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Zhadum101

Why everyone should play a DD (and a few things to keep in mind)

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The beginning on the game DD rumble, in dominion.

In the beginning of dominion, the USN and IJN DD will go into the cap and try to hold it for their team. This is generally a game of last man standing, or king of the hill. 7 minutes in, OVER HALF OF THE DD’s IN THE GAME ARE ALREADY DEAD.

 

Surviving as the DD

The DD has superior concealment, and you would think that would help it survive better than other ships, but you would be dead wrong. DD SURVIVAL RATE IS 28% that is 11% behind the BB, placing the DD DEAD LAST in SURVIVAL.

The DD has superior speeds and maneuverability. Ya but don’t think that will save you. DD is still dead last in SURVIVAL on all servers. Every DD only has a 28% chance to live through any given match.

 

Dishing out damage as the DD

The DD has torpedoes. Yes they do, do allot of damage but do NOT THINK for one minute that you will be a damage king or even close to the other ship classes. DD are DEAD LAST in average damage clocking in at a server average of 28K per match. The BB nearly doubles this at 52.2K average damage. While you may get a few good games where you are number one on your team BUT DO NOT EXPECT IT on average you will be LAST.

 

Getting kills as the DD

The DD have great rate of fire, so they should be good at finishing off enemies. NO, DO NOT THINK THAT. DD are DEAD LAST IN K/D clocking in at 0.93 average compared to the BB at 1.33 average.

 

End of match support

If you survive the beginning DD culling, it is said the DD contributes allot to winning the game. This usually come in the form of GO STOP that cap. While the DD can get there fast you are really just delaying because if you are facing a CA or BB the odds are YOU WILL DIE.

 

So you should play a DD if you don’t mind:

  1. Capping and probably dying in the first few minutes. (and waiting if in a division L)
  2. Having Lowest survival rate
  3. Having Lowest damage
  4. Having Lowest K/D

 

 

Disclaimer

All stats in this post are based on the NA server average as seen here:

http://maplesyrup.sweet.coocan.jp/wows/ranking/20160924/na_2month/average_class.html

 

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... You don't know do you? Those stats are averages. X ship has X stat at such a level because of the skill involved in using that ship. Higher averages = lower skill overall to use, Lower averages = Higher skill to use.

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... You don't know do you? Those stats are averages. X ship has X stat at such a level because of the skill involved in using that ship. Higher averages = lower skill overall to use, Lower averages = Higher skill to use.

 

Averages do matter when skill is not incorporated into MM......

 

If averages don't matter then the devs have nothing to balance the game on.

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Are you talking about the new Epicenter mode? That is what it sounds like but you are using 'Dominion' which might mean Domination mode. Regardless, both require some sacrifice by the DD.

 

In Epicenter it is extremely important to 'own the center" and that requires a ship physically be in the center. Can't avoid it and the DD is the prime candidate to do this. From there it is a knife fight for survival in most cases. A real fast, fun battle mode.

 

Domination requires your team to control CAPs. Not always but the points go to the owner and if your team isn't sinking red then you must do something. Again, the role is for the DD to use their stealth and occupy the CAP. There is no need to yolo for a CAP in Domination mode. You can control them later in the battle but the sooner you gain control the more points you accrue.

 

I guess I don't see the issue. It's a game. It is supposed to be team-based so some sacrifice can be expected - by all ship types.

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It also needs to be mentioned that DDs have a huge influence on the behaviour of enemy battleships, most of whom react like a cat in a room full of rocking chairs when they know one is lurking near them. Their distraction value is distinct.

 

As well, the mortality rate should be mitigated by the fact that they are often taking an enemy DD or two with them.

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It also needs to be mentioned that DDs have a huge influence on the behaviour of enemy battleships, most of whom react like a cat in a room full of rocking chairs when they know one is lurking near them. Their distraction value is distinct.

 

As well, the mortality rate should be mitigated by the fact that they are often taking an enemy DD or two with them.

 

Clearly they are NOT taking an enemy DD or two with them.....   they have under 1 K/D per match.....

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Averages do matter when skill is not incorporated into MM......

 

If averages don't matter then the devs have nothing to balance the game on.

 

Where did i say averages don't matter?

 

Clearly they are NOT taking an enemy DD or two with them.....   they have under 1 K/D per match.....

 

You clearly don't get the point of averages... There are players that get kraken with DDs, and others who can't ever get a single kill. Just because a ship has whatever averages, doesn't mean it's the worst or best.

 

But hey, since you use DDs alot, you must never get a kill right? Atleast based on the averages. :trollface:

 

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People should play DDs just to know how different the game it is for them.

 

Getting in close and knife fighting is no joke, especially when you can get blown up easily (RIP Kamikaze with the "fun and engaging mechanics" that make me go BOOM), but in return can easily wreck any other ship. Also, DDs die fast because more seasoned players understand the risk of having DDs alive late game, so they primary them above all else. Late game having a DD roaming around when you are less ships to hunt it, can be really dangerous, and not killing them a bad idea.

