2,211 [-AFK-] 10T0nHammer Members 7,307 posts 3,348 battles Report post #1 Posted August 22, 2016 Pointlessly interested in how much WG has made on just the NA server alone with the Scharnhorst? KM BB 7 Scharnhorst 3207 50802 15.84 50.37 0.08 49.55 1446 52773 1.00 1.91 0.00 0.00 40.21 1.67 They have sold 3207 Scharnhorst as of 08/20/16! So they only made 134k on this ship by itself, not including bundles and etc. As you can see, she is performing on average with only a 50.37% WR so far. Averaging 52k damage a game. Thats coming in at second place, only losing to the Gneisenau. We can also conclude that this ship is... NOT pay to win but in fact has a decently low skill floor (great HE spammer) while still having enough of a skill ceiling to pull a win rate above 50%. Of course, these stats are only 1 weeks worth of ships played. Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #2 Posted August 22, 2016 I like that new gif in your sig. Share this post Link to post Share on other sites
1,979 [-K--] Spyde Beta Testers 4,843 posts 14,908 battles Report post #3 Posted August 22, 2016 Pointlessly interested in how much WG has made on just the NA server alone with the Scharnhorst? KM BB 7 Scharnhorst 3207 50802 15.84 50.37 0.08 49.55 1446 52773 1.00 1.91 0.00 0.00 40.21 1.67 They have sold 3207 Scharnhorst as of 08/20/16! So they only made 134k on this ship by itself, not including bundles and etc. As you can see, she is performing on average with only a 50.37% WR so far. Averaging 52k damage a game. Thats coming in at second place, only losing to the Gneisenau. We can also conclude that this ship is... NOT pay to win but in fact has a decently low skill floor (great HE spammer) while still having enough of a skill ceiling to pull a win rate above 50%. Of course, these stats are only 1 weeks worth of ships played. How were you able to tell how many were sold ? Time will tell if the Gnei is better or not, its still sub 10k games, and most people who have it had to free xp or play a crap ton to get to T7. Share this post Link to post Share on other sites
112 Eichbomb Beta Testers 434 posts Report post #4 Posted August 22, 2016 Great HE spammer? Not hardly. HE will indeed do damage, but it's anything but great. Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #5 Posted August 22, 2016 3207 unique players? I really thought it was more, pretty sure I've had at least 3,208 in the same game as me ;) Share this post Link to post Share on other sites
1,605 [HINON] Nuk_ Beta Testers 3,931 posts 8,150 battles Report post #6 Posted August 22, 2016 That's a lot of sausages. Share this post Link to post Share on other sites
232 [FAL-I] rafael_azuaje Members 1,124 posts 47,618 battles Report post #7 Posted August 22, 2016 (edited) He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30? Is better hull armod 305MM that 350mm? Scharnhorts has to have HP on stock 62k o 62400hp the tirpitz is a tier 8 with 69300 HP . Scharnhorts and tirpizt has similar hull armod and it can have similar HP Iowa has real life speed of 33k and wows too! Myoko has speed 35k on real life as on game . Thank i hope that WG team fix scharnhorts . Edited August 22, 2016 by rafael_azuaje Share this post Link to post Share on other sites
4,169 [SYN] mofton [SYN] Members 9,313 posts 18,914 battles Report post #8 Posted August 22, 2016 He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30? Scharnhorst gets a good chunk more HP than Colorado, if less than Nagato Scharnhorst's citadel protection is thicker than Colorado, much better than Nagato 3% torpedo protection is nothing (you should complain in contrast to Colorado there!) Scharnhorst has worthwhile secondaries and torpedoes Speed is still much better than the others, though I don't think it would be unreasonable to tweak up if justified, doesn't break Gneisenau. Share this post Link to post Share on other sites
326 Captain_Dilbert Members 1,494 posts 12,756 battles Report post #9 Posted August 22, 2016 3207 unique players? I really thought it was more, pretty sure I've had at least 3,208 in the same game as me ;) I think I was in the battle...one of only 2 DD Share this post Link to post Share on other sites
594 sbcptnitro Members 2,709 posts 17,657 battles Report post #10 Posted August 22, 2016 How many man-hours did it take to design, model, code and test the ship? Not to mention hours for project management and marketing (e.g. adding it to the web store). My guess is they haven't made any real profit on it yet. Share this post Link to post Share on other sites
2,085 [WOLF2] TheDreadnought Beta Testers 4,720 posts Report post #11 Posted August 22, 2016 134k. . . that pays for 1 developer for one year basically. Assuming your resources aren't too expensive. They'd better have a lot more money than that flowing in! Share this post Link to post Share on other sites
2,211 [-AFK-] 10T0nHammer Members 7,307 posts 3,348 battles Report post #12 Posted August 22, 2016 How many man-hours did it take to design, model, code and test the ship? Not to mention hours for project management and marketing (e.g. adding it to the web store). My guess is they haven't made any real profit on it yet. Well, it depends on the bundles. I cannot say which bundle was more popular but the other two bundles (not stock) did not require anymore work than the stock one but are more expensive, so more money. You are also not looking at how many are sold over 4 servers. You split the cost of designing and rendering the Scharnhorst over 4 servers. I would say they made a nice chunk of change Share this post Link to post Share on other sites
