Jump to content
You need to play a total of 20 battles to post in this section.
godzilla5549

Air Superiority Loadouts Need to Be Removed From the Game

167 comments in this topic

Recommended Posts

970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

Air Superiority loadouts need to either be renamed as "disease ridden loadouts" or just removed from the game. They do absolutely nothing at all worth any sort of value. They are one of the most toxic things in the existence of CV gameplay.

 

And guess what. AS loadouts do not protect your team at all.

 

I had a Ranger match against a 3/1/2 Hiryuu. This guy was a professional clicker. He even fighter camped me. He was gloating in chat like the scum that he is about how he was doing so much for his team by shooting down 14 of my planes.

 

Seriously. 14 planes.

 

I still got 90 thousand damage. With a Liquidator award.

 

AS serves no purpose other to be a troll among CV players. The scum are the ones who play AS. Have it removed so that it no longer infects more.

  • Cool 16

Share this post


Link to post
Share on other sites
Members
571 posts
4,688 battles

what AS loadouts need at the moment is a viable way to damage ships, which is why i suggest that fighter strafe ability should damage ships so AS users can do something once the planes are shot down. also i agree , AS players "Puppy" guarding a Strike loadout CV is really really annoying 

Share this post


Link to post
Share on other sites
5,106
[ERN]
Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers
10,906 posts
4,896 battles

I agree, it just a pointless skill where you end up wasting planes much faster. Sure you get an extra plane, but for what? 16% in power?

Share this post


Link to post
Share on other sites
970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

So turn CV play into whack a mole?

 

That's better than the toxic existence of fighter loadouts

Share this post


Link to post
Share on other sites
Members
832 posts
1,264 battles

 

That's better than the toxic existence of fighter loadouts

 

the cure of Bogue cancer

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

 AS players "Puppy" guarding a Strike loadout CV is really really annoying 

 

Basically, why I sold the Ranger. 

Share this post


Link to post
Share on other sites
17,599
[WOLF5]
Members
38,647 posts
31,272 battles

 

What is a worse CV than a Bogue?

An Air Superiority Bogue.

What is worse than an Air Superiority Bogue?

An Air Superiority Bogue that can't even stop any Bomber Strikes.

What's worse than an Air Superiority Bogue that can't even stop air strikes?

The same kind of ship and setup that can't do any damage.

 

Share this post


Link to post
Share on other sites
2,080
Alpha Tester
6,683 posts
3,338 battles

Air Superiority loadouts need to either be renamed as "disease ridden loadouts" or just removed from the game. They do absolutely nothing at all worth any sort of value. They are one of the most toxic things in the existence of CV gameplay.

 

And guess what. AS loadouts do not protect your team at all.

 

I had a Ranger match against a 3/1/2 Hiryuu. This guy was a professional clicker. He even fighter camped me. He was gloating in chat like the scum that he is about how he was doing so much for his team by shooting down 14 of my planes.

 

Seriously. 14 planes.

 

I still got 90 thousand damage. With a Liquidator award.

 

AS serves no purpose other to be a troll among CV players. The scum are the ones who play AS. Have it removed so that it no longer infects more.

 

You have no idea how happy the removal of air superiority loadouts would make me.
  • Cool 5

Share this post


Link to post
Share on other sites
Beta Testers
537 posts
2,605 battles

I fully concur. Giving one class crazy min-max options is one of the reasons CVs are broken. All loadouts should be a balance of all three aircraft types, maybe with upgrades that give +1 squadron of one type or another.

 

Attached is what I felt was a pretty good game for AS. I neutralized the enemy CVs, farmed myself a Clear Skies...and utterly failed to do meaningful damage, leading to a team loss.

shot-16.08.19_23.21.13-0868.jpg

Share this post


Link to post
Share on other sites
4,615
[-K-]
[-K-]
Members
6,121 posts
28,629 battles

I agree, it just a pointless skill where you end up wasting planes much faster. Sure you get an extra plane, but for what? 16% in power?

 

That's Air Supremacy.

Share this post


Link to post
Share on other sites
5,106
[ERN]
Alpha Tester, Alpha Tester, In AlfaTesters, Beta Testers
10,906 posts
4,896 battles

 

That's Air Supremacy.

I know, I have the skill on my Lex. But overall, I feel the skill isn't really helping much. You're only adding on more reload time for that extra plane. That is just time wasted in the long run

Share this post


Link to post
Share on other sites
970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

Just great. I called out an Essex on my team for being an absolute potato because he was using 3/0/2 and the enemy Taihou still managed to nuke our Iowa and Yamato. The Taihou was completely unopposed. AS is just a noob trap and complete failures use it.

 

I also got reported 7 times in from that match because I said that the enemy Taihou deserved the win. So that's great.

