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10T0nHammer

Scharnhorst

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Pointlessly interested in how much WG has made on just the NA server alone with the Scharnhorst?

 

KM BB 7 Scharnhorst 3207 50802 15.84 50.37 0.08 49.55 1446 52773 1.00 1.91 0.00 0.00 40.21 1.67

 

They have sold 3207 Scharnhorst as of 08/20/16! So they only made 134k on this ship by itself, not including bundles and etc. As you can see, she is performing on average with only a 50.37% WR so far. Averaging 52k damage a game. Thats coming in at second place, only losing to the Gneisenau.

 

We can also conclude that this ship is... NOT pay to win but in fact has a decently low skill floor (great HE spammer) while still having enough of a skill ceiling to pull a win rate above 50%.

 

Of course, these stats are only 1 weeks worth of ships played.

 

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Pointlessly interested in how much WG has made on just the NA server alone with the Scharnhorst?

 

KM BB 7 Scharnhorst 3207 50802 15.84 50.37 0.08 49.55 1446 52773 1.00 1.91 0.00 0.00 40.21 1.67

 

They have sold 3207 Scharnhorst as of 08/20/16! So they only made 134k on this ship by itself, not including bundles and etc. As you can see, she is performing on average with only a 50.37% WR so far. Averaging 52k damage a game. Thats coming in at second place, only losing to the Gneisenau.

 

We can also conclude that this ship is... NOT pay to win but in fact has a decently low skill floor (great HE spammer) while still having enough of a skill ceiling to pull a win rate above 50%.

 

Of course, these stats are only 1 weeks worth of ships played.

 

 

How were you able to tell how many were sold ?

 

Time will tell if the Gnei is better or not, its still sub 10k games, and most people who have it had to free xp or play a crap ton to get to T7.

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3207 unique players?

 

I really thought it was more, pretty sure I've had at least 3,208 in the same game as me ;)

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That's a lot of sausages.

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He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30?

Is better hull armod 305MM that 350mm? Scharnhorts has to have HP on stock 62k o 62400hp the tirpitz is a tier 8 with 69300 HP . Scharnhorts and  tirpizt has similar hull armod and it can have similar HP 

 

Iowa has real life speed of 33k and wows too!

Myoko has speed 35k on real life as on game .

 

Thank i hope that WG team fix scharnhorts .

Edited by rafael_azuaje

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He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30?

 

Scharnhorst gets a good chunk more HP than Colorado, if less than Nagato

Scharnhorst's citadel protection is thicker than Colorado, much better than Nagato

3% torpedo protection is nothing (you should complain in contrast to Colorado there!)

Scharnhorst has worthwhile secondaries and torpedoes

 

Speed is still much better than the others, though I don't think it would be unreasonable to tweak up if justified, doesn't break Gneisenau.

 

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3207 unique players?

 

I really thought it was more, pretty sure I've had at least 3,208 in the same game as me ;)

 

I think I was in the battle...one of only 2 DD

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How many man-hours did it take to design, model, code and test the ship? Not to mention hours for project management and marketing (e.g. adding it to the web store).  My guess is they haven't made any real profit on it yet.

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134k. . . that pays for 1 developer for one year basically.  Assuming your resources aren't too expensive.  They'd better have a lot more money than that flowing in!

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How many man-hours did it take to design, model, code and test the ship? Not to mention hours for project management and marketing (e.g. adding it to the web store).  My guess is they haven't made any real profit on it yet.

 

Well, it depends on the bundles. I cannot say which bundle was more popular but the other two bundles (not stock) did not require anymore work than the stock one but are more expensive, so more money. You are also not looking at how many are sold over 4 servers. You split the cost of designing and rendering the Scharnhorst over 4 servers. I would say they made a nice chunk of change

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He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30?

Is better hull armod 305MM that 350mm? Scharnhorts has to have HP on stock 62k o 62400hp the tirpitz is a tier 8 with 69300 HP . Scharnhorts and  tirpizt has similar hull armod and it can have similar HP 

 

Iowa has real life speed of 33k and wows too!

