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Pope_Shizzle

5.12 Patch Notes for Asia Server

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Ranked Battles

Prepare yourself to Ranked battles before Season 5 start:

  • Symmetrical matchmaker: every ship of a team will be strictly mirrored by her type and tier on the opposing team to assure equal conditions for every player.

  • Mono-tier battles: Tier VI ships only in League 4; Tier VIII ships only within Leagues 3 to 1.
  • 23 Ranks: more safe ranks in the beginning compare to the previous season to make your start more comfortable.
  • New map list:

    • Mountain Range, Neighbors and Trident maps were added for more diversity;

    • Tears of the Desert and Ocean were removed following previous season participants feedback;
    • Strait was removed due to insufficient balance for this mode;
    • Land of Fire and Shatter were removed due to being re-worked;

917d8c32-7e62-11e6-bdf4-38eaa7374f3c.jpg


Teamplay

For more fair calculations of XP and Credits earned in battle, the following factors are now taken into account:

  • Spotting enemy ships and squadrons

  • Damage caused by allies to the enemy spotted by you
  • Potential damage

The overall logic of granting Credits and XP per battle was reworked to include the above changes. Consequently, if a player carries out useful actions (causing damage, fighting for control of key areas, supporting the allied team), their average rewards will not change compared to rewards earned in version 0.5.11.

However, players whose gameplay behaviour is mostly "one-way" (for example, battleship players that stay away from the heat of battle and try to only cause damage to the enemy rather than lead the attack in a certain direction, or destroyer players that focus on capturing key areas but do not do any recon) will be in a less advantageous position in terms of the in-game economy.

The changes above have been designed based on the analysis of real-word data received throughout versions 0.5.9 to 0.5.10. They should have a positive impact on the in-game economy and make the rewards more fair, especially for players who are supporting their team a lot.


Maps

Fight amidst the islands of the Northern sea located between Iceland and Scandinavia on Shards, our newest map for VII-IX Battle Tiers.

This grim location is decorated with rare settlements of fishermen and marine bases, aimed to support polar convoys. Be among the first to check it out and make sure you share your feedback with us!


Game Balance Changes

Try top-tier balance changes at the safe area:

  • The armour thickness of regular Tier VIII-X battleships has been decreased. This change will allow penetration of the affected ships in the forward section with large-calibre AP shells. The previous armour thickness allowed Battleship players attack head-on in high tiers (or even attack while moving in reverse in some cases) by highly decreasing or even fully excluding the possibility of taking damage from AP shells. Those battleships also tended to ignore other ships on their teams. This caused participants in combat to become passive and enter engagements less logically, their game behaviour deviating from their intended roles. Now, battleships pose more significant threat to each other and will be able to deal more quick damage, especially in close combat. Battleships tanking is now more complicated and players need to pay more attention to how they position thier ships, instead of just pointing bow at the enemy. This affects only battleship vs battleship situation, and should also make the life of high-tier cruisers better, as they suffer a lot from battleship overpopulation.This is an experiment, so we encourage players to explore high-tier gameplay and share their thougts on this change.

  • At the same time destroyers plating thickness has been decreased, too. This change will affect the performance of battleships auxiluary armament against the destroyers - their small caliber shells will deal more damage on hit.
  • In order to equalise combat effectiveness of the Soviet destroyers Udaloi and Khabarovsk against their peers, the fire range of these ships has been decreased, whereas loading time has been increased. The change is needed because these destroyers cause too much frustration to play against as it requires extremely high skill to hit them at their maximum firing range, while they quite esasily deal deamage in return.
  • Regular Tier VII-X cruisers are now able to equip Steering Gears Modification 3 in the 6th slot (-40% to rudder shift time and -80% to steering gears repair time). That change is aimed at increasing the insufficient survivability of high-tier cruisers and to motivate players to act more aggressively in battle.

8bb66292-7e62-11e6-87a1-38eaa7374f3c.jpg


Passive Player Behaviour in Battles

In previous versions, players who left the battle before their ships were destroyed received a penalty in the form of zero reward after the battle ended. To prevent passive behavior in battles, the same penalty will be applied to players who are inactive after they join the battle. The following passive behavior criteria are used:

  • The ship never moved and did not cause any damage

  • The player did not cause any damage and, for aircraft carriers, never launched aircraft squadrons

Let us know what do you think about it and other economics changes at forum feedback section.


