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Caldwell

This is rediculous

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So I took my Montana out, not a great game, but I managed to rack up 90,000 damage and a kill. I earn 130,000 credits, non premium, and watch (in horror) as my repair bill racks up to 270,000. I play a few rounds in lower tiers to help pay off the ridiculous fee and then take my Benson out. Again, not a great game, only getting 40,000 damage and two kills. However, I still earn 130,000 credits, leaving 30,000 credits to me.

 

Less damage, lower tier, same amount of credits. WHAT THE *******?

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It gets worse with some ships. In my Zao I racked up 180K damage kill 2 DD's and I was a loss for 120K. Not uncommon in high tiers. 

The only time I gain money is a 220K damage Yamato match survive. a whole match invisible Zao, Shima.

Hakuryu match. Most aren't a gain for me.

 

lower tier cost less and damage doesn't always mean more. % damage also is a factor.

Edited by yamatotamura

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As you go up higher in the tiers, the more expensive things become. This is why I choose to stick at Tier 8 for now.

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That's why I'm not that interested in most tier X ships. On the USN BB side, I stopped at Iowa. On the upcoming KM BB line, I don't feel a need to go beyond Bismarck. Not terribly inclined to play ships I'm afraid to take risks in because the repair costs are too high. At least in tier VI matches, I know I won't lose money if I take a big risk and fail.

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Been seeing a lot of "repair bills are too high after tier 8" threads lately. Maybe WG should consider reducing them permanatly by 5%? I mean common there's more than enough players in tiers 4-7!:unsure:

 

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People hate T10 because of the stupid repair costs.

 

WG can't lower repair costs / raise credit gain at T10 to give even noticable profit for several reasons.

 

 

 

Solution: WG, just take away credit gain and repair costs from T10 entirely. No imbalance. Reason remains to play other ships. People can still play their T10s for fun without being punished for it. People stop playing T10 just to not actually play / engage in the match because they're afraid of dying. Everyone is happy this way.

Edited by Stratego89
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Been seeing a lot of "repair bills are too high after tier 8" threads lately. Maybe WG should consider reducing them permanatly by 5%? I mean common there's more than enough players in tiers 4-7!:unsure:

 

Sorry to say but 5% won't cut it; not at T10 that is. After tier 7/8, repair/rearmament fees gets ridiculous.

The problem is scale. Rewards do not scale with the after battle fees. If reward/fee schedule scaled to T10 like it is at Tier 5, it wouldn't be so strange to actually have full T10 games on the norm. Also, the daily posts about repair cost would cease.

I'd suggest a combination of credit boost for tiers 9/10 and a permanent reduction to repair costs in the 20-50% range from present figures. Or just scale T5/T6 reward/cost figures up accordingly.

The only way i can make cash reliably is by playing premium ships. Even then, with my preference for battleships,I'm at the mercy of team cooperation. Lack of team co-op is another post entirely but by now I imagine the point is made.

 

 

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If you need credits, play a few tier 5 or 6 matches, where it is easy to wrack cred up, to finance your tier 10 playtime; most players have to, sometime or another, when the credit crunch comes.

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% damage also is a factor.

 

This little snippet is the answer, unassuming afterthought though it was. Absolute damage means nothing when it comes to rewards.

 

  • Each ship is worth (probably) the same amount of XP.
  • You are rewarded for the damage you deal to each ship as a percentage of total hitpoints the ship starts with. Hit a Khabarovsk for 12k, that's better than hitting a Yamato for 50k.
  • Your rewards for that ship are modified by the tier differential (so you are rewarded best if you're damaging a ship higher in tier, and less than normal if you're damaging a ship lower in tier).
  • Your rewards are then subjected to diminishing returns based on how much of the team's total XP you earned—sink four ships by yourself, and you may get twice the XP of sinking a ship and a half (as an illustration; I don't know how the math there really works).

 

Somewhere in all that, you also get a ~10% bonus (as in, roughly the same rewards as doing 10% of the damage) for the killing blow.

