Jump to content
You need to play a total of 20 battles to post in this section.
Capt_Rye

How to Fubuki: Stop upgrading to the C-hull

31 comments in this topic

Recommended Posts

119
[RRC]
Members, Alpha Tester, In AlfaTesters
833 posts
8,626 battles

So lately ive been seeing a lot of fubuki players sailing around with the C hull. WHY ARE YOU DOING THIS! 

 

the fubuki is a stealth torpedo boat, true. Its also got slow turning gun turrets. Early Russian DD's up to tier 6 also have slow turning turrets. She cant fire from stealth but neither can Russian dd's. And finally shes Japanese which means her AA is utter crap. 

 

So please, dont upgrade to the C hull, and use your guns to help finish off targets faster or kill secure dangerous ships like the shimakaze. 

 

below find a link to my video which shows that fubuki can gunboat too. 

 

  • Cool 2

Share this post


Link to post
Share on other sites
964
[PLPT]
Members
4,435 posts
6,599 battles

Fubuki actually can stealth fire if you go AFT route and concealment. It's not really the...recommended route, I've noticed, but it is still possible.

Share this post


Link to post
Share on other sites
1,153
[ARGSY]
Members
10,326 posts
16,228 battles

I have AFT/CE and have good stealthfiring range.  9.4-12km.    it has good fire chance as well. 

Share this post


Link to post
Share on other sites
119
[RRC]
Members, Alpha Tester, In AlfaTesters
833 posts
8,626 battles

Fubuki actually can stealth fire if you go AFT route and concealment. It's not really the...recommended route, I've noticed, but it is still possible.

 

I have AFT/CE and have good stealthfiring range.  9.4-12km.    it has good fire chance as well. 

technically true. but like you said not recommended. the point is that once you open fire youre most likely gonna be spotted so be prepared for that. 

Share this post


Link to post
Share on other sites
1,183
[SYN]
[SYN]
Beta Testers
2,565 posts
15,401 battles

I have AFT/CE and have good stealthfiring range.  9.4-12km.    it has good fire chance as well. 

 

This. And it gives you something to do between the looooong torp reloads.

Share this post


Link to post
Share on other sites
1,183
[SYN]
[SYN]
Beta Testers
2,565 posts
15,401 battles

I run gunboat Fubuki and it works very well as long as you are patient and can aim at distance

 

It's not a gunboat when every one else has better guns than you. It at best provides a better deterrence to other DDs.
  • Cool 1

Share this post


Link to post
Share on other sites
1,815
[-KIA-]
Members
5,245 posts
16,885 battles

The C hull is a straight downgrade, you lose AA for also losing one gun too if you have the gun upgrade too.

 

By the way, gunboat Shimakaze is fun because it has the fastest reload for all Japanese destroyers and best torpedoes.

Edited by ValkyrWarframe

Share this post


Link to post
Share on other sites
2,596
[-KIA-]
Banned
9,382 posts
28,945 battles

The C hull is a straight downgrade, you lose AA for also losing one gun too if you have the gun upgrade too.

 

By the way, gunboat Shimakaze is fun because it has the fastest reload for all Japanese destroyers and best torpedoes.

The C hull does get an HP buff and a substantial one at that.  Guess it's the scrubs that can't adapt and WASD once spotted that take the C hull.

Edited by TenguBlade

Share this post


Link to post
Share on other sites
1,153
[ARGSY]
Members
10,326 posts
16,228 battles

Well, you have to know when to use the guns, but they can be quite effective.    stealth firing is also very effective once enemy DDs are reduced.  you don't knife fight with it, but they are useful.

Share this post


Link to post
Share on other sites
1,815
[-KIA-]
Members
5,245 posts
16,885 battles

The C hull does get an HP buff and a substantial one at that.  Guess it's the scrubs that can't adapt and WASD once spotted that take the C hull.

 

I've seen so many brain-dead people on PT who go straight to the C hull and don't read carefully.

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

C hull is merely an XP sink. Theoretically it blocks progress to Kagero, but who would want to go past tier 8 after all the nerfs to tier 9 and 10 IJN destroyers?

 

Researching it has no point, now. It also actually drops your AA rating now.

Edited by Destroyer_Kiyoshimo

Share this post


Link to post
Share on other sites
119
[RRC]
Members, Alpha Tester, In AlfaTesters
833 posts
8,626 battles

 

I've seen so many brain-dead people on PT who go straight to the C hull and don't read carefully.

 

The C hull does get an HP buff and a substantial one at that.  Guess it's the scrubs that can't adapt and WASD once spotted that take the C hull.

c hull hp boost isnt as good as having survival expert skill. 

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

 

c hull hp boost isnt as good as having survival expert skill. 

 

or you know... take both...

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

or you know... take both...

 

Or keep the B hull, the better AA, and the better anti-surface artillery.

Share this post


Link to post
Share on other sites
970
[CRAYN]
Beta Testers
2,085 posts
4,678 battles

Survivability Expert as well as the C-hull for Kagerou/Fubuki is an instant indicator that an IJN DD will be of no use to me on my team.