75 Veasel Members 499 posts 7,185 battles Report post #13 Posted August 22, 2016 (edited) He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30? Is better hull armod 305MM that 350mm? Scharnhorts has to have HP on stock 62k o 62400hp the tirpitz is a tier 8 with 69300 HP . Scharnhorts and tirpizt has similar hull armod and it can have similar HP Iowa has real life speed of 33k and wows too! Myoko has speed 35k on real life as on game . Thank i hope that WG team fix scharnhorts . Scharnhosrt is fine, it one of the best balanced premiums at release we've seen. Suspect operator error. Edited August 22, 2016 by Veasel Share this post Link to post Share on other sites
2,211 [-AFK-] 10T0nHammer Members 7,307 posts 3,348 battles Report post #14 Posted August 22, 2016 (edited) 134k. . . that pays for 1 developer for one year basically. Assuming your resources aren't too expensive. They'd better have a lot more money than that flowing in! I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers. Edited August 22, 2016 by 10T0nHammer 1 Share this post Link to post Share on other sites
326 Captain_Dilbert Members 1,494 posts 12,756 battles Report post #15 Posted August 22, 2016 Given that they already had a basic model for the overall armor scheme (in the Tirpitz) and the Scharnhorst shares so many characteristics with the Gneisenau, the development effort was probably not overwhelming. I would bet that the biggest chuck of investment was getting the final design/balance correct between the torps, main guns, speed, etc. to make sure she is not OP or UP. Share this post Link to post Share on other sites
594 sbcptnitro Members 2,709 posts 17,657 battles Report post #16 Posted August 22, 2016 Well, it depends on the bundles. I cannot say which bundle was more popular but the other two bundles (not stock) did not require anymore work than the stock one but are more expensive, so more money. You are also not looking at how many are sold over 4 servers. You split the cost of designing and rendering the Scharnhorst over 4 servers. I would say they made a nice chunk of change I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers. Very good points. Hadn't considered the multi servers or the bundles. Share this post Link to post Share on other sites
1,979 [-K--] Spyde Beta Testers 4,843 posts 14,908 battles Report post #17 Posted August 22, 2016 I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers. 50k for a developer ? ouch :/ Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #18 Posted August 22, 2016 I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k Hmm...that explains lack of quality in most games these days. I didn't know that things were so bad in that particular industry. Share this post Link to post Share on other sites
1,979 [-K--] Spyde Beta Testers 4,843 posts 14,908 battles Report post #19 Posted August 22, 2016 Hmm...that explains lack of quality in most games these days. I didn't know that things were so bad in that particular industry. Its more of timetables.. X game has to be released at X date even if its not 100%. Alot of MMO's suffer from this. Share this post Link to post Share on other sites
1,258 [WIB] Midnitewolf Alpha Tester 3,978 posts 2,472 battles Report post #20 Posted August 22, 2016 He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30? Is better hull armod 305MM that 350mm? Scharnhorts has to have HP on stock 62k o 62400hp the tirpitz is a tier 8 with 69300 HP . Scharnhorts and tirpizt has similar hull armod and it can have similar HP Iowa has real life speed of 33k and wows too! Myoko has speed 35k on real life as on game . Thank i hope that WG team fix scharnhorts . I am absolutely fine with its HP and its armor is very strong so no complaints there but those guns are just horrible. If your talking real life statistics, the Scharnhorst holds the worlds record for longest hit in a battleship at over 26,000 yards. In real life the 283mm guns were considered to be very accurate. Instead we get 260m dispersion and obviously at very poor sigma as well. Also the penetration characteristics were much higher than what appears to be modeled in game. At 15km, they could penetration about 280mm of armor, at 15km they could penetrate a belt of 360mm and at 5km they could penetrate up to 460mm of armored belt yet in game I am getting bounces of the Kongo's 203mm armor belt at around 6km. I understand they don't want German BBs to be long range snipers but it would be really nice to be able to hit a BB that is broadside at 6km with more than 1 or 2 shells and even more to actually be hopeful some of those shells might actually penetrate the belt armor. As is, she is a very, very frustrating ship to play because in a clutch, you just can't count on the guns to perform. There seems to be about a 80% chance of them missing or bouncing each and every time you aim with absolute perfection at anything. Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #21 Posted August 22, 2016 Its more of timetables.. X game has to be released at X date even if its not 100%. Alot of MMO's suffer from this. I am not so sure - deadlines exist in all industries, it's not something specific to games. If anything, in gaming deadlines are much more flexible then in some other places. Share this post Link to post Share on other sites
