679 [CVLOV] Francois424 Beta Testers 3,640 posts 2,638 battles Report post #1 Posted August 20, 2016 (edited) Hey all, funny story, for 2 days now, I keep getting told to shoot AP (and nothing but) in the Scharnhorst. Yet unless getting taken out really soon in the match I regularly pull out 75-100k matches... and scoring 1st or top three, I found that quite funny. Any of you have stories on how to play while outplaying the whole team ? ( PS: HE + Fire still OP as heck... and it works really well with Scharny ! ) See you guys around and Nice week-end ! EDIT: latest game (love that boat, even if less forgiving than my WarSpite) Spoiler Edited August 20, 2016 by Francois424 Share this post Link to post Share on other sites
496 Stratego89 Members 2,046 posts 2,264 battles Report post #2 Posted August 20, 2016 Anyone who tells you to only shoot AP in the scharnhorst has clearly never played her and never seen anything about her. Those guns are worthless loading AP unless they have a perfect broadside cruiser, or the same on a very close battleship to shoot at with it. Share this post Link to post Share on other sites
177 [AARG] RearAdmiralButts Beta Testers 533 posts 10,229 battles Report post #3 Posted August 20, 2016 pssst.....hey you ride the Shiny Horse like a cruiser. Share this post Link to post Share on other sites
63 [PWI] ChaosDrill Banned 551 posts 1,839 battles Report post #4 Posted August 20, 2016 Anyone who tells you to only shoot AP in the scharnhorst has clearly never played her and never seen anything about her. Those guns are worthless loading AP unless they have a perfect broadside cruiser, or the same on a very close battleship to shoot at with it. Lwm says "SHOOT AP WHEN IN BB" Share this post Link to post Share on other sites
296 [TFLT] Viper069 [TFLT] Beta Testers, In AlfaTesters 841 posts Report post #5 Posted August 20, 2016 I use HE at range and AP once I'm somewhat closer. To hell with what everyone else thinks. If you're shooting AP exclusively, you're playing it wrong. Share this post Link to post Share on other sites
1,753 goldeagle1123 Members 5,424 posts 3,448 battles Report post #6 Posted August 20, 2016 I almost never use Scharnhorsts AP. It's quite frankly, trash. HE spam for days. Share this post Link to post Share on other sites
804 Wowzery Members 4,608 posts Report post #7 Posted August 20, 2016 I have to agree, I switch often in the Scharnhorst between AP and HE unlike other BBs. The Scharnhorst is the only BB I would have no problem going full HE on. Share this post Link to post Share on other sites
364 shootieboats Members 1,726 posts 14,864 battles Report post #8 Posted August 20, 2016 Maybe if people stopped sitting 18km away "because it's a BB", other people wouldn't have to ask them if they plan on being useful at all during the match. =( Share this post Link to post Share on other sites
1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,833 battles Report post #9 Posted August 20, 2016 I have had good games in the Scharn shooting only AP and good games shooting only HE. HE is similarly trollish as sometimes it does 5k + fire a salvo and other times it just breaks an AA gun. I've really only had two bad games in that ship, both times I was picked on by a CV. If you watch your angles and brawl smartly you will continually be the best ship on the water no matter the ammo you chose to fire. 1 Share this post Link to post Share on other sites
522 [IN3PT] El_Judarino Beta Testers 1,703 posts 6,511 battles Report post #10 Posted August 20, 2016 HE is good, AP is good, Torps are good, Secondaries are good. Scharnhorst is good 1 Share this post Link to post Share on other sites
1,753 goldeagle1123 Members 5,424 posts 3,448 battles Report post #11 Posted August 20, 2016 (edited) HE is good, AP is good, Torps are good, Secondaries are good. Scharnhorst is good. Um wrong. She's not bad ship, but her HE is trash when compared to other tier 7 BBs, and her AP is laughable. Don't just spout off nonsense like that because you had a good game. Edited August 20, 2016 by goldeagle1123 Share this post Link to post Share on other sites
2,622 [-KIA-] Czevak Senior Volunteer Moderator, Beta Testers, Supertester, Privateers, Senior Volunteer Moderator 6,550 posts 8,491 battles Report post #12 Posted August 20, 2016 It's completely situational. Share this post Link to post Share on other sites
