Jump to content
You need to play a total of 20 battles to post in this section.
Ajatcho

if BB's aren't suppose to tank then what are they suppose to do???

185 comments in this topic

Recommended Posts

Members
943 posts
4,083 battles

 The armour thickness of regular Tier VIII-X battleships has been decreased. This change will allow penetration of the affected ships in the forward section with large-calibre AP shells. The previous armour thickness allowed Battleship players attack head-on in high tiers (or even attack while moving in reverse in some cases) by highly decreasing or even fully excluding the possibility of taking damage from AP shells. Those battleships also tended to ignore other ships on their teams. This caused participants in combat to become passive and enter engagements less logically, their game behaviour deviating from their intended roles. Now, battleships pose more significant threat to each other and will be able to deal more quick damage, especially in close combat. Battleships tanking is now more complicated and players need to pay more attention to how they position thier ships, instead of just pointing bow at the enemy. This affects only battleship vs battleship situation, and should also make the life of high-tier cruisers better, as they suffer a lot from battleship overpopulation.This is an experiment, so we encourage players to explore high-tier gameplay and share their thougts on this change.

 

http://worldofwarships.asia/en/news/announcements/public-test-0512-key-feature/

 

The armor thickness of standard tier VIII-X battleships was decreased. This allows players to penetrate these ships in their bows when using large-caliber AP shells. Their previous armor thickness values allowed players to turn their bows towards the enemy, especially in high tier battles, and minimize or even fully negate any damage by AP shells. This resulted in players deviating from the intended role of the ship class.

 

 

then this video doesn't make any sense if they nerf bow armor :facepalm:

 

a huge nerf on US BB's :sceptic:

  • Cool 2

Share this post


Link to post
Share on other sites
1,490
[---]
Banned
6,739 posts
10,154 battles

It's also a massive nerf to the yamato, you know, the ship that formerly was the ONLY ship to be able to overmatch everything in the game, which can now be overmatched itself. 

Share this post


Link to post
Share on other sites
493
[KVLT]
[KVLT]
Members
2,307 posts
9,146 battles

its so that they get into a decent engagement range and learn to angle. Like all cruisers already know how to do. The bow on meta is bad and WG is working on fixing it.

  • Cool 7

Share this post


Link to post
Share on other sites
Members
943 posts
4,083 battles

its so that they get into a decent engagement range and learn to angle. Like all cruisers already know how to do. The bow on meta is bad and WG is working on fixing it.

 

angling doesn't help in high tier BB's due to overmatch mechanic which is crazy

 

showing a slight side angle in a Iowa means you're inviting shots to your citadel I know I have tried only bow on can negate AP shells

  • Cool 3

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

 

 

then this video doesn't make any sense if they nerf bow armor :facepalm:

 

a huge nerf on US BB's :sceptic:

 

From atsf's How To Scharnhorst video.

"It has thick armour, but only at its side, so do not charge people like a dumkoff, because you cannot bounce big shells from the front like Tirpitz do. Instead you bait people to shoot at the side on an angle, because lol-350mm of belt armour on the ship that goes 30 knots."

 

 

The bolded and underlined text is what you should do once Patch 5.12 comes out.

 

  • Cool 1

Share this post


Link to post
Share on other sites
Members
943 posts
4,083 battles

There's a big difference between tanking for your team and near-immortality that stagnates gameplay.

 

then what is your definition of tanking? :amazed:

 

USN BB's side armor is fragile enough that the only "working" armor they can use is the bow showing a bit of your side is suicidal

  • Cool 2

Share this post


Link to post
Share on other sites
Members
1,719 posts
4,106 battles

Not happy about this, they sell certain BBs on the fact they have great frontal armor and now they are nerfing it

  • Cool 1

Share this post


Link to post
Share on other sites
1,662
[CALM]
Beta Testers
6,838 posts
6,088 battles

"It has thick armour, but only at its side, so do not charge people like a dumkoff, because you cannot bounce big shells from the front like Tirpitz do. Instead you bait people to shoot at the side on an angle, because lol-350mm of belt armour on the ship that goes 30 knots."

 

 

The bolded and underlined text is what you should do once Patch 5.12 comes out.

 

That would work...  If WG actually gave the T8+ BBs a more realistic turning radius like the T7s and below on top of not nerfing rudder shifts.

 

As to OP's question, the answer is camp harder.

  • Cool 10

Share this post


Link to post
Share on other sites
Members
943 posts
4,083 battles

 

From atsf's How To Scharnhorst video.

"It has thick armour, but only at its side, so do not charge people like a dumkoff, because you cannot bounce big shells from the front like Tirpitz do. Instead you bait people to shoot at the side on an angle, because lol-350mm of belt armour on the ship that goes 30 knots."

 

 

The bolded and underlined text is what you should do once Patch 5.12 comes out.

