244 [PRVTR] General_Strom Beta Testers 417 posts 4,897 battles Report post #1 Posted August 29, 2016 I played 3 games today, Seems I could not hit the BBs and cruisers at all. in the 1st 2 battles my 1st m3 volleys hit ZERO times. Playing Kiser and the German tier 7 CR. The 3rd battle I did mot get to fire ONE shot as the TWO aircraft carriers sank me with a total of 6 torpedoes NOT FUN TO PLAY A GAME THIS WAY. Yet the day befor None of these were an issue. So Wargaming you must have a random number generator the works better at some times then at others. Does it have to do with your obsession to keep players at a 50/50 win loss rate. As the day before I ha some really great games. I was so pissed off I stopped playing and when I stop playing and then your not getting paid. Why have gun ranges to 15km and not be able to hit a ship till they get to 10km before I hit. Share this post Link to post Share on other sites
825 [ARMDA] Unabletony Members 9,004 posts 6,624 battles Report post #2 Posted August 29, 2016 Grammar please. It'll make it easier to read your rant. Dispersion gets worse as it goes on range, so max range for German BBs aren't really their strong point. Share this post Link to post Share on other sites
378 [JKSDF] Sturmkurz [JKSDF] Members 1,603 posts 2,495 battles Report post #3 Posted August 29, 2016 They got like millions of other players that will pay, so truth be told, WG doesn't care if you pay or not. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #4 Posted August 29, 2016 Torps have some RNG spread too. That's why even seemingly perfect torp walls will often times have this massive gap in them. Share this post Link to post Share on other sites
2,622 [-KIA-] Czevak Senior Volunteer Moderator, Beta Testers, Supertester, Privateers, Senior Volunteer Moderator 6,550 posts 8,491 battles Report post #5 Posted August 29, 2016 Grammar please. It'll make it easier to read your rant. Dispersion gets worse as it goes on range, so max range for German BBs aren't really their strong point. When people spec their German BBs for range, and use scout plane(can you?) and expect 10/10 dispersion. The facepalm is real. Share this post Link to post Share on other sites
1,849 [AXANR] poeticmotion Members 3,650 posts 23,502 battles Report post #6 Posted August 29, 2016 (edited) Dude. BB balance. German BBs aren't snipers. If you're trying to snipe the problem is PEBCAK. Edited August 29, 2016 by poeticmotion Share this post Link to post Share on other sites
360 Rion12 Members 2,072 posts 2,712 battles Report post #7 Posted August 29, 2016 Torps have some RNG spread too. That's why even seemingly perfect torp walls will often times have this massive gap in them. I'm not sure if it's RNG or the system trying to bunch them into spread patterns of 3 torps. Because triple torp spreads generally seemed perfectly accurate, with the weird gaps happening with quads and quints. Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,311 battles Report post #8 Posted August 29, 2016 Why have long ranges when you can't hit things at range? So we people who actually can play BBs can laugh at your stupidity. Share this post Link to post Share on other sites
150 Cruiser_Senjo Beta Testers 1,011 posts 4,573 battles Report post #9 Posted August 29, 2016 I'm not sure if it's RNG or the system trying to bunch them into spread patterns of 3 torps. Because triple torp spreads generally seemed perfectly accurate, with the weird gaps happening with quads and quints. yeah the gaps in my shima let pass 2 yamatos inside q.q Share this post Link to post Share on other sites
839 Show_Me_Your_Cits Beta Testers 2,589 posts 8,799 battles Report post #10 Posted August 30, 2016 Actually getting torp hits is a royal pain. You need to choose the right target, at the right time, predict what they're going to do and when, and then hope they do what you thought they would for the next minute plus while they reload. Miss? Welp... Guess I gotta go guns hot! Miss with artillery? Wait 34 seconds max and try again, with things that move much faster. 1 Share this post Link to post Share on other sites
393 supershutze Members 982 posts 366 battles Report post #11 Posted August 30, 2016 (edited) Actually getting torp hits is a royal pain. You need to choose the right target, at the right time, predict what they're going to do and when, and then hope they do what you thought they would for the next minute plus while they reload. Miss? Welp... Guess I gotta go guns hot! Miss with artillery? Wait 34 seconds max and try again, with things that move much faster. Bascially this: If someone gets hit by ship-launched torps, it's entirely their fault for not making a single course or speed change. Edited August 30, 2016 by supershutze Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #12 Posted August 30, 2016 Bascially this: If someone gets hit by ship-launched torps, it's entirely their fault for not making a single course or speed change. of course, you can be like me and steer into the path again, after steering clear of it. Share this post Link to post Share on other sites