Jump to content
You need to play a total of 20 battles to post in this section.
userz123

it's not t10 cruisers job to kill DD!!

79 comments in this topic

Recommended Posts

113
[P_P]
Beta Testers
631 posts
7,704 battles

ha someone said t10 cruiser to hunt DD haha i laugh. only DD counter DD at t10 and sometime it might be CV but only DD can counter DD any cruiser try to counter DD is asking for meteorite showers from enemy BB. someone said zao is meh because it cannot counter DD, please tell me is there any t10 cruiser to counter DD?

Edited by userz123
  • Cool 2

Share this post


Link to post
Share on other sites
964
[PLPT]
Members
4,435 posts
6,599 battles

No, they're pretty great at countering DDs. Countering DDs doesn't mean playing stupid,  you don't have to sail out broadside to a battleship at 8km to properly counter a destroyer.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
361 posts
4,437 battles

Des moines is a nice counter especially with Hyrdo and Radar equipped

But those HE shells on the Zao... my god.

Share this post


Link to post
Share on other sites
5,661
Alpha Tester, Members, In AlfaTesters, Beta Testers
12,413 posts

CAs and CLs in general are all very good at killing DDs. Except Moskva. Moskva is secretly battleship.

Share this post


Link to post
Share on other sites
Members
11,026 posts
30,668 battles

It is. 

 

No, it isn't.

 

The ships primarily responsible for hunting and killing DDs is other DDs, and, if there is one in the game, the CV.

 

CAs at high tiers lack, for the most part, the stealth and survivability to hunt DDs. 

 

DDs have the stealth and agility to survive, while CVs have that "spot and attack literally anywhere" thing going for them.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
5,082 posts
5,575 battles

No, they're pretty great at countering DDs. Countering DDs doesn't mean playing stupid,  you don't have to sail out broadside to a battleship at 8km to properly counter a destroyer.

 

Define counter. To kill or damage a destroyer, one needs to detect her first. In some cases DM and Moskva can do it effectively, but most of the time a DD will have some kind of heavier backup within 10-15 km, which means that getting close enough to a DD is oftentimes not an option if you plan to stay afloat through the experience. Yes, most T10 cruisers are rather good at killing DDs that are already spotted within their effective range (it varies between 11 and 15 km), but the tricky part is always to spot. Anything can hurt a visible DD, you really don't need a top tier cruiser for that.

 

The definition of a "counter" ought to be about rendering a destroyer's defenses ineffective without external assistance and despite reasonably correct play on a destroyer's part, and that's just not something a cruiser can do in most situations that don't involve a misplay by said destroyer. And yes, getting caught by radar in smoke is unfortunate but it's a misplay nonetheless. Provided a high-tier DD plays everything correctly, any cruiser of roughly similar tier will lose to her 100% of the time.

 

Cruisers do not counter destroyers in any capacity at high tiers, and never have. The Shima/Kagero nerf made some DDs less deadly when left without a counter. The Radar consumable provided more opportunities for CA players to punish misplay. But nothing so far introduced (or taken away) has provided a way for cruisers to overpower destroyers beyond control of said destroyers, which is what a counter is. Next time you need the definition of a counter, consider a carrier strike on a same tier non-USN BB. That is what a counter is. Not what cruisers have on DDs, which is situational tools at best.

  • Cool 5

Share this post


Link to post
Share on other sites
206
Beta Testers
930 posts
5,765 battles

It can be difficult to get the shells on target with a DM but it's great when you bust out on bunch of DDs hiding in smoke. It's like lifting a rock and a bunch of roaches go running lol.

For best results you need something that shoots a little flatter tho. DDs don't care what boat the shells come from as long as they hit.

IMO if there is a DD that is a major threat, it's in everybody's best interest to hit the sucker while he's spotted; no matter what class you're sailing.

  • Cool 4

Share this post


Link to post
Share on other sites
Beta Testers
361 posts
4,437 battles

It can be difficult to get the shells on target with a DM but it's great when you bust out on bunch of DDs hiding in smoke. It's like lifting a rock and a bunch of roaches go running lol.

 

:D:teethhappy:

 

IMO if there is a DD that is a major threat, it's in everybody's best interest to hit the sucker while he's spotted; no matter what class you're sailing.

 

Yes

Share this post


Link to post
Share on other sites
113
[P_P]
Beta Testers
631 posts
7,704 battles

No, they're pretty great at countering DDs. Countering DDs doesn't mean playing stupid,  you don't have to sail out broadside to a battleship at 8km to properly counter a destroyer.

 

That's not countering DD. you can have a battleship full hit on a DD and sink it instantly but that doesn't mean counter DD.

Share this post


Link to post
Share on other sites
2,228
[-AFK-]
Members
7,321 posts
3,833 battles

I'm pretty good at killing DDs in any ship except maybe a 1TB CV. BBs? Easy, 6 overpens and a sprinkle of secondaries. CA? two salvos and they are dead. DDs? Brawl with them and hope I dont detonate :D

 

How do I spot them? Simple, the DDs that rely on stealth are pretty useless anyways. The DDs that are gunning are the real danger.