 

Lately I have fallen under the BB category, and loving it, as I can finally brawl. But even then, I will focus a DD with secondaries and AP it if I can, even if those are overpens, 3 overpens aer 3k damage.

 

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Where did i say averages don't matter?

 

You clearly don't get the point of averages... There are players that get kraken with DDs, and others who can't ever get a single kill. Just because a ship has whatever averages, doesn't mean it's the worst or best.

 

But hey, since you use DDs alot, you must never get a kill right? Atleast based on the averages. :trollface:

 

 

I never said worst or best.....  However you have clearly inferred it based on what I wrote.

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The beginning on the game DD rumble, in dominion.

In the beginning of dominion, the USN and IJN DD will go into the cap and try to hold it for their team. This is generally a game of last man standing, or king of the hill. 7 minutes in, OVER HALF OF THE DD’s IN THE GAME ARE ALREADY DEAD.

 

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A good DD skipper won't die in the opening minutes contesting a cap. The trick is recognizing the fights you can't win and bailing out before you lose a lot of hp. It's far better to give up the cap and come back later. Caps can be retaken; sunken ships can't be refloated. 

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I never said worst or best.....  However you have clearly inferred it based on what I wrote.

 

I remember your other thread how you stated X ship was the best cause of it's averages. 

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A good DD skipper won't die in the opening minutes contesting a cap. The trick is recognizing the fights you can't win and bailing out before you lose a lot of hp. It's far better to give up the cap and come back later. Caps can be retaken; sunken ships can't be refloated. 

 

I understand where you are coming from but you need to realise that at the beginning of a match and you're the scout you don't have the luxury of vision. You will come around a corner or have someone else come around one and it's too late. When you have 15k HP and no Armour it doesn't take too much to sink. Focus a DD and it's done 9 times out of 10 or becomes a non factor easily with 1500hp. 

I've started to sit with the BB now for the first 5 minutes of the game while they wait for suckers in DDs  to provide the very vision you're talking about to make good decisions. I'm not tanking for the tanks any longer and I'm not pushing just to provide vision for ships that have zero ability/intention to bail me out.

BB always blaming everyone else for their cowardice in the toughest ships in the game, while the little guys go brawl... not anymore.

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A good DD skipper won't die in the opening minutes contesting a cap. The trick is recognizing the fights you can't win and bailing out before you lose a lot of hp. It's far better to give up the cap and come back later. Caps can be retaken; sunken ships can't be refloated. 

 

This.....right....here.

 

Preach it. :medal:

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A good DD skipper won't die in the opening minutes contesting a cap. The trick is recognizing the fights you can't win and bailing out before you lose a lot of hp. It's far better to give up the cap and come back later. Caps can be retaken; sunken ships can't be refloated. 

 

this

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Later in the match I'd agree with Baron, once some planes have spotted.or someone spots ships headed to a cap. But initial stages when nothing is spotted is a different scenario altogether.

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In Epicenter it is extremely important to 'own the center" and that requires a ship physically be in the center. Can't avoid it and the DD is the prime candidate to do this. From there it is a knife fight for survival in most cases. A real fast, fun battle mode.

 

Khafni, in this case we will have to agree to disagree. i can't stand Epicenter, and didn't much like Zone either. In both, most of what I ever see is people dancing around the edges, then either killing each other outside the zone, or one ship runs to the middle after everyone else runs away.

 

A good DD skipper won't die in the opening minutes contesting a cap. The trick is recognizing the fights you can't win and bailing out before you lose a lot of hp. It's far better to give up the cap and come back later. Caps can be retaken; sunken ships can't be refloated. 

 

Pretty much. Some 20s and 30s, but most of my DD survival rates are in the 40s and 50s.

Edited by Estimated_Prophet
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And despite all of that~ the higher tier DD average win rate is still 0.25% higher then that of BBs, and the only average xp that rivals BBs. that, combined with the fact that DDs have dominated the ranked and competitive meta, (and probably will dominate ranked for the foreseeable future) Leeds me to disagree with the implied message behind this post. A good DD player will have a far, far greater impact on a game than an equally skilled BB player.

 

Let's break this down stat by stat.

"lowest survivability rate"
DDs have the least amount of hit points. plain and simple. Where as a BB, or even a cruiser captain now and days, can generally afford to make a mistake or 2 (more in a BBs case) DDs can not. This is because most skilled players will actively target destroyers for the very reason that DDs, especially as the game goes on, have a huge impact on the game (eg, the team that looses its DDs first tends to lose). That combined with all that new fangled Radar and German sonar means that DD survivibility is expectantly low, That is, unless you expect destroys to never be within 10km of a ship.

