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So sick of the BIAS against everything US!

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Carriers are just the worst part of a retarded BIAS vs everything US, hell you would think we lost the war.  Funny the RU navy that couldn't even go "blue" are all paper super OP [edited]. 

 

But no single aspect shows how retarded the game design is like high tier carriers.  US carriers have been nerfed to point of being pointless, if you get stuck with US vs IJN its game over unless the IJN is a total idiot.  Even if the US goes anti air they still can't stop all the IJN planes and then they get a useless strike option.  Counter this with IJN getting solid fighters for every load out, and small squadrons giving them way faster service times and faster speed and nothing can stop them.

 

WHY the hell can't the US have the best of anything in this game, its not like they had a navy so big in this time frame that they had more ships then the rest of the world combined!

 

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WHY the hell can't the US have the best of anything in this game

 

My USN DDs would like to speak with you out in the hallway. 

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Carriers are just the worst part of a retarded BIAS vs everything US, hell you would think we lost the war.  Funny the RU navy that couldn't even go "blue" are all paper super OP [edited]. 

 

But no single aspect shows how retarded the game design is like high tier carriers.  US carriers have been nerfed to point of being pointless, if you get stuck with US vs IJN its game over unless the IJN is a total idiot.  Even if the US goes anti air they still can't stop all the IJN planes and then they get a useless strike option.  Counter this with IJN getting solid fighters for every load out, and small squadrons giving them way faster service times and faster speed and nothing can stop them.

 

WHY the hell can't the US have the best of anything in this game, its not like they had a navy so big in this time frame that they had more ships then the rest of the world combined!

 

 

La8sI2t.gif
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Carriers are just the worst part of a retarded BIAS vs everything US, hell you would think we lost the war.  Funny the RU navy that couldn't even go "blue" are all paper super OP [edited].

 

But no single aspect shows how retarded the game design is like high tier carriers.  US carriers have been nerfed to point of being pointless, if you get stuck with US vs IJN its game over unless the IJN is a total idiot.  Even if the US goes anti air they still can't stop all the IJN planes and then they get a useless strike option.  Counter this with IJN getting solid fighters for every load out, and small squadrons giving them way faster service times and faster speed and nothing can stop them.

 

WHY the hell can't the US have the best of anything in this game, its not like they had a navy so big in this time frame that they had more ships then the rest of the world combined!

 

 

" Don't be angry . Just leave . "

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Ahh yess, other thread about Murica isn't kicking [edited].

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WHY the hell can't the US have the best of anything in this game, its not like they had a navy so big in this time frame that they had more ships then the rest of the world combined!

Irrelevant in the context of a game where each ship is compared and balanced on a one-to-one basis.

 

The devs have said it themselves: they're not happy with how the USN CAs and CVs are stacking up either.  Until they fix it, you can either grind another line (not like we don't have another whole and two half-complete national tech trees already), suck it up if you're masochistic, or leave.

Edited by TenguBlade

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Carriers are just the worst part of a retarded BIAS vs everything US, hell you would think we lost the war.  Funny the RU navy that couldn't even go "blue" are all paper super OP [edited]. 

 

But no single aspect shows how retarded the game design is like high tier carriers.  US carriers have been nerfed to point of being pointless, if you get stuck with US vs IJN its game over unless the IJN is a total idiot.  Even if the US goes anti air they still can't stop all the IJN planes and then they get a useless strike option.  Counter this with IJN getting solid fighters for every load out, and small squadrons giving them way faster service times and faster speed and nothing can stop them.

 

WHY the hell can't the US have the best of anything in this game, its not like they had a navy so big in this time frame that they had more ships then the rest of the world combined!

 

 

I was in the match that likely prompted this (in a Fletcher), and I was harassed by the enemy Taiho relentlessly throughout the match. I would have died much earlier had I not been able to turn into as many torp drops as I did and hit them before they armed. As is the Taiho had 5 kills, 36 plane kills, and carried the day.

 

Yes our USN CV was outmatched, but he was also heavily outskilled...I had to praise the Taiho's tenacity at the end when he finally killed me off.

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Even if the US goes anti air they still can't stop all the IJN planes and then they get a useless strike option.

 

My Langley and Independence would like to object :trollface:

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USN in real life was powerful due to logistics and technology, particularly in fire control and damage control.

 

Logistics is irrelevant in this game, fire control is so abstracted from real life that the crappiest T1 fire control is an order of magnitude superior to Iowa's real life FCS, and damage control is likewise abstracted for gameplay in a way that removes much of the advantage USN enjoyed.

 

What's left over isn't particularly impressive, especially when you consider USN cut back on other aspects of ship design to allow their advantages to compensate: the most common example being switching to lower velocity shells because of better FCS.

 

USN is not the only faction screwed by game abstractions of real life.

 

German BBs with their excellent citadel protection are shafted, in a sense, that their good armour translates to taking massive normal pen damage, reducing survivability while the design in real life would have withstood (and did withstand) monstrous amounts of shellfire.

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My USN DDs would like to speak with you out in the hallway. 

 

The stats disagree with this... just did this in the long IJN DD thread in the General Discussion.  The only thing the USN DD's best their counterparts at is AA kills but just barely... otherwise they are decidedly average.  Not "good" at any one thing but not overly bad either.  Even the vaunted Fletcher does less than the Udaloi in damage and has a worse win rate.  The Kagero is horrible though... it needs attention, bad.

