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A Word From Wargaming On Moskva

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god.......that guy laugh is so horrifying, almost like I want to stab a kitten

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It's not as godly OP as people are making it out to be actually.

2016-09-24_zpsjah5jx1k.png 2016-09-24%201_zpsqgbrgvwm.png2016-09-24%202_zpsuvrswhqm.png

2016-09-24%203_zpsrqyymxnp.png

The Win Rate on the EU/RU server is a lot closer for the Cruiser line(with Hindenburg being the bottom on 3/4 servers), while the SA/NA cruiser line is more spread out with Moskva leading by either 2% or 3% from the next cruiser. The Moskva is undoubtedly a deadly ship which has all the right tools to deal massive damage and I do believe it should be adjusted along with the Zao(which needed to be balanced), but it's by no means a instant win and you will die very quick if you think you're invincible in battle.

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It's not as godly OP as people are making it out to be actually.

 

The Win Rate on the EU/RU server is a lot closer for the Cruiser line(with Hindenburg being the bottom on 3/4 servers), while the SA/NA cruiser line is more spread out with Moskva leading by either 2% or 3% from the next cruiser. The Moskva is undoubtedly a deadly ship which has all the right tools to deal massive damage and I do believe it should be adjusted along with the Zao(which needed to be balanced), but it's by no means a instant win and you will die very quick if you think you're invincible in battle.

 

Yup, I agree.

 

While I appreciate the guys in the video laughing (truly do even though I have no idea what they were actually laughing about, a good laugh is always great for the soul), the satire is a bit over used any more and people tend to focus only on one aspect. Whatever aspect that is, be it damage, plane kills, turning radius, armor, even Match Making for goodness sake, they will lay claim to "Russian Bias" simply because they feel it's there.

 

Sadly, I suspect even if every Russian ship in the game were dead last in every category and bottom tier, if they were to get even 1 kill in a match, someone would post a "Russian Bias Confirmed" on the forums. The majority of the community fails to realize what balance is tbh. If a ship is under-performing that doesn't mean that the other ships are over-performing compared to what the developer has in mind. I put that last part in bold as it is important and here is why. It is because the game is not static and is evolving. Most of us who keep track of developer blogs, etc., have seen the video's where they talk about upcoming patches and plans for late 2016 and even 2017. While these are still up in the air and a lot can change, that in and of itself should serve as proof that what WarGaming has in mind for ships (their balance, place, rolls, etc.) isn't necessarily for the here and now, but for the future and is a stepping stone to build on.

 

Again, do people see this? Nope. A lot think it is easier to claim Russian Bias, German Bias, (insert nationality bias with the exception of U.S.N. considering this is the NA server here) and then flame away without ever looking at the larger picture.

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OK I know the Moskva has the reputation of op and I am even grinding the Donskoi on that reputation.

But i tried all the tier 10 cruisers  on PT and I found Moskva the most underwhelming tier 10 cruiser.

All it has going for it is the awsome AP that can pen at all ranges,

The Cons include: mediocre HE, HUMONGOUS target with atrocious concealment. Bad turning even with new turning upgrade.

 

Most people who play high tier knows to angle or bow on so AP not so great. HE is mediocre. Survival great against cruisers but soso against BB.

I had much more fun and did better playing De Moines and Hindenburg. 100k-130k damage in both of these ships my first 3-4 games.

 

Maybe I just need more games in Moskva but just seem underwhelming.

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It's not as godly OP as people are making it out to be actually.

2016-09-24_zpsjah5jx1k.png 2016-09-24%201_zpsqgbrgvwm.png2016-09-24%202_zpsuvrswhqm.png

2016-09-24%203_zpsrqyymxnp.png

The Win Rate on the EU/RU server is a lot closer for the Cruiser line(with Hindenburg being the bottom on 3/4 servers), while the SA/NA cruiser line is more spread out with Moskva leading by either 2% or 3% from the next cruiser. The Moskva is undoubtedly a deadly ship which has all the right tools to deal massive damage and I do believe it should be adjusted along with the Zao(which needed to be balanced), but it's by no means a instant win and you will die very quick if you think you're invincible in battle.