 

In a nutshell, DDs have the highest "skill cap" (highest is debatable if we include CVs, but for the sake of this discussion i'm not). Less skilled players will die

 

 

Lowest damage

First off, DDs have a caliber of main gun that ranges from 100-130 and are shooting at targets that, excluding other destroyers, were built to withstand 203, and 406mm shells. If this were historically accurate, DD's wouldn't do jack to BBs and CAs aside from superficial damage. But this game is not a simulator and that is why we have fire set by HE and torpedoes (unless you are flinging khab AP cause that stuff is stalanium re-enforced). Fire, is and RNG dice roll, and understandably, DDs have a smaller fire chance than other ships in accordance to their shell size. Torpedoes pray on the unskilled and the unaware, especially after the IJN got smashed with the nerf bat. Torpedoes, while they hurt like hell when they hit, are easy to dodge so long as you are aware that their is a DD present and employ liberal use of WASD. 

in a nutshell, if you want to do lots of damage, then DDs are not the class for you. 

"Lowest K/D"
ok, this one is SUPER misleading. Yes, the K/D is the lowest. by a large margin. BUT, the survivabilty of is also the lowest, lower than BB survivability by 38.95%.  As such, DDs should a a pretty low Kills per Death ratio. If DDs and BBs had comparable survival rates, the DD K/D would be 1.29, .05 behind BBs. If all the classes had the same survivability rate, Cruisers actually have the lowest K/D out of all ships.

 

Conclusion
If you want to be doing butt tons of damage and be able to take tons of hits and keep on fighting, then you should not be playing a destroyer because that is not what they were built to do, both IRL and in game. Destroyers are the fast scouts, who very critically provide visibility to their fleet while at the same time denying the Enemy team vision of their own fleet with smoke. DDs, with their torpedoes, can deter enemy pushes with their torpedoes, excel at capping, and are a royal pain in the [edited]when they can shoot you but you can't see them. Their Torpedoes, when they do hit, almost always cause flooding which results in an instant use of DC, which in turn leaves those ships vulnerable to your team's HE spamming cruisers. If you want to charge into a fair fight in a DD, then you are doing it wrong. DDs require finesse and cunning the way ships like BBs do not. 

When push comes to shove, and the game is down to the wire with 5 minutes left, I would take a good DD player over a Good BB player any day, and I think the WR and average xp statistics speak for me on why this is.



oh and on a side not, it's Domination, not Dominion 

Edited by Warhawk_97

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I understand where you are coming from but you need to realize that at the beginning of a match and you're the scout you don't have the luxury of vision. You will come around a corner or have someone else come around one and it's too late.

 

Then you're pushing too hard. Know where DDs should appear and expect them there, Same as any other ship; you shouldn't run close around some rock if your not ready for what might be there.

 

Focus a DD and it's done 9 times out of 10 or becomes a non factor easily with 1500hp. 

 

Agree with the first part, not so much the second. I've taken three caps before in a DD that would sink if you spit on the deck; that's hardly being a non-factor.

 

I've started to sit with the BB now for the first 5 minutes of the game while they wait for suckers in DDs  to provide the very vision you're talking about to make good decisions. I'm not tanking for the tanks any longer and I'm not pushing just to provide vision for ships that have zero ability/intention to bail me out.

 

I've seen yolo fools, stinking cowards, (or to be more kind; timid new players perhaps,) and everything in between. I still think its better to push out and get spots on enemy ships; but then I don't have the temperament for being a first-cap chaser.

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He has a point. Even WOWS developers stated that there is an overabundance of BB players and that BB players are almost always the last one surviving on a team. This at the same time that many games see 3-4 destroyers per side. While the wiki does NOT state that a dd's job is to take out battleships, many players imply that it is. And yet, destroyers (especially Japanese destroyers) have been getting constant nurfs to their torpedo armament. The nurfs are such now that the destroyer cannot effectively enough do their supposed job effectively, that of taking out battleships.

 

And yet, Japanese destroyers are going to again get a nurf to torps and a splitting of the entire line to be a gun based line instead of a stealth torping line. Destroyers have now been relegated to only supporting bb's, spotting, and capping. Only the other BB's now can effectively take out other BB's.

 

What this also means is that the cruiser can no longer do it's job either. Only the cruiser has a specific job as listed on the wiki, that of taking out enemy dd's. And yet, since dd's are now a guns class from stealth, they are almost always just a few k away from support ships. This eliminates the crusiers ability to engage dd's directly. If a cruiser does move to enage a dd, the cruiser is deleted, which is why cruisers and dd's are often killed off in games very quickly. Both classes have been nurfed to the point of no longer being effective and now are only support classes for the BB class.

 

I have never seen a game that is so horribly un-balanced to a single class in a game. There is virtually no effective reason to play any other class other than battleships.

Edited by Rounne

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I am talking about the dominion game mode, cap and hold areas.....  

 

What did you think I meant?

 

You probably meant "domination" - "dominion" means sovereign authority.

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