393 supershutze Members 982 posts 366 battles Report post #1 Posted September 26, 2016 Simply put, it increases your damage output enormously. I wasn't sure what to pick as my 4pt captain skill, but after reading the advice of more experienced players, opted for DE over AFT or SE, and am I ever glad that I did. Not bad for a ship with only 5 127mm guns. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,956 battles Report post #2 Posted September 26, 2016 14 fires, only 53k damage... Share this post Link to post Share on other sites
2,228 [-AFK-] 10T0nHammer Members 7,321 posts 3,847 battles Report post #3 Posted September 26, 2016 It is nice at lower tiers but that fire resistance coefficient at high tiers really bites into your fire starting chances. It is not unheard of getting 200 hits with only 1-2 fires in my USN DDs. Share this post Link to post Share on other sites
393 supershutze Members 982 posts 366 battles Report post #4 Posted September 26, 2016 14 fires, only 53k damage... And yet, BaBBies still complain. Share this post Link to post Share on other sites
52,539 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #5 Posted September 26, 2016 Demolition Expert is such a huge gain for USN DDs. For the IJN and VMF, the 3% nets a 37.5% increase to their base fire chance. For the USN it's a 60% gain. Hyoooooj! 2 Share this post Link to post Share on other sites
393 supershutze Members 982 posts 366 battles Report post #6 Posted September 26, 2016 It is nice at lower tiers but that fire resistance coefficient at high tiers really bites into your fire starting chances. It is not unheard of getting 200 hits with only 1-2 fires in my USN DDs. Since when is tier 7 low tier? Share this post Link to post Share on other sites
2,228 [-AFK-] 10T0nHammer Members 7,321 posts 3,847 battles Report post #7 Posted September 26, 2016 Since when is tier 7 low tier? Low tier 1-4, mid tier 5-7, high tier 8-10. This seems to be the general consensus on the forums. 5 Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,579 battles Report post #8 Posted September 26, 2016 Since when is tier 7 low tier? I'd call it mid-tier. That's the last tier where you can still just focus on having fun and messing around with your friends and not be a horrible person. T8 and up, if you concentrate on anything but winning, you are yelled at. Share this post Link to post Share on other sites
85 Zhadum101 Beta Testers 471 posts 5,902 battles Report post #9 Posted September 26, 2016 Simply put, it increases your damage output enormously. I wasn't sure what to pick as my 4pt captain skill, but after reading the advice of more experienced players, opted for DE over AFT or SE, and am I ever glad that I did. Not bad for a ship with only 5 127mm guns. RU line would have 8 fires and double that in damage..... and that is without DE..... as USN you need to rely on torps to reach damage potential. Share this post Link to post Share on other sites
655 PelicanHazard Members 2,632 posts 10,276 battles Report post #10 Posted September 26, 2016 I'd call it mid-tier. That's the last tier where you can still just focus on having fun and messing around with your friends and not be a horrible person. T8 and up, if you concentrate on anything but winning, you are yelled at. My demarcation is simpler: can this tier see Tier X games? If so, it's high tier. The protected MM Tier IV and under ships get nowadays pretty clearly denotes that as low tier, so the remainder are mid-tier. Share this post Link to post Share on other sites
2,556 [GWG] AVR_Project Members 8,019 posts 15,964 battles Report post #11 Posted September 26, 2016 I'd call it mid-tier. That's the last tier where you can still just focus on having fun and messing around with your friends and not be a horrible person. T8 and up, if you concentrate on anything but winning, you are yelled at. And by being yelled at, I think the credits LOST is the loudest voice. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,956 battles Report post #12 Posted September 26, 2016 And yet, BaBBies still complain. There are two tricks to burning battleships. Most people seem to prefer setting two fires to prompt a DC party cooldown, then setting more. I personally find this unreliable because fire chance itself is unreliable. What I prefer to do is light 1 fire, then change targets. Most battleships won't DC for 1 fire, so it burns. 3 Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,579 battles Report post #13 Posted September 26, 2016 And by being yelled at, I think the credits LOST is the loudest voice. I feel ya. Share this post Link to post Share on other sites
1,022 Gabriel_LXIX Members 2,518 posts Report post #14 Posted September 26, 2016 The title implied a well thought out argument, perhaps with math and data to support. Instead we got another useless "look at my game!" post Share this post Link to post Share on other sites
839 Show_Me_Your_Cits Beta Testers 2,589 posts 8,799 battles Report post #15 Posted September 26, 2016 Eh.. Nah. I tried it on my Farragut, said screw this, went SE instead. Never looked back. I think I'm doing pretty well without it if you look at my Mahan/Fletcher stats. (Low sample size, but the performance is relatively consistent.) Share this post Link to post Share on other sites