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

Survivability Expert as well as the C-hull for Kagerou/Fubuki is an instant indicator that an IJN DD will be of no use to me on my team.

 

Considering C hull yanks a turret, and torpedoes are only situationally useful in tiers 8+ (due largely to the whining of incompetent battleship captains scapegoating torpedus for the camping meta when it was not even slightly related), yeah. You need that gun to be worthwhile.

Share this post


Link to post
Share on other sites
Beta Testers
7,130 posts
7,345 battles

Fubuki actually can stealth fire if you go AFT route and concealment. It's not really the...recommended route, I've noticed, but it is still possible.

 

There's really no reason to grab the C Hull, 1k hp and a bit more AA isn't worth using a twin gun mount.

 

Also you can Stealth Fire (as mentioned) from 9.9km to 11.3km (w/e max range is) which is hella-close for a DD to do it from. And there's really no reason not to Stealth fire when you have the chance to do so.

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

There's really no reason to grab the C Hull, 1k hp and a bit more AA isn't worth using a twin gun mount.

 

Also you can Stealth Fire (as mentioned) from 9.9km to 11.3km (w/e max range is) which is hella-close for a DD to do it from. And there's really no reason not to Stealth fire when you have the chance to do so.

 

Compare it. Since the AA change put more power into dual purpose guns, the C hull removing one of Fubuki's DP turrets to install more small-caliber AA now actually reduces her overall AA power. All you get from it is some HP, while losing Artillery and AA power.
Edited by Destroyer_Kiyoshimo
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
7,130 posts
7,345 battles

 

Compare it. Since the AA change put more power into dual purpose guns, the C hull removing one of Fubuki's DP turrets to install more small-caliber AA now actually reduces her overall AA power. All you get from it is some HP, while losing Artillery and AA power.

 

So like I said, pretty much useless. The real question is do you want the 15km Torpedoes, or the 10km ones. Was doing decent with the 15km ones, was losing games because of the amount of potato on Sundays is physically painful to play with and I can carry much easier with a battleship than a DD.

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

So like I said, pretty much useless. The real question is do you want the 15km Torpedoes, or the 10km ones. Was doing decent with the 15km ones, was losing games because of the amount of potato on Sundays is physically painful to play with and I can carry much easier with a battleship than a DD.

 

I use the 10km ones without TA, because they're still faster than the 15km torpedoes with TA while doing 50% more damage and having about 30% less spotting range.
Edited by Destroyer_Kiyoshimo

Share this post


Link to post
Share on other sites
Beta Testers
7,130 posts
7,345 battles

 

I use the 10km ones without TA, because they're still faster than the 15km torpedoes with TA while doing 50% more damage and having about 30% less spotting range.

 

It isn't 50% more damage (18k to 23k). Didn't know about the spotting range, as I like to hang back with the fubuki seeing as anytime I think I want to think I can survive getting within 7km of something I am very reminded that I was wrong and need to have a time out to think about my life..

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

It isn't 50% more damage (18k to 23k). Didn't know about the spotting range, as I like to hang back with the fubuki seeing as anytime I think I want to think I can survive getting within 7km of something I am very reminded that I was wrong and need to have a time out to think about my life..

 

It feels like 50% sometimes, but either way is significant.

 

If you're coasting within 7km of something in a boat with 10km torpedoes and 6km detection, you're doing it wrong. You should be broadside and turning away by 7km with fish already in the water.

 

Retreat back to >11km and start shooting something while you reload. Preferably something other than what you shot torpedoes at.

Share this post


Link to post
Share on other sites
Beta Testers
7,130 posts
7,345 battles

 

It feels like 50% sometimes, but either way is significant.

 

If you're coasting within 7km of something in a boat with 10km torpedoes and 6km detection, you're doing it wrong. You should be broadside and turning away by 7km with fish already in the water.

 

Retreat back to >11km and start shooting something while you reload. Preferably something other than what you shot torpedoes at.

 

I like 10.0 to 10.5km or so. Torp, Gun, Troll. And yes, I was clearly doing something wrong, the lemming Capturing teh thing! got the best of me (granted I wiped one of their DDs for their trouble) 

Share this post


Link to post
Share on other sites
9,860
[NMKJT]
Beta Testers
24,800 posts
3,956 battles

 

I like 10.0 to 10.5km or so. Torp, Gun, Troll. And yes, I was clearly doing something wrong, the lemming Capturing teh thing! got the best of me (granted I wiped one of their DDs for their trouble) 

 

Yeah you can't contest caps in Fubuki, you can only shoot torpedoes into them. Benson and Tashkent will ruin your day, it's best to leave that work to them. 

 

VMF and USN destroyers are destroyer hunters and gunfighters. IJN destroyers are decidedly giant slayers. Do not contest caps if you can help it, especially early. You will die more often than not. Best way to maximize your potential is to do long range gunnery support with the cruisers until most of the enemy destroyers and cruisers are gone, then wheel around and hunt for bigger, fatter, slower prey: Battleships.

 

that is to say, IJN destroyers suck early game, they're late-game carries. Pushing them to perform early is how most of them die.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×