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TE5LA

Torpedo Warnings?

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I'm a bit confused about torpedo warnings and avoiding them. I often hear people saying that it's very easy to avoid torpedoes. I am not finding this to be true. A lot of times, I get warnings about "torpedoes to port!" or "torpedoes off the bow!" so I look and see that they are miles away from me and no threat at all. But when I'm sailing in clear open seas with the nearest ship about 8-9km away, I suddenly spot a salvo of 4-5 torps off my broadside two seconds away from me. No audible or visual warnings from the game of any kind and far too late to steer to avoid them. I stay as much as possible in 3rd person so I can be more aware of my surroundings and these torps just popup within 2km of me and are impossible to dodge.

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You do get the warnings but by the time you have a warning or see the torps its usually too late. You have to be constantly changing course and speed anytime there is a likelyhood of a DD being nearby. Most stealth launched torps take more than a minute to reach you. If they connect it means you sailed straight for too long.

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You have to anticipate when torpedoes are coming for you. If you're detected, yet you don't see another ship, it means there's a destroyer, and he's probably launched torps at you. When that happens, start changing course and/or adjusting your speed constantly.

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That early warning you got about torpedoes in the distance is probably due to a team mate spotting them for you. Once torpedoes have been spotted they are shown to every one in view range. 

The ones that seem to be right on you, well captain you spotted them and depending on how soon you see them, how good your WASD hack is and your ships rudder will determine how many you dodge. 

 

You can limit your chances of running into surprise torpedoes by doing some or all of the following; Constantly change course and speed, Travel with team mates to extend you chance of spotting torpedoes, Take the Commander skill that increases the range at which you spot torpedoes, Avoid islands with pesky destroyers hiding behind them, If you're detected when you can't see a ship inside you detection ring expect torpedoes. Using anyone or more than one of these tactics will make you a Pro Torp dodger. 

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That early warning you got about torpedoes in the distance is probably due to a team mate spotting them for you. Once torpedoes have been spotted they are shown to every one in view range. 

The ones that seem to be right on you, well captain you spotted them and depending on how soon you see them, how good your WASD hack is and your ships rudder will determine how many you dodge. 

 

You can limit your chances of running into surprise torpedoes by doing some or all of the following; Constantly change course and speed, Travel with team mates to extend you chance of spotting torpedoes, Take the Commander skill that increases the range at which you spot torpedoes, Avoid islands with pesky destroyers hiding behind them, If you're detected when you can't see a ship inside you detection ring expect torpedoes. Using anyone or more than one of these tactics will make you a Pro Torp dodger. 

 

^^^ Your teammates can spot torps for you. Say a torp has 1.6 km detection range. ANY ship on your team who passes within that distance of torps before they close in on you detects them and shares info with whole team. This is one of the reasons Vigilance is so important for DDs. Not just to help themselves but to spot torps for everyone else too. 

 

A good DD player understands all of this and selects a target which will be the first one to see the torps inbound... Just for you!

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Thanks for all the advice. I don't have the ASWD hack, I use arrows, but I know what you mean :)

 

I think the main thing is that the torps are often being spotted by others, the reason I know about them early and the ones I don't, I guess I was first to spot. This makes sense.

 

I generally do not sail in straight lines very long. The biggest problem is from carrier planes that drop torps about 1/2k off broadside, then if I turn in time, drops another salvo broadside from the other direction. I have also watched these planes when spectating and I think the mechanics should be changed. I've notice torpedo planes head toward ships, drop torps and do and instant 360 like fighters in Babylon 5 and return. Not only is this very unrealistic, but it's not fair because if they had to continue toward their targets more before turning, the ship's AA would have a better chance to shoot them down.

Edited by TE5LA

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some torpedoes have lower then 2km detection ranges. if you let one get close to you, you will have very little time to react. having a scout plane can be useful in spotting incoming torpedoes, but only when they're directly overhead them.

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Keep in mind that aircraft also spot torps, so any allied planes, fighters, bombers or spotters will also detect incoming torpedo's in advance of when you may have detected them on your own. The CV cross-drop you see is a very common tactic, and while the planes don't fly overhead after the drop, they are well within AA range prior to the drop.

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Dodge torpedoes pre-actively, not re-actively. When you hear the warning it's often already too late. If you cange course every 20 seconds or so, you'll find that you die to torpedoes far less.

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carrier planes that drop torps about 1/2k off broadside, then if I turn in time, drops another salvo broadside from the other direction. I have also watched these planes when spectating and I think the mechanics should be changed.

looking at your profile you are still in really low tiers, at T5 and below the ships are slower(easier to line up strikes), and basically have no AA(more time to wait for you to turn and then strike). once you get higher tiered you can ward off strikes better, even the omaha doesnt have good AA, so the CV player will just circle you until he has a good angle of attack and then fire, because your AA is useless. if you are getting mobbed by CVs try sticking closer to your teammates, overlapping fields of fire for AA force the CV player to drop more quickly, which makes the drops less optimal, giving you a chance to dodge. 

