215 Botcha ∞ Members 248 posts 12,784 battles Report post #1 Posted September 22, 2016 With the advent of radar into the game I've seen plenty of things that just don't seem "right" like revealing hidden ships that are behind islands or other objects (like larger ships). Also once revealed the detected ship just pops up in view for all to see. Now I get it that they assume radio communications would be transmitted throughout the fleet to inform them of what you detected but really if you are within your concealment perimeters you should not be "Seen" by others to fire on. Radar in the WWII era was basically a feedback system that showed spikes in an azimuth and the size of the spike noted the distance and relative size. I know this being more of a tactical arcade game and not a simulation here but I feel that when using the radar function should ping the mini map of a return and a relative position. Then the ship that is seeking the hidden ship can adjust its course to close the gap and reveal the ship when its visual perimeters are compromised. Just a thought... Share this post Link to post Share on other sites
172 [O_O] Shinnidan Members 1,090 posts 15,598 battles Report post #2 Posted September 22, 2016 its a game...if you go by what you say...than the radars in this game should be at a much longer range and for a infinite amount of time while its active. Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #3 Posted September 22, 2016 (edited) Been arguing about radar and sonar being able to see through solid mass since sonar and radar came out (technically a dd should be able to hide behind the footprint of a BB and never be detected). Also the fact that a plane that clearly doesn't have a line of site of a ship can spot you through the mountain they are flying on the other side of while not being detected themselves. Edited September 22, 2016 by RockaholicRaven 1 Share this post Link to post Share on other sites
172 [O_O] Shinnidan Members 1,090 posts 15,598 battles Report post #4 Posted September 22, 2016 Rock, those are programming issues. but you are radar should be able to see around Big Rocks...but its a game... Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #5 Posted September 22, 2016 Rock, those are programming issues. but you are radar should be able to see around Big Rocks...but its a game... Yes and IMO they are game breaking programming issues that should be getting resolved instead of WG changing their audio files every patch. Work on real issues not things no one even talks about Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #6 Posted September 22, 2016 I asked Sub_Octavian about this, and he replied that currently, there's no plan to make radar not be able to go through solid-landmasses. (check the Dev Q & A thread if you are interested) Share this post Link to post Share on other sites
172 [O_O] Shinnidan Members 1,090 posts 15,598 battles Report post #7 Posted September 22, 2016 Yes and IMO they are game breaking programming issues that should be getting resolved instead of WG changing their audio files every patch. Work on real issues not things no one even talks about hahaha...the day WG ever does that.....would be a miracle! Share this post Link to post Share on other sites
2,852 Madwolf05 ∞ Alpha Tester 7,170 posts 4,070 battles Report post #8 Posted September 22, 2016 Share this post Link to post Share on other sites
164 [CAG-1] Wyngs_2015 Members 1,091 posts 3,931 battles Report post #9 Posted September 22, 2016 Thats something that has been rightfully argued against since its inception, like day 1. Same for Hydro and planes. From what I understand, DD's are getting nerfed even further this patch with thinner skin so that BB secondaries have more effect. Share this post Link to post Share on other sites
3,879 [-K--] vak_ Beta Testers, In AlfaTesters 8,172 posts 10,840 battles Report post #10 Posted September 22, 2016 With the advent of radar into the game I've seen plenty of things that just don't seem "right" like revealing hidden ships that are behind islands or other objects (like larger ships). Also once revealed the detected ship just pops up in view for all to see. Now I get it that they assume radio communications would be transmitted throughout the fleet to inform them of what you detected but really if you are within your concealment perimeters you should not be "Seen" by others to fire on. Radar in the WWII era was basically a feedback system that showed spikes in an azimuth and the size of the spike noted the distance and relative size. It's an arcade, not a sim. Radar was made this way to facilitate gameplay, not to reflect the realities of WWII. Share this post Link to post Share on other sites
2,212 [GLHF] Hyyena Beta Testers 4,968 posts 15,562 battles Report post #11 Posted September 22, 2016 > its an arcade game Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #12 Posted September 22, 2016 (edited) For all the people saying "it's an arcade game" that IS NOT an excuse for POORLY designed game mechanics period. So please stop, you sound stupid. Edited September 22, 2016 by RockaholicRaven Share this post Link to post Share on other sites
