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Valdez_Raptor

Remove standard battle from the game or give us an option to opt out of them.

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There is an option in tanks to opt out of certain battle types.  Let us opt out of standard battles.  The game has suddenly been plagued with teams who just refuse to move forward.  I start matches with cruisers going in reverse the first 5 seconds of the game.  Entire teams just sitting back and not moving.  And if no DD is around they do utterly nothing.

 

This happens in all the map modes but is severely plagued in standard battles, especially at high tiers.  I've been able to move half way across the map and back sometimes twice before a majority of the team even moves a quarter of the map.  There is no reason for it.  And the team that does it the most almost always loses.  9 out of 10 times, they are the team that loses.  I came to play, have fun, and have battles.  Not sit around and hope the enemy doesn't see me to shoot at me.

I play my BB, CA's hide behind me.
I play my CV, BB's hide behind me.
I play my DD, entire team sits int he back and does nothing productive.

I play my CA, and the DD's are happy to have one person help them.

 

Something needs to be done about this, but until then let us opt out of standard battles.  They are just no longer enjoyable.  They were at tier 3-4.  But any higher and it just kills game play.  WG saw this at high tiers and people complained to put it back in before it was implemented.  If people want it fine do that, but give us the option for those of us who hate that map mode to not have it.

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Been there, suggested that. Frankly, even if WG feel like implementing this, the population is not high enough to sustain an opt-in Standard queue.

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There is only one solution.

 

Zone-battle all the maps.  :P  Seriously though, I like this idea.  Though I would understand if WG decided it would give an already-struggling MM system too little with which to work.

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Been there, suggested that. Frankly, even if WG feel like implementing this, the population is not high enough to sustain an opt-in Standard queue.

 

Yeah it just epidemic and people on the team go "yeah I hate that too, my team always lose when they do that."  then go ahead do do the very thing they say they hated.  It just boggles my mind.

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The battle type is fine. However, there are definitely some maps that are not conducive to encouraging teams to fight. This is the biggest problem with the game mode. With the amount of maps now available at most tiers, some of the campier maps could easily be set to domination only and prevent them from being used in standard battles entirely.

Edited by UnseenSpectacle

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I'd prefer being able to opt out of CV battles until CVs are adjusted.

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I'd prefer being able to opt out of CV battles until CVs are adjusted.

 

Wouldn't we all, but it has an exactly 0.0000000001% chance of happening.

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Once again: Go play on the RU server for now as they don't have this problem over there :P

 

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Ask yourself, "Why does this happen?" because at the higher tiers you have players that know that to be the first in range of the enemy fleet will quickly be sunk, CA's for sure.  UNLESS, the rest of the team is following.  But how often does that happen?  Rarely or NEVER at high tiers, Why, because the folks posting on here showing their incredible win rates and stats sit in the back and fire while letting everyone else take the risk by being the ship closest to the enemy fleet and thus drawing their fire. 

I don't have great stats, because I lead from the front!  I'm the CL or CA out front of the fleet, even the DD's at times, why, because it's FUN, it's CHALLENGING and I like to lead, not follow, not sit in one spot.  When the game starts and everyone wants a plan I'm the one putting the plan out to the team. Am I good at it, I think so, but I'm not afraid to take charge! I like to get in a duel with another ship and see who comes out on top!  I support my DD's that go in first so when they meet an enemy DD they know I have their back and I'm pumping out rounds to sink that enemy DD or force it to retire. 

If you players with the great stats want things to change then quit playing it safe, get out there and mix it up and have some FUN!

This is a GREAT and FUN game if you come to PLAY!!!  I LOVED being in the NAVY and I love ships and naval warfare and strategies!

You want a really GREAT play mode?  1 v 1 on a map where you can barely get out of range of your opponent.  Mono e Mono, Movitor vs. Merrimac, May the best Captain WIN!

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There is an option in tanks to opt out of certain battle types.  Let us opt out of standard battles.  The game has suddenly been plagued with teams who just refuse to move forward.  I start matches with cruisers going in reverse the first 5 seconds of the game.  Entire teams just sitting back and not moving.  And if no DD is around they do utterly nothing.

 

This happens in all the map modes but is severely plagued in standard battles, especially at high tiers.  I've been able to move half way across the map and back sometimes twice before a majority of the team even moves a quarter of the map.  There is no reason for it.  And the team that does it the most almost always loses.  9 out of 10 times, they are the team that loses.  I came to play, have fun, and have battles.  Not sit around and hope the enemy doesn't see me to shoot at me.

