3 RobotDCLXVI Members 27 posts 1,658 battles Report post #1 Posted September 13, 2016 I'm only to the Myogi so I can't check myself, but I'm trying to decide what upgrade modules to use on Hiei and wanted to make sure she was a Kongo class. Would you guys say the aiming mod for less dispersion or the turret traverse is better. the 15% off of a lengthy traverse time in pretty good for close in battles and the 1.5 second increase in reload seems negligible when you have to wait 30 secs anyway. On the other hand, the dispersion on the Kongo seems really bad and the -7% max dispersion might make a world of difference. Does it? Share this post Link to post Share on other sites
1,365 [PROJX] PotatoMD Beta Testers 1,735 posts 6,712 battles Report post #2 Posted September 13, 2016 (edited) Hiei and the rest of them (Kirishima, the other yellow one too) are all essentially Kongos. Oh, and don't forget ARP Kongo too, just like the Ashigara is a Myoko reskin Edited September 13, 2016 by DrPotato0315 1 Share this post Link to post Share on other sites
157 JochenHeiden Members 866 posts 8,847 battles Report post #3 Posted September 13, 2016 I have been using the aiming mod in my Kongo class battleships and I really like it. It certainly does help. It allows you to use Kongo's incredible long range fire to somewhat more effect. It also keeps dispersion reasonably tight when using the spotting plane. Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #4 Posted September 13, 2016 All tier 5 Arp Bb's are clones of the tech tree Kongo. The only thing different is the Captain and new skin Share this post Link to post Share on other sites
6,113 [FOXEH] Umikami Banned 14,364 posts 23,312 battles Report post #5 Posted September 13, 2016 (edited) Hiei and the rest of them (Kirishima, the other yellow one too) are all essentially Kongos. Oh, and don't forget ARP Kongo too, just like the Ashigara is a Myoko reskin Haruna Edited September 13, 2016 by Umikami Share this post Link to post Share on other sites
3 RobotDCLXVI Members 27 posts 1,658 battles Report post #6 Posted September 13, 2016 I have been using the aiming mod in my Kongo class battleships and I really like it. It certainly does help. It allows you to use Kongo's incredible long range fire to somewhat more effect. It also keeps dispersion reasonably tight when using the spotting plane. Yeah that's what I'm thinking, but have you compared it to the turret traverse mod? I feel like I might be spoiled by it because it allows me to switch targets more often and get shots off on guys that might be going into cover if I didn't have it. I wonder is dispersion is worth the trade off. Share this post Link to post Share on other sites
244 [2GOOD] collisionSpace Members 941 posts 23,000 battles Report post #7 Posted September 13, 2016 I'm not in game to check right now, but I think you have the turret traverse mod backwards. Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #8 Posted September 13, 2016 I'm only to the Myogi so I can't check myself, but I'm trying to decide what upgrade modules to use on Hiei and wanted to make sure she was a Kongo class. Would you guys say the aiming mod for less dispersion or the turret traverse is better. the 15% off of a lengthy traverse time in pretty good for close in battles and the 1.5 second increase in reload seems negligible when you have to wait 30 secs anyway. On the other hand, the dispersion on the Kongo seems really bad and the -7% max dispersion might make a world of difference. Does it? Considering that the in game model for Kongou is actually Hiei. So yes, Hiei is a Kongou, it's just, all the Kongous ingame are Hiei reskins ~Hunter 3 Share this post Link to post Share on other sites
619 [-GPS-] Landing_Skipper Members 2,954 posts 44,993 battles Report post #9 Posted September 13, 2016 (edited) Buffing secondaries instead of better dispersion - it's sort of fun but the I only did it because I have 3 Kongos (Hiei ships for Hunter). The accuracy loss definitely hurts. I tried an AA build but that is way too situational and not effective enough anyway. With a 33 second reload and 21+ km range, you want accuracy and have time. 222 meters dispersion at that range isn't bad at all but buffing it is the way to go. Heck, I don't even use that turret traverse upgrade on Warspite and her 180 takes 72 seconds. I turn the ship. Kongo has 2/3 of her firepower up front. Just forget about that rear turret and stay angled. Edited September 13, 2016 by Landing_Skipper Share this post Link to post Share on other sites
17,245 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,094 posts 30,874 battles Report post #10 Posted September 13, 2016 The Kongo ingame is actually Hiei. Share this post Link to post Share on other sites
0 [BSG] DerStrategist Members 4 posts 1,659 battles Report post #11 Posted September 13, 2016 Im surprised the ARP Musashi hasn't come up yet. The rewards would be ridiculous for it considering it would be a Tier X Share this post Link to post Share on other sites
