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Taiona

Lower the T9-10 repair costs permanently!

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WG,

 

Please!

 

Your player base has asked for it, the math makes it work, please just do it already. Seriously. Playing my T10 CAs and losing 140K credits with a premium account after doing 70K damage in a fight is ridiculous. On top of that, in the aforementioned battle I could not advance. It was ocean and there were 5 enemy BBs and my team's BBs sat back to play sniper. So, no capping. This is a perfect example of why you need to change it. If a critical portion of the team decides to not be in the fight, then you cannot score enough points to make up for your ridiculous repair costs.

 

So please, for this example and the 10,000,000 other requests/gripes/suggestions/reasons and common damned sense of having the player base play the high end ships we work towards, lower the repair cost PERMANENTLY.

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I realise that repair costs are high to prevent high-tier MM spam, but couldn't they at least make it so that if you win, and survive, you will always make a profit? I often find myself losing credits in my Yamato even if I survive and win. Note I cannot afford to run a constant premium account, but I do use flags to minimise repair cost and maximise credits earned. I know they want to incentivise buying premium time, but shouldn't non-premium players be able to at least break even on credits if they win and survive a battle (and do relatively well in it)? 

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Just my two cents. From two of my Iowa games recently.

1. Didn't do that well. Only 44k damage, but took minimal damage because it ended fast. Middle of the team experience. Lost. 17k credits profit

2. Really well. Slug match. Did well, over 100k damage, got High Caliber and Dreadnought. Top of the team on a win. Over 80k credits loss.

Why should I earn more on a crappy loss than on a hard fought win?

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i agree it needs to be lowered.. but probably not as much as the last test phase was.. (i think it was 20%)... maybe lower it by 10-15%... or Just sell a Tier 10 premium camo that reduces repairs by this amount

 

A good way to populate the lower tiers is to release more ship lines.

 

Personally i only have 3 tier 10's... 2 tier 9's.. a few ships at tiers 7 and 8... i'm slowly grinding away at their exp and playing alot of my premium ships in between to earn credits to buy the next tier. (Grinding all nations lines)

 

I might feel differently about the repairs once i own all the tier 10 ships and only need to fund them by playing premiums.. but right now i dont play tier 10's because i need to save up credits for my other ships.

 

 

 

 

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Just my two cents. From two of my Iowa games recently.

1. Didn't do that well. Only 44k damage, but took minimal damage because it ended fast. Middle of the team experience. Lost. 17k credits profit

2. Really well. Slug match. Did well, over 100k damage, got High Caliber and Dreadnought. Top of the team on a win. Over 80k credits loss.

Why should I earn more on a crappy loss than on a hard fought win?

 

Probably because you had higher repair costs in the win.  You said that you took minimal damage in the first, lost battle.  So that's the difference from what I can see.

 

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Probably because you had higher repair costs in the win.  You said that you took minimal damage in the first, lost battle.  So that's the difference from what I can see.

 

 

That's the point though. If I'm going to lose a crap ton of credits regardless of how well I do simply because I took a lot of damage away from my team, will that not negatively affect how many people are willing to play aggressively to help their team instead of opting for a loss with minimum credit loss? If there is even the slightest chance I can cause a win, I will give my all, even if it costs me my ship. From what I've seen though, not everyone feels the same way.

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I just recently unlocked my Fletcher and I estimate I need to clear roughly 200k on average to pay for consumables, ammo, and raise my frequently sunken ship. On average, I clear a bit over 200k with a standard account. As a result, the economy doesn't affect me too much right now. Where I do notice it is that I definitely don't play into losing streaks with my T9; bad matches get expensive really fast. Whether you should have to play at near unicum levels to be able to afford upper tiers all day I cannot say. I definitely won't complain if you want them to lower repair costs because I have to play aggressive to give my team the best shot to win and that frequently results in a sunken ship. However, if they do lower them, everyone needs to stop with the camping meta. There is nothing more frustrating than playing a front line ship and having your "back up" afraid of pushing forward to properly support you.

Edited by UnseenSpectacle

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WG claims loot crates will boost player income enough to compensate for the current repairs.

 

That's a valid solution.

 

I'm inclined to wait and see if it works before complaining more.

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This controls the Higher Tiers, forcing players to populate the Lower Tiers to grind.

 

Was there a problem when they had the reduced costs keeping the low tiers populated? No?

