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anonym_LreZfNvihoej

so I put "manual secondaries" skill on Bismark

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1,693
[FOXEH]
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welp.....I know what I'm putting on my Bismark once I get him!:D

 

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You should enable the damage that shows secondary hits. It's a kick to watch that ka-ching!

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Nice game, I love point and click ships like Nagato and Yammy but.

 

I watched some players play her on Twitch and... She was mighty unimpressive, sucks too cause I want her. Those guns just don't pen enough....

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BTW is this with or without the secondaries equipment for slot 2?:unsure:

 

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Most high tier German battleships are quite amazing with manual secondaries and AFT. Tirpitz, Scharnhorst, and Gneisenau can all easily get 200+ secondary hits per game aswell :P

 

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BTW is this with or without the secondaries equipment for slot 2?:unsure:

 

without - range 9.4 already... I don't think making it more (11.3?) will make any difference - most kills are dd's and it barely hits them at that range. Trade off as 7% dispersion for mains and 5% for secondaries seems to be more important for me - after all not every battle secondaries work, but every battle main rifles do stuff...

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without - range 9.4 already... I don't think making it more (11.3?) will make any difference - most kills are dd's and it barely hits them at that range. Trade off as 7% dispersion for mains and 5% for secondaries seems to be more important for me - after all not every battle secondaries work, but every battle main rifles do stuff...

 

To have it go that far serves another purpose imo, it makes it hard to see the main battery fire.  

 

If they can't see the main battery fire, they'll always stay angled.  Or maybe they'll expose their back turrets thinking that your main battery has already been used.  Then you get to say hello.

 

Heck...maybe you can use the secondaries as a sort of aiming guide.

Edited by Misniso

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Yeah, on Saturday with the same setup, I also earned 3 Close Quarters Expert badges in 2 minutes.  You should have seen the storm of shells flying off my ship.  LOL

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