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rocketdrive

When a destroyer, cruiser, or battleship attack...

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...you dodge torps, aim for citadel, and angle your armor respectively.

 

but when a carrier attacks you're entirely reliant on the LACK of skill from the carrier because it is intended for you to NOT dodge his attacks.

 

this is balanced...how?

Edited by rocketdrive

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CV is broken atm. WG hope to fix this in the near future

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You have to rely on your AA basically.

 

If a Hak decides to kill you, it will kill you.

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CVs are countered by not going off on your own and keeping an eye on the minimap. Avoid torpedobombers proactively, not reactively.

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Wanting the ability to avoid bomber damage when a sortie is 10km away is the same as wanting to avoid torpedo damage when you spot it after having been sailing at constant course and speed for several minutes, or wanting to dodge 16" AP shells which are 6 seconds away.

 

You aren't defeating that attack, at best you can mitigate some of the damage.

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There are ways in certain ships. Mostly thought you just have to try and maneuver just right to throw the CV's timing on the drop off. Those good CV players are going to kill you regardless though. they'll wait for you (or someone by you) to make a tiny mistake and pounce on them. If CV's were more of a thing I'd run defensive fire if I could get it.

Edited by Vekta408

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Have aa, turn, adjust speed, long time between attacks. There are ships with aa strong enough to where you can be afk and in no danger from a cv.

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You anticipate being dropped and you WASD accordingly, just like all other ships. If you cant pay attention to your surroundings then you deserve to be deleted.

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CVs are countered by not going off on your own and keeping an eye on the minimap. Avoid torpedobombers proactively, not reactively.

 

This relies too much on teammates being where they need to be, especially at the right time...

Often cases, they are not where they need to be, nor do they arrive at the right time, because, unless you are using voice comms, you are not going to be able to coordinate your evasive maneuvers to maintain formation.

 

Good CV players can time this kind of stuff perfectly and nail that single ship that had to break away to dodge torps or shells and gets separated from the rest of the AA umbrella.

Yes, good snipers can also accomplish this same thing with shells or torps, but the instances are far fewer, since they can't really sit there in their ships, without any kind of risk whatsoever.

Bombers, on the other hand, can just sit outside the AA umbrella and enemy fighters with little to no risk or penalty whatsoever. They also move way faster than ships, so they can be where they need to be.

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My issue with CVs is that when they torp drop you, you are almost guaranteed​ to lose more than a few thousand HP

 

CVs are countered by not going off on your own and keeping an eye on the minimap. Avoid torpedobombers proactively, not reactively.

 

And if a Carrier wants you dead, it doesn't matter how many team mate you have around. #tripletorpdrop

Edited by MrEndeavour

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  • If they have a CV, you have a CV
  • You can spec your ship and Cap for AA 
  • You can make an effort to stay near other AA assets
  • You can watch the Air groups on map and anticipate
  • After you are hit you can repair, retreat, and heal

 

All that said. The reason people are most vocal against stealth torpedoes, CVs, (and in WoT, arty) is basic psychology. Any situation which elicitis a feeling of being powerless or being vicitmized is meet with fear/anger on a deeper level.

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Stay with your group and keep your bow pointed at incoming planes if they appear to be going for you.  Keep in mind that once the planes get close enough the CV guy can't change his angle of attack.  Use this to your advantage and remember to keep turning to deny him the ability to use a force drop.  This also forces him to stay in range of your AA longer while he tries to go in for another angle of attack.  This will thin out his planes and deaden the attack.  

Just telling you what makes me unhappy when I play CV.  Try playing all classes to figure out their strengths and weaknesses so you can exploit them.  Also if planes are hovering around, don't use your repair unless absolutely necessary because he will try to burn/flood you the second you do.

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My issue with CVs is that when they torp drop you, you are almost guaranteed​ to lose more than a few thousand HP

 

Whereas a battleship can make 5–10 attacks in the same time frame, with a similar amount of minimum damage.
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You anticipate being dropped and you WASD accordingly, just like all other ships. If you cant pay attention to your surroundings then you deserve to be deleted.

 

^ This.... Attacked by four TB squadrons, and four DB squadrons  in my Warspite over the course of a game; only hit by 3 torps, 2 bombs, and shot down 13 aircraft.

 

What you are reliant on is YOU. Not the skill or lack there-of of the CV driver.

 

Even a complete potato of a CV driver can hit an enemy driving in a straight line with an automatic torpedo drop.

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  • If they have a CV, you have a CV
  • You can spec your ship and Cap for AA 
  • You can make an effort to stay near other AA assets
  • You can watch the Air groups on map and anticipate
  • After you are hit you can repair, retreat, and heal

 

All that said. The reason people are most vocal against stealth torpedoes, CVs, (and in WoT, arty) is basic psychology. Any situation which elicitis a feeling of being powerless or being vicitmized is meet with fear/anger on a deeper level.

 

Your CV may not have any fighters, just bombers and torps. 

You can't see the enemy before the game, so it's just luck that you get the right configuration in a game. 

Yes, you can sit with everyone else in a huddle and be destroyed. Unless you have divisions, it is very difficult to work with others.

The only comment that actually makes sense. 

I've seen BBS not survive a double drop, much less a triple. 

 

Torps from DDs can be anticipated and dealt with. Torps from aircraft can be launched 2 seconds from impact. 