Share this post


Link to post
Share on other sites
964
[PLPT]
Members
4,435 posts
6,599 battles

 

Define counter. To kill or damage a destroyer, one needs to detect her first. In some cases DM and Moskva can do it effectively, but most of the time a DD will have some kind of heavier backup within 10-15 km, which means that getting close enough to a DD is oftentimes not an option if you plan to stay afloat through the experience. Yes, most T10 cruisers are rather good at killing DDs that are already spotted within their effective range (it varies between 11 and 15 km), but the tricky part is always to spot. Anything can hurt a visible DD, you really don't need a top tier cruiser for that.

 

The definition of a "counter" ought to be about rendering a destroyer's defenses ineffective without external assistance and despite reasonably correct play on a destroyer's part, and that's just not something a cruiser can do in most situations that don't involve a misplay by said destroyer. And yes, getting caught by radar in smoke is unfortunate but it's a misplay nonetheless. Provided a high-tier DD plays everything correctly, any cruiser of roughly similar tier will lose to her 100% of the time.

 

Cruisers do not counter destroyers in any capacity at high tiers, and never have. The Shima/Kagero nerf made some DDs less deadly when left without a counter. The Radar consumable provided more opportunities for CA players to punish misplay. But nothing so far introduced (or taken away) has provided a way for cruisers to overpower destroyers beyond control of said destroyers, which is what a counter is. Next time you need the definition of a counter, consider a carrier strike on a same tier non-USN BB. That is what a counter is. Not what cruisers have on DDs, which is situational tools at best.

 

Every counter is situational. A strike run on a battleship can be hampered by nearby teammates' AA, or an attentive friendly CV, or even just having an AA setup. That's not a guaranteed counter at all. I've wiped out pretty close to a full attack wave in my non-AA build Tirpitz from a strike Lexington, took no damage, but been one hit alpha'd from my full manual AA Iowa from an Essex. It's a dice roll, not a hard counter.

 

But, if you show up in a Des Moines within 9km of a DD, you stand a pretty good chance of killing it if you know how to aim. Additionally, I said they're good at countering them, not that they're a hard counter. Any destroyer player worth their salt is going to reconsider getting themselves spotted if there's a cruiser within effective range, though. It doesn't take long for a cruiser to tear a destroyer apart, and they have the tools to negate smoke. 

Share this post


Link to post
Share on other sites
Members
268 posts
4,012 battles

I wouldn't say counter, but it is certainly cruisers job to help dds secure caps. Knowing which point to secure is quite important, as cruisers do get obliterated by enemy BBs quite fast. I usually would follow dds to caps with lots of obstacles. If there are too much enemies, just don't fire and turn around. 

Share this post


Link to post
Share on other sites
493
[KVLT]
[KVLT]
Members
2,307 posts
9,146 battles

Des moines is a nice counter especially with Hyrdo and Radar equipped

But those HE shells on the Zao... my god.

 

Zao is no match for a khab though. Gotta AP those fools

Share this post


Link to post
Share on other sites
964
[PLPT]
Members
4,435 posts
6,599 battles

 

Zao is no match for a khab though. Gotta AP those fools

 

Well, the simple solution is to angle the ship. Khab has good AP, but 5" guns are only going to pen so well. 

Share this post


Link to post
Share on other sites
1,363
[HYD]
Members
7,105 posts
5,289 battles

 

Well, the simple solution is to angle the ship. Khab has good AP, but 5" guns are only going to pen so well. 

 

Superstructure pens? I'm pretty sure 5 inch guns to 33% damage on superstructures. 

Share this post


Link to post
Share on other sites
1,113
[CHASE]
Beta Testers, In AlfaTesters
2,973 posts
13,112 battles

DM RoF, Moskva Shell Velocity, Zao HE, Hindy AP

 

All the tier 10 cruisers are exceptionally good at killing dds, wut u smokin m8 cuz i wnt sum

Share this post


Link to post
Share on other sites
116
[Y81]
Members
836 posts
4,615 battles

It can be difficult to get the shells on target with a DM but it's great when you bust out on bunch of DDs hiding in smoke. It's like lifting a rock and a bunch of roaches go running lol.

For best results you need something that shoots a little flatter tho. DDs don't care what boat the shells come from as long as they hit.

IMO if there is a DD that is a major threat, it's in everybody's best interest to hit the sucker while he's spotted; no matter what class you're sailing.

 

LOL!New term found for DD: Roach!

Share this post


Link to post
Share on other sites
[KNTAI]
Members
3,134 posts
9,120 battles

I feel the bait strong in this one.

 

When on my cruisers, I don't make killing DD's my top priority. Oh yes, I will kill them for the easy XP and since it helps our team alot, but they're not my main objective. I will kill only them if they're near me and on my way. I do the same in my BB's.

Share this post


Link to post
Share on other sites
43
[JKSDF]
Beta Testers
360 posts
3,681 battles

Countering doesn't necessarily means good at deleting them. If done correctly, your mere presence that renders enemy DD incapable of doing their job properly is a "counter".

 

That's range from supporting friendly DD to contest caps, detecting them via radar or hydro (which counter smoke-firing), denying obvious torpedo lane, etc.

You don't hunt for DD early in the game.

  • Cool 1

Share this post


Link to post
Share on other sites
3,513
Members
16,315 posts
12,285 battles

I only hope all T10 CA think the same as OP when I was playing my Kagero...

 

most do not.

Share this post


Link to post
Share on other sites
1,363
[HYD]
Members
7,105 posts
5,289 battles

You don't hunt for DD early in the game.

 

Wait... so i've been doing it all wrong in my Mogami?? :P

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×