4,594 [FEM] SuperNikoPower Beta Testers 3,276 posts 740 battles Report post #1 Posted September 20, 2016 In efforts to cut down on the AFK issues, how do you feel about the new passive player change? 1 Share this post Link to post Share on other sites
1,007 SteelClaw Members 1,210 posts Report post #2 Posted September 20, 2016 Love it!! Share this post Link to post Share on other sites
68 [-K_P-] CG59 Members 545 posts 3,883 battles Report post #3 Posted September 20, 2016 What is this change? Share this post Link to post Share on other sites
5 Fishercat Beta Testers 23 posts Report post #4 Posted September 20, 2016 NVM ... reread the patch notes. Sounds OK to me. Share this post Link to post Share on other sites
0 JazfirStorm Members 4 posts 8,399 battles Report post #5 Posted September 20, 2016 Just something to think about ... either to be nice to have a tag over "afk ship" if a persons account was logged or crashed while loading in, give them "safe time or just dump them out without cost" since there are times that some players load in times are close to 1.5 to 3mins or longer on a critical crash before actually loading in for the game only for them to find out that they have sunk. Just saying as a new player to WoW (2+weeks) but not to other games. I would think this would allow a team to be informed on what is going on with the fleet at hand and being able to adjust to the given situation. if after say a given amount of time the individual goes from "afk" to live let there be set negative consequences. I am Not saying that I have not seen given individuals steer their ship in game to a corner wall during the start of the game to sit afk ... though time and time again I have seen others or myself crashing out and unable to get logged back in before they are not sunk. Share this post Link to post Share on other sites
83 [BANGO] Jenska Members 809 posts 26,528 battles Report post #6 Posted September 21, 2016 (edited) Sooo HOW do we test this? I've tried waiting up to 2 minutes and haven't seen anything happen. NVM ... READ the patch notes. got to test it with something w/o secondary guns (or CV) Edited September 21, 2016 by Jenska Share this post Link to post Share on other sites
22 [CAP] Unsinge Members 139 posts 9,511 battles Report post #7 Posted September 21, 2016 Not sure I've seen this working ... I've been in a few matches where players were afk (testing, I'm sure), and they were killed by the other team eventually. In one game, a BB just set auto-pilot to the corner of the map at the start and was still there when the round ended on points. Share this post Link to post Share on other sites
54 [KOOKS] WildFred Members 87 posts 9,617 battles Report post #8 Posted September 21, 2016 Battle Inactivity In previous versions of the game, players who left battle before their ships were destroyed received a penalty of no reward after the battle ended. This same penalty will now apply to players who stay inactive after joining and starting a battle. The following factors constitute inactive (passive) behavior: The ship never moved and did not cause any damage The player did not cause any damage and never launched any air squadrons (for aircraft carriers) I have a general question about how this works... Is this something that is calculated at the end of the game, or is there a time limit for inactivity? So for example: if you get disconnected, but you get back in five minutes into the battle (and haven't already been killed) will you get a penalty, or would you have to be afk the whole battle? Share this post Link to post Share on other sites
0 Doojigger Members 4 posts 1,239 battles Report post #9 Posted September 21, 2016 Generally like the idea.... It's definitely frustrating to have a player hang back and wait for "smokers." I guess I'll go find a corner with a BB and see if I end up with zero points/credits. Share this post Link to post Share on other sites
0 Doojigger Members 4 posts 1,239 battles Report post #10 Posted September 21, 2016 Generally like the idea.... It's definitely frustrating to have a player hang back and wait for "smokers." I guess I'll go find a corner with a BB and see if I end up with zero points/credits. Well, I took out a MOGMI and just cruised around for the entire game. The only action was evading torpedoes dropped by an enemy plane. My AA shot at the plane but no kills or hits. I still ended up with points/credits. Share this post Link to post Share on other sites
0 ArmyC Members 8 posts 4,525 battles Report post #11 Posted September 21, 2016 I think it's a good thing as it is written. It's a game so precise rules that are fair in every extraordinary situation do not need to be taken into account. If you got disconnected, you didn't contribute and thus you don't get any credit. If you sat and watched, or started a game and had to take a dump, and did nothing, then you didn't contribute and should get no credit. If your ship get destroyed due to disconnect, sure you take a hit and maybe that isn't fair, but get over it. How many destroyed ships have you gotten credit for with the last shot? It evens out. Share this post Link to post Share on other sites
312 Moonrider Members 909 posts Report post #12 Posted September 21, 2016 Sooo HOW do we test this? I've tried waiting up to 2 minutes and haven't seen anything happen. NVM ... READ the patch notes. got to test it with something w/o secondary guns (or CV) I turned my secondaries off. Share this post Link to post Share on other sites
312 Moonrider Members 909 posts Report post #13 Posted September 21, 2016 (edited) Well, I took out a MOGMI and just cruised around for the entire game. The only action was evading torpedoes dropped by an enemy plane. My AA shot at the plane but no kills or hits. I still ended up with points/credits. The following factors constitute inactive (passive) behavior: The ship never moved and did not cause any damage The player did not cause any damage and never launched any air squadrons (for aircraft carriers) Edited September 21, 2016 by Moonrider Share this post Link to post Share on other sites
