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Zhentil

Survival %?

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So I am trying to figure out where the survival percentage figures into determining play quality.  I only survive about 30% of my matches.  I've seen some of the more decent players hover around 50%.  My stats are decent (other than that) in my opinion.  Are my stats good because I charge in and do a bunch of damage before I die?  Would my stats be better if I hung back and sniped less accurately but survived the match to snipe for a longer period of time?  If I'm in a BB, it's hard to not be in the front of the line moving forward, but as soon as enemy shells start falling by me I look around and everyone has turned to run.  Just curious on other opinions.  If you cared enough to look at someone's stats, would survival rate be a turnoff if the other stuff was good?  Should I stay back with the pack even if they aren't advancing at a pace I'd like?

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IMO, win rate trumps all... but its also a poor sole indicator of player ability, due to randomness.  Survival is highly skewed by preferred ship type.  BBs and Carriers survive more often.

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Survival percentage is more of a secondary stat. To me, a good player is more dependent on WR and WTR than if they survive the majority of their battles.

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IMO, win rate trumps all... but its also a poor sole indicator of player ability, due to randomness.  Survival is highly skewed by preferred ship type.  BBs and Carriers survive more often.

 

Winrate is spotty indicator at best. I've had many games where I do ~150k damage and we still lose. And conversely I've battles where I've been detonated right off the bat, done nothing at all, and still won.
Edited by goldeagle1123

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As high as possible.

 

There are times that you need to sacrifice yourself.  There are times where you evaporate.  But the longer you manage to live, the more damage you can deal and the more you distract the red team.

 

Then again, there are those with stupid high survival rates because they sit in the back and lob shells as far as they can in hopes of scoring a single hit...

 

While not something I would normally care about, I believe I'd treat a player with a red flag if they have a 0 - 20% survival rate.  Thankfully I don't really care to look at accounts until after the game.

 

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I refer you to this thread: https://www.reddit.com/r/WorldOfWarships/comments/4ykncf/an_analysis_of_the_playership_statistics_provided/

 

Taken from the section on Survival Rate:

 

Has a use to determine how someone plays a ship, otherwise, not extremely important.

 

Seeing how much you survive is a good thing. But what it means is entirely different. Some ships are just going to end up at the bottom no matter what.


The real use of survival rate is to determine how you are playing your ship, and if it is a successful method.


For example, my Tirpitz statistics demonstrate that I do not make it out alive, with a survival rate of 31% (the average over the last 2 weeks on the NA server being 38%). This looks bad at first, but when viewed in conjunction with other statistics, it shows that a different story. My average damage in Tirpitz is almost 17,000 above than the server average over the last 2 weeks. Looking at my main batter hit rate (36% compared to the average of 26%) and it is clear that I am often at much closer ranges, dealing more damage, taking more damage, and sinking more often. In other words, I brawl. Quite aggressively.

 

 

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There is no one indicator.

 

They have many categories because they need several indicators to indicate anything of relevance...

 

...or something like that.

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Your WTR is calculated based on damage, kills and win/loss.  Surviving has no effect.  I personally never look at survival rate on a player with good stats.  I've never even heard of anyone who does.  Well, unless their win percentage is low.  Of course it's beneficial to survive longer and help sway the odds in your team's favour late in the game, but you have good stats and a good win percentage.  So, you obviously aren't a detriment to your team.

Edited by AspiringCodger

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I generally wouldn't take survival rate as any kind indicator of player capability. It's a double-edge sword; A high survival rate can either mean they play really well and help win matches(because they're keeping their guns in the fight for most of/the whole battle) or it can mean that they just sit too far back to be effective and end up not dying because the enemy team can't sink them before the game ends.

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Now that I think about it, survival % is the first measure that others will look at when a player asks "what am I doing wrong?"  when they have trouble winning a game.

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Now that I think about it, survival % is the first measure that others will look at when a player asks "what am I doing wrong?"  when they have trouble winning a game.

 

Well, it makes sense. If you're not surviving a lot of your games, it could indicate that you're not playing a ship(s) well enough to influence the match. It does provide a possible explanation for not being able to win games as well. It's simply because maximizing your survival rate should help to maximize your damage output and influence on a game. Of course, in practice this isn't always true, as a lot of other factors play into whether or not you can influence a match enough to make it a win.

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Survival Rate matters to me because when it comes to WR and winning battles, the moment you die is the moment your ability to affect the outcome of the battle ends.  And if the battle is close when you die, you're basically putting whether you win or lose into the hands of your remaining team mates, which IMO over the long term is going to be about a 50/50 proposition.

 

Note, if all you're doing to get a high survival rate is hiding, you're not doing much to help your team win anyways.  But if you're able to have a good survival rate and contribute to your team's success while you're alive, the longer you remain alive, the longer you will be helping your team possibly win.  It's kind of as simple as that.

