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Vindicationn

Aiming Systems Mod

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So prior to this weekend this mod was pretty much auto-mount for me in every ship that could take it. However being that it was CV weekend and I was feeling trollish, I respecc'd my Cleveland into full AA including dropping Aiming Systems for AA Guns Mod (then promptly shot down 22 Saipan's Planes xD). 

 

In any case....I literally didn't notice a difference in the accuracy of my Cleveland. The sample size was small, I only played a couple games over the past few days. Furthermore given the Cleveland has 12 guns with such a high ROF, I don't know that its the best example to test for dispersion. It throws so many shells in the air its almost irrelevant.

 

Still...I question if the mod is as good as it reads. I would like to here more thoughts about not taking it. Do your ships feel less accurate? Even with it, Do German BB's still have German dispersion and Russian's still have lasers with or without the mod? 

 

Edited by Vindicationn

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I mostly use it for German BBs with few out-liers like the Amagi and Yamato. Otherwise, I'd choose another option. Ships like Cleveland don't really need it but it is great on ships with terrible dispersion

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I run the anti-detonation module on all my DD's, as I don't find their dispersion to be problematic in the ranges that they gun fight at.

 

Plus, I kept getting detonated in my DD's after 0.5.9 patch.  Since module install, no detonations to speak of :)

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I run the anti-detonation module on all my DD's, as I don't find their dispersion to be problematic in the ranges that they gun fight at.

 

Plus, I kept getting detonated in my DD's after 0.5.9 patch.  Since module install, no detonations to speak of :)

Um... that's in the first mod slot. ASM is in the second slot 

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It's only a 7% reduction. I rarely use it. I pick secondaries or AA generally.

 

Same here, I don't think I have it installed on any BB. Maybe on Yammy - need to double check.

 

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I run the anti-detonation module on all my DD's, as I don't find their dispersion to be problematic in the ranges that they gun fight at.

 

Plus, I kept getting detonated in my DD's after 0.5.9 patch.  Since module install, no detonations to speak of :)

Aiming system is slot 2, Anti-det is slot one= no conflict.

 

 

OP: Personally, I build my modules based on what the ship is good at. Cleveland/Atlanta I ran AA mod 2 right from the get-go, cus 7.2km no-fly zone (with AFT):trollface:

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Aiming systems mod one works real well for CAs who want to nail broadside citadels.  For battleships I don't really see much difference in accuracy.

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I literally didn't notice a difference in the accuracy of my Cleveland

 

What makes you think you can easily notice a 7% change in dispersion? Unless you're a whiz kid that can readily memorize large datasets.

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This aiming mod changes the accuracy of Yammy guns significantly, my average damages per game went up like crazy. I don't know why, but it happened to me.

It's like the aim mod improves the sigma value as well :hmm:

Edited by theanhtb

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It definitely had a big impact on Izumo. I originally fitted her with better secondaries, but aiming center mass of a ship at long range would see shells land both ahead of and behind the target. Swapping in the aiming system mod and I didn't see that anymore, with all shells landing along the length of the target ship (though still sometimes high or low). 

 

I default to this mod for BBs unless I find that a particular ship will benefit greatly from AA or secondaries, but personally I rarely find myself in unavoidable torp drops and I tend to keep fights no closer than 10km in my BBs so most secondaries aren't going to apply anyway. I'd probably use the secondary mod more if I had a fully trained secondaries spec captain, but I don't. I also haven't gone down the USN BB tree yet, so that might change my impression on what beefed up AA can do.

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It definitely had a big impact on Izumo. I originally fitted her with better secondaries, but aiming center mass of a ship at long range would see shells land both ahead of and behind the target. Swapping in the aiming system mod and I didn't see that anymore, with all shells landing along the length of the target ship (though still sometimes high or low). 

 

I default to this mod for BBs unless I find that a particular ship will benefit greatly from AA or secondaries, but personally I rarely find myself in unavoidable torp drops and I tend to keep fights no closer than 10km in my BBs so most secondaries aren't going to apply anyway. I'd probably use the secondary mod more if I had a fully trained secondaries spec captain, but I don't. I also haven't gone down the USN BB tree yet, so that might change my impression on what beefed up AA can do.

 

US BB's can't equip Aiming systems, which I find strange. Up to T7 I was always using Artillery Plotting Room (extends range by 16%). Mostly because the base range on US battleships is poor, and even though your dispersion at the extended ranges is terrible, shooting back is highly valued. Especially being so slow by the time you close the distance significantly you're reloaded.

 

This changes at North Carolina which has a base 21.x something range and upgraded FCS has her sitting at 23.3....more range than you'll ever need. The US BB anti-air is largely overrated IMO. The Wyoming and New York suck in AA, the Texas is good (obviously). The New Mexico is OK, the Colorado sucks. Its not until the North Carolina where AA becomes monstrous so I went with AA mod (I assume most do too).

 

 

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