440 [BLKHS] 11thACRColdsteel Beta Testers 1,612 posts 8,174 battles Report post #1 Posted August 20, 2016 I've had the Midway quite awhile but haven't played it much while training my US CV captain up to his 15th point. I now have him ready to go. I would greatly appreciate any tips and techniques for playing the Midway. Thank you for any thoughts you may have. Share this post Link to post Share on other sites
98 [-NAF-] Oberarzt_U511 Beta Testers 1,870 posts 6,600 battles Report post #2 Posted August 20, 2016 Not exactly experienced with the Midway (since I don't have it) but from playing against it: If you use 1/1/3: Use your fighter squad strafe as often as possible, you might win vs a 2/3/3 Taiho's fighters if you can good strafes in. Your torpedo bombers are just there to force them to use repair, then you swarm them with all your dive bombers and get a nice BBQ going. Even if you fail to win a fighter duel, keep your strike groups spread out (in a line if you're lazy), both the Midway 1/1/3 and the Taiho 2/3/3 don't have enough ammo to take all your squads down if you don't let them get a strafe on multiples of your groups. This also leads to the fact that you don't need to group your squads towards mid-late game, just send them out continuously and cause DoT mayhem (preferably to one target at a time) If you use 2/1/2: Simple enough. You win vs 1/1/3 Midway and 2/3/3 Taiho's. Against those setups don't be too generous with your strafes - bait their strafes so you can lock their fighters in and wipe them. Then go after their strike planes. You have enough planes to outlast them even if you lose a few engagements. If you use 3/0/2: You are extremely sadistic and you probably aren't fun anywhere - not even in parties. No tips required - camp possible spots where they could go (like weaker AA allied ships), deny them any damage ... spot ... that's about it. People say the Midway is weak at the moment ... but she's quite capable in the right hands - and her planes can go where a Taiho would normally avoid due to stronger plane squadrons (both in numbers and in plane health). That and the fact that her bombers barely panic when they are under heavy fire ... I find it quite amazing how her planes manage that. 1 Share this post Link to post Share on other sites
17 YankeeVictor Members 94 posts 17,681 battles Report post #3 Posted August 20, 2016 Not exactly experienced with the Midway (since I don't have it) but from playing against it: If you use 1/1/3: Use your fighter squad strafe as often as possible, you might win vs a 2/3/3 Taiho's fighters if you can good strafes in. Your torpedo bombers are just there to force them to use repair, then you swarm them with all your dive bombers and get a nice BBQ going. Even if you fail to win a fighter duel, keep your strike groups spread out (in a line if you're lazy), both the Midway 1/1/3 and the Taiho 2/3/3 don't have enough ammo to take all your squads down if you don't let them get a strafe on multiples of your groups. This also leads to the fact that you don't need to group your squads towards mid-late game, just send them out continuously and cause DoT mayhem (preferably to one target at a time) If you use 2/1/2: Simple enough. You win vs 1/1/3 Midway and 2/3/3 Taiho's. Against those setups don't be too generous with your strafes - bait their strafes so you can lock their fighters in and wipe them. Then go after their strike planes. You have enough planes to outlast them even if you lose a few engagements. If you use 3/0/2: You are extremely sadistic and you probably aren't fun anywhere - not even in parties. No tips required - camp possible spots where they could go (like weaker AA allied ships), deny them any damage ... spot ... that's about it. People say the Midway is weak at the moment ... but she's quite capable in the right hands - and her planes can go where a Taiho would normally avoid due to stronger plane squadrons (both in numbers and in plane health). That and the fact that her bombers barely panic when they are under heavy fire ... I find it quite amazing how her planes manage that. You know what? Those are very good advices for my Essex where I am always strugling. With my Lex I have no problems, but I never have a consistent performance in T9 (mostly vs Tahio). Thx Share this post Link to post Share on other sites
98 [-NAF-] Oberarzt_U511 Beta Testers 1,870 posts 6,600 battles Report post #4 Posted August 20, 2016 You know what? Those are very good advices for my Essex where I am always strugling. With my Lex I have no problems, but I never have a consistent performance in T9 (mostly vs Tahio). Thx You picked the right ship with the Essex. Also, send your fighter group to scout out which ship (i.e. Battleship) is alone and has little/no AA cover. Then do the wumbocombo on him with torpedo bombers first, then dive bombers. It's just some advice I picked up from getting cooked in my Taiho - even with defensive fire on, those USN planes can bravely go where no plane has gone before (they always wreck me if I get targeted) ... oh and look forward to future buffs because of the huge number of people crying about how it's 'weak' because they can't use it as effectively as possible. Share this post Link to post Share on other sites
440 [BLKHS] 11thACRColdsteel Beta Testers 1,612 posts 8,174 battles Report post #5 Posted August 20, 2016 Not exactly experienced with the Midway (since I don't have it) but from playing against it: If you use 1/1/3: Use your fighter squad strafe as often as possible, you might win vs a 2/3/3 Taiho's fighters if you can good strafes in. Your torpedo bombers are just there to force them to use repair, then you swarm them with all your dive bombers and get a nice BBQ going. Even if you fail to win a fighter duel, keep your strike groups spread out (in a line if you're lazy), both the Midway 1/1/3 and the Taiho 2/3/3 don't have enough ammo to take all your squads down if you don't let them get a strafe on multiples of your groups. This also leads to the fact that you don't need to group your squads towards mid-late game, just send them out continuously and cause DoT mayhem (preferably to one target at a time) If you use 2/1/2: Simple enough. You win vs 1/1/3 Midway and 2/3/3 Taiho's. Against those setups don't be too generous with your strafes - bait their strafes so you can lock their fighters in and wipe them. Then go after their strike planes. You have enough planes to outlast them even if you lose a few engagements. If you use 3/0/2: You are extremely sadistic and you probably aren't fun anywhere - not even in parties. No tips required - camp possible spots where they could go (like weaker AA allied ships), deny them any damage ... spot ... that's about it. People say the Midway is weak at the moment ... but she's quite capable in the right hands - and her planes can go where a Taiho would normally avoid due to stronger plane squadrons (both in numbers and in plane health). That and the fact that her bombers barely panic when they are under heavy fire ... I find it quite amazing how her planes manage that. awesome feedback...and nice humor, thank you and +1 to you....thanks Man....very helpful 1 Share this post Link to post Share on other sites
520 [-FBS-] saagri Members 2,646 posts 4,290 battles Report post #6 Posted August 20, 2016 Do not go fighter loadout. Share this post Link to post Share on other sites
234 Carrier_Junyo Members 738 posts 6,483 battles Report post #7 Posted August 20, 2016 Stock Midway sounds the best. You can gain air superiority and peace of mind (vs non AS) while only giving up 1 DB. Seems like a fair trade. Though i feel Hak 4/2/2 has probably same strike power as Midway 212, but with 4 fighter squads lol. Share this post Link to post Share on other sites