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ValkyrWarframe

Yamato's AA Is Now Cancer

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I improved Yamato's AA a ton :D  The Yamato model is from Battlestations: Pacific I think.

0OqIE0R.jpg

Skin for the 5"/38 is from Tanz.

Edited by ValkyrWarframe

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NONONO, you need to use the beehive shells and some DP secondaries, and replace the 20mms to 40mms. There, we good. :)

 

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ROHlNSo.png

 

D:<

NONONO, you need to use the beehive shells and some DP secondaries, and replace the 20mms to 40mms. There, we good. :)

 

Challenge accepted :)

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D:<

 

Challenge accepted :)

Nonono...

The real challenge is making my designed ship :)

 

 Empoleon-class Battleship/Wardecimator (Ghost refit) (Julius update):

Length:653m.

Beam: 67m.

Draft: 13.8m.

Engines: 3 Alpha-Neptune II (Enhanced) Nuclear-Plasma engines, providing 6,750,000 kW of energy

Safe Max Speed: 56.5 knots.

Turning radius: 2290m at maximum speed

Displacement: 706,307 tons.

Maximum load: 92,500 tons

Range: 15,000 km at maximum speed.

Complement: 

1500 with all systems failure.

250 with all systems optimum.

750 (150 squads of 5) QRF Anti-Boarding and Anti-Sub Shipboard Marines.

(These Marines are armed with handheld Depth charge and Torpedo deployers, apart from usual weapons.)

Armament:

5x3 609.6mm X-G-635-EU guns

(3 fore, 2 aft.) 

4x3 254mm G33-EU guns. (Double as AA) (1 on turret 3, 1 behind turret 3, 1 "in front" of turret 4, 1 on turret 4) (guns replaced 155mm guns)  (Secondary/ AA reload Mod added)

8x3 127mm G14-EU guns. (Double as AA) (sides of the citadel, 4 per side)  (Secondary/ AA reload Mod added)

12 double 177.8mm G5-EU guns. (Side of the hull, 6 per side)  (Secondary/ AA reload Mod added)

50 100mm NF-100-EU guns (AA/CIWS) (Secondary/ AA reload Mod added)

86 88mm NF-88-EU guns (AA/CIWS) (Secondary/AA Reload Mod added)

92 75mm NF-75-EU guns (AA/CIWS) (Secondary/AA Reload Mod added)

81x2 50mm NF-50-EU guns (AA/CIWS)  (Secondary/ AA reload Mod added)

136x4 40mm NF-40-EU guns (AA/CIWS)  (Secondary/ AA reload Mod added)

8x8 SGM-109-AW Tomahawk-FU Launchers.  (Secondary/ AA reload Mod added)

8x2 SSM-84-AW Harpoon-FU Launchers.  (Secondary/ AA reload Mod added)

8x8 SAM-104-AW Patriot-FU Launchers.  (Secondary/ AA reload Mod added)

80x4 7.62mm Flyswatter CIWS-A  (Secondary/ AA reload Mod added)

18x3 20mm Phalanx CIWS-A  (Secondary/ AA reload Mod added)

5x2 30mm Dragon CIWS-A (Located on Main Turrets)  (Secondary/ AA reload Mod added)

8x12 RIM-108 SeaRAM CIWS  (Secondary/ AA reload Mod added)

10x Sublimation ECIWS-A (located above bridge)  (Secondary/ AA reload (cooldown) Mod added)

8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers(can be loaded with Explosive Rockets)  (Secondary/ AA reload Mod added)

Radar: 2x MPHS-93 Mod3 BatFire Multipurpose Radar/Acoustic search

1x Twalsvia Energy Detection System Mod2

1x FC-96Mod5 MetalWall Fire Control System.

Countermeasures: 

1 Fairy X-EDCMS-1 Jamming and Electronic CounterAttack Computer.

8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers

2x Disorientation Smoke Deployers

Other Electronics:

5x MPSM-108mod12 BattleShip Ship Management Computers.