 

 

German BB's got turtle back armor USN don't there is a difference between armor layout BB's

 

USN armor layout should have STS armor value to make their citadel harder to hit but it isn't present

 While Yamato was thickly armored everywhere, Iowa’s armor was thicker over her more vital areas. However, as Parshall points out, only America could afford to build battleships with hulls and interiors constructed entirely out of tough but light Special Treatment Steel, which meant that U.S. battleships could be smaller and lighter for an equivalent amount of protection.

 

 

Share this post


Link to post
Share on other sites
564
[BUN]
Beta Testers, In AlfaTesters
2,591 posts
5,060 battles

 

then what is your definition of tanking? :amazed:

 

USN BB's side armor is fragile enough that the only "working" armor they can use is the bow showing a bit of your side is suicidal

 

I define Tanking as the sensationalism that means to park at long range with your prow pointing at the enemy. 

No, tanking means absorbing fire and bouncing some, with coordinated teams a battleship can ADVANCE and SUPPORT their team, since they all have the knowledge that if they DO NOT ANGLE, they will get nuked. 

All this hubbub about nerfing bow armor and the forum goes nuts while those that are used to advancing, angled, under fire shrug and plan to adjust their playstyles slightly. 

at least we don't main IJN DD's right fellas?

Share this post


Link to post
Share on other sites
Members
3,959 posts
7,738 battles

its so that they get into a decent engagement range and learn to angle. Like all cruisers already know how to do. The bow on meta is bad and WG is working on fixing it.

 

Why don't you "learn to angle" Yammy with its citadel armor configuration and teach us how to do it?

 

Share this post


Link to post
Share on other sites
970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

It's also a massive nerf to the yamato, you know, the ship that formerly was the ONLY ship to be able to overmatch everything in the game, which can now be overmatched itself. 

 

Yamato could always overmatch itself. 460mm overmatches 32mm, and Yamato only had 32mm.

Share this post


Link to post
Share on other sites
Members
943 posts
4,083 battles

 

Why don't you "learn to angle" Yammy with its citadel armor configuration and teach us how to do it?

 

 

not all bb's are the same :P

 

every nation got different armor layout for their BB's not everyone followed Yamato style layout

Share this post


Link to post
Share on other sites
Members
132 posts

That would work...  If WG actually gave the T8+ BBs a more realistic turning radius like the T7s and below on top of not nerfing rudder shifts.

 

As to OP's question, the answer is camp harder.

 

Agreed.  Making BBs unable to tank bow on will only make them fall back even more (even though I HATE that boring gameplay).  Give back the maneuverability at least, so they can properly angle themselves.  

  • Cool 2

Share this post


Link to post
Share on other sites
970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

Battleships tanking is now more complicated and players need to pay more attention to how they position their ships, instead of just pointing bow at the enemy. This affects only battleship vs battleship situation, and should also make the life of high-tier cruisers better, as they suffer a lot from battleship overpopulation.

 

I think that sums it up right there.

  • Cool 1

Share this post


Link to post
Share on other sites
7,039
Members
34,409 posts
10,768 battles

 

Why don't you "learn to angle" Yammy with its citadel armor configuration and teach us how to do it?

 

 

 

I would think that, similar to pike-nose Russian heavies in WoT, you don't, because straight on, your citadel is pre-angled already.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
3,959 posts
7,738 battles

 

 

I would think that, similar to pike-nose Russian heavies in WoT, you don't, because straight on, your citadel is pre-angled already.

 

Right now - yes, because bow armor doesn't get overmatched, so flat part of the citadel armor is pretty safe in that position. After the nerf, shots coming straight into the bow will overmatch and hit that citadel at 90 degree angle. If you angle, shots coming into the spot near 2nd turret will overmatch and hit angled part of citadel armor at the same 90 degree angle. And if you're broadside, it's the usual paddling. This pretty much covers all possible angles.

Share this post


Link to post
Share on other sites
Members
2,255 posts

There's a big difference between tanking for your team and near-immortality that stagnates gameplay.

 

There is a big difference between knowing to shoot a super structure and when to use HE. If you spending 5 mins shooting a bow with AP... No one can help you then.
  • Cool 1

Share this post


Link to post
Share on other sites
3,881
[-K--]
Beta Testers, In AlfaTesters
8,176 posts
10,855 battles

Bow tanking will still work to a degree. You just won't be impervious to citadels from the front, which I think is reasonable.

Share this post


Link to post
Share on other sites
Beta Testers
471 posts
5,902 battles

The change only affects BB on BB

 

Before Yamato would overmatch everyone else from bow on..... Now Tier 8 up can all overmatch each other.....   But that is BB only.

Share this post


Link to post
Share on other sites
Members
1,116 posts
10,974 battles

I wonder if BB's have ever noticed when a cruiser is out front and angled toward the enemy that the enemy is shooting at the cruiser,  NOT the BB's in the rear.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
2,046 posts
2,264 battles

 

There is a big difference between knowing to shoot a super structure and when to use HE. If you spending 5 mins shooting a bow with AP... No one can help you then.

 

While I agree with your point- there's still issue. You can't citadel a superstructure... Even then- this bow armor nerf will help cruisers as a whole from all angles, not just from dead on front.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×