 

The damage capability and disparity is huge.  Across all 4 servers, the only real discussion is Zao or Moskva.  Not even Des Moines' 6 second autoloaders nor Hindenburg's AP brings them anywhere near Zao and Moskva.  Interestingly, both Zao and Moskva have the higher MBH and Survival percentages over both DM and Hindy.

Edited by HazeGrayUnderway

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Yup, I agree.

 

While I appreciate the guys in the video laughing (truly do even though I have no idea what they were actually laughing about, a good laugh is always great for the soul), the satire is a bit over used any more and people tend to focus only on one aspect. Whatever aspect that is, be it damage, plane kills, turning radius, armor, even Match Making for goodness sake, they will lay claim to "Russian Bias" simply because they feel it's there.

 

Sadly, I suspect even if every Russian ship in the game were dead last in every category and bottom tier, if they were to get even 1 kill in a match, someone would post a "Russian Bias Confirmed" on the forums. The majority of the community fails to realize what balance is tbh. If a ship is under-performing that doesn't mean that the other ships are over-performing compared to what the developer has in mind. I put that last part in bold as it is important and here is why. It is because the game is not static and is evolving. Most of us who keep track of developer blogs, etc., have seen the video's where they talk about upcoming patches and plans for late 2016 and even 2017. While these are still up in the air and a lot can change, that in and of itself should serve as proof that what WarGaming has in mind for ships (their balance, place, rolls, etc.) isn't necessarily for the here and now, but for the future and is a stepping stone to build on.

 

Again, do people see this? Nope. A lot think it is easier to claim Russian Bias, German Bias, (insert nationality bias with the exception of U.S.N. considering this is the NA server here) and then flame away without ever looking at the larger picture.

 

I try to make that point to other people, albeit not as well constructed as you put it, but WG is just a company that is trying to make a good product for their customers. Balancing is never an easy process due to all of the variables that come into play and the developers just can't drop what they are doing just because a group of people think something is OP or UP. For me(at least) I view balance in terms of if ship A is able to compete within its tier range and if it has to do with the game meta or if it's actually the ship itself. And for the most part I think most ships are able to compete if they are played properly.
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The damage capability and disparity is huge.  Across all 4 servers, the only real discussion is Zao or Moskva.  Not even Des Moines' 6 second autoloaders nor Hindenburg's AP brings them anywhere near Zao and Moskva.  Interestingly, both Zao and Moskva have the higher MBH and Survival percentages over both DM and Hindy.

 

The stats may not show it, but on the RU server and forums the general consensus is that the DM is OP compared to the other 10s. And they cry about it more than the NA server ever did about the Zao and it's HE stealth firing guns of death. And that probably comes from the difference in meta between our server and theirs.

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The stats may not show it, but on the RU server and forums the general consensus is that the DM is OP compared to the other 10s. And they cry about it more than the NA server ever did about the Zao and it's HE stealth firing guns of death. And that probably comes from the difference in meta between our server and theirs.

So the DM is that good why is last place for damage again on RU server?

 

Numbers pulled from wows today

View PostBURN_Miner, on 24 September 2016 - 09:13 PM, said:

 

Yup, I agree.

 

While I appreciate the guys in the video laughing (truly do even though I have no idea what they were actually laughing about, a good laugh is always great for the soul), the satire is a bit over used any more and people tend to focus only on one aspect. Whatever aspect that is, be it damage, plane kills, turning radius, armor, even Match Making for goodness sake, they will lay claim to "Russian Bias" simply because they feel it's there.