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you need to survive long enough to make a contribution.    if you end the battle with sliver of HP ,  you've done pretty well.  

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I'd say survival rate matters only in a certain range. IMO, ~ 30% to ~ 50% would mean you're surviving enough of your battles to make a contribution to your team being able to win. Anything lower than that could indicate you are rushing into massive firepower alone, when you shouldn't be. Any higher and it could mean you are too far from the fight to contribute anything meaningful.

 

This is taken with a grain of salt of course, as there are a ton of factors involved on if you survive a match or not and how it pertains to how "well" you do. Also, the class of ships you prefer to play has a large effect on your survival rate. Like any stat, it shouldn't be considered alone. The reason it could be the first thing people look at if someone asks if they're playing a ship right, is because it's easiest to see if there's a problem there first before moving on to anything else (WR/WTR/DMG/etc).

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You really can not judge to much on survival rate. Depending on what class and ship you play can effect that greatly. 

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you need to survive long enough to make a contribution.    if you end the battle with sliver of HP ,  you've done pretty well.  

 

My last game....

 

nileQZch.jpg

 

Finished with 115hp, and yes, I did out-knife fight a Hatsu and a Mahan...

 

...using my guns.:trollface:

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Survival percentage is more of a secondary stat. To me, a good player is more dependent on WR and WTR than if they survive the majority of their battles.

Like Nuk said, I vote for WR and WTR for the best metric, and this is from a guy with a 76% survival in a DD.dark.png

 

 

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I only survive about 30% of my matches.  I've seen some of the more decent players hover around 50%.  My stats are decent (other than that) in my opinion.  Are my stats good because I charge in and do a bunch of damage before I die?

 

There's a right time to be aggressive.  Dying too early too often means you're picking the wrong time.

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I am not sure how important survival really is.  For example my damage values in my Scharnhorst are well above the average at about 60k per match (54k is the average) but my survival rate is really low at around 28% (40% is the average) so in general I am trading my survival for inflicting more damage on the enemy team over the course of each fight.   Now which is more important?  Surviving or doing more damage?  Not sure to be honest.  

 

As far as judging skill, that is even harder.  I personally don't subscribe the win rate theory because unless your are just an absolutely amazing player chances are there is going to be someone at least as good as you on the other team influencing their chance to win just as much as your influencing your chance to win and it is not until you reach the elite  maybe top 5% or less of players than you will find that no longer being the case. That means roughly 90% of us don't get to influence our win rate by the way.   

 

Personally I think you should just strive for a balance and shoot for above average stats.  If you to to a sight like warships.today and see that your survival rate is alot lower than the average (like my Scharnhorst) then your probably doing something wrong.  Then  from there you can kind of look at the other stats to get an idea of what that might be.  For me I am doing higher than average damage so that likely means I am being somewhat too aggressive and should curb that a bit while still trying to maintain my damage numbers.  Then once I get that stabilized and get my survival rate up to about average without dropping my damage into below average range, I can start trying new things that improve my damage or kills per match, survival, etc. That is how I would use the stats to help you improve your game. 

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My survival rate is one of my favorite stats to work on, second only to win rate. I don't like being sidelined and having to rely on the surviving greens to win the game for me.  I prefer when it's two friendlies and me VS four enemies; rather than four friendlies VS two enemies.

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Winrate is spotty indicator at best. .....

Only on a per game basis.

 

 

 

 

@OP.   Survival rate is by itself rather meaningless.  However, as has been said by others it can potentially be an indicator of the effectiveness of your playstyle

Edited by KTcraft

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Survival is a difficult metric.  I play to win every game.  Although surviving longer means a longer chance to do damage, sometimes the tactical situation requires action that might reduce survival chance but increase the chance of winning.  Also, if I know the game is won, I won't just sit back and let the time or points run out.  I'll aggressively engage the enemy.  So there are many times I could survive sitting out the remaining time of a sure win where I otherwise die due to aggressive engagement.

 

Caveat:  I do NOT get aggressive if my destruction will jeopardize the win.

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Survival rate can be an indicator of certain tendencies in a player. For instance, surviving too much (yes, it's a thing) may mean that you're overly passive, or it may mean nothing if you're god tier or a CV player. Conversely, surviving too little almost definitely indicates poor play because the act of sinking simultaneously takes your weapons out of the match and gives the enemies an advantage in points. Sure, sometimes reenacting Pickett's charge is absolutely necessary, but such occasions are not as frequent as you or General Lee may think.

 

Overall, as several people mentioned before, I tend to look at survival rate as a secondary indicator that may or may not augment my understanding of a player's performance and playstyle depending on other more indicative values.

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That is what is wrong with Game warfare, No incentive for survival, Doing good in a Battle and bringing your ship back to port should have the biggest rewards. Other wise this is one big Suicide Mess, all the Capts in WW2 wanted to come home with there crews. WG you should reward all ships that survive with 100 experience points for survival.:medal:

 

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