 

A good dodging tactic is to full stop your throttle and turn hard into the torps right before they drop on you. You can frequently dodge the whole strike if you time it right. if you turn too early the cv player will just adjust his angle because your AA is crap. so you really need to pay attention and wait till the last second.

 

on a lighter note if you stick it out to the Cleveland CVs will pretty much avoid you altogether unless they are foolish or desperate.

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Thanks for all the advice. I don't have the ASWD hack, I use arrows, but I know what you mean :)

 

I think the main thing is that the torps are often being spotted by others, the reason I know about them early and the ones I don't, I guess I was first to spot. This makes sense.

 

I generally do not sail in straight lines very long. The biggest problem is from carrier planes that drop torps about 1/2k off broadside, then if I turn in time, drops another salvo broadside from the other direction. I have also watched these planes when spectating and I think the mechanics should be changed. I've notice torpedo planes head toward ships, drop torps and do and instant 360 like fighters in Babylon 5 and return. Not only is this very unrealistic, but it's not fair because if they had to continue toward their targets more before turning, the ship's AA would have a better chance to shoot them down.

 

Carrier torpedo planes are supposed to do that (It's called an anvil attack), howevor if they drop it close enough to you, and you turn into them, they won't arm in time and turn into duds. It's also why you are told to turn into the torpedos, even though common sense dictates that if you turn into torpedos you'll get less time to dodge, if you are turning only when you spot the torpedos, you are most likely going to get hit. Turning into torpedoes reduces the number of torpedo hits.

 

But if you are attacked by a Japanese carrier (which generally has multiple torpedo squadrons) then you can take a bit of solace in that they only have 4 planes per squadron, and that you are likely to only be attacked by 8 torps if two planes come at you like that.

 

And yeah, 360ing is a bit unrealistic, but it doesn't matter if they continue forward and you shoot them down. They've already launched their torps, too late to stop them.

 

And if you shoot down ALL of them after they launched torps, the enemy carrier can start prepping new squadrons immediatly instead of waiting for his torp planes to return and rearm.

Edited by godonan

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As far as destroyer launched torpedoes go. I find that 'torpedo acquisition range' and dodging torpedoes becomes much more difficult at higher tiers(obviously). They're faster and longer ranged. Tier 8+ matches. DDs can launch them FAR outside their detection range. Certain torpedoes are also more stealthy than other torps, ie Type 93 and mainly Japanese torps. I think WG said something about this. *This isn't even including their stealth firing out of their smoke*

 

Anyways IF you traveling in a straight line and you ARE going to run into a well aimed set of torps. And if they're quick torps(Tier 7+ DDs). Then I find it's better to slow down and turn INTO them. That way you'll catch only one or two at most. (Vs a full side of them) The problem is most people's reaction is to turn away and present a longer(larger) target to the torp.

The other common problem with is that while fighting cruisers or other BBs most of the time and I'm already turning somewhat in the opposite direction. So I end up taking a broadside full of torps.

 

Destroyers are one of the main reasons I prefer to shy away from high tier matches. And also torpedo aircraft. But that's more circumstantial and those aircraft can be shot down if the other CV does his/her job.

Doesn't mean I can't handle some torps but I prefer 'gun duels'. But sometimes the other CV supports the team with his fighters. Unless you're in a Tier 9+ cruiser. But I haven't gotten there yet.

 

*I'd rather have a Jutland type of battle than a battle of destroyers with torpedoes everywhere. (Ie battle of the torpedo boats)

Edited by TeslaSteel

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And if you shoot down ALL of them after they launched torps, the enemy carrier can start prepping new squadrons immediatly instead of waiting for his torp planes to return and rearm.

I think that as of 5.8 they added a re-arming delay, so that it actually takes longer to launch a new squadron than one that has returned. But that depends on how close the Cv is willing to get.

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The thing about torp warnings is if you're hearing them you're far to late. You need to anticipate where torps will be coming from by any spotted DD's, DD locations on your minimap, and presence of smoke/islands. 

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On 8/6/2016 at 2:04 PM, TE5LA said:

carrier planes that drop torps about 1/2k off broadside

Always turn toward the planes if they carry torps. Then you can weave between them. It is easy if you are prepared for it . . .

 

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16 minutes ago, Captain_Niagara said:

Always turn toward the planes if they carry torps. Then you can weave between them. It is easy if you are prepared for it . . .

 

image.png.533d3b8919152d28c95f1243830343cf.png

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OP, Torps have the highest Alpha damage in the game and become easier and easier to use the higher up in levels you go. You have a long time before that just keep in mind that there will come a point where there will be 10 plus torps in the water and the folks giving you all the advise about how easy it is to dodge torps will tell you that just WASD (or in your case arrow keys) and you only eat 1 to 5 torps.

 

Cirran

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1 hour ago, Captain_Niagara said:

Always turn toward the planes if they carry torps. Then you can weave between them. It is easy if you are prepared for it . . .

 

Welcome to the Forum. Now please leave the dead rest in peace.

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1 hour ago, ArIskandir said:

Welcome to the Forum. Now please leave the dead rest in peace.

 

Edited by pepe_trueno
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