 

Sadly, I suspect even if every Russian ship in the game were dead last in every category and bottom tier, if they were to get even 1 kill in a match, someone would post a "Russian Bias Confirmed" on the forums. The majority of the community fails to realize what balance is tbh. If a ship is under-performing that doesn't mean that the other ships are over-performing compared to what the developer has in mind. I put that last part in bold as it is important and here is why. It is because the game is not static and is evolving. Most of us who keep track of developer blogs, etc., have seen the video's where they talk about upcoming patches and plans for late 2016 and even 2017. While these are still up in the air and a lot can change, that in and of itself should serve as proof that what WarGaming has in mind for ships (their balance, place, rolls, etc.) isn't necessarily for the here and now, but for the future and is a stepping stone to build on.

 

Again, do people see this? Nope. A lot think it is easier to claim Russian Bias, German Bias, (insert nationality bias with the exception of U.S.N. considering this is the NA server here) and then flame away without ever looking at the larger picture.

I am sorry go look at the numbers nearly all mid/high tier Russian ships are performing at top level and come back to argue that WG clearly hasn't set the board to vastly favor an imaginary Russian Navy in this game.

 

 

Edited by SpeedingBus

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The damage capability and disparity is huge.  Across all 4 servers, the only real discussion is Zao or Moskva.  Not even Des Moines' 6 second autoloaders nor Hindenburg's AP brings them anywhere near Zao and Moskva.  Interestingly, both Zao and Moskva have the higher MBH and Survival percentages over both DM and Hindy.

 

This is what I was talking about, people focus on "one thing"  and tunnel that. Now, check out "Plane kills" across all 4 servers, life time and then over the last 2 weeks... You'll get an entirely different point of view.

 

Des Moines and Hindenburg at the top 2 of every server (lifetime and 2 weeks), YET, people focus solely on damage and think that is the end all be all. This game is more than about raw damage. Heck, with the exception of the NA server, the Des Moines even tops the most XP category in the "All and 2 weeks category". It tops it in the NA for the last 2 weeks however.

 

I guess though, that here on the NA, we want to look at damage only or want everything homogenized into a nice neat package. We need to be careful of wanting that too badly, if they do that, we won't like it... You can take a look at some other games that have homogenized classes or "specs" due to player pressure and, well, it wasn't pretty.

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So the DM is that good why is last place for damage again on RU server?

 

Numbers pulled from wows today

I am sorry go look at the numbers nearly all mid/high tier Russian ships are performing at top level and come back to argue that WG clearly hasn't set the board to vastly favor an imaginary Russian Navy in this game.

 

 

 

Damage only huh? Hows that AA or XP gained on all 4 servers? Or are we not looking at those? Refer to my other post.

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This is what I was talking about, people focus on "one thing"  and tunnel that. Now, check out "Plane kills" across all 4 servers, life time and then over the last 2 weeks... You'll get an entirely different point of view.

 

Des Moines and Hindenburg at the top 2 of every server (lifetime and 2 weeks), YET, people focus solely on damage and think that is the end all be all. This game is more than about raw damage. Heck, with the exception of the NA server, the Des Moines even tops the most XP category in the "All and 2 weeks category". It tops it in the NA for the last 2 weeks however.

 

I guess though, that here on the NA, we want to look at damage only or want everything homogenized into a nice neat package. We need to be careful of wanting that too badly, if they do that, we won't like it... You can take a look at some other games that have homogenized classes or "specs" due to player pressure and, well, it wasn't pretty.

 

DM also gets a bigger base XP multiplier than the other t10 ships. Most T10s get 1500ish base xp for a 120k damage game, but DM will get 2k base xp for the same result, damaging the exact same ships

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Great satire. Though it would of been more hysterical if it was about the Khab.

Edited by TalonV
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Great satire. Though it would of been more hysterical if it was about the Khab.

 

I still think the Khab is a little OP, but I disagree with the direction they went with the nerfs to it.

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DM also gets a bigger base XP multiplier than the other t10 ships. Most T10s get 1500ish base xp for a 120k damage game, but DM will get 2k base xp for the same result, damaging the exact same ships

 

Proof? I haven't heard of anything like this. 

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