20 Doctor_Vopper Members 172 posts 2,415 battles Report post #1 Posted September 5, 2016 So I see that the IJN DD tree is getting a bit of a change. Can anyone tell me anything about these new DD's? Play style? Torps? Guns? Meta? Anything unique about them? Anything at all would be appreciated. Thank you Share this post Link to post Share on other sites
39,448 [HINON] Lert Alpha Tester 27,824 posts 26,939 battles Report post #2 Posted September 5, 2016 We don't know yet. Share this post Link to post Share on other sites
9,860 [NMKJT] VTAdmiral Beta Testers 24,800 posts 3,947 battles Report post #3 Posted September 5, 2016 (edited) So I see that the IJN DD tree is getting a bit of a change. Can anyone tell me anything about these new DD's? Play style? Torps? Guns? Meta? Anything unique about them? Anything at all would be appreciated. Thank you Akatsuki is an improved Fubuki. She'll be much the same, with slightly improved soft stat characteristics most likely. Shiratsuyu is an improved Hatsuharu, same story. Yuugumo is an improved Kagero. Same story. Akizuki is the only really new addition to the line. Unlike other destroyers in the game Akizuki only has 1 4-tube 61cm torpedo launcher amidships. Her primary armament is a 4x2 battery of 10cm/65 dual purpose guns. the exact same guns used as secondaries on Zao. Qualities of the 10cm/65 include a 1010 m/s muzzle velocity, the fastest-moving shell that will be in the game. It also features an average rate of fire of 18 rounds per minute, and a "top form" RPM of 21. The gun's max range was 19.5km but people keep insisting she'll only be able to fire out to half of that with AFT. The 10cm/65 was considered one of the finest guns Japan ever fielded, by post-war USN reports. Edited September 5, 2016 by Destroyer_Kiyoshimo Share this post Link to post Share on other sites
3,287 [WG-CC] SireneRacker -Members-, Members 9,101 posts 8,050 battles Report post #4 Posted September 5, 2016 The 10cm/65 was considered one of the finest guns Japan ever fielded, by post-war USN reports. Like a gun needs to be that good. I mean look at the other guns. Japanese tank guns? Crap. Japanese dual purpose guns? The 12cm one was bad, the 12.7 cm one was better but still crap. Long barrled 8cm gun from the Agano class? Calibre too small. But that aside the 10cm gun was a very good one and she was as good as the 5 inch/38 Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #5 Posted September 5, 2016 As a STer, today is the first time I been hearing of these new DD's. Share this post Link to post Share on other sites
611 [SYN] ryuukei8569 Members 2,861 posts 10,456 battles Report post #6 Posted September 5, 2016 Akatsuki is an improved Fubuki. She'll be much the same, with slightly improved soft stat characteristics most likely. Shiratsuyu is an improved Hatsuharu, same story. Yuugumo is an improved Kagero. Same story. Akizuki is the only really new addition to the line. Unlike other destroyers in the game Akizuki only has 1 4-tube 61cm torpedo launcher amidships. Her primary armament is a 4x2 battery of 10cm/65 dual purpose guns. the exact same guns used as secondaries on Zao. Qualities of the 10cm/65 include a 1010 m/s muzzle velocity, the fastest-moving shell that will be in the game. It also features an average rate of fire of 18 rounds per minute, and a "top form" RPM of 21. The gun's max range was 19.5km but people keep insisting she'll only be able to fire out to half of that with AFT. The 10cm/65 was considered one of the finest guns Japan ever fielded, by post-war USN reports. Most ships in the game only fire at half to 60% of their in real life max gun range, so its not an unhealthy assumption to make. Share this post Link to post Share on other sites
130 MeKanism Members 832 posts 1,264 battles Report post #7 Posted September 5, 2016 As a STer, today is the first time I been hearing of these new DD's. You have failed us........ Share this post Link to post Share on other sites
376 [S_E_A] byronicasian Beta Testers 2,709 posts 4,563 battles Report post #8 Posted September 5, 2016 (edited) Most ships in the game only fire at half to 60% of their in real life max gun range, so its not an unhealthy assumption to make. Considering the initial range before balancing factors is applied is "height of primary rangefinder/FCS". I would assume Akizuki's main battery range to be around Fubuki's current in-game range of 10-11km (maybe give another 500-1000m) to emphasize the gunboat orientation, with AFT you should reach around 14km. Probably for the best given the energy loss at greater distances (aka. K-berg, N-berg arcs, there are some rumors floating aroudn that the arcs for 10cm gets floaty @ around 16km but nothing solid atm..) Edited September 5, 2016 by byronicasian Share this post Link to post Share on other sites
360 Rion12 Members 2,072 posts 2,712 battles Report post #9 Posted September 5, 2016 You have failed us........ Share this post Link to post Share on other sites
83 [BANGO] Jenska Members 809 posts 26,528 battles Report post #10 Posted September 5, 2016 Unlike other destroyers in the game Akizuki only has 1 4-tube 61cm torpedo launcher amidships. Her primary armament is a 4x2 battery of 10cm/65 dual purpose guns. the exact same guns used as secondaries on Zao. Qualities of the 10cm/65 include a 1010 m/s muzzle velocity, the fastest-moving shell that will be in the game. It also features an average rate of fire of 18 rounds per minute, and a "top form" RPM of 21. The gun's max range was 19.5km but people keep insisting she'll only be able to fire out to half of that with AFT. The 10cm/65 was considered one of the finest guns Japan ever fielded, by post-war USN reports. This means a new meta for the IJN dd's, and respec'ing the T8 captains. I hope we get a credit or discount to make that change. Share this post Link to post Share on other sites
5,106 [ERN] MajorRenegade Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers 10,906 posts 4,896 battles Report post #11 Posted September 5, 2016 You have failed us........ failed how? It not even in testing yet Share this post Link to post Share on other sites
662 [SPTR] Fog_Heavy_Cruiser_Chokai Beta Testers 15,669 posts 4,714 battles Report post #12 Posted September 5, 2016 I'm hoping for an overall gun buff. damage, fire chance, and arc are actually rather good- but ROF is so meh. With torps nerfed so much they need some good guns. I'm also hoping my Mutsuki, which I've had for 9 months and have given up on, becomes a Fubuki instead of being downgraded. Fubuki so much better, even nerfed. Share this post Link to post Share on other sites
3,513 atPrick__ Members 16,315 posts 12,285 battles Report post #13 Posted September 5, 2016 Pretty much what Fubuki already is Im guessing. Short range, low dispersion, mid RoF and high velocity. All on a boat that will likely great torpedoes. Sounds fun to me Share this post Link to post Share on other sites
0 second_torpedo_squadron Members 95 posts 2,366 battles Report post #14 Posted September 19, 2016 Some nerf here and there to current ship, little rof buff 12.7cm of tier 8,9,10. Akizuki 98 years 10cm cannot damage any tier 9/10 BB/CA with AP, shell go crazy even at 7km, new definition of slow and sluggish. Sounds like they are nerfting the torpedo reload speed. Universal line had to be very boardside to launch torpedo, Yubari level bad? Minekaze and Isokaze nerf, no more light speed torpedo. Possible nerf to Umikaze, so more sealclub. Go play Ruskie DD if you want gunboat stuff, gurentee more success. Go play USN DD if you want torpedoboat stuff, for tier 9 and 10. Don't play IJN DD, waste of time, effort, credit, doubloons. Share this post Link to post Share on other sites