, ships in this game do not lose offensive power with their health. If you are not shooting at people, if you are not "focus firing" with others no matter the health of the enemy ship you are not helping your team . K/D is a better gauge of productivity in this game, but no one stat really determines what is or isn't a good player.

Edited by DeadMeat_015

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Whomever is the one that delivers the killing damage points gets the kill. Not that it matters. The credit for kills is negligible. You get rewarded far more for damage done. Not kills.

 

The only problem is when they have competitions for kills made it makes a heck of a difference,  I can remember not so long ago you would have trolls following and you would be taking hits getting opponent to kill and boom the guys following that never shot before took the kill it got so bad at one point I wanted to turn pink bad!!!

 

 

The thing here is that if you have 3-4 ships all focused on the same target, there's no guarantee that someone really trying to be a kill stealer will be able to land his kill shots before someone else who's only playing it right (or also trying to kill steal).

 

Honestly, it just isn't that hard to rack up kills.  BB's are good for it, because they're able to finish off enemy ships with a lot more HP remaining than a cruiser is normally able to without using torpedoes.  Torp using DD's are pretty good at it, though torpedoes can be a very "hit or miss" weapon from battle to battle.  That is, you can have a great battle followed by a terrible battle, despite doing everything the same.  Guns tend to be more reliable damage and kill producers.

 

Regardless, one doesn't need to be a true kill stealer (i.e. the guy who sits around doing nothing and waits for enemy ships that are gravely wounded for him to finish off) to get kills reasonably quickly.  All it takes is some talent, perseverance, and watching out for gravely wounded enemies that need to be finished off.  You don't need to constantly hold your fire.  Just have good local situational awareness regarding the enemy ships that are around you.  IMO, there's no shame in switching targets to finish off a badly wounded one, as long as you're trying to keep your guns constantly firing.

 

 

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I would like to put out there, ships in this game do not lose offensive power with their health. If you are not shooting at people, if you are not "focus firing" with others no matter the health of the enemy ship you are not helping your team . K/D is a better gauge of productivity in this game, but no one stat really determines what is or isn't a good player.

 

 

No, not as their HP go down.  But they can have modules, like gun turrets and torp launchers get permanently knocked out.  It doesn't seem to happen as often as it used to, but it can happen.

 

 

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I ran down an Arizona in my own similar ship and when she was down to about 20% HP left she managed to get behind cover. All of a sudden some guy in a Kongo down to almost zero popped up on my starboard bow and a salvo from my secondaries gave me the kill, that was how weak it was. So close that I could not get the main guns around fast enough. Weird. Someone in an Atago bagged the Arizona before she could recover from the damage I had dished out. Another time I shot a salvo from my Mahan blind over an island at a Furutaka that was downed in points by the BB I was covering and sunk her with a single hit from a four-gun salvo. Not my work, but my kill. It happens. i don't go looking for it by any means, and I don't complain when some else picks my cherries either. The game is about teamwork in any case.

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No, not as their HP go down.  But they can have modules, like gun turrets and torp launchers get permanently knocked out.  It doesn't seem to happen as often as it used to, but it can happen.

 

 

 

Yes you are technically correct, which we all know is the best kind of correct :) Yes I was being general and every since they added the 50% survivability module for main guns/torps a  few patches back it happens a lot less. I play DD's a lot and what I love is been accused of kill stealing  a BB even though I hit it @100-120 times and cause 20k+ fire damage. Has happened to me several times lol

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As far as I'm aware, a kill is currently worth the same as dealing 25% of HP damage to the same ship. In other words, it's significant but not a game changer.

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I mentioned this in another thread.  I was in a Clemson and managed 16 torpedo hits in a single game.  I had one kill; a Bogue with 4 torpedo hits.  I hit a Texas and a Myogi with 6 torpedoes each, but neither went down.  The guy behind me finished off both of the BBs.  I did 117,000 damage and was ranked first in the battle.  He sank two ships, but was next to last as he did very little damage.

