1,440 Sirus_Patton Members 3,243 posts 1,579 battles Report post #1 Posted September 20, 2016 I'm going to keep this in a truncated version, because I really don't have the time to sit here and pull up game versions and dates for everything. CBT 1: All ships reworked in manuverability to be closer to their real life counterparts, cushion given to slim DDs and CAs to keep them from turning like bricks. CBT 2: CV and DD players cry bloody murder that BBs can easily turn inside their torpedoes. BB turning radius from tier 5 up is nerfed anywhere from 30 to 150 meteres. CBT 3: A mild buff is given in rudder shift to compensate for the larger turn radius. Live 1: DDs cry that high-tier BBs are too hard to hit with torpedoes, BB maneuverability is further decreased. Live 2: Due to their now inability to maneuver, BBs begin to camp towards to rear for entire engagements, preferring the bow on position. Live 3: BB rudder shift at tier 8-10 decreased again, further reducing mobility and reinforcing the idea of bow camping. Live 4: BBs begin to take too much damage from long-range torpedoes as they can't effectively avoid them. Queue torpedo nerf spree. Live 5: Players complain that BBs do nothing but bow camp, WG nerfs bow armor in order to prevent it from happening. Back during CBT, it was actually viable to constantly be on the move and engage with the enemy team while not just bow camping in reverse. However we've hit a cycle of nerfs that have left both DD and BB players in a bad position and limited the options for a BB player to actually survive at high tiers. Now if I had to take a guess, I'd say the armor nerf might actually kill off the population of BBs at high tier. That removes large amounts of potential damage (XP and credits) for DD and CA players, which then gets blamed on DDs who get further nerfed. 25 Share this post Link to post Share on other sites
2,211 10T0nHammer Members 7,307 posts 3,304 battles Report post #2 Posted September 20, 2016 Wait if BBs are not surviving and CAs are being instantly deleted and DDs are detonating... whos doing all the killing at high tiers? Share this post Link to post Share on other sites
220 [WAIFU] _HerrscherOfTheVoid Alpha Tester 737 posts 9,014 battles Report post #3 Posted September 20, 2016 Wait if BBs are not surviving and CAs are being instantly deleted and DDs are detonating... whos doing all the killing at high tiers? CVs! Share this post Link to post Share on other sites
458 AspiringCodger Beta Testers 2,029 posts Report post #4 Posted September 20, 2016 Wait if BBs are not surviving and CAs are being instantly deleted and DDs are detonating... whos doing all the killing at high tiers? Wait... this forum gave me the impression nobody did any killing in high tier matches as everyone cowers in the corner not wanting to pay a repair bill?? Share this post Link to post Share on other sites
413 [SPTR] 6Xero9 Members 4,023 posts 1,090 battles Report post #5 Posted September 20, 2016 Bow armor nerf won't really fix much, considering that at long ranges it's the deck armor being hit. 2 Share this post Link to post Share on other sites
54 Bacl Beta Testers 251 posts 6,367 battles Report post #6 Posted September 20, 2016 Well they want less sniping and more brawling and yet all the facts you stated re going against that lol DD players complaining they cant hit BB with torpedoes? Seriously? Play sneaky and you will score hits, what about a DD shooting from smoke while staying invisible and setting fire every 3 hits? BB player cant do anything about that so yeah "i cant hit with torpedoes so i will simply burn you to death" WG please nerf BB cause obviously were too strong... Torpedoes like sniping with main guns are skill shots, you get rewarded if you do it properly. Torpedoes have much longer CD then main guns but when they hit they have a tendency to really F*** the target with flooding has a nice bonus. If a slow lumbering whale is too agile for you seriously i dont know what to say. 1 Share this post Link to post Share on other sites
621 [KIA] thegamefilmguruman Members 2,377 posts 16,938 battles Report post #7 Posted September 20, 2016 So we'll be back to the cruiser meta like during OBT. Share this post Link to post Share on other sites
458 AspiringCodger Beta Testers 2,029 posts Report post #8 Posted September 20, 2016 Well they want less sniping and more brawling and yet all the facts you stated re going against that lol DD players complaining they cant hit BB with torpedoes? Seriously? Play sneaky and you will score hits, what about a DD shooting from smoke while staying invisible and setting fire every 3 hits? BB player cant do anything about that so yeah "i cant hit with torpedoes so i will simply burn you to death" WG please nerf BB cause obviously were too strong... Torpedoes like sniping with main guns are skill shots, you get rewarded if you do it properly. Torpedoes have much longer CD then main guns but when they hit they have a tendency to really F*** the target with flooding has a nice bonus. If a slow lumbering whale is too agile for you seriously i dont know what to say. Part of the problem is that they seem to cater to the potato and tomato players. It doesn't matter how effective or ineffective a ship CAN be. It only seems to matter how sub par players are doing in them and how much complaining they're doing. The bow on armor thing seems a bit ridiculous to me. JUST SWITCH TO HE! 3 Share this post Link to post Share on other sites
