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General_Strom

Inconsistent gun fire/Yet torpedo are very accurate.

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I played 3 games today, Seems I could not hit the BBs and cruisers at all.  in the 1st 2 battles my 1st m3 volleys hit ZERO times. Playing Kiser and the German tier 7 CR.  The 3rd battle I did mot get to fire ONE shot as the TWO aircraft carriers sank me with a total of 6 torpedoes  NOT FUN TO PLAY A GAME THIS WAY.

 

Yet the day befor None of these were an issue.   So Wargaming you must have a random number generator the works better at some times then at others.  Does it have to do with your obsession to keep players at a 50/50 win  loss rate.  As the day before I ha some really great games.

 

I was so pissed off I stopped playing and when I stop playing and then your not getting paid.

 

Why have gun ranges to 15km and not be able to hit a ship till they get to 10km before I hit. 

 

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Grammar please.

 

It'll make it easier to read your rant.

 

Dispersion gets worse as it goes on range, so max range for German BBs aren't really their strong point.

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They got like millions of other players that will pay, so truth be told, WG doesn't care if you pay or not.

 

 

 

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Torps have some RNG spread too.

 

That's why even seemingly perfect torp walls will often times have this massive gap in them.

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Grammar please.

 

It'll make it easier to read your rant.

 

Dispersion gets worse as it goes on range, so max range for German BBs aren't really their strong point.

 

When people spec their German BBs for range, and use scout plane(can you?) and expect 10/10 dispersion. The facepalm is real.

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Dude. BB balance. German BBs aren't snipers. If you're trying to snipe the problem is PEBCAK. 

Edited by poeticmotion

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Torps have some RNG spread too.

 

That's why even seemingly perfect torp walls will often times have this massive gap in them.

 

I'm not sure if it's RNG or the system trying to bunch them into spread patterns of 3 torps. Because triple torp spreads generally seemed perfectly accurate, with the weird gaps happening with quads and quints.

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Why have long ranges when you can't hit things at range?  So we people who actually can play BBs can laugh at your stupidity.

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I'm not sure if it's RNG or the system trying to bunch them into spread patterns of 3 torps. Because triple torp spreads generally seemed perfectly accurate, with the weird gaps happening with quads and quints.

 

yeah the gaps in my shima let pass 2 yamatos inside q.q

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Actually getting torp hits is a royal pain. You need to choose the right target, at the right time, predict what they're going to do and when, and then hope they do what you thought they would for the next minute plus while they reload. Miss? Welp... Guess I gotta go guns hot! 

 

Miss with artillery? Wait 34 seconds max and try again, with things that move much faster. 

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Actually getting torp hits is a royal pain. You need to choose the right target, at the right time, predict what they're going to do and when, and then hope they do what you thought they would for the next minute plus while they reload. Miss? Welp... Guess I gotta go guns hot! 

 

Miss with artillery? Wait 34 seconds max and try again, with things that move much faster. 

 

Bascially this: If someone gets hit by ship-launched torps, it's entirely their fault for not making a single course or speed change.
Edited by supershutze

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Bascially this: If someone gets hit by ship-launched torps, it's entirely their fault for not making a single course or speed change.

 

of course, you can be like me and steer into the path again, after steering clear of it.

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