4,521 [WOLF7] awiggin Members 12,620 posts Report post #14 Posted September 22, 2016 The following factors constitute inactive (passive) behavior: The ship never moved and did not cause any damage The player did not cause any damage and never launched any air squadrons (for aircraft carriers) Which makes it a pointless change.... Share this post Link to post Share on other sites
80 [FYYFF] A_Sitting_Duck Members 648 posts 16,734 battles Report post #15 Posted September 22, 2016 Is that why I've seen so many AFK ships in the game? People testing this? Share this post Link to post Share on other sites
4,594 [FEM] SuperNikoPower Beta Testers 3,276 posts 740 battles Report post #16 Posted September 22, 2016 Battle Inactivity In previous versions of the game, players who left battle before their ships were destroyed received a penalty of no reward after the battle ended. This same penalty will now apply to players who stay inactive after joining and starting a battle. The following factors constitute inactive (passive) behavior: The ship never moved and did not cause any damage The player did not cause any damage and never launched any air squadrons (for aircraft carriers) I have a general question about how this works... Is this something that is calculated at the end of the game, or is there a time limit for inactivity? So for example: if you get disconnected, but you get back in five minutes into the battle (and haven't already been killed) will you get a penalty, or would you have to be afk the whole battle? This is calculated at the end of the battle. If you loaded back in and actively took part in battle, you would be fine and wouldn't incur the penalty. Share this post Link to post Share on other sites
188 _Lord_Scott_ Banned 669 posts Report post #17 Posted September 22, 2016 (edited) Instead of an auto punishment ..... maybe a team vote at the end of the battle.... those of the team are asked if a member was afk by auto guide to either endorse the penalty or waive it..... Majority Rules.... after all the team is the ones affected by the AFK Edited September 22, 2016 by _Lord_Scott_ Share this post Link to post Share on other sites
2,300 [SYN] Kuckoo Members 5,956 posts 13,861 battles Report post #18 Posted September 22, 2016 In efforts to cut down on the AFK issues, how do you feel about the new passive player change? Big fan of it, yes. Anything to discourage and punish deliberate AFK'ers. ...but if a battleship player goes afk but his ship's secondaries cause damage when an opposing ship gets close enough, does this exclude that player from punitive measures? Share this post Link to post Share on other sites
652 dionkraft Members 3,594 posts 7,435 battles Report post #19 Posted September 22, 2016 What is the percentage of AFK players in relationship to the total number of games played per day? How are they counting it? Per server? Per Geographic local ?? Share this post Link to post Share on other sites
1,528 Noshiro_ Members 4,274 posts 4,649 battles Report post #20 Posted September 23, 2016 Instead of an auto punishment ..... maybe a team vote at the end of the battle.... those of the team are asked if a member was afk by auto guide to either endorse the penalty or waive it..... Majority Rules.... after all the team is the ones affected by the AFK Voting for something like that is a very bad idea, and could be easily abused... 2 Share this post Link to post Share on other sites
188 _Lord_Scott_ Banned 669 posts Report post #21 Posted September 23, 2016 (edited) Voting for something like that is a very bad idea, and could be easily abused... bad in what way? you vote yes or no for something that they are maybe going to implement automatically .... I have been in games with friends on curse while they have a game crash they have every intention of rebooting the game and don't make it back before they get sunk this is no fault of their own a forgiveness clause is helpful to those that are in game with such folks Edited September 23, 2016 by _Lord_Scott_ Share this post Link to post Share on other sites
2 [ARRGG] Rogue_Wave [ARRGG] Members 5 posts 8,803 battles Report post #22 Posted September 23, 2016 Can the game identify if a player is disconnected?? If yes have the game bounce him out and pull in another active player from Queue. Either the regular queue or have a separate queue for players who don't want to wait to join a battle. I think it would be cool to come into a battle already in progress on occasion. Share this post Link to post Share on other sites
3 [D-D-D] TzarKizitski Members 18 posts 18,673 battles Report post #23 Posted September 23, 2016 (edited) A welcome change, Niko! I would also add a time penalty ban, to stop those botting. While at it, I would also make it so team damage is also automatically reflected directly back to a player immediately during the actual battle itself, instead of waiting for them to turn pink from a previous game. That way, players will be more careful of their shots in future games. It should also put and end to deliberate TKer's! Only then, place the pink status on them so that they have to be on their best behaviour for the next 5 games! Just a suggestion... Edited September 23, 2016 by TzarKizitski Share this post Link to post Share on other sites
312 Moonrider Members 909 posts Report post #24 Posted September 23, 2016 Niko, dunno if you guys have seen my post on this in the bugs section or not. Passive play is still giving credits if the player doesn't exit the battle http://forum.worldofwarships.com/index.php?/topic/96577-pt-0512-battle-inactivity-bugs/page__pid__2372445#entry2372445 Share this post Link to post Share on other sites
3,999 [V_KNG] Herr_Reitz Beta Testers 13,205 posts Report post #25 Posted September 23, 2016 IF a ship does not move from the beginning of the match all the way through until the match is over - and I mean it doesn't move a millimeter - they need to be marked AFK. What's worse is if someone is deliberately starting a match, moving ten meters then exiting they have bypassed the test. I'd like to see an AFK count per hour per day attached to each player. If they continually AFK, match after match, then start levying penalties against them. If they have one in an hour, give a pass. Share this post Link to post Share on other sites