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Why Demolition Expert is an Absolute Must as a USN DD.

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Simply put, it increases your damage output enormously.

 

I wasn't sure what to pick as my 4pt captain skill, but after reading the advice of more experienced players, opted for DE over AFT or SE, and am I ever glad that I did.

 

Wx3Panc.jpg

 

Not bad for a ship with only 5 127mm guns.

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It is nice at lower tiers but that fire resistance coefficient at high tiers really bites into your fire starting chances. It is not unheard of getting 200 hits with only 1-2 fires in my USN DDs.

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Demolition Expert is such a huge gain for USN DDs.  For the IJN and VMF, the 3% nets a 37.5% increase to their base fire chance.  For the USN it's a 60% gain.  Hyoooooj!

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It is nice at lower tiers but that fire resistance coefficient at high tiers really bites into your fire starting chances. It is not unheard of getting 200 hits with only 1-2 fires in my USN DDs.

 

Since when is tier 7 low tier?

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Since when is tier 7 low tier?

 

Low tier 1-4, mid tier 5-7, high tier 8-10. This seems to be the general consensus on the forums.
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Since when is tier 7 low tier?

 

​I'd call it mid-tier. That's the last tier where you can still just focus on having fun and messing around with your friends and not be a horrible person. T8 and up, if you concentrate on anything but winning, you are yelled at.

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Simply put, it increases your damage output enormously.

 

I wasn't sure what to pick as my 4pt captain skill, but after reading the advice of more experienced players, opted for DE over AFT or SE, and am I ever glad that I did.

 

Wx3Panc.jpg

 

Not bad for a ship with only 5 127mm guns.

 

RU line would have 8 fires and double that in damage.....

 

and that is without DE.....

 

 

as USN you need to rely on torps to reach damage potential.

 

 

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​I'd call it mid-tier. That's the last tier where you can still just focus on having fun and messing around with your friends and not be a horrible person. T8 and up, if you concentrate on anything but winning, you are yelled at.

 

My demarcation is simpler: can this tier see Tier X games? If so, it's high tier. The protected MM Tier IV and under ships get nowadays pretty clearly denotes that as low tier, so the remainder are mid-tier.

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​I'd call it mid-tier. That's the last tier where you can still just focus on having fun and messing around with your friends and not be a horrible person. T8 and up, if you concentrate on anything but winning, you are yelled at.

 

And by being yelled at, I think the credits LOST is the loudest voice.

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And yet, BaBBies still complain.

 

There are two tricks to burning battleships.

 

Most people seem to prefer setting two fires to prompt a DC party cooldown, then setting more. I personally find this unreliable because fire chance itself is unreliable.

 

What I prefer to do is light 1 fire, then change targets. Most battleships won't DC for 1 fire, so it burns.

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Eh.. Nah. I tried it on my Farragut, said screw this, went SE instead. Never looked back. 

 

I think I'm doing pretty well without it if you look at my Mahan/Fletcher stats. (Low sample size, but the performance is relatively consistent.)

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I agree, I always take DE on my American/Russian DD's first over AFT. DE + the 2 increased fire chance flags + Anti-Det flag is great on my Kiev.

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I agree, I always take DE on my American/Russian DD's first over AFT. DE + the 2 increased fire chance flags + Anti-Det flag is great on my Kiev.

 

DE over AFT on a VMF DD?

 

SUCIDE MODE ACTIVATE! 

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Demolition Expert is such a huge gain for USN DDs.  For the IJN and VMF, the 3% nets a 37.5% increase to their base fire chance.  For the USN it's a 60% gain.  Hyoooooj!

 

+60% is massive. I keep trying to tell people this. 

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There are two tricks to burning battleships.

 

Most people seem to prefer setting two fires to prompt a DC party cooldown, then setting more. I personally find this unreliable because fire chance itself is unreliable.

 

What I prefer to do is light 1 fire, then change targets. Most battleships won't DC for 1 fire, so it burns.

 

You letting out the trade secrets :ohmy:

Cruiser captains do this too :hiding:

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RU line would have 8 fires and double that in damage.....

 

and that is without DE.....

 

 

as USN you need to rely on torps to reach damage potential.

 

 

 

Fires do the same damage no matter what lights them, the way to get good fire damage is to target ships that already used their repair or to relight them after they used it. So then you get full length fires instead of just a couple ticks of damage. 

 

Also @OP, my Fubuki with 9% chance of fire stock. 

Edited by 1nv4d3rZ1m

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What I prefer to do is light 1 fire, then change targets. Most battleships won't DC for 1 fire, so it burns.

 

Yep, and keep an eye on the original. When he does pop the repair, so back to him ASAP

 

 

You letting out the trade the trade secrets :ohmy:

Cruiser captains do this too :hiding:

 

ikr??

I should hope that CAs light fires. We all need more fire >) fire

 

Edit: did you notice Kiyo said two tricks and then only gave one? heh heh

edit the 2th: me no read good either

 

Edited by iagolan

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14 fires, only 53k damage...

 

Even I looked at that and said "wut?"

 

Maybe he got all 14 fires in the span of 20 seconds lel

Edited by Combined_Fleet_HQ

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If your approach to the game in a US DD is to seek and destroy other DDs, than I think SE is the way to go.  If knife fighting other DDs does not fit your playstyle, then I think DE would be a good choice.  I run SE.  That said it might be fun to try DE...I should dump my Atlanta captain (DE/AFT) into my Sims, reload the long range torps, hang back with the fleet, and see what I can do with it.  Maybe with all the BBs we have had of late it could work out.

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Increases your damage output enormously when the enemy team allows you to fire on battleships.

 

You can pad your damage if that what makes you feel better, I'll be running survivability expert so I can have every advantage possible in gunnery duels with enemy destroyers.

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If your approach to the game in a US DD is to seek and destroy other DDs, than I think SE is the way to go.  If knife fighting other DDs does not fit your playstyle, then I think DE would be a good choice.  I run SE.  That said it might be fun to try DE...I should dump my Atlanta captain (DE/AFT) into my Sims, reload the long range torps, hang back witu the fleet, and see what I can do with it.  Maybe with all the BBs we have had of late it could work out.

 

I used to run DE and SE, but recently switched to DE and CE at the recommendation of others. For starters, DE is a 60% improvement while SE is roughly a 20% improvement. That alone should encourage you to go with the former. When you get enough captain points, I would highly recommend CE. It gives you so much more tactical flexibility than an addition 1-2k HP. With that said, I do take SE on my Gearing. 

 

As for AFT, I know you're using your Atlanta captain, but it's a bit silly on the Sims. It already has the longest range of all T7 DDs and its arcs make hitting anything at max range other than a BB almost impossible. Again, I know it's not a Sims specific captain, it's just amusing when you see AFT on USN DDs. 

Edited by Kombat_W0MBAT

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