 

Now if it was a kill's competition you would have had to get 2 more kill's... NICE!!! :trollface:

 

 The BB that took them would be 2 up on you in the competition.....  NOT COOL :izmena:

 

That is why I have been asking for Kill Assist for awhile... The ship that gave most of the damage would get the kill if the kill occurred within allotted seconds of the last volley made to kill the ship...  

 

I get the team helping and all of that but if they are so willing to take the kill shot why where they not willing to help by firing on the ship when you where getting withered getting them to kill shot... I am probably exaggerating though... Just old bad eyes :look: looking back at a ship you where asking to help when you where getting :red_button: nailed doing nothing to help :hide_turtle: that magically grows a heart to help finish the ship just before you reload to fish them... to all those.... TY  :sceptic: 

Edited by NorthBayite

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You get all the Kill assisting you deserve with the rewards you reap from the heavy damage you do.  But if you didn't actually finish off the enemy ship, then you don't deserve to get credit for doing so.  End of story.

 

 

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Cherry picking often leads to the Kraken award.  More Kraken awards are handed out not because of damage dealt but because of cherry picking the ships that are on or below half their health point.

I'll take 60K in damage over a kraken anyday

 

Depends on situation... For me atleast...

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No, not as their HP go down.  But they can have modules, like gun turrets and torp launchers get permanently knocked out.  It doesn't seem to happen as often as it used to, but it can happen.

 

 

 

Yes you are technically correct, which we all know is the best kind of correct :) Yes I was being general and every since they added the 50% survivability module for main guns/torps a  few patches back it happens a lot less. I play DD's a lot and what I love is been accused of kill stealing  a BB even though I hit it @100-120 times and cause 20k+ fire damage. Has happened to me several times lol

 

I'd have had a mildly funny "kill steal" earlier tonight.  I'd torped this BB and he was apparently flooding.  A BB on our team nailed him good but left him with a mere handful of HP left.  And then a second or 2 later, the enemy BB sunk ... and I got credit for it, because the last few HP lost were because he flooded out, due to the torp hits I put on him.  I must have been sunk for at least 30 seconds before this enemy BB flooded out.  It was mildly amusing.  :trollface:   A kill "stolen" well after I'd been sunk.  (glug, glug.)

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In simple terms,  the more damages that you cause, the more xp and money you get. While the person who just takes the kill gets not a whole bunch

Cherry picking often leads to the Kraken award.  More Kraken awards are handed out not because of damage dealt but because of cherry picking the ships that are on or below half their health point.

I'll take 60K in damage over a kraken anyday

 

I wouldn't be shocked if a number of Krakens occur because someone cherry picked the final kill.  But I have a hard time seeing someone trying to kill steal their way to 5 kills in a battle.

 

Personally, I seem to get the most Krakens while either my KamikazeR or my Isokaze.

 

 

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I have probably 'to most' a common question.  I've seen over and over other players getting the credit of a warship destroyed.  My question is, how much does this distinction really give the party it was awarded to?  Vs the player that may have spent the time shooting, dodging, bringing the enemy's HP down.

 

A kill gives about 15% of XP and credits that you would get from bringing the enemy ship's XP from 100 to almost zero (that's from "dealing damage" dev guide on the RU server).

 

Incidentally, in the same thread they mention that bringing the enemy ship's XP from 100 to almost zero is also worth about ~40 airplanes. So a kill steal (without counting damage) is worth about the same amount as shooting down six airplanes of the same tier :)

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I'd have had a mildly funny "kill steal" earlier tonight.  I'd torped this BB and he was apparently flooding.  A BB on our team nailed him good but left him with a mere handful of HP left.  And then a second or 2 later, the enemy BB sunk ... and I got credit for it, because the last few HP lost were because he flooded out, due to the torp hits I put on him.  I must have been sunk for at least 30 seconds before this enemy BB flooded out.  It was mildly amusing.  :trollface:   A kill "stolen" well after I'd been sunk.  (glug, glug.)

 

Yea I have done it to others with fire and flood. I do say sorry in chat, even though I don't really feel sorry, just empathic :)

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