413 [SPTR] 6Xero9 Members 4,023 posts 1,090 battles Report post #9 Posted September 20, 2016 Part of the problem is that they seem to cater to the potato and tomato players. It doesn't matter how effective or ineffective a ship CAN be. It only seems to matter how sub par players are doing in them and how much complaining they're doing. The bow on armor thing seems a bit ridiculous to me. JUST SWITCH TO HE! Nope, mediocre CA players need to have that 1% chance their random firing will land a citadel. Share this post Link to post Share on other sites
64 [EGO] Samurai_TwoSeven Members 331 posts 5,457 battles Report post #10 Posted September 20, 2016 Well they want less sniping and more brawling and yet all the facts you stated re going against that lol DD players complaining they cant hit BB with torpedoes? Seriously? Play sneaky and you will score hits, what about a DD shooting from smoke while staying invisible and setting fire every 3 hits? BB player cant do anything about that so yeah "i cant hit with torpedoes so i will simply burn you to death" WG please nerf BB cause obviously were too strong... Torpedoes like sniping with main guns are skill shots, you get rewarded if you do it properly. Torpedoes have much longer CD then main guns but when they hit they have a tendency to really F*** the target with flooding has a nice bonus. If a slow lumbering whale is too agile for you seriously i dont know what to say. I don't know if you're aware of the current high tier (VII-X) meta, but you should know that for destroyers, it's near impossible/suicidal to sit still in a smoke screen and let loose with their guns. A cruiser will close range, ping you with hydro or radar, then you're screwed. As for torpedoes, a competent BB captain can avoid most if not all torpedoes unless they were fired at point blank range. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #11 Posted September 20, 2016 (edited) This.... is really fricking eye opening when put like this...holy balls... Edited September 20, 2016 by Kitsunelegend 1 Share this post Link to post Share on other sites
679 [CVLOV] Francois424 Beta Testers 3,640 posts 2,638 battles Report post #12 Posted September 20, 2016 So we'll be back to the cruiser meta like during OBT. Makes sense, I'm planning to play cruisers for a while after this patch until and if I read positives about it (you never know). I am just glad I got to Yamato a couple weeks before the nerf and had the chance to enjoy her in all her glory. Share this post Link to post Share on other sites
2,562 [SYN] Kapitan_Wuff Members 8,292 posts 14,496 battles Report post #13 Posted September 20, 2016 Back during CBT, it was actually viable to constantly be on the move and engage with the enemy team while not just bow camping in reverse. However we've hit a cycle of nerfs that have left both DD and BB players in a bad position and limited the options for a BB player to actually survive at high tiers. Now if I had to take a guess, I'd say the armor nerf might actually kill off the population of BBs at high tier. That removes large amounts of potential damage (XP and credits) for DD and CA players, which then gets blamed on DDs who get further nerfed. I've just started getting into BBs, really enjoy the aggressive play of the german bbs, like the Bismark.. something tells me I may stop enjoying them if the nerfs keep coming. Share this post Link to post Share on other sites
413 [SPTR] 6Xero9 Members 4,023 posts 1,090 battles Report post #14 Posted September 20, 2016 As for torpedoes, a competent BB captain can avoid most if not all torpedoes unless they were fired at point blank range. Or the enemy DDs are able to use teamwork and make a cross firing so that no matter how the BB turns it will get hit. Share this post Link to post Share on other sites
27 [PO7S] jagdoc Members 344 posts 19,933 battles Report post #15 Posted September 20, 2016 I'm going to keep this in a truncated version, because I really don't have the time to sit here and pull up game versions and dates for everything. CBT 1: All ships reworked in manuverability to be closer to their real life counterparts, cushion given to slim DDs and CAs to keep them from turning like bricks. CBT 2: CV and DD players cry bloody murder that BBs can easily turn inside their torpedoes. BB turning radius from tier 5 up is nerfed anywhere from 30 to 150 meteres. CBT 3: A mild buff is given in rudder shift to compensate for the larger turn radius. Live 1: DDs cry that high-tier BBs are too hard to hit with torpedoes, BB maneuverability is further decreased. Live 2: Due to their now inability to maneuver, BBs begin to camp towards to rear for entire engagements, preferring the bow on position. Live 3: BB rudder shift at tier 8-10 decreased again, further reducing mobility and reinforcing the idea of bow camping. Live 4: BBs begin to take too much damage from long-range torpedoes as they can't effectively avoid them. Queue torpedo nerf spree. Live 5: Players complain that BBs do nothing but bow camp, WG nerfs bow armor in order to prevent it from happening. Back during CBT, it was actually viable to constantly be on the move and engage with the enemy team while not just bow camping in reverse. However