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Bought the Atlanta despite the mixed messages on the forums

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Hello all.

 

So, I was looking to purchase a new ship.  (I purchase a new ship every couple of months as my personal way of supporting the game.)  I looked at the Atlanta and then started to read the forums.  I've not seen so many mixed messages about a ship before!

 

Anyway, I took a gamble and bought it.  And I sucked at it.  And then I changed my gameplay to suit the ship.  And now I don't suck at it.  And I love it.

 

I can understand the hate people may have for it, but I'm thinking that maybe that's because they're trying to shoehorn this ship in to their tactics, rather than adjusting their tactics to suit this ship.

 

It's not robust, and I tend to die most games in it, but I play for fun, and dying doesn't cancel out the awesome amount of fun I have in this ship.  Plus, how many other ships allow you to get over 300 shell hits? DAKKA DAKKA DAKKA!!!!!

 

(I can't wait until I unlcok demolition expert.  Burn, baby, BURN!!)

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I have mixed feelings when I take it out, but I think its a fun ship to play. Sometimes I do 80-100k with it, sometimes I only manage 30-40k... it kinda depends on your team, and the enemy's and how they move on the map.

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The biggest issue isn't so much that you have to play the ship how it works, but rather that the way the ship works only works when the enemy's composition and disposition allow it. It's not like you're limited to only 20% of matches, but it's still a lower number than for other ships.

 

Still, it's a potent ship with a high skill floor but lots of room to accomplish good things. Play it well, OP.

Edited by Special_Kay

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I actually went with AFT and will be getting Manual AA on my Atlanta, making her a dedicated anti-air escort ship.

 

Demo is a good choice if you don't want to be useful to your team though.

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I actually went with AFT and will be getting Manual AA on my Atlanta, making her a dedicated anti-air escort ship.

 

Demo is a good choice if you don't want to be useful to your team though.

 

I prefer having either CE or AFT, though I do play her without either from time to time as well. The nice thing is she's capable with a few different configurations, which allows me to switch between my destroyer (BFT+SE+CE), heavy cruiser (DE, eventually DE+CE), and New Mexico (BFT+AFT) commanders with ease.
Edited by Special_Kay

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Kay, I think that one can be effective in the Atlanta more often than people think.  I think that it may be more map dependent than team comp dependent though.  Get on a big, open map and you can have problems.  The Atlanta performs better on smaller and/or more cluttered maps where it can work the terrain to its advantage.

 

Regardless, I think that the OP made a solid observation when he pointed out that you have to adapt to the play style of the Atlanta, rather than expect it to function well for any player's personal play style.  The latter describes a ship that's more of a generalist design, whereas the Atlanta is anything but a generalist design.

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Kay, I think that one can be effective in the Atlanta more often than people think.

 

Absolutely. A lot of people have a low opinion of her. My personal experience with her, albeit only 20 games, has been success after success after success.

 

 

I think that it may be more map dependent than team comp dependent though.  Get on a big, open map and you can have problems.  The Atlanta performs better on smaller and/or more cluttered maps where it can work the terrain to its advantage.

 

Yeah, I mean Ocean notwithstanding every map has enough terrain to make it work, but there are certainly maps that make it easier and maps that make it tougher. You need the enemy to have the right kind of ships to put into the right places: Land of Fire can easily go poorly for the Atlanta that hoped some enemy forces would be on the east half of the map, for instance.

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I actually went with AFT and will be getting Manual AA on my Atlanta, making her a dedicated anti-air escort ship.

 

Demo is a good choice if you don't want to be useful to your team though.

 

I prefer having either CE or AFT, though I do play her without either from time to time as well. The nice thing is she's capable with a few different configurations, which allows me to switch between my destroyer (BFT+SE+CE), heavy cruiser (DE, eventually DE+CE), and New Mexico (BFT+AFT) commanders with ease.

 

 

I don't believe in having specialized captains for premium ships, because to me that's throwing away a major benefit of premium ships.  (This is more of a response to Kiyoshino.)

 

I definitely think that CE is valuable for the Atlanta, since it can help you get that much closer to the enemy without being spotted.  And AFT is good too.  The extra range on the guns may not really be that useful due to the slow moonshot arc of the shells, but the extra range on her AA is always a good thing, particularly when you also have BFT and use defensive barrage.  One doesn't have to spec out the Atlanta as a pure AA ship to have it be a great AA ship regardless.

 

That said, not having AFT and having DE instead is hardly going to "kill" this ship.  You will be somewhat less effective with AA, but at the same time, your fire starting will go up by 3 percentage points from 5% to 8%, a 60% increase, which is nothing to sneeze at.

 

 

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Kay, I think that one can be effective in the Atlanta more often than people think.

