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_Lord_Scott_

Rewards not Reductions

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​REWARD WINNERS ​ Massive Rewards means incentive to play your best... the better you do in battle the more you get in Rewards, Even on the losing side there are Hero's "Don't  Insult them with high costs of repair". Reduce the repair cost to all players. Winners  top 5 should receive 100% of repair costs..... bottom 7... 75% Losers top 5 ....50% bottom 7..... 25%  as a bonus above and beyond the regular ECO    Or if you prefer the top 6 earners in all players of battle, Then the next 6  Then the next    etc. etc. etc..  This would satisfy the good players and calm the poor players..   Only my Opinion Don't Shoot the Messenger..........   Lord Scott

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So... a participation award?

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Or people can just play how they should play and get more rewards to offset their losses. That works too.

  • Cool 3

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I think I got what he meant, but he stated it wierd...

 

He was saying if you are the top player on your team and you win (that just happened to higher odds be a battleship or destroyer due to how big the burst in damage is) if you place within top 5 (you get a free repair cost for that match as an incentive to play better.

 

While good in theory it negates a lot in terms of capture points , defending capture points, ship classes that arn't really damage dealers, so on. I am not saying its entirely bad, i'm just saying the economy is too weighted tword damage which not all ships are meant for.

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Banned
669 posts

I think I got what he meant, but he stated it wierd...

 

He was saying if you are the top player on your team and you win (that just happened to higher odds be a battleship or destroyer due to how big the burst in damage is) if you place within top 5 (you get a free repair cost for that match as an incentive to play better.

 

While good in theory it negates a lot in terms of capture points , defending capture points, ship classes that arn't really damage dealers, so on. I am not saying its entirely bad, i'm just saying the economy is too weighted tword damage which not all ships are meant for.

 

​at the end of a battle are the team stats .... based on these stats you can see who did what including caps and such your rank is determined by what you as an individual. ranked in order of biggest exp. on both teams. payout as top 5 then the next then the next ect.ect.ect.  win or lose the better players will get the most

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It seems really easy fro the Supertesters to say its not a big deal to have a steep high tier econ, it really is a big deal I have had 2 games in public test in midway where I did 245k dmg won the game had a whole screen full of ribbons and awards High caliber, Witherer, etc,etc but only netted 50 k profit and if I had not had prem it would've been a loss of 45k that's ridiculous or in  the yammy doing 175 k dmg 4 kills and a capture and only netting 15k its honestly Ludacris.

 

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