Torps from DDs come from one direction (if they are coming from two directions, you deserve to get killed). Torps from aircraft can come from 1, 2, or 3 directions (even through islands and out of bounds). 

 

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1. Dont sail alone.

2. Dont want be destroyed easy? Let me say this again: Dont sail alone

3. Play with your team, the cruisers are your AA suport.

4. Look the minimap.

5. Use the WASD hack to take less damage.

6. And finnaly:

DONT

SAIL

ALONE.

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  • If they have a CV, you have a CV
  • You can spec your ship and Cap for AA 
  • You can make an effort to stay near other AA assets
  • You can watch the Air groups on map and anticipate
  • After you are hit you can repair, retreat, and heal

 

All that said. The reason people are most vocal against stealth torpedoes, CVs, (and in WoT, arty) is basic psychology. Any situation which elicitis a feeling of being powerless or being vicitmized is meet with fear/anger on a deeper level.

 

You're kinda right, but it's not just a 'feeling' of being powerless in the case of CVs -- if they play well, it doesn't matter how you play. OTOH, if a tier 5 CV accidentally gets it's planes within 8km of an AA specced Atlanta or Cleveland, that it doesn't matter how well the CV plays after that.

 

WoWS is a game.

 

It's a game where people play against each other.

 

In order for it to be a game, there needs to be a certain amount of move and countermove, and some ability to recover from mistakes.

 

Nothing about the way CVs currently exist allows that.

 

It's okay for CVs to be a counter to one or more classes, but there needs to be room to survive mistakes (both ways -- CVs can easily loose all their planes and become irrelevant), and no matter how bad a situation might be, there need to be ways to play out of it.

 

I really don't see how that can happen without CV play being completely redesigned.

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They all make sense.

 

What you want me to say is "Here is a way to be immune from air attacks". Sorry, does not exist. You can take the steps needed to mitigate risk or you can QQ on the forums about it.

 

"But it's not fair!"

 

It's not supposed to be. So you can adapt to this or not. CVs aren't going anywhere.

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My issue with CVs is that when they torp drop you, you are almost guaranteed​ to lose more than a few thousand HP

 

Take 2+ min/atack for cvs, in a bb you can make a 4 salvos with that.

In a DD your torpedo can make a make 10-15 damage (if hit just ONE) and you can stay in smoke and shoot all this time burning others. 

 

Why you complain about cvs doing a big damage in one atack if all class can do the same in less time?

 

Edited by kovakhyena

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1. Dont sail alone.

2. Dont want be destroyed easy? Let me say this again: Dont sail alone

3. Play with your team, the cruisers are your AA suport.

4. Look the minimap.

5. Use the WASD hack to take less damage.

6. And finnaly:

DONT

SAIL

ALONE.

 

There are a lot of ships that have pathetic AA, even in groups, and even with cruisers. And without AADF, the AA is rarely enough to mitigate a drop before it happens.

 

On top of that, AADF isn't generally worth bringing on a cruiser, because HAS is more useful in more situations, and the cooldown on AADF is such that if you use it for one drop then it's down for the next two. Combine that with the anemic AA on many cruisers, and it's not something you can count on escorts having.

 

And we're back to the hard counters again with that: for escorts to be the counter to air strikes, they'd need to be able to shoot down every plane every time, which is no fun for the CV player. The alternative is that the strike makes it through, and if a good CV player does it then they can manage to get it so close that it can't be avoided, and can't be survived. It's just poor game design.

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They all make sense.

 

What you want me to say is "Here is a way to be immune from air attacks". Sorry, does not exist. You can take the steps needed to mitigate risk or you can QQ on the forums about it.

 

"But it's not fair!"

 

It's not supposed to be. So you can adapt to this or not. CVs aren't going anywhere.

 

No being immune is also bad for a game.

 

A system where one player can make another's actions irrelevant is bad game design. You can already delete a CV's entire strike capability and become immune to him, but that is no better at all. 

 

 

As for CVs not going anywhere, that is part of the problem too, because they are dead, and the game kinda needs them. Buffing or nerfing won't make them go anywhere, and they will remain a dead class. Because they are designed to either sink the enemy, or lose all their planes, they can only either be buffed into being OP or nerfed out of existence, so they really can't be important to the game, and that's not a good thing.

 

It's not that I think carriers should be nerfed to irrelevance, but they need to be redesigned before the buffs or nerfs will even matter for them. It's kinda pointless expecting carrier changes until they are finished and ready to be released.  Right now they are one of those classes that the devs wanted to put into the game, but they were too different and couldn't be balanced while all the other classes were still being balanced, so they were held back from release, only they were promised so they were released even though they were incomplete and worked poorly with the rest of the game.

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Your CV may not have any fighters, just bombers and torps. 

You can't see the enemy before the game, so it's just luck that you get the right configuration in a game. 

Yes, you can sit with everyone else in a huddle and be destroyed. Unless you have divisions, it is very difficult to work with others.

The only comment that actually makes sense. 

I've seen BBS not survive a double drop, much less a triple. 

 

Torps from DDs can be anticipated and dealt with. Torps from aircraft can be launched 2 seconds from impact. 

Torps from DDs come from one direction (if they are coming from two directions, you deserve to get killed). Torps from aircraft can come from 1, 2, or 3 directions (even through islands and out of bounds). 

 

Torps can activate in a short distance, but they have to be delivered by planes that are visible from a long ways off. Pay attention to the minimap when there's an enemy cv.

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