Interface Changes

  • Added an option to adjust the transparency of water on the Minimap

  • Added five new reticles created by our players who participated in the corresponding contest

 

Edited by Pope_Shizzle
  • Cool 2

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Well, this should be interesting, Don't think the whole "No damage for afkers" will work due to 2ndaries.

I wonder if this will force players to be more involved, or simply lead to lots of crying about less credits? :trollface:

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Couple things:

 

1.  The armor change to battleships will do nothing to change the passive gameplay of tier 10 matches.  The problem is lethality, survivability and stealth firing.  Decreasing the survivability of BB's will NOT cause them to suddenly become aggressive.  They will simply sit even further back hoping that range is its own defense.

 

2. Adding a "super rudder shift" for cruisers in the same slot that concealment is normally used will likely only benefit the Moskva as no sane Des Moines or Zao driver would give up concealment.  I don't own a Hindenburg, so don't really know how the change will affect her.  Same for the tier 9's.  It might be beneficial for the Roon and Dimitri, but Baltimore and Ibuki will likely not want to give up their concealment.  The tier 7's and 8's is where the change will be felt since those ships could previously not mount a tier 6 module.  On a personal note, my Atago just got even more OP. :D

Edited by Pope_Shizzle
  • Cool 3

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My fault for the 2nd thread on this.  I didn't look beyond the first page for a duplicate.  Seems that there is already one open.  Oops.

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Ranked battles will have completely mirrored ship types.  That's... awesome.  

 

Thank you.

 

Until you're in que for 10 minutes because its 45 BBs, 1 CA, 3 DDs :D

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Couple things:

 

1.  The armor change to battleships will do nothing to change the passive gameplay of tier 10 matches.  The problem is lethality, survivability and stealth firing.  Decreasing the survivability of BB's will NOT cause them to suddenly become aggressive.  They will simply sit even further back hoping that range is its own defense.

 

2. Adding a "super rudder shift" for cruisers in the same slot that concealment is normally used will likely only benefit the Moskva as no sane Des Moines or Zao driver would give up concealment.  I don't own a Hindenburg, so don't really know how the change will affect her.  Same for the tier 9's.  It might be beneficial for the Roon and Dimitri, but Baltimore and Ibuki will likely not want to give up their concealment.  The tier 7's and 8's is where the change will be felt since those ships could previously not mount a tier 6 module.  On a personal note, my Atago just got even more OP. :D

 

Pretty sure people wont be trading concealment in their NO, Atago, or Mogami. 

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My fault for the 2nd thread on this.  I didn't look beyond the first page for a duplicate.  Seems that there is already one open.  Oops.

 

The other one left off the stuff for Ranked Battles for some reason.  So there's that.

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Your thread is more complete on the notes though.  And I agree with you on the problem with top-tier battles and over-lethality.

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Really, really pissed about the overzealous Khab nerf. I worked my [edited]off for my Khab, and while I agree she's definitely too OP, WG is overdoing it. Either nerf her range or her reload; both is overkill. 

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« and should also make the life of high-tier cruisers better, as they suffer a lot from battleship overpopulation. This is an experiment, so we encourage players to explore high-tier gameplay and share their thoughts on this change.»


 

This wont help cruisers one bit.  One stray shot hits them (most likely lol-penning them) and it's the same as before.

With any luck ppl will drop playing BB altogether, which WILL help cruisers if less BB show up for battle.


 

Time will tell after the patch

 

 

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Really, really pissed about the overzealous Khab nerf. I worked my [edited]off for my Khab, and while I agree she's definitely too OP, WG is overdoing it. Either nerf her range or her reload; both is overkill. 

 

Except that they're also reducing the armor on all DDs... so there's an effective buff in there.  That would have made the Khab SUPER too OP.  

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Really, really pissed about the overzealous Khab nerf. I worked my [edited]off for my Khab, and while I agree she's definitely too OP, WG is overdoing it. Either nerf her range or her reload; both is overkill. 

 

Sounds exactly like what happened to the Cleveland, but I do think the Cleveland is still a viable ship. /shrug
Edited by BadlyBrowned

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"Strait was removed"

 

Yay! Best news I've heard today!

 

 

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Couple things:

 

1.  The armor change to battleships will do nothing to change the passive gameplay of tier 10 matches.  The problem is lethality, survivability and stealth firing.  Decreasing the survivability of BB's will NOT cause them to suddenly become aggressive.  They will simply sit even further back hoping that range is its own defense.

