43 RainbowDash007 Alpha Tester 108 posts 3,282 battles Report post #1 Posted September 21, 2016 Hi all, I just wanted a survey done so WG can actually see a sample of players who agree or disagree with the Bow nerf. I for one want to present a better solution for the reason they are even looking into it. The problem was people abused a game mechanic by camping or reversing which affected other ships and pissed off people and rightfully so. Except they think that nerfing armor will fix it, if anything buffing it would make people more confident to charge into battle but that is aside the point. A better fix is two fold and they did adopt one of them which I applaud. First remember in real life you never stopped your ship, you would be too easy to hit by trained gun crews, they routinely hit targets 20 miles away on shore and would be foolish in actual navy combat to do this. So to realisticly remedy this in a sim game, just put an aim penalty on stopped ships. You stopped and you have a player fire at you and their aim is decent (meaning they would have hit you) then their shells just curved right into the stopped ship resulting in mass hits. now sure if they fire AP and you still have your bow armor maybe you bounce some, some might hit your deck as plunge and well not many decks can soak t 10 plunge shots, but it does give bb's a chance to switch to he and shoot at campers burning them and I like more situations where you have a chance to use different shots. Once you start moving the shell trajectories are normalized and no more aim penalty or massive damage. Guys as a fellow game programmer, trust me this WILL work as a deterent. To stop reversing and bb's staying out of combat and this was being tested is change how you get credits and xp. if you capture, get secondary hits, spot damage and defense damage, you get more xp and currency. you reward the bb that goes in and reward the GOOD snipers who actually can sit back and fire effectively from range, you do want some of that just no where near what it has been. So based on everything you read please choose you choice in the poll and would love to hear from others. Share this post Link to post Share on other sites
295 [BONKZ] Amogussy Members 887 posts 11,715 battles Report post #2 Posted September 21, 2016 I do feel that at high tiers it was needed, Yamato was invincible to AP when bow on. But players will probably just sit back further than before in their BBs now because they want the penetration power of other BB shells to not be enough to pen their bow armor. Share this post Link to post Share on other sites
71 [BBP] the_majestic_eagle Members 501 posts 12,762 battles Report post #3 Posted September 21, 2016 (edited) Yes because yammy was invulnerable to other bb's ap to the bow (and not vise versa) but I also feel it could do more harm than good Edited September 21, 2016 by the_majestic_eagle Share this post Link to post Share on other sites
5,661 Macabe Alpha Tester, Members, In AlfaTesters, Beta Testers 12,413 posts Report post #4 Posted September 21, 2016 I don't see why everyone is flipping out over it. Get somewhat closer and angle. It's really that easy. Whether it's actually implemented on the live server, i don't particularly care either way as i don't feel it being as bad as many others are complaining. Also, i wasn't aware this was a sim. 4 Share this post Link to post Share on other sites
970 [CRAYN] godzilla5549 Beta Testers 2,085 posts 4,674 battles Report post #5 Posted September 22, 2016 Yes this was badly needed and now I can't wait for it to get to the live server. Share this post Link to post Share on other sites
238 [DOW] Infeedel Beta Testers 1,316 posts 18,814 battles Report post #6 Posted September 22, 2016 I don't see why everyone is flipping out over it. Get somewhat closer and angle. It's really that easy. Whether it's actually implemented on the live server, i don't particularly care either way as i don't feel it being as bad as many others are complaining. Also, i wasn't aware this was a sim. Really happy to see you replying like this Macabe, ggwp. Share this post Link to post Share on other sites
416 Mezurashi -Members- 1,117 posts 3,733 battles Report post #7 Posted September 22, 2016 I've only recently started to get into BBs. I often find myself in rather odd situations where my teammates are charging in with me and then I suddenly find myself alone against the enemy team because my BB teammates decided to bug off and retreat. I always try to lead the charge with my BB and try to set an example, but the majority of BB players that I've encountered so far just want to snipe from behind. Sigh... Share this post Link to post Share on other sites
862 [KNTAI] Submarine_Wahoo [KNTAI] Alpha Tester, Beta Testers 3,176 posts 7,789 battles Report post #8 Posted September 22, 2016 I personally don't like the change. I get penned through the bow even when I angle because overmatch mechanics. 1 Share this post Link to post Share on other sites
212 [ECOM] ClockworkSpectre Beta Testers 838 posts 11,053 battles Report post #9 Posted September 22, 2016 It is a bad solution to players sitting bow on towards enemies. It is just going to encourage battleships to set further off and camp, in other words it will make things worse. 1 Share this post Link to post Share on other sites
204 [R-R-R] Exciton8964 Members 1,069 posts 11,452 battles Report post #10 Posted September 22, 2016 Bow armor deflects everything except 460 makes no sense at all. Ppl need to learn to use their belt armor to bounce shells. Share this post Link to post Share on other sites
2,622 [-KIA-] Czevak Senior Volunteer Moderator, Beta Testers, Supertester, Privateers, Senior Volunteer Moderator 6,550 posts 8,491 battles Report post #11 Posted September 22, 2016 Horrible idea. 1 Share this post Link to post Share on other sites
33 HermanBix Members 179 posts 4,071 battles Report post #12 Posted September 22, 2016 Not a big BB player, but the thought of needing to flank them added to a more dynamic aspect of the game. Dumbing it down, not so much. Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,554 battles Report post #13 Posted September 22, 2016 Just.....no. They did this to stop camping, but how are you supposed to close the range when you get citadeled trying to get closer? This will ENCOURAGE CAMPING. Players now will want to stay in the back to avoid damage to themselves (and thus not damage the enemy), where before they could charge bow-on and get closer to hit more accurately and do more damage. I was never a player who sat bow-on in reverse, but there were times when I needed ONE angle where I wouldn't be citadeled. This was a problem that needed solving, but WG really did it wrong IMO. I will have to stop playing my Iowa and Montana now, if I want to be able to afford new ships like Bismark 1 Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,554 battles Report post #14 Posted September 22, 2016 Bow armor deflects everything except 460 makes no sense at all. Ppl need to learn to use their belt armor to bounce shells. You haven't played NC, Iowa, or Montana, have you? 1 Share this post Link to post Share on other sites
