1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #1 Posted September 19, 2016 (edited) I improved Yamato's AA a ton The Yamato model is from Battlestations: Pacific I think. Skin for the 5"/38 is from Tanz. Edited September 19, 2016 by ValkyrWarframe Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #2 Posted September 19, 2016 NONONO, you need to use the beehive shells and some DP secondaries, and replace the 20mms to 40mms. There, we good. Share this post Link to post Share on other sites
783 [JKSDF] FuyuzuKii Members 928 posts 3,561 battles Report post #3 Posted September 19, 2016 1 Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #4 Posted September 19, 2016 D:< NONONO, you need to use the beehive shells and some DP secondaries, and replace the 20mms to 40mms. There, we good. Challenge accepted Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #5 Posted September 19, 2016 D:< Challenge accepted Nonono... The real challenge is making my designed ship Empoleon-class Battleship/Wardecimator (Ghost refit) (Julius update): Length:653m. Beam: 67m. Draft: 13.8m. Engines: 3 Alpha-Neptune II (Enhanced) Nuclear-Plasma engines, providing 6,750,000 kW of energy Safe Max Speed: 56.5 knots. Turning radius: 2290m at maximum speed Displacement: 706,307 tons. Maximum load: 92,500 tons Range: 15,000 km at maximum speed. Complement: 1500 with all systems failure. 250 with all systems optimum. 750 (150 squads of 5) QRF Anti-Boarding and Anti-Sub Shipboard Marines. (These Marines are armed with handheld Depth charge and Torpedo deployers, apart from usual weapons.) Armament: 5x3 609.6mm X-G-635-EU guns (3 fore, 2 aft.) 4x3 254mm G33-EU guns. (Double as AA) (1 on turret 3, 1 behind turret 3, 1 "in front" of turret 4, 1 on turret 4) (guns replaced 155mm guns) (Secondary/ AA reload Mod added) 8x3 127mm G14-EU guns. (Double as AA) (sides of the citadel, 4 per side) (Secondary/ AA reload Mod added) 12 double 177.8mm G5-EU guns. (Side of the hull, 6 per side) (Secondary/ AA reload Mod added) 50 100mm NF-100-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 86 88mm NF-88-EU guns (AA/CIWS) (Secondary/AA Reload Mod added) 92 75mm NF-75-EU guns (AA/CIWS) (Secondary/AA Reload Mod added) 81x2 50mm NF-50-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 136x4 40mm NF-40-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 8x8 SGM-109-AW Tomahawk-FU Launchers. (Secondary/ AA reload Mod added) 8x2 SSM-84-AW Harpoon-FU Launchers. (Secondary/ AA reload Mod added) 8x8 SAM-104-AW Patriot-FU Launchers. (Secondary/ AA reload Mod added) 80x4 7.62mm Flyswatter CIWS-A (Secondary/ AA reload Mod added) 18x3 20mm Phalanx CIWS-A (Secondary/ AA reload Mod added) 5x2 30mm Dragon CIWS-A (Located on Main Turrets) (Secondary/ AA reload Mod added) 8x12 RIM-108 SeaRAM CIWS (Secondary/ AA reload Mod added) 10x Sublimation ECIWS-A (located above bridge) (Secondary/ AA reload (cooldown) Mod added) 8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers(can be loaded with Explosive Rockets) (Secondary/ AA reload Mod added) Radar: 2x MPHS-93 Mod3 BatFire Multipurpose Radar/Acoustic search 1x Twalsvia Energy Detection System Mod2 1x FC-96Mod5 MetalWall Fire Control System. Countermeasures: 1 Fairy X-EDCMS-1 Jamming and Electronic CounterAttack Computer. 8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers 2x Disorientation Smoke Deployers Other Electronics: 5x MPSM-108mod12 BattleShip Ship Management Computers. 1x Mental Model-esque interface-interactor (Mod 27) Armor: 45-950mm Minatium-Titanium-DU Alternate Ballistic Smart Energy Redirection Armor, Angled at 30-75 degrees, below, 5mm anti-gravity high-vibration armor Anti-Gravity manipulator Mod3 (to be used only for large-caliber super-graviton cannons) Shield: 2x Mk7 Spiritomb PH-adjustable Ion-Plasma-Electromagnet Shield Generators 2x Mk12 Infinity Energy Klein Shields Aircraft: 3 A-10modNavy Warthog, with Steam Catapults. 5 SH-164 SeafireII Multipurpose Seagoing Helicopter. 3 Harrier VII SEAMOD VTOL Jet Fighters. 1 EA Harrier SEAMOD VTOL Jet Recon and Radar support aircraft 4 X_ASID-37 StarRaptor Air-Space Superiority fighter Share this post Link to post Share on other sites
