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Captain's Academy - Guides, Mechanics and More [Latest: Dispersion]

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What errors were corrected in the Reuploaded video?

 

Krupp was better explained and also detonator times were more detailed :)

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I am very confused by the over-pen. I feel its too much. It impresses me by the thinner armor the better in game mechanic which does not make any sense to me.

 


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Ever wonder why you did 0 damage for a penetration? Let Captain's Academy #29 explain :)

 


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Ever wonder why you did 0 damage for a penetration? Let Captain's Academy #29 explain :)

 

No lube!?  

 

:trollface:


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Chase, I have a question for you about overmatch mechanics that I don't think has been fully explained.

 

We know that when a shell's caliber is more than 14.3 times greater than the nominal thickness of the armor being attacked, then all angle/penetration formulas are ignored and the armor is simply penetrated no matter what.  As a practical matter, that means that 25mm bows can confidently withstand up to 356mm guns (which cannot overmatch 25mm), and 32mm bows can confidently withstand all guns except the Yamato's 460mm (because you need 457.6 to overmatch 32, and the Yamato has the only gun in the game with a shell caliber that large).  

 

Now, my question is this: Once you overmatch a bow, what happens to the penetrating power of the shell overmatching it?  On a Warspite, for instance, there is a very weak 152mm bulkhead behind the bow, which often leads to frontal citadels.  But is there some dropoff in a shell's penetrating power even if it DOES overmatch the bow?  

 

It's a familiar principle from WoT that if a shell penetrates "spaced armor" in front of another, thicker, plate, the penetrating power falls off considerably, so that often the shell will fail to penetrate the subsequent plate.  Does this happen in WoWS as well?

 

Put another way, if an armor section is overmatched, is it as if the overmatched section did not exist for purposes of the shell's subsequent penetrating power?  

 

Let's say a 406mm shell with a theoretical penetrating potential of 500mm hits the Warspite's bow.  Obviously, the 25mm bow is overmatched by the 406mm caliber.  Now, does the shell still retain its 500mm penetrating potential once it overmatches the bow?  Or does it fall to something lower than that?

 

Any insights on this would be appreciated, and thanks again.


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Chase, I have a question for you about overmatch mechanics that I don't think has been fully explained.

 

We know that when a shell's caliber is more than 14.3 times greater than the nominal thickness of the armor being attacked, then all angle/penetration formulas are ignored and the armor is simply penetrated no matter what.  As a practical matter, that means that 25mm bows can confidently withstand up to 356mm guns (which cannot overmatch 25mm), and 32mm bows can confidently withstand all guns except the Yamato's 460mm (because you need 457.6 to overmatch 32, and the Yamato has the only gun in the game with a shell caliber that large).  

 

Now, my question is this: Once you overmatch a bow, what happens to the penetrating power of the shell overmatching it?  On a Warspite, for instance, there is a very weak 152mm bulkhead behind the bow, which often leads to frontal citadels.  But is there some dropoff in a shell's penetrating power even if it DOES overmatch the bow?  

 

It's a familiar principle from WoT that if a shell penetrates "spaced armor" in front of another, thicker, plate, the penetrating power falls off considerably, so that often the shell will fail to penetrate the subsequent plate.  Does this happen in WoWS as well?

 

Put another way, if an armor section is overmatched, is it as if the overmatched section did not exist for purposes of the shell's subsequent penetrating power?  

 

Let's say a 406mm shell with a theoretical penetrating potential of 500mm hits the Warspite's bow.  Obviously, the 25mm bow is overmatched by the 406mm caliber.  Now, does the shell still retain its 500mm penetrating potential once it overmatches the bow?  Or does it fall to something lower than that?

 

Any insights on this would be appreciated, and thanks again.

 

There is some dropoff, unfortunately we're not sure by exactly how much. Testing with fnord and I seems to indicate some sort of decay curve or an exponential regression, but it's not a precise enough science for me to give specifics sadly.


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Hey everybody,

 

During the month of September - October I'll be pretty much revamping every Captain's Academy episode I've ever made along with as much new information that applies to the game we love today. I will be updating this thread with all the latest videos as I'm done with them. So without much hesitating, here we go! :D 

 

Episode 29 - Damage Saturation or Why Did I Do 0 Damage

 

Episode 28 - Overpenetration Mechanics & Penetration Mechanics II [Corrected]

 

Episode 27 - Citadels, Armour and Penetration Mechanics

 

Episode 26 - The Armour Viewer [Coming patch 0.5.11]

 

 

 

Hi, I have a question related to Cap. Acad. 28:

 

I went into the training room to try out the water-decreasing penetration thus leading to the citadel tactic, and I found it to be very hit and miss.(only one or two citadel hits at best with multiple ships)

 

Might our fine Canadian Youtuber be able to provide an answer to why this didn't work?

 

 

Edited by legoboy0401

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Hi, I have a question related to Cap. Acad. 28:

 

I went into the training room to try out the water-decreasing penetration thus leading to the citadel tactic, and I found it to be very hit and miss.(only one or two citadel hits at best with multiple ships)

 

Might our fine Canadian Youtuber be able to provide an answer to why this didn't work?

 

 

 

The more water the shell has to go through the more penetration is lost. So hitting only a tiny bit of water isn't enough sometimes. Sadly RNG does play a role here :(


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I have a question for you. Will you spotlight some of the infamous Carrier UI bugs in your Carrier video?


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Chase, these vids must have taken you a lot of time and effort. I found several of them especially on gunnery to be great! I like to understand how the mechanics work and you explained it well. Thanks for putting these vids up!


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You re on fire!!! releasing so many vids so quickly!! great job on them too!! kudos!

 

:D personal mission to help improve people's play and enjoyment of the game


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Latest Captain's Academy is out and it's all about how to play carriers :D

 


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Thanks Chase!!!

 

I played and played for months and quite frankly I sucked. It was still great fun so I played some more and I didn't suck quite so much. Then I watched a few of Chases videos and I suck no more!

 

Jingles is entertaining but if you really want to learn how to win take a class at iChase University.


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Thanks Chase!!!

 

I played and played for months and quite frankly I sucked. It was still great fun so I played some more and I didn't suck quite so much. Then I watched a few of Chases videos and I suck no more!

 

Jingles is entertaining but if you really want to learn how to win take a class at iChase University.

 

:teethhappy: thank you, I'm very glad you've gotten better after the videos!

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