we've hit a cycle of nerfs that have left both DD and BB players in a bad position and limited the options for a BB player to actually survive at high tiers. Now if I had to take a guess, I'd say the armor nerf might actually kill off the population of BBs at high tier. That removes large amounts of potential damage (XP and credits) for DD and CA players, which then gets blamed on DDs who get further nerfed. Yup that about says it all. Today my first battle I went with Tirpitz, promptly got sunk so lost a boat load of credits. I closed the game. The programmers are dogs chasing tails...seems the efforts "improve" the game only make things worse. The dispersion factor was because of the turret placement on the hull of BB's the forward turrets had very little dispersion but there was a large dispersion between the forward and rear turrets. However there was a "sweet spot" where all the turrets had the tightest dispersion. I went with BB's because I got tired of being sunk in the first 5 min of battle. Now I get sunk in the first 5 min assuming of course I get to the battle in the first 5 min since BB's are so slow. Share this post Link to post Share on other sites
519 BossmanSlim Members 1,549 posts 5,319 battles Report post #16 Posted September 20, 2016 I think this has more to do with an experienced player base taking advantage of the game mechanics rather than nerfs over the course of the game to maneuverability of BBs. Low tiers and early gamer life = charge in and mix it up as it makes hitting shots easier to hit. Most ships at this level can't be deleted, so why not. Mid tiers and mid gamer life = start to figure out that if you charge in by yourself, you die. They also figure out how to aim and hit things at longer range. High tiers and seasoned gamer life = figure out that you don't want to be first in no matter what and most people have good enough aim to mostly hit targets at long range. Basically you end up with a bunch of people doing the "you go first, no you, no you, no you, fine we'll all just sit around and wait". If everyone pushes together, then no big deal. If everyone pushes and most of the rest of the push turns and runs at the first sign of the paint getting scratched, then that person gets hung out to dry and dies. That person then learns to never be first in the push again. 4 Share this post Link to post Share on other sites
410 [PLPTR] Cpt_RickSchwifty [PLPTR] Beta Testers 1,252 posts 6,360 battles Report post #17 Posted September 20, 2016 I sit still in smoke all the time in T6+ I just don't pop my smoke around a bunch of CAs, it's not hard to find that group of 2 or 3 lone BBs out hiding behind some hill miles from the nearest cap point to go punish. It's pretty funny to watch them scatter and all try to hide behind the other. Especially satisfying to get to about 8km of 2-3 of them and alternate shots on each of them....they don't know who to hide behind or which way to run, gotta grill them potatoes. 1 Share this post Link to post Share on other sites
2,211 10T0nHammer Members 7,307 posts 3,304 battles Report post #18 Posted September 20, 2016 Actually, I remember starting this game around the second week this game went from CBT to OBT. BBs maneuverability was nerfed because torpedoes had over 15 seconds of reaction time. Of course those 2 seconds they added to the rudder didn't kill BBs. Camping has been around since that second week of OBT. From my experience BB nerfs: BBs received a rudder shift nerf to T8+. This was a 2 second 180 degree nerf. So basically, no difference.. (20 seconds to 22). All ships received more flooding damage per tick, but indirectly affected BBs the most thanks to large pools of health Thats it, thats all the changes they recieved. Proposed nerf: Dropping bow armor from 32mm to 28mm BBs buffs: BBs where given Target Acquisition Mod 1 that spotted torpedoes earlier BBs got Vigilance which spotted torpedoes sooner. BBs got massive AA buffs thanks to AA mount rework BBs got indirect buffs thanks to repeated DD nerfs BBs got direct buff thanks to HE rework from CBT to OBT BBs got a direct buff by removing AFT and BFT from cruiser usage. BBs got a direct buff when they reworked the CV planes (making them all weaker) but this was a buff for CAs as well BBs got directly buffed with the smoke nerfs for DDs Proposed buffs: BBs are getting another direct buff by reducing DD armor allowing secondaries to do even more damage. Seems a bit lopsided me thinks.... 7 Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #19 Posted September 20, 2016 Let's list the buffs and nerfs of all classes. That'd be fun. Share this post Link to post Share on other sites
261 [EGI] Swine_007 [EGI] Beta Testers 1,243 posts 32,226 battles Report post #20 Posted September 20, 2016 I notice no one has mentioned the possible changes to DD armour ? It isn't mentioned on the WG 0.512 blurb because it is no longer happeneing or ... ? From AP " At the same time destroyers plating thickness has been decreased, too. This change will affect the performance of battleships auxiluary armament against the destroyers – their small caliber shells will deal more damage on hit. I would have thought there would be nearly equal outrage for this given that it will also speed up the effect of mutual deletion of DDs engaging each other and likely will INCREASE DDs playing more passively and aiming for long range torp shots/area of denial shots which in turn means BBs will play more passively Share this post Link to post Share on other sites