1,849 [AXANR] poeticmotion Members 3,650 posts 23,502 battles Report post #6 Posted September 19, 2016 Wait, but where's the VLS for the SM-2 missiles? Where's the 12 Phalanx or Goalkeeper CIWS turrets on each side? What about the Sea Sparrow launchers? Actually, I'm sorry, never mind. I was thinking about the AA loadout for the future tier 10 Russian BB, not Yamato. Carry on, my mistake. Share this post Link to post Share on other sites
1,363 [HYD] Aduial Members 7,105 posts 5,289 battles Report post #7 Posted September 19, 2016 Nonono... The real challenge is making my designed ship Empoleon-class Battleship/Wardecimator (Ghost refit) (Julius update): Length:653m. Beam: 67m. Draft: 13.8m. Engines: 3 Alpha-Neptune II (Enhanced) Nuclear-Plasma engines, providing 6,750,000 kW of energy Safe Max Speed: 56.5 knots. Turning radius: 2290m at maximum speed Displacement: 706,307 tons. Maximum load: 92,500 tons Range: 15,000 km at maximum speed. Complement: 1500 with all systems failure. 250 with all systems optimum. 750 (150 squads of 5) QRF Anti-Boarding and Anti-Sub Shipboard Marines. (These Marines are armed with handheld Depth charge and Torpedo deployers, apart from usual weapons.) Armament: 5x3 609.6mm X-G-635-EU guns (3 fore, 2 aft.) 4x3 254mm G33-EU guns. (Double as AA) (1 on turret 3, 1 behind turret 3, 1 "in front" of turret 4, 1 on turret 4) (guns replaced 155mm guns) (Secondary/ AA reload Mod added) 8x3 127mm G14-EU guns. (Double as AA) (sides of the citadel, 4 per side) (Secondary/ AA reload Mod added) 12 double 177.8mm G5-EU guns. (Side of the hull, 6 per side) (Secondary/ AA reload Mod added) 50 100mm NF-100-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 86 88mm NF-88-EU guns (AA/CIWS) (Secondary/AA Reload Mod added) 92 75mm NF-75-EU guns (AA/CIWS) (Secondary/AA Reload Mod added) 81x2 50mm NF-50-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 136x4 40mm NF-40-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 8x8 SGM-109-AW Tomahawk-FU Launchers. (Secondary/ AA reload Mod added) 8x2 SSM-84-AW Harpoon-FU Launchers. (Secondary/ AA reload Mod added) 8x8 SAM-104-AW Patriot-FU Launchers. (Secondary/ AA reload Mod added) 80x4 7.62mm Flyswatter CIWS-A (Secondary/ AA reload Mod added) 18x3 20mm Phalanx CIWS-A (Secondary/ AA reload Mod added) 5x2 30mm Dragon CIWS-A (Located on Main Turrets) (Secondary/ AA reload Mod added) 8x12 RIM-108 SeaRAM CIWS (Secondary/ AA reload Mod added) 10x Sublimation ECIWS-A (located above bridge) (Secondary/ AA reload (cooldown) Mod added) 8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers(can be loaded with Explosive Rockets) (Secondary/ AA reload Mod added) Radar: 2x MPHS-93 Mod3 BatFire Multipurpose Radar/Acoustic search 1x Twalsvia Energy Detection System Mod2 1x FC-96Mod5 MetalWall Fire Control System. Countermeasures: 1 Fairy X-EDCMS-1 Jamming and Electronic CounterAttack Computer. 8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers 2x Disorientation Smoke Deployers Other Electronics: 5x MPSM-108mod12 BattleShip Ship Management Computers. 1x Mental Model-esque interface-interactor (Mod 27) Armor: 45-950mm Minatium-Titanium-DU Alternate Ballistic Smart Energy Redirection Armor, Angled at 30-75 degrees, below, 5mm anti-gravity high-vibration armor Anti-Gravity manipulator Mod3 (to be used only for large-caliber super-graviton cannons) Shield: 2x Mk7 Spiritomb PH-adjustable Ion-Plasma-Electromagnet Shield Generators 2x Mk12 Infinity Energy Klein Shields Aircraft: 3 A-10modNavy Warthog, with Steam Catapults. 