Myoko has speed 35k on real life as on game .

 

Thank i hope that WG team fix scharnhorts .

 

Scharnhosrt is fine, it one of the best balanced premiums at release we've seen.  Suspect operator error.
Edited by Veasel

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134k. . . that pays for 1 developer for one year basically.  Assuming your resources aren't too expensive.  They'd better have a lot more money than that flowing in!

 

I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k

 

Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers.

Edited by 10T0nHammer
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Given that they already had a basic model for the overall armor scheme (in the Tirpitz) and the Scharnhorst shares so many characteristics with the Gneisenau, the development effort was probably not overwhelming.  I would bet that the biggest chuck of investment was getting the final design/balance correct between the torps, main guns, speed, etc. to make sure she is not OP or UP.

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Well, it depends on the bundles. I cannot say which bundle was more popular but the other two bundles (not stock) did not require anymore work than the stock one but are more expensive, so more money. You are also not looking at how many are sold over 4 servers. You split the cost of designing and rendering the Scharnhorst over 4 servers. I would say they made a nice chunk of change

 

 

I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k

 

Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers.

 

Very good points. Hadn't considered the multi servers or the bundles.

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I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k

 

Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers.

 

50k for a developer ? ouch :/

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I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k

 

 

Hmm...that explains lack of quality in most games these days. I didn't know that things were so bad in that particular industry. :B

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Hmm...that explains lack of quality in most games these days. I didn't know that things were so bad in that particular industry. :B

 

Its more of timetables.. X game has to be released at X date even if its not 100%.

 

Alot of MMO's suffer from this.

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He scharnhorts Need fix speed up of 30K to 31,5 as real life. Schar has best armo 350MM but bad HP 56300 and suport anti torps 22%. Now Compare with nagato has 305MM of armod with 65000 HP and 25% anti torps ,Both ship aré battleship tier 7. WHY? Scharnhorts has so less HP? Less % anti-torps protection? And speed to 30?

Is better hull armod 305MM that 350mm? Scharnhorts has to have HP on stock 62k o 62400hp the tirpitz is a tier 8 with 69300 HP . Scharnhorts and  tirpizt has similar hull armod and it can have similar HP 

 

Iowa has real life speed of 33k and wows too!

Myoko has speed 35k on real life as on game .

 

Thank i hope that WG team fix scharnhorts .

 

I am absolutely fine with its HP and its armor is very strong so no complaints there but those guns are just horrible.

 

If your talking real life statistics, the Scharnhorst holds the worlds record for longest hit in a battleship at over 26,000 yards. In real life the 283mm guns were considered to be very accurate.  Instead we get 260m dispersion and obviously at very poor sigma as well.   Also the penetration characteristics were much higher than what appears to be modeled in game.   At 15km, they could penetration about 280mm of armor, at 15km they could penetrate a belt of 360mm and at 5km they could penetrate up to 460mm of armored belt yet in game I am getting bounces of the Kongo's 203mm armor belt at around 6km.  

 

I understand they don't want German BBs to be long range snipers but it would be really nice to be able to hit a BB that is broadside at 6km with more than 1 or 2 shells and even more to actually be hopeful some of those shells might actually penetrate the belt armor.  As is, she is a very, very frustrating ship to play because in a clutch, you just can't count on the guns to perform.  There seems to be about a 80% chance of them missing or bouncing each and every time you aim with absolute perfection at anything.

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Its more of timetables.. X game has to be released at X date even if its not 100%.

 

Alot of MMO's suffer from this.

 

I am not so sure - deadlines exist in all industries, it's not something specific to games. If anything, in gaming deadlines are much more flexible then in some other places.

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I want to work where you do cuz damn... average developer in these areas starts at 50k and only top dogs even get to touch 100k

 

Also you are confusing something, these ships where not designed in the US, they are paying waaay less for developers.

 

Your pre-tax take home pay may be 50k, but your employer easily pays double that once you include benefits, insurance,  furnishing your equipment and paying for any training you might need before you become productive. 