2,211 10T0nHammer Members 7,307 posts 3,304 battles Report post #21 Posted September 20, 2016 I notice no one has mentioned the possible changes to DD armour ? It isn't mentioned on the WG 0.512 blurb because it is no longer happeneing or ... ? From AP " At the same time destroyers plating thickness has been decreased, too. This change will affect the performance of battleships auxiluary armament against the destroyers – their small caliber shells will deal more damage on hit. I would have thought there would be nearly equal outrage for this given that it will also speed up the effect of mutual deletion of DDs engaging each other and likely will INCREASE DDs playing more passively and aiming for long range torp shots/area of denial shots which in turn means BBs will play more passively People don't care long as their shiny BBs are not affected Share this post Link to post Share on other sites
32 [SFT] Serge_SC Members 317 posts 7,399 battles Report post #22 Posted September 20, 2016 So we'll be back to the cruiser meta like during OBT. Yay for cruisers. Mine are mostly docked, as there are way too many BBs, and it is not fun being erased from the game 5 minutes in. Share this post Link to post Share on other sites
9,428 [GWG] BrushWolf [GWG] Alpha Tester 29,187 posts 15,766 battles Report post #23 Posted September 20, 2016 I'm going to keep this in a truncated version, because I really don't have the time to sit here and pull up game versions and dates for everything. CBT 1: All ships reworked in manuverability to be closer to their real life counterparts, cushion given to slim DDs and CAs to keep them from turning like bricks. CBT 2: CV and DD players cry bloody murder that BBs can easily turn inside their torpedoes. BB turning radius from tier 5 up is nerfed anywhere from 30 to 150 meteres. CBT 3: A mild buff is given in rudder shift to compensate for the larger turn radius. Live 1: DDs cry that high-tier BBs are too hard to hit with torpedoes, BB maneuverability is further decreased. Live 2: Due to their now inability to maneuver, BBs begin to camp towards to rear for entire engagements, preferring the bow on position. Live 3: BB rudder shift at tier 8-10 decreased again, further reducing mobility and reinforcing the idea of bow camping. Live 4: BBs begin to take too much damage from long-range torpedoes as they can't effectively avoid them. Queue torpedo nerf spree. Live 5: Players complain that BBs do nothing but bow camp, WG nerfs bow armor in order to prevent it from happening. Back during CBT, it was actually viable to constantly be on the move and engage with the enemy team while not just bow camping in reverse. However we've hit a cycle of nerfs that have left both DD and BB players in a bad position and limited the options for a BB player to actually survive at high tiers. Now if I had to take a guess, I'd say the armor nerf might actually kill off the population of BBs at high tier. That removes large amounts of potential damage (XP and credits) for DD and CA players, which then gets blamed on DDs who get further nerfed. BB's were way too maneuverable back in CB and into live. The only ship that should have a chance of dodging torpedoes when the evasive maneuvering is started after the drop/ship launched torps are visible is a DD. Live 4) The great torpedo nerf that was going to destroy IJN DD play, right, I am still dodging torpedoes coming out of nowhere. I only have one quick match on this PT but I see the great armor nerf as another tempest in a tea cup that will not change how people play. Share this post Link to post Share on other sites
502 [AP] jason199506 Members 1,373 posts 20,488 battles Report post #24 Posted September 20, 2016 Bow armor nerf won't really fix much, considering that at long ranges it's the deck armor being hit. so in order to reduce camping, we nerf close range BBs and leave camping BBs unaffected GJ WG 1 Share this post Link to post Share on other sites
502 [AP] jason199506 Members 1,373 posts 20,488 battles Report post #25 Posted September 20, 2016 I notice no one has mentioned the possible changes to DD armour ? It isn't mentioned on the WG 0.512 blurb because it is no longer happeneing or ... ? From AP " At the same time destroyers plating thickness has been decreased, too. This change will affect the performance of battleships auxiluary armament against the destroyers – their small caliber shells will deal more damage on hit. I would have thought there would be nearly equal outrage for this given that it will also speed up the effect of mutual deletion of DDs engaging each other and likely will INCREASE DDs playing more passively and aiming for long range torp shots/area of denial shots which in turn means BBs will play more passively no it wouldnt, DDs never had problem penetrating each others' armours except when facing russian cruisers the decrease of armour just enable the new 100mm ijn dds to penetrate other dds' armour, which make sense as we dont want a whole side branch that can do nothing except lighting fire.by nothing i dont mean atlanta's 594 dmg nothing, i mean only non-pen nothing Share this post Link to post Share on other sites