1x Mental Model-esque interface-interactor (Mod 27)

Armor:

45-950mm Minatium-Titanium-DU Alternate Ballistic Smart Energy Redirection Armor, Angled at 30-75 degrees, below, 5mm anti-gravity high-vibration armor

Anti-Gravity manipulator Mod3 (to be used only for large-caliber super-graviton cannons)

Shield:

2x Mk7 Spiritomb  PH-adjustable Ion-Plasma-Electromagnet Shield Generators

2x Mk12 Infinity Energy Klein Shields 

 

Aircraft: 

3 A-10modNavy Warthog, with Steam Catapults.

5  SH-164 SeafireII Multipurpose Seagoing Helicopter.

3 Harrier VII SEAMOD VTOL Jet Fighters.

1 EA Harrier SEAMOD VTOL Jet Recon and Radar support aircraft

4 X_ASID-37 StarRaptor Air-Space Superiority fighter

 

 

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Wait, but where's the VLS for the SM-2 missiles? Where's the 12 Phalanx or Goalkeeper CIWS turrets on each side? What about the Sea Sparrow launchers? 

 

Actually, I'm sorry, never mind. I was thinking about the AA loadout for the future tier 10 Russian BB, not Yamato. Carry on, my mistake. 

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Nonono...

The real challenge is making my designed ship :)

 

 Empoleon-class Battleship/Wardecimator (Ghost refit) (Julius update):

Length:653m.

Beam: 67m.

Draft: 13.8m.

Engines: 3 Alpha-Neptune II (Enhanced) Nuclear-Plasma engines, providing 6,750,000 kW of energy

Safe Max Speed: 56.5 knots.

Turning radius: 2290m at maximum speed

Displacement: 706,307 tons.

Maximum load: 92,500 tons

Range: 15,000 km at maximum speed.

Complement: 

1500 with all systems failure.

250 with all systems optimum.

750 (150 squads of 5) QRF Anti-Boarding and Anti-Sub Shipboard Marines.

(These Marines are armed with handheld Depth charge and Torpedo deployers, apart from usual weapons.)

Armament:

5x3 609.6mm X-G-635-EU guns

(3 fore, 2 aft.) 

4x3 254mm G33-EU guns. (Double as AA) (1 on turret 3, 1 behind turret 3, 1 "in front" of turret 4, 1 on turret 4) (guns replaced 155mm guns)  (Secondary/ AA reload Mod added)

8x3 127mm G14-EU guns. (Double as AA) (sides of the citadel, 4 per side)  (Secondary/ AA reload Mod added)

12 double 177.8mm G5-EU guns. (Side of the hull, 6 per side)  (Secondary/ AA reload Mod added)

50 100mm NF-100-EU guns (AA/CIWS) (Secondary/ AA reload Mod added)

86 88mm NF-88-EU guns (AA/CIWS) (Secondary/AA Reload Mod added)

92 75mm NF-75-EU guns (AA/CIWS) (Secondary/AA Reload Mod added)

81x2 50mm NF-50-EU guns (AA/CIWS)  (Secondary/ AA reload Mod added)

136x4 40mm NF-40-EU guns (AA/CIWS)  (Secondary/ AA reload Mod added)

8x8 SGM-109-AW Tomahawk-FU Launchers.  (Secondary/ AA reload Mod added)

8x2 SSM-84-AW Harpoon-FU Launchers.  (Secondary/ AA reload Mod added)

8x8 SAM-104-AW Patriot-FU Launchers.  (Secondary/ AA reload Mod added)

80x4 7.62mm Flyswatter CIWS-A  (Secondary/ AA reload Mod added)

18x3 20mm Phalanx CIWS-A  (Secondary/ AA reload Mod added)

5x2 30mm Dragon CIWS-A (Located on Main Turrets)  (Secondary/ AA reload Mod added)

8x12 RIM-108 SeaRAM CIWS  (Secondary/ AA reload Mod added)

10x Sublimation ECIWS-A (located above bridge)  (Secondary/ AA reload (cooldown) Mod added)

8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers(can be loaded with Explosive Rockets)  (Secondary/ AA reload Mod added)

Radar: 2x MPHS-93 Mod3 BatFire Multipurpose Radar/Acoustic search

1x Twalsvia Energy Detection System Mod2

1x FC-96Mod5 MetalWall Fire Control System.