 

Boom argument invalid.

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its so everyone doesnt keep playing high tiers and play low tiers to pay for high tier games

 

This controls the Higher Tiers, forcing players to populate the Lower Tiers to grind.

 

That is probably the most [edited]excuse I've ever heard. It takes a very long time to get a tier 10 in a single line. My stats say that I'm a unicum, yet I just got the Gneisenau two days ago, even after free xp'ing past the Nassau and using a bunch of my xp flags and camos to make some grinds faster. I'd imagine the average player spends a significant longer time to get up to a tier 7. And then what happens when a new line gets released? The cycle repeats itself and I'm back to the low-mid tiers.

 

Plus, there are so many lines now in the game. I count twelve full lines in the game right now, with a thirteenth soon to be released (the Royal Navy cruisers). Of those twelve lines, I only have five of those lines up to a tier 9 or 10. And I've been playing for how long? Ever since open beta launched, which was well over a year ago. And I'm a unicum player, according to stats. Well above average. I can't imagine how long it would take an average player to get up to where I'm at.

 

The low-middle tiers will always be populated due to players wanting to start a new line. It will also help if there is a consistent flow of new players coming in to populate the low tiers. But right now, the excessive repair fees at the high tiers is actually turning away many potential players/customers.

 

I hate having to bring up another certain game, but they certainly don't have a problem with population counts, yet their repair fees are way more manageable.

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Just my two cents. From two of my Iowa games recently.

1. Didn't do that well. Only 44k damage, but took minimal damage because it ended fast. Middle of the team experience. Lost. 17k credits profit

2. Really well. Slug match. Did well, over 100k damage, got High Caliber and Dreadnought. Top of the team on a win. Over 80k credits loss.

Why should I earn more on a crappy loss than on a hard fought win?

 

The outcome of the match (win/lose/draw) has no bearing on your credit costs or earnings.

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tired of these cow excrement MM!

how am I suppose to have fun at this game?

Am I not allowed to play tier 10s that i worked hard for?

 

t1.jpg

Edited by SimiaStoicus

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Probably because you had higher repair costs in the win.  You said that you took minimal damage in the first, lost battle.  So that's the difference from what I can see.

 

 

That's the point though. If I'm going to lose a crap ton of credits regardless of how well I do simply because I took a lot of damage away from my team, will that not negatively affect how many people are willing to play aggressively to help their team instead of opting for a loss with minimum credit loss? If there is even the slightest chance I can cause a win, I will give my all, even if it costs me my ship. From what I've seen though, not everyone feels the same way.

 

That's part of your problem right there.  "Tanking" is a ridiculous concept.  As a BB, it is NOT your job to be a damage sponge for your team.  Your BB's toughness and durability exist ONLY to allow you to maximize YOUR OWN damage, not to take hits for the team!!!

 

That said, I don't disagree that it's entirely possible that the overly high repair costs may inhibit some players' aggressiveness.  But I'll also say that I play WoWS with the same philosophy that I learned for WoT.  And that is, the best way to get better and improve your stats and win more is to stay alive and productive as absolutely long as possible, because the instant you die, your ability to affect the outcome of that battle has come to an end, and you then have to depend on the remaining players, which over the long run makes it a rather random thing.

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tired of these cow excrement MM!

how am I suppose to have fun at this game?

Am I not allowed to play tier 10s that i worked hard for?

 

 

Sure you can play them.  But if you want to at least break even when playing them, you'd either better play very very well without premium, maybe not quite as very very well if you do have premium, or you'd better play some mid tier battles to pay for the losses you incur in the tier 10 battles.  (Or I suppose you could pay some cold hard cash to buy a pile of credits so that you could play your tier 10's for a long while ... until you ran out of those cash-bought credits, that is.)   That's the way WG does things, not just in WoWS, but also in WoT.

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I also find that premium consumables really adds up.    90k per match easy.      if you use gold for those, you will probably make or break even most of the time with premium account.

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I also find that premium consumables really adds up.    90k per match easy.      if you use gold for those, you will probably make or break even most of the time with premium account.

 

 

100% agree on premium consumables, which is why I am very careful about which ones I choose to use. 

 

As for using gold, yes, that would save you credits, but you'd be paying real cold hard cash to do it, so I'm not sure that it's an option that all that many people would take.

 

 

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