 

I play my BB, CA's hide behind me.

I play my CV, BB's hide behind me.

I play my DD, entire team sits int he back and does nothing productive.

I play my CA, and the DD's are happy to have one person help them.

 

Something needs to be done about this, but until then let us opt out of standard battles.  They are just no longer enjoyable.  They were at tier 3-4.  But any higher and it just kills game play.  WG saw this at high tiers and people complained to put it back in before it was implemented.  If people want it fine do that, but give us the option for those of us who hate that map mode to not have it.

 

 

I think that the problem with people like you (and I'm not trying to be too harsh here) is that you're a lot more aggressive than most players, particularly in high tier battles.  In high tier matches, early on, battles tend to be feeling out processes, with each team probing the other team to see where they may be weak, find where there may be a soft spot in their line that can be exploited.

 

If you have BB's behind your CV, I have to seriously question if you have your CV too far forward.  I've seen players who are play far too aggressively in the CV's (IMO, of course).  I don't like it, but whatever.  But don't go attacking BB players for not being as crazily aggressive as you are in your CV.  The BB's aren't hiding behind you.  You charged AHEAD of them!  It's a matter of perspective.

 

As for CA's behind BB's, they do it because if they don't, they'll get focus fired into oblivion, because in this game, CA's are pretty much just XP pinatas.

 

Frankly, I think that your problem is that you're just more aggressive than the average player and you are wrongly blaming them for not being more like you.

 

 

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Tier VIII is the highest that I have and I just don't play it anymore.  Tired of moving forward and having a huge wall of torps headed my way from upper tier dd's.  The game is fun at tiers IV through VI, but that's about it.  Anything higher is a waste of time.

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Ask yourself, "Why does this happen?" because at the higher tiers you have players that know that to be the first in range of the enemy fleet will quickly be sunk, CA's for sure.  UNLESS, the rest of the team is following.  But how often does that happen?  Rarely or NEVER at high tiers, Why, because the folks posting on here showing their incredible win rates and stats sit in the back and fire while letting everyone else take the risk by being the ship closest to the enemy fleet and thus drawing their fire.

I don't have great stats, because I lead from the front!  I'm the CL or CA out front of the fleet, even the DD's at times, why, because it's FUN, it's CHALLENGING and I like to lead, not follow, not sit in one spot.  When the game starts and everyone wants a plan I'm the one putting the plan out to the team. Am I good at it, I think so, but I'm not afraid to take charge! I like to get in a duel with another ship and see who comes out on top!  I support my DD's that go in first so when they meet an enemy DD they know I have their back and I'm pumping out rounds to sink that enemy DD or force it to retire.

If you players with the great stats want things to change then quit playing it safe, get out there and mix it up and have some FUN!

This is a GREAT and FUN game if you come to PLAY!!!  I LOVED being in the NAVY and I love ships and naval warfare and strategies!

You want a really GREAT play mode?  1 v 1 on a map where you can barely get out of range of your opponent.  Mono e Mono, Movitor vs. Merrimac, May the best Captain WIN!

 

Crucis already nailed a lot of good points with the OP. You also wrongly go on to attack player stats and act like surviving a battle is some sort of sign of cowardice. By removing oneself from the battle, you remove your ability to dictate the outcome. Good players don't just sail in circles at spawn the whole match. They look for openings and mistakes from the other team and then try to maximize the advantage from those plays. By being hyper aggressive and throwing caution to the wind, all a player is doing is putting themselves into a vulnerable position where someone else can take advantage of their mistakes. There are times where you need to force the issue but there are many others where you let the enemy blunder into their own mistakes. The standard I live by is reckless aggression vs. effective aggression. There is a big difference and recognizing that difference is what you seem to be missing. Many of those same players you chastise would likely also hand you your hind-end on a platter in a 1v1 because they too recognize this difference.
Edited by UnseenSpectacle
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I'll drop this here that bastion mode shouldnt be available without even number of DD's per side.

 

Just had a game where my team had no DD's and the enemy team had one (fubuki)... you can imagine how that turned out.

 

we lost.... badly

 

edit: i'll weigh in on the topic of this thread and say that standard mode is close to what a deathmatch should be. Leave it as is

Edited by Dahdrael

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Standard mode generally results in campfests that become collapses once slight differences in RNG accumulate and one side acquires an advantage. Unlike Domination, in which the lead can see-saw because of both kills and caps, Standard is pretty uniform in its results. Domination rewards aggressive play with victories, or at least, hard fought and usually enjoyable battles. It rewards good DD play and good teamwork. Standard, not so much.