Countermeasures: 

1 Fairy X-EDCMS-1 Jamming and Electronic CounterAttack Computer.

8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers

2x Disorientation Smoke Deployers

Other Electronics:

5x MPSM-108mod12 BattleShip Ship Management Computers.

1x Mental Model-esque interface-interactor (Mod 27)

Armor:

45-950mm Minatium-Titanium-DU Alternate Ballistic Smart Energy Redirection Armor, Angled at 30-75 degrees, below, 5mm anti-gravity high-vibration armor

Anti-Gravity manipulator Mod3 (to be used only for large-caliber super-graviton cannons)

Shield:

2x Mk7 Spiritomb  PH-adjustable Ion-Plasma-Electromagnet Shield Generators

2x Mk12 Infinity Energy Klein Shields 

 

Aircraft: 

3 A-10modNavy Warthog, with Steam Catapults.

5  SH-164 SeafireII Multipurpose Seagoing Helicopter.

3 Harrier VII SEAMOD VTOL Jet Fighters.

1 EA Harrier SEAMOD VTOL Jet Recon and Radar support aircraft

4 X_ASID-37 StarRaptor Air-Space Superiority fighter

 

 

 

..........................Wow.

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Wait, but where's the VLS for the SM-2 missiles? Where's the 12 Phalanx or Goalkeeper CIWS turrets on each side? What about the Sea Sparrow launchers? 

 

Actually, I'm sorry, never mind. I was thinking about the AA loadout for the future tier 10 Russian BB, not Yamato. Carry on, my mistake. 

Wait.

just that?!

UP, BUFF PLS

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..........................Wow.

I have a picture of Empoleon in my profile feed around halfway down, I'll send the link to the imgur :) 

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:happy_cap:

"Guys please send help my eyes are about to blow" O_O

Imagine the flak on that thing, would be one hell of a portable smokescreen. 

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Nonono...

The real challenge is making my designed ship :)

 

 Empoleon-class Battleship/Wardecimator (Ghost refit) (Julius update):

Length:653m.

Beam: 67m.

Draft: 13.8m.

Engines: 3 Alpha-Neptune II (Enhanced) Nuclear-Plasma engines, providing 6,750,000 kW of energy

Safe Max Speed: 56.5 knots.

Turning radius: 2290m at maximum speed

Displacement: 706,307 tons.

Maximum load: 92,500 tons

Range: 15,000 km at maximum speed.

Complement: 

1500 with all systems failure.

250 with all systems optimum.

750 (150 squads of 5) QRF Anti-Boarding and Anti-Sub Shipboard Marines.

(These Marines are armed with handheld Depth charge and Torpedo deployers, apart from usual weapons.)

Armament:

5x3 609.6mm X-G-635-EU guns

(3 fore, 2 aft.) 

4x3 254mm G33-EU guns. (Double as AA) (1 on turret 3, 1 behind turret 3, 1 "in front" of turret 4, 1 on turret 4) (guns replaced 155mm guns)  (Secondary/ AA reload Mod added)

8x3 127mm G14-EU guns. (Double as AA) (sides of the citadel, 4 per side)  (Secondary/ AA reload Mod added)

12 double 177.8mm G5-EU guns. (Side of the hull, 6 per side)  (Secondary/ AA reload Mod added)

50 100mm NF-100-EU guns (AA/CIWS) (Secondary/ AA reload Mod added)

86 88mm NF-88-EU guns (AA/CIWS) (Secondary/AA Reload Mod added)

92 75mm NF-75-EU guns (AA/CIWS) (Secondary/AA Reload Mod added)

81x2 50mm NF-50-EU guns (AA/CIWS)  (Secondary/ AA reload Mod added)

136x4 40mm NF-40-EU guns (AA/CIWS)  (Secondary/ AA reload Mod added)

8x8 SGM-109-AW Tomahawk-FU Launchers.  (Secondary/ AA reload Mod added)