5 SH-164 SeafireII Multipurpose Seagoing Helicopter. 3 Harrier VII SEAMOD VTOL Jet Fighters. 1 EA Harrier SEAMOD VTOL Jet Recon and Radar support aircraft 4 X_ASID-37 StarRaptor Air-Space Superiority fighter ..........................Wow. Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #8 Posted September 19, 2016 Wait, but where's the VLS for the SM-2 missiles? Where's the 12 Phalanx or Goalkeeper CIWS turrets on each side? What about the Sea Sparrow launchers? Actually, I'm sorry, never mind. I was thinking about the AA loadout for the future tier 10 Russian BB, not Yamato. Carry on, my mistake. Wait. just that?! UP, BUFF PLS Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #9 Posted September 19, 2016 ..........................Wow. I have a picture of Empoleon in my profile feed around halfway down, I'll send the link to the imgur Share this post Link to post Share on other sites
783 [JKSDF] FuyuzuKii Members 928 posts 3,561 battles Report post #10 Posted September 19, 2016 D:< Challenge accepted Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #11 Posted September 19, 2016 "Guys please send help my eyes are about to blow" O_O Imagine the flak on that thing, would be one hell of a portable smokescreen. Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #12 Posted September 19, 2016 Nonono... The real challenge is making my designed ship Empoleon-class Battleship/Wardecimator (Ghost refit) (Julius update): Length:653m. Beam: 67m. Draft: 13.8m. Engines: 3 Alpha-Neptune II (Enhanced) Nuclear-Plasma engines, providing 6,750,000 kW of energy Safe Max Speed: 56.5 knots. Turning radius: 2290m at maximum speed Displacement: 706,307 tons. Maximum load: 92,500 tons Range: 15,000 km at maximum speed. Complement: 1500 with all systems failure. 250 with all systems optimum. 750 (150 squads of 5) QRF Anti-Boarding and Anti-Sub Shipboard Marines. (These Marines are armed with handheld Depth charge and Torpedo deployers, apart from usual weapons.) Armament: 5x3 609.6mm X-G-635-EU guns (3 fore, 2 aft.) 4x3 254mm G33-EU guns. (Double as AA) (1 on turret 3, 1 behind turret 3, 1 "in front" of turret 4, 1 on turret 4) (guns replaced 155mm guns) (Secondary/ AA reload Mod added) 8x3 127mm G14-EU guns. (Double as AA) (sides of the citadel, 4 per side) (Secondary/ AA reload Mod added) 12 double 177.8mm G5-EU guns. (Side of the hull, 6 per side) (Secondary/ AA reload Mod added) 50 100mm NF-100-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 86 88mm NF-88-EU guns (AA/CIWS) (Secondary/AA Reload Mod added) 92 75mm NF-75-EU guns (AA/CIWS) (Secondary/AA Reload Mod added) 81x2 50mm NF-50-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 136x4 40mm NF-40-EU guns (AA/CIWS) (Secondary/ AA reload Mod added) 8x8 SGM-109-AW Tomahawk-FU Launchers. (Secondary/ AA reload Mod added) 8x2 SSM-84-AW Harpoon-FU Launchers. (Secondary/ AA reload Mod added) 8x8 SAM-104-AW Patriot-FU Launchers. (Secondary/ AA reload Mod added) 80x4 7.62mm Flyswatter CIWS-A (Secondary/ AA reload Mod added) 18x3 20mm Phalanx CIWS-A (Secondary/ AA reload Mod added) 5x2 30mm Dragon CIWS-A (Located on Main Turrets) (Secondary/ AA reload Mod added) 8x12 RIM-108 SeaRAM CIWS (Secondary/ AA reload Mod added) 10x Sublimation ECIWS-A (located above bridge) (Secondary/ AA reload (cooldown) Mod added) 8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers(can be loaded with Explosive Rockets) (Secondary/ AA reload Mod added) Radar: 2x MPHS-93 Mod3 BatFire Multipurpose Radar/Acoustic search 1x Twalsvia Energy Detection System Mod2 1x FC-96Mod5 MetalWall Fire Control System. Countermeasures: 1 Fairy X-EDCMS-1 Jamming and Electronic CounterAttack Computer. 