679 [CVLOV] Francois424 Beta Testers 3,640 posts 2,638 battles Report post #13 Posted August 20, 2016 (edited) If a BB repairs fire then eats torps, it's good for points as well Edited August 20, 2016 by Francois424 Share this post Link to post Share on other sites
1,605 [HINON] Nuk_ Beta Testers 3,931 posts 8,150 battles Report post #14 Posted August 20, 2016 I personally don't use HE, but I can understand why people do. I always seem to get good damage rolls using her AP. Share this post Link to post Share on other sites
52,012 [MAUS] LittleWhiteMouse Members 13,684 posts Report post #15 Posted August 20, 2016 I personally don't use HE, but I can understand why people do. I always seem to get good damage rolls using her AP. I don't use it often, but there are times when it can yield surprising amounts of damage. For example, if you're in a duel with an enemy Battleship that hasn't taken any fire from any cruisers, then an accurate salvo of HE to her superstructure can yield an enormous one time hit (and won't thereafter because of damage saturation). 1 Share this post Link to post Share on other sites
496 Stratego89 Members 2,046 posts 2,264 battles Report post #16 Posted August 20, 2016 Lwm says "SHOOT AP WHEN IN BB" Yes, when in a BB. Scharnhorst guns can hardly be considered "BB guns". And that's what matters in that statement. Guns. One rule cannot apply to everything. If it could this game would be boring as all hell. Share this post Link to post Share on other sites
77 Punisher_One Members 383 posts Report post #17 Posted August 20, 2016 HE is good, AP is good, Torps are good, Secondaries are good. Scharnhorst is good Wow. Nice shooting. Share this post Link to post Share on other sites
2,865 [GUTS] Mizzerys_Fate [GUTS] Beta Testers, In AlfaTesters 8,374 posts 29,408 battles Report post #18 Posted August 20, 2016 What! No citadels! You are obviously do it way wrong. You rush in, supporting the destroyers. Shooting nothing but ap, whilst adding to torpedo spam. Turn around, before capping, and run away til reloaded torps. Rinse repeat until dead... Note: I do not have Tripitz, my highest ship is tier 8. My 1st 4 games on release night, with my "Shiney Horse" resulted in 4 #2 on team. ...... So I love her, she can flex & snipe. She can push or flank. She can brawl. She does it all, but her dance partner leading the steps, determines if she rises or sinks. Btw, 16k AP salvo on Nagato from 15 km...upper belt broadside, she is a beauty. Share this post Link to post Share on other sites
52,012 [MAUS] LittleWhiteMouse Members 13,684 posts Report post #19 Posted August 20, 2016 Yes, when in a BB. Scharnhorst guns can hardly be considered "BB guns". And that's what matters in that statement. Guns. One rule cannot apply to everything. If it could this game would be boring as all hell. Don't mind Kyogre. He's misquoting me. I see he's getting a little more desperate in his attempts to discredit the Community Contributors out there. You should vary your ammunition choices. Just be aware that sometimes HE is ... well, it's not good. To understand why you have to look a little closer at the damage saturation mechanics. There are three multipliers to your shell damage when they strike a target: Citadel hit: 1x multiplier. Penetrating hit: 0.33x multiplier. Over Penetrating hit: 0.1x multiplier Saturated Penetrating hit: 0.165x multiplier. An area of the ship that has been saturated with damage appears blackened. It takes a reduced amount of damage from penetrating hits to that location. These locations are: The ship's prow, the ship's stern and its superstructure. It doesn't take very much damage to cause an area to become saturated. This is why your opening volleys against an enemy with HE might hit for a TON of damage but all of the follow ups seem lackluster by comparison. Usually it only takes one or two good volleys to saturate the superstructure of a Battleship, for example. But let's get out our calculators and look at some math. We'll use the Nagato, Colorado and Scharnhorst's guns to show why sometimes it's just better to sling AP in the Sharnhorst than switching to HE. But only sometimes. Colorado's guns: 12,400 & 5,700 Nagato's guns: 12,600 & 6,500 Scharnhorst's guns: 7,600 & 3,200. Now let's plug those numbers in. We get the following: Colorado: AP Overpen = 1,240, HE Pen = 1,881, Saturated HE Pen = 941. Nagato: AP