 

Standard is just awful. An opt-out would be great, at least when the server population exceeds 5000. But WG doesn't work that way, sadly.  

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Ask yourself, "Why does this happen?" because at the higher tiers you have players that know that to be the first in range of the enemy fleet will quickly be sunk, CA's for sure.  UNLESS, the rest of the team is following.  But how often does that happen?  Rarely or NEVER at high tiers, Why, because the folks posting on here showing their incredible win rates and stats sit in the back and fire while letting everyone else take the risk by being the ship closest to the enemy fleet and thus drawing their fire.

I don't have great stats, because I lead from the front!  I'm the CL or CA out front of the fleet, even the DD's at times, why, because it's FUN, it's CHALLENGING and I like to lead, not follow, not sit in one spot.  When the game starts and everyone wants a plan I'm the one putting the plan out to the team. Am I good at it, I think so, but I'm not afraid to take charge! I like to get in a duel with another ship and see who comes out on top!  I support my DD's that go in first so when they meet an enemy DD they know I have their back and I'm pumping out rounds to sink that enemy DD or force it to retire.

If you players with the great stats want things to change then quit playing it safe, get out there and mix it up and have some FUN!

This is a GREAT and FUN game if you come to PLAY!!!  I LOVED being in the NAVY and I love ships and naval warfare and strategies!

You want a really GREAT play mode?  1 v 1 on a map where you can barely get out of range of your opponent.  Mono e Mono, Movitor vs. Merrimac, May the best Captain WIN!

 

Crucis already nailed a lot of good points with the OP. You also wrongly go on to attack player stats and act like surviving a battle is some sort of sign of cowardice. By removing oneself from the battle, you remove your ability to dictate the outcome. Good players don't just sail in circles at spawn the whole match. They look for openings and mistakes from the other team and then try to maximize the advantage from those plays. By being hyper aggressive and throwing caution to the wind, all a player is doing is putting themselves into a vulnerable position where someone else can take advantage of their mistakes. There are times where you need to force the issue but there are many others where you let the enemy blunder into their own mistakes. The standard I live by is reckless aggression vs. effective aggression. There is a big difference and recognizing that difference is what you seem to be missing. Many of those same players you chastise would likely also hand you your hind-end on a platter in a 1v1 because they too recognize this difference.

 

Good points, Spectacle.

 

I think that FlashTX is wrong about the good players sitting back and letting others take the risks.  I think that truly good players with excellent stats probably have a pretty good idea what they're doing, and understand that they can't just charge willy-nilly into the enemy at the start and hope to have a good game and win.  They understand the value of patience, and waiting to see where the enemy is weak before they commit to pushing forward, if at all. 

 

One would also see good DD players (depending on the DD's in question) aren't going to just yolo into a cap and hope to outduel the enemy and grab the cap.  That's a losing strat too because what happens if there are two enemy DD's?  Or the enemy has a CA supporting them?  Too many weak DD players just charge in blindly and get themselves killed in the first 5 minutes of the battle, and then turn around and blame their team for not supporting their blind aggression.

 

I also agree with you strongly on surviving a battle.  My survival rate is around 50%.  I make a major effort to survive as long as possible and hopefully even survive the battle because the best way for you to have a personal effect on the outcome of any battle is to STAY ALIVE and productive as long as possible.  If you just throw caution to the wind and always die, you're putting your chances of winning into the hands of your team mates, which over the long term means that it's almost random chance as to whether you'll end up winning or losing.  If you want to win more, you need to stay alive more so that you yourself can affect the outcome of the battle, and not depend on the rest of your team.  I don't say this to write off any semblance of team work.  But unless you're in a division with other pretty good players you can trust, the only person you can truly trust to give you the best chance of winning is yourself.

 

And you're right on the money with reckless (or blind) aggression vs. effective aggression.  Reckless aggression is the bull in a china shop approach.  Effective aggression is the chess player's approach ... wait until you find an opening, a hole* in the enemy's defenses, then hit them with everything you've got!

 

* Jeez, the word ch!nk is edited out and I wasn't even using it as a slur.  I was using it in the form that means dent or hole.

 

Edited by Crucis
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Standard mode generally results in campfests that become collapses once slight differences in RNG accumulate and one side acquires an advantage. Unlike Domination, in which the lead can see-saw because of both kills and caps, Standard is pretty uniform in its results. Domination rewards aggressive play with victories, or at least, hard fought and usually enjoyable battles. It rewards good DD play and good teamwork. Standard, not so much.