Share this post


Link to post
Share on other sites
5,644
[O7]
Alpha Tester, Alpha Tester
12,147 posts
9,111 battles

Just great. I called out an Essex on my team for being an absolute potato because he was using 3/0/2 and the enemy Taihou still managed to nuke our Iowa and Yamato. The Taihou was completely unopposed. AS is just a noob trap and complete failures use it.

 

I also got reported 7 times in from that match because I said that the enemy Taihou deserved the win. So that's great.

 

Why would anybody report you? You seem like a really nice guy. 
  • Cool 6

Share this post


Link to post
Share on other sites
970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

 

Why would anybody report you? You seem like a really nice guy. 

 

Oh don't worry. I've been at 0 karma for months now.

 

It comes with my position.

Share this post


Link to post
Share on other sites
Alpha Tester
4,302 posts
7,932 battles

Just great. I called out an Essex on my team for being an absolute potato because he was using 3/0/2 and the enemy Taihou still managed to nuke our Iowa and Yamato. The Taihou was completely unopposed. AS is just a noob trap and complete failures use it.

 

I also got reported 7 times in from that match because I said that the enemy Taihou deserved the win. So that's great.

I think this is symptomatic of USN CV 0-TB loadouts being questionably useful, which similarly tends to apply to IJN 1-TB loadouts. More potent and useful DB's for both factions would help, as would making balanced/stock loadouts less useless.

 

EDIT: I've discussed this before, but we really need specialization between DB/TB. DB should be better for attacking intact targets and disabling AA modules(greater survivability, splash damage, faster ingress/egress). TB should be better at killing ships once they've been stripped of most of their AA.

Edited by Aetreus

Share this post


Link to post
Share on other sites
Members
738 posts
6,483 battles

I concur 100% with you OP. AS loadouts should be removed in their current state. Otherwise, if WG wants to keep them for some odd reason, their strike power must be increased substatially at all tiers, essentially making them more balanced. 

 

Having stikr heavy loadouts is perfectly fine and the players own choice to go with a more high risk/high reward loadout. 

 

We dont need 2 x TB USN loadoutsm Everybody knows they are incredibly OP. But USN needs better AS loadouts. 

 

I have had plenty of games where i got 100k dmg against AS CVs, but plenty where i got shut down with less than 50k dmg too.

 

But i agree 100%? AS is useless and never wins games. All it does is produce high levels of stress on the strike player. These strike players, the ones that survive the ordeal, go on to become Super Unicum CV drivers than single handedly win games and get 250k dmg. 

 

Edited by lord_of_storms

Share this post


Link to post
Share on other sites
Members
1,138 posts
7,247 battles

This is because planes can still execute their attack runs even with fighters on their tail which they would not be able to realistically as to fly straight to execute a torpedo or bomb run with a fighter behind you would be instant death.

 

AS load outs aren't able to fully protect your team because even if you intercept their strike with your fighters, short or strafing them all initially, you cannot mitigate all damage as they can still drop. Strafe is a very silly mechanic by the way, because apparently fighters flying in a straight line with guns blazing can somehow kill anything in their path even if their targets fly at different altitudes. Usually what happens with AS is that you shoot their planes down... after they have already hit a friendly and either heavily damaged and or sunk them which is simply put, useless. The point is to intercept before they can do any damage, not after.

 

If fighter interception actually prevented a CV strike from releasing their payloads or had a far higher chance to kill any plane that enters their attack run + prolonged the attack run, AS could be very useful. But as it is, it's really rather useless.

Edited by reaper_swpz
  • Cool 2

Share this post


Link to post
Share on other sites
1,038
[BONKS]
Members
1,738 posts
20,446 battles

Air Superiority loadouts need to either be renamed as "disease ridden loadouts" or just removed from the game. They do absolutely nothing at all worth any sort of value. They are one of the most toxic things in the existence of CV gameplay.

 

And guess what. AS loadouts do not protect your team at all.

 

AS serves no purpose other to be a troll among CV players. The scum are the ones who play AS. Have it removed so that it no longer infects more.

 

You are clearly not ready for competitive play... :popcorn:

Share this post


Link to post
Share on other sites
424
[B2P]
Members
2,309 posts
7,873 battles

what AS loadouts need at the moment is a viable way to damage ships, which is why i suggest that fighter strafe ability should damage ships so AS users can do something once the planes are shot down. also i agree , AS players "Puppy" guarding a Strike loadout CV is really really annoying 

 

You can't be serious....AS roll is to prevent damage - otherwise you can pick a load out that specializes in damaging ships.

Share this post


Link to post
Share on other sites
2,852
Alpha Tester
7,170 posts
4,070 battles

AS is the worst part of CVs, yet WGing keeps deciding to buff USN fighters.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×