Overpen = 1,260, HE Pen = 2,145, Saturated HE Pen = 1,073 Scharnhorst: AP Overpen = 760, HE Pen = 1,056, Saturated HE Pen = 528 You can see that in all three cases, an AP round's over penetration damage exceeds that of saturated HE damage. Does that mean you should always fire AP? Well, no. Reality is always more complicated than theory crafting. HE, of course, has the chance to start fires. The explosive blast radius can also be rather nice for helping disable modules. If I see an enemy Battleship blow their Damage Control Party and they're angled to me, I'm quite likely to reach for an HE salvo to try and reignite those blazes and farm some easy damage before switching back to AP. Against ships I know I cannot penetrate reliably -- again, I will reach for HE. Small bits of damage are better than no damage, after all. 6 Share this post Link to post Share on other sites
496 Stratego89 Members 2,046 posts 2,264 battles Report post #20 Posted August 20, 2016 Don't mind Kyogre. He's misquoting me. I see he's getting a little more desperate in his attempts to discredit the Community Contributors out there. You should vary your ammunition choices. Just be aware that sometimes HE is ... well, it's not good. To understand why you have to look a little closer at the damage saturation mechanics. There are three multipliers to your shell damage when they strike a target: Citadel hit: 1x multiplier. Penetrating hit: 0.33x multiplier. Over Penetrating hit: 0.1x multiplier Saturated Penetrating hit: 0.165x multiplier. An area of the ship that has been saturated with damage appears blackened. It takes a reduced amount of damage from penetrating hits to that location. These locations are: The ship's prow, the ship's stern and its superstructure. It doesn't take very much damage to cause an area to become saturated. This is why your opening volleys against an enemy with HE might hit for a TON of damage but all of the follow ups seem lackluster by comparison. Usually it only takes one or two good volleys to saturate the superstructure of a Battleship, for example. But let's get out our calculators and look at some math. We'll use the Nagato, Colorado and Scharnhorst's guns to show why sometimes it's just better to sling AP in the Sharnhorst than switching to HE. But only sometimes. Colorado's guns: 12,400 & 5,700 Nagato's guns: 12,600 & 6,500 Scharnhorst's guns: 7,600 & 3,200. Now let's plug those numbers in. We get the following: Colorado: AP Overpen = 1,240, HE Pen = 1,881, Saturated HE Pen = 941. Nagato: AP Overpen = 1,260, HE Pen = 2,145, Saturated HE Pen = 1,073 Scharnhorst: AP Overpen = 760, HE Pen = 1,056, Saturated HE Pen = 528 You can see that in all three cases, an AP round's over penetration damage exceeds that of saturated HE damage. Does that mean you should always fire AP? Well, no. Reality is always more complicated than theory crafting. HE, of course, has the chance to start fires. The explosive blast radius can also be rather nice for helping disable modules. If I see an enemy Battleship blow their Damage Control Party and they're angled to me, I'm quite likely to reach for an HE salvo to try and reignite those blazes and farm some easy damage before switching back to AP. Against ships I know I cannot penetrate reliably -- again, I will reach for HE. Small bits of damage are better than no damage, after all. Typical LWM, saving the day with numbers and thorough explanations. And believe me, i've seen some of the stuff he's said in other places, including to me iirc. I don't really trust much of what comes from his profile on these forums. Along with several others who have been quite... uh... "enthusiastic" about believing they're right about things that straight up are not true. Thanks for taking the time to explain all that btw. It's nice to know the exact multipliers, on top of those for damage sections of the ship. I actually didn't even know that was a mechanic until a couple months ago. Share this post Link to post Share on other sites