8x2 SSM-84-AW Harpoon-FU Launchers.  (Secondary/ AA reload Mod added)

8x8 SAM-104-AW Patriot-FU Launchers.  (Secondary/ AA reload Mod added)

80x4 7.62mm Flyswatter CIWS-A  (Secondary/ AA reload Mod added)

18x3 20mm Phalanx CIWS-A  (Secondary/ AA reload Mod added)

5x2 30mm Dragon CIWS-A (Located on Main Turrets)  (Secondary/ AA reload Mod added)

8x12 RIM-108 SeaRAM CIWS  (Secondary/ AA reload Mod added)

10x Sublimation ECIWS-A (located above bridge)  (Secondary/ AA reload (cooldown) Mod added)

8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers(can be loaded with Explosive Rockets)  (Secondary/ AA reload Mod added)

Radar: 2x MPHS-93 Mod3 BatFire Multipurpose Radar/Acoustic search

1x Twalsvia Energy Detection System Mod2

1x FC-96Mod5 MetalWall Fire Control System.

Countermeasures: 

1 Fairy X-EDCMS-1 Jamming and Electronic CounterAttack Computer.

8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers

2x Disorientation Smoke Deployers

Other Electronics:

5x MPSM-108mod12 BattleShip Ship Management Computers.

1x Mental Model-esque interface-interactor (Mod 27)

Armor:

45-950mm Minatium-Titanium-DU Alternate Ballistic Smart Energy Redirection Armor, Angled at 30-75 degrees, below, 5mm anti-gravity high-vibration armor

Anti-Gravity manipulator Mod3 (to be used only for large-caliber super-graviton cannons)

Shield:

2x Mk7 Spiritomb  PH-adjustable Ion-Plasma-Electromagnet Shield Generators

2x Mk12 Infinity Energy Klein Shields 

 

Aircraft: 

3 A-10modNavy Warthog, with Steam Catapults.

5  SH-164 SeafireII Multipurpose Seagoing Helicopter.

3 Harrier VII SEAMOD VTOL Jet Fighters.

1 EA Harrier SEAMOD VTOL Jet Recon and Radar support aircraft

4 X_ASID-37 StarRaptor Air-Space Superiority fighter

 

 

 

Oh crap I don't know if I can do that :P

Wait, but where's the VLS for the SM-2 missiles? Where's the 12 Phalanx or Goalkeeper CIWS turrets on each side? What about the Sea Sparrow launchers? 

 

Actually, I'm sorry, never mind. I was thinking about the AA loadout for the future tier 10 Russian BB, not Yamato. Carry on, my mistake. 

 

It's NOT Russian so it don't get that :)

 

Actually I have no Russian ships currently in Garry's Mod.

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Oh crap I don't know if I can do that :P

 

It's NOT Russian so it don't get that :)

 

Actually I have no Russian ships currently in Garry's Mod.

plz? :3 I'll give you a free upvote and a virtual cookie :3

I mean, it's not as if it's OP or anything :P it's only 657m long after all :P

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plz? :3 I'll give you a free upvote and a virtual cookie :3

I mean, it's not as if it's OP or anything :P it's only 657m long after all :P

 

So like only more than half of a mile?

 

And I need a hull that is 657m long in order to even start, not to mention all those guns of varying calibers and sizes. 

Edited by ValkyrWarframe

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Heh, I've seen longer.

 

*cough cough Grosser Kurfurst...

 

Welp, you want this, I think. 

 kmM7qff.jpg

To scale, top to bottom: Iowa, Empoleon, Yamato :P

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Welp, you want this, I think. 

 kmM7qff.jpg

To scale, top to bottom: Iowa, Empoleon, Yamato :P

 

If you can create the models for Valve's Source Engine, I'll do it.

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If you can create the models for Valve's Source Engine, I'll do it.

 

I don't even have Source and I have zero artistic talent :P 

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I don't even have Source and I have zero artistic talent :P 

 

Well, that design of yours is gonna be stuck in the Fictional Ship Club populated by Russians.

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Well, that design of yours is gonna be stuck in the Fictional Ship Club populated by Russians.

 

Well shite :( 

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