306 [UDEAD] NCC81701 Beta Testers 994 posts 12,711 battles Report post #22 Posted August 22, 2016 I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers. Your pre-tax take home pay may be 50k, but your employer easily pays double that once you include benefits, insurance, furnishing your equipment and paying for any training you might need before you become productive. Share this post Link to post Share on other sites
2,211 [-AFK-] 10T0nHammer Members 7,307 posts 3,348 battles Report post #23 Posted August 22, 2016 (edited) I am not so sure - deadlines exist in all industries, it's not something specific to games. If anything, in gaming deadlines are much more flexible then in some other places. Actually gaming deadlines are extremely rigid. We are talking about an industry that now cost over 100 million to produce one product. Combine the complexity of physics engines, high end/next gen graphics and you get very complicated projects. Which are almost always understaffed and over worked. The gaming industry has almost slave like work requirements. We are talking 60-70 hour work weeks easy. You combine that with AAA industry trying to pump out games like a conveyor belt, you can understand why these games are garbage. Look at the CoD production cycles. they where expected to be finishing games in 2 years, alternating the release dates between two development teams. This allowed them to release a new game every year. And the performance and game play speak for themselves (awful). You want to know how complex these games are getting? Assassins Creed Unity required something like 16 million lines of code in two different languages, C++ and C# IIRC, and you have to involve multiple platforms which means the PC version would differ than the console versions (things like Anti-Aliasing for example and DX10-11, forget which one we are on) and the game was still incomplete. All that in a span of something like 3 years. That is outrageous Edited August 22, 2016 by 10T0nHammer Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #24 Posted August 22, 2016 Actually gaming deadlines are extremely rigid. We are talking about an industry that now cost over 100 million to produce one product. Combine the complexity of physics engines, high end/next gen graphics and you get very complicated projects. Which are almost always understaffed and over worked. The gaming industry has almost slave like work requirements. We are talking 60-70 hour work weeks easy. You combine that with AAA industry trying to pump out games like a conveyor belt, you can understand why these games are garbage. Look at the CoD production cycles. they where expected to be finishing games in 2 years, alternating the release dates between two development teams. This allowed them to release a new game every year. And the performance and game play speak for themselves (awful). You want to know how complex these games are getting? Assassins Creed Unity required something like 16 million lines of code in two different languages, C++ and C# IIRC, and you have to involve multiple platforms which means the PC version would differ than the console versions (things like Anti-Aliasing for example and DX10-11, forget which one we are on) and the game was still incomplete. All that in a span of something like 3 years. That is outrageous That's not rigid. There are no "you have to comply with government regulations by this date", or "you'll start getting hit with contractual penalties after this date", or "you'll seriously shaft your client if stuff is not delivered by this date and they'll never do business with you again if that happens" scenarios. The extra labor costs coming from being late are a given of course, but those are a given in any industry. People are still going to check out your 6-months late game and still going to play it if it's good - you're not necessarily losing your clients because of the delays. I think the "slave like work requirements" are a direct result of this "let's see who we can hire for 50k" idea. You are getting what you paid for, and lack of expertise results in people having to work long hours in order to compensate for that. Share this post Link to post Share on other sites
232 [FAL-I] rafael_azuaje Members 1,124 posts 47,618 battles Report post #25 Posted August 22, 2016 (edited) Scharnhorst gets a good chunk more HP than Colorado, if less than Nagato Scharnhorst's citadel protection is thicker than Colorado, much better than Nagato 3% torpedo protection is nothing (you should complain in contrast to Colorado there!) Scharnhorst has worthwhile secondaries and torpedoes Speed is still much better than the others, though I don't think it would be unreasonable to tweak up if justified, doesn't break Gneisenau. Gneisenau has speed 32k friend ! The speed on ship is Very important, if is true scharnhorts has good secundaries guns but bad accurate, HP is important hull scharnhorts is very similar to tirpizt Tirpizt hull 32-315mm= 69300hp engine 163000HP = 30.5 Bismarck hull B 32-315mm=69200(good) 163000HP=31k Very similar bismarck and tirpizt Scharnhorts hull 25-350mm=56300 -1900HP. Engine 160000HP=30k? -2k(slow) ship premium Gniesenau hull B 25-350mm=58200. Engine 160000HP =32k as live real I love this ship, i just want to improve scharnhorts . example 1. NEW YORK same as Texas only AA Texas is very better. here ships premium is better example 2. EMDEN and DRESDEN same ship and artillery no. emden artillery on 7 and dresdem artillery 15 Edited August 22, 2016 by rafael_azuaje Share this post Link to post Share on other sites