8x2 Blossom SRBRL-16 Chaff and Flares Rocket Launchers 2x Disorientation Smoke Deployers Other Electronics: 5x MPSM-108mod12 BattleShip Ship Management Computers. 1x Mental Model-esque interface-interactor (Mod 27) Armor: 45-950mm Minatium-Titanium-DU Alternate Ballistic Smart Energy Redirection Armor, Angled at 30-75 degrees, below, 5mm anti-gravity high-vibration armor Anti-Gravity manipulator Mod3 (to be used only for large-caliber super-graviton cannons) Shield: 2x Mk7 Spiritomb PH-adjustable Ion-Plasma-Electromagnet Shield Generators 2x Mk12 Infinity Energy Klein Shields Aircraft: 3 A-10modNavy Warthog, with Steam Catapults. 5 SH-164 SeafireII Multipurpose Seagoing Helicopter. 3 Harrier VII SEAMOD VTOL Jet Fighters. 1 EA Harrier SEAMOD VTOL Jet Recon and Radar support aircraft 4 X_ASID-37 StarRaptor Air-Space Superiority fighter Oh crap I don't know if I can do that Wait, but where's the VLS for the SM-2 missiles? Where's the 12 Phalanx or Goalkeeper CIWS turrets on each side? What about the Sea Sparrow launchers? Actually, I'm sorry, never mind. I was thinking about the AA loadout for the future tier 10 Russian BB, not Yamato. Carry on, my mistake. It's NOT Russian so it don't get that Actually I have no Russian ships currently in Garry's Mod. Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #13 Posted September 19, 2016 Oh crap I don't know if I can do that It's NOT Russian so it don't get that Actually I have no Russian ships currently in Garry's Mod. plz? :3 I'll give you a free upvote and a virtual cookie :3 I mean, it's not as if it's OP or anything it's only 657m long after all Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #14 Posted September 19, 2016 (edited) plz? :3 I'll give you a free upvote and a virtual cookie :3 I mean, it's not as if it's OP or anything it's only 657m long after all So like only more than half of a mile? And I need a hull that is 657m long in order to even start, not to mention all those guns of varying calibers and sizes. Edited September 19, 2016 by ValkyrWarframe Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #15 Posted September 19, 2016 So like only more than half of a mile? ... Yeah! Only. "Only..." Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #16 Posted September 19, 2016 ... Yeah! Only. "Only..." Heh, I've seen longer. *cough cough Grosser Kurfurst... Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #17 Posted September 19, 2016 Heh, I've seen longer. *cough cough Grosser Kurfurst... Welp, you want this, I think. To scale, top to bottom: Iowa, Empoleon, Yamato Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #18 Posted September 19, 2016 Welp, you want this, I think. To scale, top to bottom: Iowa, Empoleon, Yamato If you can create the models for Valve's Source Engine, I'll do it. Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #19 Posted September 19, 2016 If you can create the models for Valve's Source Engine, I'll do it. I don't even have Source and I have zero artistic talent Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #20 Posted September 19, 2016 I don't even have Source and I have zero artistic talent Well, that design of yours is gonna be stuck in the Fictional Ship Club populated by Russians. Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #21 Posted September 19, 2016 Well, that design of yours is gonna be stuck in the Fictional Ship Club populated by Russians. Well shite Share this post Link to post Share on other sites
1,812 [-KIA-] ValkyrWarframe Members 5,244 posts 16,375 battles Report post #22 Posted September 19, 2016 Well shite Don't worry, you have the Moskva to keep your ship company. Share this post Link to post Share on other sites