 

2. Adding a "super rudder shift" for cruisers in the same slot that concealment is normally used will likely only benefit the Moskva as no sane Des Moines or Zao driver would give up concealment.  I don't own a Hindenburg, so don't really know how the change will affect her.  Same for the tier 9's.  It might be beneficial for the Roon and Dimitri, but Baltimore and Ibuki will likely not want to give up their concealment.  The tier 7's and 8's is where the change will be felt since those ships could previously not mount a tier 6 module.  On a personal note, my Atago just got even more OP. :D

 

I tend to agree about the BB changes.  Making BBs weaker isn't going to encourage them to be aggressive and in some cases, such as the Bismarck and Tripitz, which will now have alot harder time bow tanking while trying to get into brawling range, it might actually cause them to adapt a more passive play style.  I mean the biggest reason they are being passive already is because they fear taking damage.

 

 

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We need a safe rank at rank 5 or 6 if WG wants people to endure the grind required for reaching the first league (but they probably don't).

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A reminder to people that this the public test for a reason.

 

I would very much like to test the bow armor change in detail, and may consider doing another write up on the change if I get enough time.

 

Also, I am heavily considering using the new RST mod on Baltimore. I would get near 3.5 second RST with the best turning circle out of the T9 CAs.

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The Khab nerfs will not be that bad, unless you were really good at exploiting her range window. 

 

She's still got more armor vs other destroyers and laser cannons. Just now you are actually going to have to get into feasible engagement range for USN DDs to return meaningful fire at you. Your average Khab driver is not even going to notice the changes. 

 

And I think that the Bow changes are defiantly going to effect the game for the better. 

 

If BBs are forced to stay farther back, its going to open up the map for the sub par cruiser drivers to actually play the game, its going to force those skilled BB drivers with 60% hit ratios to move or scrub lord is just gunna drop a few shells through your bow and punish you. 

 

Yeah, it might not have any effect on the skilled end game but for average players its going to open up the map and allow them more room to damage those players who know whats going on. It's not like you will not be able to angle and deflect shells off your skirts just as you do in T6 now. I wonder if certina USN cruisers will now be able to pen the decks of the BBs with AP.... Im not sure if the the (25mm?) of deck armor is enough to defeat all the shells from all cruisers. If the BB population decreases, more CAs will show up, giving more targets for agressive BBs to exploit. If people are going to sit at 20KM in thier IJN BBs all day that's fine with me, Ill close in on a cap and hide behind  hill and start deleting people and the the CVs and DDs do thier work on the BBs in the back line with no escorts.

 

 

It will help with all the HE using BBs out damaging the AP users. Keep in mind also that it is just bow armor. Your guns still are going to eat a large portion of the bow on shots and they have intense armor. 

 

I don't think its going to be as bad as most people think. 

Edited by vind21

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The reduction in plating for DDs is just [edited].  DDs have recieved enough nerfs whether dirrect or indirrect, this one is uncalled for.  The nerf to the Udaloi and Khab is probably called for though, but maybe a bit overdone.  Also, the battleship forward armor nerf will likely not address the issues they seek to, I can't help but see this making issues with battleships being passive get much much worse. 

 

I can't help but see several poorly thought out solutions here, in addition to some uncalled for "balance" changes. 

 

I am glad to see spotting damage exp finally, as it is something that should have been in game from the start. 

Edited by ClockworkSpectre

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We need a safe rank at rank 5 or 6 if WG wants people to endure the grind required for reaching the first league (but they probably don't).

 

I'm really curious to see what player population is going to be like.  Queue times could get really ugly at the top.

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Except that they're also reducing the armor on all DDs... so there's an effective buff in there.  That would have made the Khab SUPER too OP.  

 

Other than the Khab, with large portions at 50mm, the max armor for any other DD is 19mm.  If the armor nerf hits all DD's, I don't expect that you'll notice any difference at all since even the smaller HE rounds have substantially more penetrating power than 19mm.  It's not like you're going to be taking more damage when your armor is reduced from 10mm to 8mm.  In fact, it may actually help by creating more overpens for smaller caliber AP rounds.

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Huh..  DD armor nerf...  Wonder if it will make AP shells even more prone to overpen

Edited by vonKaiser

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as far as I concern:

1)[in my BB]instead of going to about 10km away from enemy and stop bow-on,I'm now forced to camp 20km away and snipe. good change wg

2)[in my DD]instead of scouting enemy ships for my team, I am now forced to stay with friendly BB and CA so I don't get murdered by enemy CV immediately without getting any ribbon. another good change wg

 

 

what the heck are you even doing to this game

Edited by jason199506

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