 

Absolutely. A lot of people have a low opinion of her. My personal experience with her, albeit only 20 games, has been success after success after success.

 

 

I think that it may be more map dependent than team comp dependent though.  Get on a big, open map and you can have problems.  The Atlanta performs better on smaller and/or more cluttered maps where it can work the terrain to its advantage.

 

Yeah, I mean Ocean notwithstanding every map has enough terrain to make it work, but there are certainly maps that make it easier and maps that make it tougher. You need the enemy to have the right kind of ships to put into the right places: Land of Fire can easily go poorly for the Atlanta that hoped some enemy forces would be on the east half of the map, for instance.

 

Land of Fire is one of the maps I was thinking of.  I absolutely hate spawning on the west side of that map in an Atlanta.  But even if you spawn in the east, if you're in a Standard mode battle, it's entirely possible that you may find no enemies staying on your side of the map.  The east side has really good terrain for an Atlanta, but only if the enemy is there to fight.  Optimally, you'd prefer to be on the east side of the map in a domination mode battle where the enemy is more likely to hang around the east to contend for the cap.

 

 

 

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My only real issue with Atlanta is the fact that Two Brothers exists. That map is the bane of Atlanta's existence.

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[N]ot having AFT and having DE instead ... your fire starting will go up by 3 percentage points from 5% to 8%, a 60% increase, which is nothing to sneeze at.

 

Yep. Using my fire chance spreadsheet (link in signature for those who are interested), we see a huge difference with Demolition Expert on an Atlanta:

 

Scenario: Atlanta with BFT, broadside, firing with 40% accuracy at a fat T7 target with Damage Control System Modification 1.

 

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My only real issue with Atlanta is the fact that Two Brothers exists. That map is the bane of Atlanta's existence.

 

It was better before WG deleted most of the islands that Atlanta liked to hide behind.

 

Now it's kinda bad for most cruisers.

Edited by Destroyer_Kiyoshimo

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Congrats on your decision to take the leap.

Atlanta really is a sweet boat and I will strenuously suggest that you use it as your only ship for now.

Coop or Random, get those captain skill sets built up as soon as possible.

A 15+ point admiral in an Atlanta will keep the smiles coming as long as WG sees fit to keep this game living.  

AllTheBest- House

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I love Atlantas.  I love them for the fact that if I'm having a low damage, low scoring game, but I see an Atlanta, I have the chance with one salvo to make it a good game.

 

Edit:  I know there's others like that too.  When people see an Atlanta, Pensacola, they drop whatever it is they're doing to get that salvo or two off on them, because they brew up real good.

Edited by HazeGrayUnderway

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Yep. Using my fire chance spreadsheet (link in signature for those who are interested), we see a huge difference with Demolition Expert on an Atlanta:

 

Scenario: Atlanta with BFT, broadside, firing with 40% accuracy at a fat T7 target with Damage Control System Modification 1.

 

 

This is why I'm going to mount DE instead of AFT as my first T4 commander skill.  When you get over 150 hits, the fire damage difference will start to become very noticable.

 

I know some people don't like its high arc, but I've found it lets you sit near land and fire over it, whilst return fire just slams in to the ground.

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If you think of grinding the RN Cruisers when they come out its a good practice ships for them. RN will be Atlanta like but with less armor  better torps. 

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You aren't supposed to tell people Atlanta is good.  How are we going to get her more buffs now?

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Atlanta is just hard to master.

 

For rank 4 skill, i recently change DE for manual control of AA, because CV player disrespect me, especialy if i low tier. DE is good to farm ship at long range. At short range, this not important, because you hit large majority of shell.

 

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This is why I'm going to mount DE instead of AFT as my first T4 commander skill.  When you get over 150 hits, the fire damage difference will start to become very noticable.

 

I know some people don't like its high arc, but I've found it lets you sit near land and fire over it, whilst return fire just slams in to the ground.

 

You realize you can have both?

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Atlanta is just hard to master.

 

For rank 4 skill, i recently change DE for manual control of AA, because CV player disrespect me, especialy if i low tier. DE is good to farm ship at long range. At short range, this not important, because you hit large majority of shell.

 

 

You realize you can have both?

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Have a 15 point commander with CE, watch some really good Atlanta players use her and try and play similar, hide and shoot over stuff, hide some more and stay out of open water.

 

Hide a lot. Hide some more and always have a place to hide if you shoot your guns.

 

Did I mention you need to use cover and hide a lot?

 

 

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It's a wonderful ship.  It's also a terrible ship.  I still love it though.

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It's a wonderful ship.  It's also a terrible ship.  I still love it though.

 

Avatar Jr?

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