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zhuzhu_1

secondary guns, torpedoes and aircraft and realism

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Secondary guns should have the full range that the gun type and model has regardless if its on a DD, CLAA, CA, CL or BB.  Torpedoes  should have realistic reload times,  Only some of the larger Japanese Cruisers had an automatic reload system in which case they carried 8 extra torpedoes.  Later U.S. DD's did not even carry reloads and could only be reloaded in port. http://www.maritime.org/doc/destroyer/ddtubes/index.htm#pg9 . Aircraft should only fly twice per game, even that is far fetched for reloads.   This would change the way the game would be played out. To offset this make players who get successful  hits using torpedoes and aircraft  gain much higher experience points than is given now.    I would like to see the game move away from being an arcade game to one that has more realism. .  

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Alpha Tester
2,716 posts
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Welcome to the forums.

 

Gameplay over Realism (This isn't Warthunder... Wargaming doesn't do simulators. If you want a sim, might want to look elsewhere)

 

Search function is in the top corner

 

WASD hacks OP

 

Proverbial -1 for lack of submarine suggestion too. 

Edited by Batwingsix

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If destroyers didn't have infinite torpedo reloads, then they would literally be the worst to play.  Secondaries are nerfed in this game for the sole reason that they need to give destroyers a chance to kill battleships, because in reality it would probably take 3+ destroyers to sink a battleship.

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Surely this is b8 right??? There's no way this guy can be so dense...right??? In the off chance this isn't b8 then I just want to say: Yeah sorry bud, unfortunately for you, this isn't a sim. The game is made to be arcade and there is a large majority that would rather keep it that way (the whole balance over realism statement comes to mind) you might want to try to some other game if you are looking for realism over balance 

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