 

That said... USN BB's and Cruisers need some attention.  The BB's no longer dominate the AA game or the brawling game.  Their mid range accuracy is absolute trash compared to even some of the German BB's.  They can't even make the same claim that the USN DD's can... they are the bottom of the heap in damage in all the tiers except T4 and T9... and by smaller margins than the IJN bests them... and by a lot compared to the Germans.  Their win rates are still lower than their counterparts but are at least relatively close.  

 

USN CL's and CA's are in a really tough spot... the Cleveland is the only gem of the line... the Phoenix and Omaha were amazing but were hit hard with the BFT/AFT nerfs.  St Louis is still powerful, but T3... so "meh".  

 

The reality is there were things the USN used heavily that are disadvantages in this game:

-Heavy shells with low velocities to penetrate deck armor

-Radar FCS for both primary, secondary and anti-aircraft armament

-Extensive use of STS armor for structural support

-Advanced armor layouts designed to mitigate damage to critical components

-Advanced DCS systems and control

 

And so on... few of those are treated correctly in game... some are downright disadvantageous by virtue of the game mechanics.

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Irrelevant in the context of a game where each ship is compared and balanced on a one-to-one basis.

 

The devs have said it themselves: they're not happy with how the USN CAs and CVs are stacking up either.  Until they fix it, you can either grind another line (not like we don't have another whole and two half-complete national tech trees already), suck it up if you're masochistic, or leave.

 

Actually more recently they said they though the USN cruisers where in a good spot.

 

And they buffed USN CV fighters loadout in 5.11.

 

They're not interested in making the USN anything better than the average bottom feeder. I think it's time we just accept that.

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USN in real life was powerful due to logistics and technology, particularly in fire control and damage control.

 

Logistics is irrelevant in this game, fire control is so abstracted from real life that the crappiest T1 fire control is an order of magnitude superior to Iowa's real life FCS, and damage control is likewise abstracted for gameplay in a way that removes much of the advantage USN enjoyed.

 

What's left over isn't particularly impressive, especially when you consider USN cut back on other aspects of ship design to allow their advantages to compensate: the most common example being switching to lower velocity shells because of better FCS.

 

USN is not the only faction screwed by game abstractions of real life.

 

German BBs with their excellent citadel protection are shafted, in a sense, that their good armour translates to taking massive normal pen damage, reducing survivability while the design in real life would have withstood (and did withstand) monstrous amounts of shellfire.

 

So SHS technology is a "cut back" because of other advantages?  No.... SHS was designed specifically for the type of warfare the USN expected.... long range, protracted engagements between capital ships and support ships.  In doing so they enabled the shells to penetrate the deck far easier than the lighter flatter shooting shells do and it was far easier to penetrate deck armor at the ranges the USN expected to fight at.  This is outlined in the immunity zones of the ships...  It had little to do with cutting ANYTHING back.  If anything it was a massive advantage because they gave up little in close range engagements and gained A LOT in long range engagements.

 

EDIT:  And you are right, the USN isn't the only faction screwed by in game mechanics, they just happen to be the one MOST punished by them.

Edited by UrPeaceKeeper
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Actually more recently they said they though the USN cruisers where in a good spot.

I'm pretty sure that was DDs.  There's been a number of dev posts about buffing at least the Baltimore.-

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Ah it's BloodravenTS is back. Why don't some people ever stay dead?

Edited by Captain_Dorja

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View PostRounne, on 07 September 2016 - 09:18 AM, said:

 

What happened to the blond anime avatar?

Yeah, what happened to Atago? I love it. 

 

2NLwhDV.gif

 

:)

 

Not my thing, was bored and thought it was fitting because of the poi poi poi madness yesterday.

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Ah yes, another thread about how the USN is not dominating in game like how it did in the final year of WW2.

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2NLwhDV.gif

 

:)

 

Not my thing, was bored and thought it was fitting because of the poi poi poi madness yesterday.

 

Banzai!!!!

 

If you think the poi poi poi madness is bad now... it's only going to be worse when people can actually play her! LOL.  Terror of the Solomons here we go!

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EDIT:  And you are right, the USN isn't the only faction screwed by in game mechanics, they just happen to be the one MOST punished by them.

 

USN is shafted the most because USN focus on what amounts to "support" systems like damage control and fire control.

 

That works great for real life, but when you abstract tat to a game where 90% of the functions those support systems performed are handled with perfect performance by the game engine, all those advantages go poof, and ships that emphasized hard stats become the stars.

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USN is shafted the most because USN focus on what amounts to "support" systems like damage control and fire control.

 

That works great for real life, but when you abstract tat to a game where 90% of the functions those support systems performed are handled with perfect performance by the game engine, all those advantages go poof, and ships that emphasized hard stats become the stars.

 

The Mark 8 disagrees with you... 95% the penetration of the Yamato 18.1" AP shells in real life... in game... not so much.  12k dmg difference between the 12 gun Montana and the 9 gun Yamato.  "Balance" right?  There is nothing balanced about the Mark 8 penetration values... they simply DON'T penetrate as they did in real life and there is no game balance reason why they shouldn't...  so much for "emphasis on hard stats become the rock stars".
Edited by UrPeaceKeeper
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People need to stop looking at this as some historical reference in any respect other than the appearance of the ships and start understanding that it's about gameplay and balance. The world just gets sick of threads like this. 

 

Think a line or country is OP- then [edited]grind it and enjoy. Otherwise shut the [edited]up. 

Edited by ENO75

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