819 [WOLFG] 4bRbyHSSzZ6pk Members 4,300 posts Report post #15 Posted September 22, 2016 get over it Share this post Link to post Share on other sites
493 [KVLT] Zhoyzu [KVLT] Members 2,307 posts 9,146 battles Report post #16 Posted September 22, 2016 BB players should have already learned how to angle. Nothing changed for BB players who knew how to play already. The only thing the nerf will change is it will make it obvious the good from the bad. Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,554 battles Report post #17 Posted September 22, 2016 (edited) WG listened to the whiners on this, but then (as the poll currently shows, and as I have noticed), around 70% of the player population pleaded with them to change it. If they truly are making changes to the game according to player input, then I would think that they would change it back. Honestly, this was a real problem, but this wasn't the right way to do it, in my ( and much of the player base's) opinion. I can angle just fine, but I still get lol!penned at 60 or more degrees. Either I'm unlucky as HECK, or the USN BB's have been hate-nerfed too far. I guess I should just hurry up and get my yamato, as that's the only real option for having fun in high-tier BB's. (unless you find being citadeled from every angle fun) Edited September 22, 2016 by LegoGenius16 1 Share this post Link to post Share on other sites
43 RainbowDash007 Alpha Tester 108 posts 3,282 battles Report post #18 Posted September 22, 2016 I do feel that at high tiers it was needed, Yamato was invincible to AP when bow on. But players will probably just sit back further than before in their BBs now because they want the penetration power of other BB shells to not be enough to pen their bow armor. Well this is where this is a playing problem not mechanics problem. bow shot should always be HE shot, they aren't effected by armor and will do damge and set them on fire. So I don't see this being a factor if played right. Bow armor is needed to close in and brawl for yamato it does not angle well at all. Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,554 battles Report post #19 Posted September 22, 2016 Well this is where this is a playing problem not mechanics problem. bow shot should always be HE shot, they aren't effected by armor and will do damge and set them on fire. So I don't see this being a factor if played right. Bow armor is needed to close in and brawl for yamato it does not angle well at all. EXACTLY 1 Share this post Link to post Share on other sites
204 [R-R-R] Exciton8964 Members 1,069 posts 11,452 battles Report post #20 Posted September 22, 2016 You haven't played NC, Iowa, or Montana, have you? I am playing NC, right now. I never go bow-on. It works just fine. Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,554 battles Report post #21 Posted September 22, 2016 (edited) I am playing NC, right now. I never go bow-on. It works just fine. Yup, NC has decent belt armor. I went broadside when I needed to, and I was fine. but it IS less armored than other T8 BB's, and at Iowa it is DISMALLY bad belt armor. Edited September 22, 2016 by LegoGenius16 Share this post Link to post Share on other sites
2,848 Wulfgarn Members 5,597 posts 7,121 battles Report post #22 Posted September 22, 2016 Is it too soon for DD Captains to laugh like BB Captains did during their nerfs? Just checking.... 1 Share this post Link to post Share on other sites
107 [NAV] LegoGenius16 [NAV] Members 412 posts 8,554 battles Report post #23 Posted September 22, 2016 Is it too soon for DD Captains to laugh like BB Captains did during their nerfs? Just checking... Oh, go back to your torp walls just in case you took that seriously, I was joking Share this post Link to post Share on other sites
59 Heavybarrel120mm Beta Testers 271 posts 8,188 battles Report post #24 Posted September 22, 2016 To me the bow armor nerf is another big FU to U.S. ships (mainly BBs). Starting at about Tier 8 with the North Carolina is where that line really starts to shine. Most of the firepower is in the front of the ships having two turrets in front and one in rear except for the Montana. Pointing your bow towards the enemy was very effective because you could dish out damage while negating a lot of damage taken, and swinging out the rear to fire when safe. I'm a very aggressive BB player often time near the front fighting mostly CA/CLs and DDs cause most BBs want to hide in the back and snipe, but by nerfing the bow armor WG is more or less making BBs sit back even more. I've always loved the bow on approach with USN BBs for the reasons listed above. I have a great example of how effective this tactic is. I took my Arizona out and was got matched up in a Tier 8 battle. As the battle progress I ended up seeing a NC heading towards me instead of trying to run I told myself I'm gonna see how much damage I can do before I go down. I started heading towards him bow first with a slight angle. We start trading shots as we close in on each other. I'm bouncing most of his shots by being bow forward but he is taking a lot of damage because he's angled to use all three turrets showing me almost full broadside but not quite. As the range between us gets to within secondary range he is down to about 50% HP. My Arizona is set up for secondaries (modules and secondary spec captain) so as those start to go off I angle myself a little more to take full advantage of them. When it was all said and done he was sinking to the bottom of the ocean and I was floating away in decent shape because I knew how to use my bow armor. So if WG does nerf bow armor I would have been sunk way before we got anywhere close to secondary range. 1 Share this post Link to post Share on other sites
2,848 Wulfgarn Members 5,597 posts 7,121 battles Report post #25 Posted September 22, 2016 Oh, go back to your torp walls just in case you took that seriously, I was joking Share this post Link to post Share on other sites