 

Standard is just awful. An opt-out would be great, at least when the server population exceeds 5000. But WG doesn't work that way, sadly.  

 

 

I disagree, sorta.  I don't think that Standard mode is awful.  And absolutely do NOT support opt outs.

 

I will say that there are often different paradigms for how battles play out in Standard mode vs Domination mode.  Most of the time, Dom mode battles tend to force teams to spread out enough to challenge at least half of the caps, whereas Std mod can sometimes cause teams to form up into a single blob.  Sometimes two, to cover the left and right (or N and S) sides of the map.

 

I don't think that Standard mode is bad for DD's.  It's just ... different.  In Std mode, DD's will tend to be looking to attack the enemy fleet, or possibly flank the enemy and find his CVs, if there are any. 

 

I still wish that they'd put back in Encounter mode and use it a lot more extensively.

 

---

 

Stepping back a bit, I think that there's too much in the game that supports increased range on weapons, like spotter planes and range increasing upgrade modules (not the researchable ones).  I think that in high tier battles, some become too static due to the exceptional range of some ships' guns, which causes players to be fearful of pushing forward enough, even to support DD's contesting Dom mode caps. 

 

If I had my druthers, I'd suggest removing these things from the game, and require ships to get by with only the range they can have with their base ship and its researchable range increasing fire control.  No spotter planes, at least for the purpose of increasing gun range.  No Upgrade modules for increasing range.  And if some ships need more range for balance purposes, just buff those ships accordingly.

 

 

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I drive a lot of Blys, Anshan, and Kiev.

 

These dds have mediocre to terrible concealment ratings.

 

It is for this reason that Standard battles are often a breath of fresh air.

 

I don't have to choose between rushing a cap and feeling like I'm wimping out or letting down my teammates.

 

Not in Standard.  I can hurl firey balls of death for the most part, without worrying about knife fighting over some cap circle.  I just always watch our base to make sure it's not being capped.  Capping in standard is more of a plan b to just blowing everything up.  I'm ok with this personally.

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I drive a lot of Blys, Anshan, and Kiev.

 

These dds have mediocre to terrible concealment ratings.

 

It is for this reason that Standard battles are often a breath of fresh air.

 

I don't have to choose between rushing a cap and feeling like I'm wimping out or letting down my teammates.

 

Not in Standard.  I can hurl firey balls of death for the most part, without worrying about knife fighting over some cap circle.  I just always watch our base to make sure it's not being capped.  Capping in standard is more of a plan b to just blowing everything up.  I'm ok with this personally.

 

As someone who enjoys his Blys a great deal, I understand where you're coming from, but extra XP is extra XP. I tend to do better in Domination just because it's uncommon not to have at least one partial cap by the time the battle ends. This in turn translates to more XP and credits than otherwise, even if it takes a bit more calculated risk to get on the cap at the right time.

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I thought they got rid of standard mode for high tier games. Did that not happen?

 

They didn't, only significantly lower the chance of it happening but not total removal.

 

This is what happens when your vehicles have long range and everyone are compelled to use it...

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I think that the problem with people like you (and I'm not trying to be too harsh here) is that you're a lot more aggressive than most players, particularly in high tier battles.  In high tier matches, early on, battles tend to be feeling out processes, with each team probing the other team to see where they may be weak, find where there may be a soft spot in their line that can be exploited.

 

If you have BB's behind your CV, I have to seriously question if you have your CV too far forward.  I've seen players who are play far too aggressively in the CV's (IMO, of course).  I don't like it, but whatever.  But don't go attacking BB players for not being as crazily aggressive as you are in your CV.  The BB's aren't hiding behind you.  You charged AHEAD of them!  It's a matter of perspective.

 

 

 

 

To answer the CV comment.  I barely moved, went behind and island on the far end of the map, and then there is a BB behind me, behind the island unable to shoot anyone for god knows how long.  As a CV I don't charge in, but when I stay in the back and suddenly see BB's behind me when the team fight is elsewhere, that is a problem.

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For the most part, depending on the time of day or night you play, the teams in all random modes are just horrible. I don't know what it is about this game but players do the worst positioning and general tactics I've ever seen in any war game.

 

 

 

Loss after loss after loss in the norm in random mode. People just don't know what to do with their ships. I've seen T-5 CV's rush a cap, BB's hide behind islands at the far edge of the map, and DD's just rush into a cap and die head on instantly. A player can only carry what they can and despite best efforts and top damage scores lose every game played. Sad but true.

 

 

 

 

 

 

 

 

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