3,879 [-K--] vak_ Beta Testers, In AlfaTesters 8,172 posts 10,840 battles Report post #13 Posted September 22, 2016 For all the people saying "it's an arcade game" that IS NOT an excuse for POORLY designed game mechanics You should learn to read. "It's an arcade" comment wasn't addressing the merits of the radar mechanic, but rather Botcha's points about IRL WWII radar. So please stop, you sound stupid. Yeah. Stop. 1 Share this post Link to post Share on other sites
2,852 Madwolf05 ∞ Alpha Tester 7,170 posts 4,070 battles Report post #14 Posted September 22, 2016 Like unlimited torpedoes that don't have duds or explode from fire or shells in their launchers? Or more like DDs not having citadels? Share this post Link to post Share on other sites
3,879 [-K--] vak_ Beta Testers, In AlfaTesters 8,172 posts 10,840 battles Report post #15 Posted September 22, 2016 Like unlimited torpedoes that don't have duds or explode from fire or shells in their launchers? Or more like DDs not having citadels? Or invisible force-fields at map edges that catch ships at exactly at mid-point, and also magically lower their speed? Seriously, people complain all the time about radar or some ship's turn radius being wrong, but not that? Share this post Link to post Share on other sites
2,212 [GLHF] Hyyena Beta Testers 4,968 posts 15,562 battles Report post #16 Posted September 23, 2016 Like unlimited torpedoes that don't have duds or explode from fire or shells in their launchers? Or more like DDs not having citadels? And ships be invisible. Share this post Link to post Share on other sites
203 Dianeces Alpha Tester 453 posts 12,115 battles Report post #17 Posted September 23, 2016 Or invisible force-fields at map edges that catch ships at exactly at mid-point, and also magically lower their speed? Seriously, people complain all the time about radar or some ship's turn radius being wrong, but not that? Yes, but didn't you see? Radar seeing through rocks is a GAME BREAKING programming issue that just has to be resolved RIGHT NOW. Share this post Link to post Share on other sites
106 [HFXSD] Morpheus29 Beta Testers 753 posts 8,107 battles Report post #18 Posted September 23, 2016 Another "Radar shouldn't see through islands" thread....yay Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #19 Posted September 23, 2016 For all the people saying "it's an arcade game" that IS NOT an excuse for POORLY designed game mechanics period. So please stop, you sound stupid. Notice how you're the only one who thinks that it's poorly designed... 1 Share this post Link to post Share on other sites
350 inktomi19d Members 1,744 posts 8,862 battles Report post #20 Posted September 23, 2016 To be fair, most of the DDs with win rates below 50% are at tier 6 and 7, where they would occasionally encounter radar, but not every match. After those tiers, the DDs get better, so maybe the solution would be to get players used to working around radar earlier on? Or are those just particularly bad DDs, and radar isn't effecting their success? Then again some of the cruisers that have radar are among the very worst ships in the game in terms of win rate, damage done, survival, KDR, etc. Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #21 Posted September 23, 2016 Notice how you're the only one who thinks that it's poorly designed... notice how you can't even read OP's first post Share this post Link to post Share on other sites
196 Crap_Shoot Beta Testers 422 posts 6,659 battles Report post #22 Posted September 23, 2016 Honestly I think the mechanic would be much more interesting if they took a more realistic approach to it: The radar on top of your ship spins. So instead of constant, unbroken view, what if it only revealed a target for 1-2 second at a time as it sweeps across their position? Overall duration could then be buffed to make up for not spotting continuously. Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #23 Posted September 23, 2016 notice how you can't even read OP's first post Actually, it's you who can't even read it - OP merely stated that radar implementation in game is not historical / realistic, he didn't offer any opinion on the design quality. Share this post Link to post Share on other sites
160 [WAP] RockaholicRaven Beta Testers 797 posts 10,513 battles Report post #24 Posted September 23, 2016 Actually, it's you who can't even read it - OP merely stated that radar implementation in game is not historical / realistic, he didn't offer any opinion on the design quality. I quote Op's first sentence "With the advent of radar into the game I've seen plenty of things that just don't seem "right" like revealing hidden ships that are behind islands or other objects " on a scale of 1 to, you have to wear velcro shoes because you can't tie real shoes how stupid are you? 1 Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #25 Posted September 23, 2016 Honestly I think the mechanic would be much more interesting if they took a more realistic approach to it: The radar on top of your ship spins. So instead of constant, unbroken view, what if it only revealed a target for 1-2 second at a time as it sweeps across their position? Overall duration could then be buffed to make up for not spotting continuously. In a perfect world where everybody is playing on a state-of-the-art gaming rig and servers are infinitely powerful - yes, it would be. In reality it's much more likely to end up being a "ZOMG! LAG!!!" scenario, because ray tracing is computationally intensive business. Share this post Link to post Share on other sites