27 [TFLT] Caducus46 [TFLT] Members 103 posts 3,854 battles Report post #16 Posted September 26, 2016 I agree, I always take DE on my American/Russian DD's first over AFT. DE + the 2 increased fire chance flags + Anti-Det flag is great on my Kiev. Share this post Link to post Share on other sites
839 Show_Me_Your_Cits Beta Testers 2,589 posts 8,799 battles Report post #17 Posted September 26, 2016 I agree, I always take DE on my American/Russian DD's first over AFT. DE + the 2 increased fire chance flags + Anti-Det flag is great on my Kiev. DE over AFT on a VMF DD? SUCIDE MODE ACTIVATE! Share this post Link to post Share on other sites
3,370 Terrible_Turtle Members 5,202 posts Report post #18 Posted September 26, 2016 Demolition Expert is such a huge gain for USN DDs. For the IJN and VMF, the 3% nets a 37.5% increase to their base fire chance. For the USN it's a 60% gain. Hyoooooj! +60% is massive. I keep trying to tell people this. Share this post Link to post Share on other sites
78 Raigir Beta Testers 389 posts 7,261 battles Report post #19 Posted September 26, 2016 There are two tricks to burning battleships. Most people seem to prefer setting two fires to prompt a DC party cooldown, then setting more. I personally find this unreliable because fire chance itself is unreliable. What I prefer to do is light 1 fire, then change targets. Most battleships won't DC for 1 fire, so it burns. You letting out the trade secrets Cruiser captains do this too Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #20 Posted September 26, 2016 (edited) RU line would have 8 fires and double that in damage..... and that is without DE..... as USN you need to rely on torps to reach damage potential. Fires do the same damage no matter what lights them, the way to get good fire damage is to target ships that already used their repair or to relight them after they used it. So then you get full length fires instead of just a couple ticks of damage. Also @OP, my Fubuki with 9% chance of fire stock. Edited September 26, 2016 by 1nv4d3rZ1m Share this post Link to post Share on other sites
66 iagolan Members 646 posts 3,771 battles Report post #21 Posted September 26, 2016 (edited) What I prefer to do is light 1 fire, then change targets. Most battleships won't DC for 1 fire, so it burns. Yep, and keep an eye on the original. When he does pop the repair, so back to him ASAP You letting out the trade the trade secrets Cruiser captains do this too ikr?? I should hope that CAs light fires. We all need more fire >) fire Edit: did you notice Kiyo said two tricks and then only gave one? heh heh edit the 2th: me no read good either Edited September 26, 2016 by iagolan Share this post Link to post Share on other sites
437 [ANKER] Combined_Fleet_HQ Members 1,196 posts 6,289 battles Report post #22 Posted September 26, 2016 (edited) 14 fires, only 53k damage... Even I looked at that and said "wut?" Maybe he got all 14 fires in the span of 20 seconds lel Edited September 26, 2016 by Combined_Fleet_HQ Share this post Link to post Share on other sites
91 [WOLF1] BarbedWireRat [WOLF1] Beta Testers 1,144 posts 23,130 battles Report post #23 Posted September 26, 2016 If your approach to the game in a US DD is to seek and destroy other DDs, than I think SE is the way to go. If knife fighting other DDs does not fit your playstyle, then I think DE would be a good choice. I run SE. That said it might be fun to try DE...I should dump my Atlanta captain (DE/AFT) into my Sims, reload the long range torps, hang back with the fleet, and see what I can do with it. Maybe with all the BBs we have had of late it could work out. Share this post Link to post Share on other sites
365 [RSRC] Arbinshire Beta Testers 1,258 posts 9,265 battles Report post #24 Posted September 26, 2016 Increases your damage output enormously when the enemy team allows you to fire on battleships. You can pad your damage if that what makes you feel better, I'll be running survivability expert so I can have every advantage possible in gunnery duels with enemy destroyers. 1 Share this post Link to post Share on other sites
3,370 Terrible_Turtle Members 5,202 posts Report post #25 Posted September 26, 2016 (edited) If your approach to the game in a US DD is to seek and destroy other DDs, than I think SE is the way to go. If knife fighting other DDs does not fit your playstyle, then I think DE would be a good choice. I run SE. That said it might be fun to try DE...I should dump my Atlanta captain (DE/AFT) into my Sims, reload the long range torps, hang back witu the fleet, and see what I can do with it. Maybe with all the BBs we have had of late it could work out. I used to run DE and SE, but recently switched to DE and CE at the recommendation of others. For starters, DE is a 60% improvement while SE is roughly a 20% improvement. That alone should encourage you to go with the former. When you get enough captain points, I would highly recommend CE. It gives you so much more tactical flexibility than an addition 1-2k HP. With that said, I do take SE on my Gearing. As for AFT, I know you're using your Atlanta captain, but it's a bit silly on the Sims. It already has the longest range of all T7 DDs and its arcs make hitting anything at max range other than a BB almost impossible. Again, I know it's not a Sims specific captain, it's just amusing when you see AFT on USN DDs. Edited September 26, 2016 by Kombat_W0MBAT Share this post Link to post Share on other sites