16 [BMBF] Espinoza75 Members 208 posts 16,007 battles Report post #12 Posted September 13, 2016 I have collected all the ARP ships. Kongou, Kirishima, Haruna, and Hiei are Kongo class BBs. Myoko and Ashigara are.... Myoko class CAs. That said... Just for the hell of it. I specced all my Kongos uniquely. ARP Kongo is specced AA with manual AA on her captain, Kongou. I'll div with friends when expecting CV play. Kirishima is my secondaries build. In training. Haruna is my accuracy build. She just needs CE. She does great. Dispersion down to 220m is nice. I know how to hit using my spotter plane. Most folks don't realize you are even shooting at them 24km away, much less dodge Hiei is my turret traverse spec. Yes, she has EM for the extra traverse. 40sec traverse, 31.5 sec reload. I also chose expert loader. Currently playtesting. Just one match so far. It was interesting. She could turn, aim guns, and have appropriate ammo loaded for the shot in ANY direction within 40 seconds, usually half that. I'll have to let you know how successful it is later. I had a great team so we rolled them. I hammered their cruisers and DDs, leaving the BBs to my DDs/CAs. Generally caused mayhem..you know..fear. it was fun 2 Share this post Link to post Share on other sites
103 BrentD15 Members 646 posts 4,069 battles Report post #13 Posted September 14, 2016 Fun fact: the Hiei was given a prototype pagoda mast that would later be used in the Yamato-class battleships. Share this post Link to post Share on other sites
10 Gregarious_Maximus Beta Testers 81 posts 2,739 battles Report post #14 Posted September 16, 2016 How long do you get to keep these ARP ships? I just unlocked the Kirishima and the "Light Red" Hiei today. I like the Kirishima better. Less annoying to the eyes, while somehow seems to be a better ship. Might be wrong. Overall just seems... better. Are they awarded permanently? But... only if you use the specific port? Share this post Link to post Share on other sites
17,245 [WOLF5] HazeGrayUnderway [WOLF5] Members 38,094 posts 30,874 battles Report post #15 Posted September 16, 2016 The ARP ships are permanent for your collection but are viewable only in the Yokosuka Port. You can switch ports and you won't see them. You go back to Yokosuka, they'll still be there. Share this post Link to post Share on other sites
467 legoboy0401 Members 3,064 posts 1,925 battles Report post #16 Posted September 17, 2016 The Kongo ingame is actually Hiei. yep. Share this post Link to post Share on other sites
467 legoboy0401 Members 3,064 posts 1,925 battles Report post #17 Posted September 17, 2016 I have collected all the ARP ships. Kongou, Kirishima, Haruna, and Hiei are Kongo class BBs. Myoko and Ashigara are.... Myoko class CAs. That said... Just for the hell of it. I specced all my Kongos uniquely. ARP Kongo is specced AA with manual AA on her captain, Kongou. I'll div with friends when expecting CV play. Kirishima is my secondaries build. In training. Haruna is my accuracy build. She just needs CE. She does great. Dispersion down to 220m is nice. I know how to hit using my spotter plane. Most folks don't realize you are even shooting at them 24km away, much less dodge Hiei is my turret traverse spec. Yes, she has EM for the extra traverse. 40sec traverse, 31.5 sec reload. I also chose expert loader. Currently playtesting. Just one match so far. It was interesting. She could turn, aim guns, and have appropriate ammo loaded for the shot in ANY direction within 40 seconds, usually half that. I'll have to let you know how successful it is later. I had a great team so we rolled them. I hammered their cruisers and DDs, leaving the BBs to my DDs/CAs. Generally caused mayhem..you know..fear. it was fun what setup's the best? I won't be able to try them all, I only have Hiei and the regular Tech Tree Kongo. Share this post Link to post Share on other sites
619 [-GPS-] Landing_Skipper Members 2,954 posts 44,993 battles Report post #18 Posted September 22, 2016 (edited) Main Armaments Mod 1 Aiming Control System Mod 1 Damage Control System 1 PREMIUM CONSUMABLES: Damage Control Party II - always - cuts Damage Control reload from 108s to 72s and that 36 seconds can seem like eternity... Repair Party II - good idea reasons: faster recovery/reset time and allows you to get Vigilance and/or High Alert instead of Superintendent for your 3-point skill 1 Basics of Survival 2 Expert Marksman 3 High Alert if you want 10% reduction in reload of Damage Control Party (stacks on premium DCP) or Vigilance if you fear torpedoes (sometimes I do) 4 Advance Firing Training boosts secondary range and AA range 20% 1 Basic Firing Training cuts reload time of secondaries 10% and boosts average damage per second of AA by 10% LittleWhiteMouse has an excellent review of the ARP Kongos with help from Lert: http://forum.worldofwarships.com/index.php?/topic/82959-premium-ship-review-arpeggio-of-blue-steel-kongo-class/ Her recommended mods & skills are what I used. Since I have 3 Kongos, I did try an AA build and a secondary build. Giving up the accuracy isn't worth it. Kongo/Hiei/Haruna/Kirishima's greatest strength is long range, so you really need that accuracy. Edited September 22, 2016 by Landing_Skipper Share this post Link to post Share on other sites
40 dust340man Members 482 posts 25,427 battles Report post #19 Posted September 22, 2016 I recently received 2 ARP Kongos and play & enjoy them better than my old Kongo for some stupid reason. Probably cause they were free! I set one ARP up with upgrades for AA and secondary guns and the other ARP with main battery gun repair & less dispersion upgrades. Both have the damage control upgrade for the 3rd one. Share this post Link to post Share on other sites