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I am not so sure - deadlines exist in all industries, it's not something specific to games. If anything, in gaming deadlines are much more flexible then in some other places.

 

Actually gaming deadlines are extremely rigid. We are talking about an industry that now cost over 100 million to produce one product. Combine the complexity of physics engines, high end/next gen graphics and you get very complicated projects. Which are almost always understaffed and over worked.

 

The gaming industry has almost slave like work requirements. We are talking 60-70 hour work weeks easy. You combine that with AAA industry trying to pump out games like a conveyor belt, you can understand why these games are garbage. Look at the CoD production cycles. they where expected to be finishing games in 2 years, alternating the release dates between two development teams. This allowed them to release a new game every year. And the performance and game play speak for themselves (awful).

 

You want to know how complex these games are getting? Assassins Creed Unity required something like 16 million lines of code in two different languages, C++ and C# IIRC, and you have to involve multiple platforms which means the PC version would differ than the console versions (things like Anti-Aliasing for example and DX10-11, forget which one we are on) and the game was still incomplete.

 

All that in a span of something like 3 years. That is outrageous

Edited by 10T0nHammer

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Actually gaming deadlines are extremely rigid. We are talking about an industry that now cost over 100 million to produce one product. Combine the complexity of physics engines, high end/next gen graphics and you get very complicated projects. Which are almost always understaffed and over worked.

 

The gaming industry has almost slave like work requirements. We are talking 60-70 hour work weeks easy. You combine that with AAA industry trying to pump out games like a conveyor belt, you can understand why these games are garbage. Look at the CoD production cycles. they where expected to be finishing games in 2 years, alternating the release dates between two development teams. This allowed them to release a new game every year. And the performance and game play speak for themselves (awful).

 

You want to know how complex these games are getting? Assassins Creed Unity required something like 16 million lines of code in two different languages, C++ and C# IIRC, and you have to involve multiple platforms which means the PC version would differ than the console versions (things like Anti-Aliasing for example and DX10-11, forget which one we are on) and the game was still incomplete.

 

All that in a span of something like 3 years. That is outrageous

 

That's not rigid. There are no "you have to comply with government regulations by this date", or "you'll start getting hit with contractual penalties after this date", or "you'll seriously shaft your client if stuff is not delivered by this date and they'll never do business with you again if that happens" scenarios. The extra labor costs coming from being late are a given of course, but those are a given in any industry. People are still going to check out your 6-months late game and still going to play it if it's good - you're not necessarily losing your clients because of the delays.

I think the "slave like work requirements" are a direct result of this "let's see who we can hire for 50k" idea. You are getting what you paid for, and lack of expertise results in people having to work long hours in order to compensate for that.

 

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Scharnhorst gets a good chunk more HP than Colorado, if less than Nagato

Scharnhorst's citadel protection is thicker than Colorado, much better than Nagato

3% torpedo protection is nothing (you should complain in contrast to Colorado there!)

Scharnhorst has worthwhile secondaries and torpedoes

 

Speed is still much better than the others, though I don't think it would be unreasonable to tweak up if justified, doesn't break Gneisenau.

 

Gneisenau has speed 32k friend ! The speed on ship is Very important, if is true scharnhorts has good secundaries guns but bad accurate, HP is important hull scharnhorts is very similar to tirpizt

Tirpizt hull 32-315mm= 69300hp engine 163000HP = 30.5

Bismarck hull B 32-315mm=69200(good) 163000HP=31k

Very similar bismarck and tirpizt 

Scharnhorts hull 25-350mm=56300 -1900HP. Engine 160000HP=30k? -2k(slow)   ship premium

Gniesenau hull B 25-350mm=58200.  Engine 160000HP =32k as live real

I love this ship, i just want to improve scharnhorts .

example 1. NEW YORK same as Texas only AA Texas is very better. here ships premium is better

example 2. EMDEN and DRESDEN same ship and artillery no. emden artillery on 7 and dresdem artillery 15

 

 

 

Edited by rafael_azuaje

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