 

So if your Montana beats down an Amagi and a half (~90k damage), and your Benson sank two Gearings (~40k damage), you're Benson is absolutely going to come out better.

 

Your base XP has also been multiplied by 1.5 for a win, which is why the winning team tends to have better scores across the board. Note that this doesn't effect credit earnings. See LWM's Experience Rewards Guide for more information on how rewards are awarded.

Edited by Special_Kay

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So I took my Montana out, not a great game, but I managed to rack up 90,000 damage and a kill. I earn 130,000 credits, non premium, and watch (in horror) as my repair bill racks up to 270,000. I play a few rounds in lower tiers to help pay off the ridiculous fee and then take my Benson out. Again, not a great game, only getting 40,000 damage and two kills. However, I still earn 130,000 credits, leaving 30,000 credits to me.

 

Less damage, lower tier, same amount of credits. WHAT THE *******?

Looks like this one bought his high-tier ships while the repair costs were reduced.

Edited by TenguBlade

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Yeah the Yamato, 350,000 in repair cost if sunk. A goddamn fortune, and there are sum matches that just don't go your way and now you watch as you credits decrease. Its a good thing I've stockpiled 30mil and earn ~400k a match in ships like the Tirpitz, Texas, and Kutuzov or I'd feel the burn

Edited by Combined_Fleet_HQ

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XP determines your net credit gain, not damage. XP is determined by % HP damage dealt, planes shot down, capping, & defending.

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Sorry to say but 5% won't cut it; not at T10 that is. After tier 7/8, repair/rearmament fees gets ridiculous.

The problem is scale. Rewards do not scale with the after battle fees. If reward/fee schedule scaled to T10 like it is at Tier 5, it wouldn't be so strange to actually have full T10 games on the norm. Also, the daily posts about repair cost would cease.

I'd suggest a combination of credit boost for tiers 9/10 and a permanent reduction to repair costs in the 20-50% range from present figures. Or just scale T5/T6 reward/cost figures up accordingly.

The only way i can make cash reliably is by playing premium ships. Even then, with my preference for battleships,I'm at the mercy of team cooperation. Lack of team co-op is another post entirely but by now I imagine the point is made.

 

 

You said it yourself: " the only way I can make cash reliably is by playing premium ships." WG is a for profit business; they WANT you to buy premium ships; they WANT you to purchase premium time, flags etc. The theme or scheme, if you want to think of it that way, started with world of tanks and it's not going to change because of posts on this topic. Better get used to it. Yes, they throw us a bone from time to time in reduced repair costs for the next month etc, but ultimately it won't change anything.

Edited by _Rumple_

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You can only snipe bows on at the beginning of a fight in higher Tier BBs and cruisers. At some point you will have to wade in and slug it out at medium range, especially towards the end of a battle. While Tier VIII to X BBs are fast, they cannot outrun a DD or a torpedo (or the Russian burn machines that pass for cruisers). I am not going Tiers IX and X in USN ships because of the higher repair costs with a standard account. At T8 it is already bad enough even if you survive the fight, and unthinkable if you get sunk.

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I will eventually get to some tier 9 ships and, at least, one tier 10.

Atm, I'm up to a few tier 7s, otherwise my ships are spread out amongst all lower tiers.

 I try to max out everything on each and am getting decent Cpt skills on all of them.

As to the credit & repair problem at higher tiers all I can say is it is easy to earn plenty of credits at the low to mid tier levels.

I only play Random battles and I don't buy premium play time (or premium ships)  tho I do buy Doubloons (to buy upgrades & ships faster).

The only problem I see is the abysmally garbage filled way the MM creates unbalanced teams ( tho that is specifically WGs intention).

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With a premium account I usually make money when I play DM and Gearing. T9 Iowa makes decent coin to. Just get premium - it is really cheap.

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dont care what other say or think but the stupid high repair costs change they way folks play tiers 9-10. so boring for the first half f the match, bbs hiding at the back at max range, tier 10 cruisers sitting still bow on going forward and reverse all while the poor dds do dirt.

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