137 A_FIELD_MARSHAL Alpha Tester 380 posts 3,279 battles Report post #21 Posted August 20, 2016 Don't mind Kyogre. He's misquoting me. I see he's getting a little more desperate in his attempts to discredit the Community Contributors out there. You should vary your ammunition choices. Just be aware that sometimes HE is ... well, it's not good. To understand why you have to look a little closer at the damage saturation mechanics. There are three multipliers to your shell damage when they strike a target: Citadel hit: 1x multiplier. Penetrating hit: 0.33x multiplier. Over Penetrating hit: 0.1x multiplier Saturated Penetrating hit: 0.165x multiplier. An area of the ship that has been saturated with damage appears blackened. It takes a reduced amount of damage from penetrating hits to that location. These locations are: The ship's prow, the ship's stern and its superstructure. It doesn't take very much damage to cause an area to become saturated. This is why your opening volleys against an enemy with HE might hit for a TON of damage but all of the follow ups seem lackluster by comparison. Usually it only takes one or two good volleys to saturate the superstructure of a Battleship, for example. But let's get out our calculators and look at some math. We'll use the Nagato, Colorado and Scharnhorst's guns to show why sometimes it's just better to sling AP in the Sharnhorst than switching to HE. But only sometimes. Colorado's guns: 12,400 & 5,700 Nagato's guns: 12,600 & 6,500 Scharnhorst's guns: 7,600 & 3,200. Now let's plug those numbers in. We get the following: Colorado: AP Overpen = 1,240, HE Pen = 1,881, Saturated HE Pen = 941. Nagato: AP Overpen = 1,260, HE Pen = 2,145, Saturated HE Pen = 1,073 Scharnhorst: AP Overpen = 760, HE Pen = 1,056, Saturated HE Pen = 528 You can see that in all three cases, an AP round's over penetration damage exceeds that of saturated HE damage. Does that mean you should always fire AP? Well, no. Reality is always more complicated than theory crafting. HE, of course, has the chance to start fires. The explosive blast radius can also be rather nice for helping disable modules. If I see an enemy Battleship blow their Damage Control Party and they're angled to me, I'm quite likely to reach for an HE salvo to try and reignite those blazes and farm some easy damage before switching back to AP. Against ships I know I cannot penetrate reliably -- again, I will reach for HE. Small bits of damage are better than no damage, after all. Is there saturation with AP damage? Share this post Link to post Share on other sites
101 Magic_Fighting_Tuna Members 824 posts 4,173 battles Report post #22 Posted August 20, 2016 (edited) I only shoot AP in my Scharnhorst, I won't be caught dead firing HE for the life of me. HE has its abundant uses but its not a necessity for survival and doing damage. When it comes to ammo its a personal preference. Edited August 20, 2016 by Magic_Fighting_Tuna Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,075 battles Report post #23 Posted August 20, 2016 Hey all, funny story, for 2 days now, I keep getting told to shoot AP (and nothing but) in the Scharnhorst. Yet unless getting taken out really soon in the match I regularly pull out 75-100k matches... and scoring 1st or top three, I found that quite funny. Any of you have stories on how to play while outplaying the whole team ? ( PS: HE + Fire still OP as heck... and it works really well with Scharny ! ) See you guys around and Nice week-end ! EDIT: latest game (love that boat, even if less forgiving than my WarSpite) Spoiler It's mostly like a cruiser. Flat broadside AP away, against something angled, better off firing HE, especially against an Angled BB like a Colorado. That beautiful fire chance plus reload.. BURN BABY BURN! Share this post Link to post Share on other sites
56 [DU] stickdeath1980 Beta Testers 297 posts 3,568 battles Report post #24 Posted August 20, 2016 Anyone who tells you to only shoot AP in the scharnhorst has clearly never played her and never seen anything about her. Those guns are worthless loading AP unless they have a perfect broadside cruiser, or the same on a very close battleship to shoot at with it. i've had tier 5 perfect boardside 740 damage 6 hits lol Share this post Link to post Share on other sites
176 [RM-I] King_Zacarias Members 446 posts 5,377 battles Report post #25 Posted August 20, 2016 Um wrong. She's not bad ship, but her HE is trash when compared to other tier 7 BBs, and her AP is laughable. Don't just spout off nonsense like that because you had a good game. Because she has 11in guns, if only she has a 20 second reload to compensate, OH WAIT SHE DOES She has better DPM then every BB within 2 tiers of her. Share this post Link to post Share on other sites