29 [JEDI-] G_Finder Members 62 posts 25,323 battles Report post #1 Posted August 6, 2016 (edited) ok so t8 bb's out range out damage most of the t6 bb i bought the new mexico and with out the bhull or any up grades i was placed in to 4 games in a row in t8 and i died before i can even get a hot off at 14.9 km range i think you guys need to just flat make match making +1-1 across the table getting out gunned wasting time and energy getting frustrated with this game and its becasue of [things ]like that.... sirvenomik Edited August 6, 2016 by SIR_VENOM_IK Share this post Link to post Share on other sites
5,661 Macabe Alpha Tester, Members, In AlfaTesters, Beta Testers 12,413 posts Report post #2 Posted August 6, 2016 I never had an issue with my New Mexico or Fusou fighting tier 8s. How are you playing her? 1 Share this post Link to post Share on other sites
483 ZombieFlanders Beta Testers 2,327 posts 3,235 battles Report post #3 Posted August 6, 2016 get the plotting room upgrade, which helps the range pushing it out to 18 or so km. also, get used to USN being out ranged until T8. the T4-7 are brawler ships. 1 Share this post Link to post Share on other sites
322 Xannari Members 1,360 posts Report post #4 Posted August 6, 2016 Agreed perhaps a bit too much. Two tiers is a large capability gap for any tier, especially tier V through VII. It should be just +1 or just -1 in any game Share this post Link to post Share on other sites
1,529 Noshiro_ Members 4,274 posts 4,649 battles Report post #5 Posted August 6, 2016 Make sure there's always something between you and them to shoot. Share this post Link to post Share on other sites
682 [SCRAP] ArmouredCarriers Beta Testers 1,690 posts 5,592 battles Report post #6 Posted August 6, 2016 It's harsh. Especially when you're in a ship like Warspite with a very narrow band of effectiveness. But... you can usually at least equal your own points by going after ships other than their top tier battleships before you get sunk. Rammed a Tirpitz today with my Warspite. Very satisfying. Share this post Link to post Share on other sites
29 [JEDI-] G_Finder Members 62 posts 25,323 battles Report post #7 Posted August 6, 2016 (edited) alright sorry for having words that needed to be edited its hard that 4 games in a row with a hull i get t8 and 14.9 km range is terrible vs 15-19 km range any thing cruisers w/e but the amount of damage that they can do in a bb is just ridic when you are not in the b hull and how can u get the exp if u cant shoot at any thing i had 6-9 games tonight that i didnt get close to 20k damage because of the range issue....granted i got torped by planes in a few games but the reasoning is still sound i think i have only played this game a month and since i started i ahve gotten better than some of the people that have loads of games in this and i really dont think that it is even t6-t8 bb jsut saying . @Macabe never had an issue with my New Mexico or Fusou fighting tier 8s. How are you playing her? well i play her like any 14.9 km range bb try and get in a island and smoke and use front on guns only but getting to that spot has been very very rough!!! in the fuso i dont have such a problem because i had plenty of xp to get b hull our right but not with the mexico Edited August 6, 2016 by SIR_VENOM_IK Share this post Link to post Share on other sites
3,287 [WG-CC] SireneRacker -Members-, Members 9,101 posts 8,050 battles Report post #8 Posted August 6, 2016 With the recent change in the MM which makes it impossible for you to face T4 ships in the NM you will have a 50:50 chance between a T5-T7 and a T6-T8 game. My idea would be that you try to get as close as possible to the enemy BBs and fire at point blank into their broadside when it's safe. I have citadeled NCs with my Fuso and even knockec out a turret once. It all depends on Situation awareness and judging whether or not you should get closer at the moment. Share this post Link to post Share on other sites
1,593 Hunter_Steel ∞ Beta Testers, In AlfaTesters 4,630 posts 5,107 battles Report post #9 Posted August 6, 2016 ok so t8 bb's out range out damage most of the t6 bb i bought the new mexico and with out the bhull or any up grades i was placed in to 4 games in a row in t8 and i died before i can even get a hot off at 14.9 km range i think you guys need to just flat make match making +1-1 across the table getting out gunned wasting time and energy getting frustrated with this game and its becasue of [things ]like that.... sirvenomik You should've been here before this downgrade. We used to get +/-3 MM. But that was even more fun. How many people here can seriously say without fail divisioning that they got a Yamato in their Hatsuharu or Mahan? Or that they killed a North Cal in their Kongou. I'm one of the many before this change that used to love how it was in CBT before AP was nerfed, before DDs were nerfed, things were ACTUALLY balanced, and carriers were great back then too. Tier 6s in Tier 8? Haha, try an Aoba in Tier 9. Always fun, sank my fair share of Tier 9s in her. In otherwords, the MM is fine. Deal with it and learn to play your ship. ~Hunter Share this post Link to post Share on other sites
72 [NO] holycrazyasian [NO] Members 376 posts 21,714 battles Report post #10 Posted August 6, 2016 Well usually experience helps.....(it is hard to put it in words, just that it feels right to push there or to pull back here and there is enemy team heading there so it means _____ is opened and such and such). Use islands to cover ur approach and don't try and fight enemy bbs, focus on cruisers and swivel around irregularly (if u know their reload and can shwivel at their reload even better). Ur guns are stil gonna 1 shot cruisers and heavily damage dds. Do not try and shoot at bow on bbs (u can shoot at bow on cas) since ur guns cannot overmatch any t6+ bow armor. Use ur teams high tier bb to get enemy team bb into bad position if u really need to fight them. (Since if the player is decent they will keep their bow pointed at ur highest tier bb and u would be able to move to the flank.... Slowly....most importantly, though, is that use these opportunities to refine ur play since when fighting against higher tier ships u r allowed to make less mistakes and must take advantage of enemy mistakes. Share this post Link to post Share on other sites
837 Fletcher7_1944 Members 4,680 posts Report post #11 Posted August 6, 2016 Yesterday, I got in a tier 8 game with 3 Tirpitz's and one poor New Mexico on our team. (co-op match, so the enemies had the same thing) He was one of only 2 tier 6's, the other being a Farragut. I actually felt sorry for the guy! I've been stuck fighting plenty of those op german BB's in my NM, and it usually ain't pretty. They out range AND out gun you AND have armor that's tough to penetrate with 14" shells- and if you try to close to play to your strengths, they have torps... Share this post Link to post Share on other sites
7,521 [HINON] RipNuN2 Members 14,340 posts Report post #12 Posted August 6, 2016 (edited) Is it super easy being uptiered? Nope. However, if you play smart and support other ships you can do just fine and you get bonus xp for damaging higher tier ships which is really awesome and can help you get top xp. Being uptiered is a real test of how well you understand prepositioning and situational awareness. Edited August 6, 2016 by RipNuN2 Share this post Link to post Share on other sites
822 Wowzery Members 4,637 posts Report post #13 Posted August 6, 2016 I am willing to admit, its your first time with a T6, brand new stock hull, and you get tossed into a game with T8 ships. There is a learning curve there. You're suddenly faced with two problems, a stock hull, which are never that good, and T8 games which play a bit different than the T5 games you're probably used to. Don't panic, watch, learn, and upgrade as soon as possible. If you find you're constantly put into T8 matches, consider using some free XP to upgrade. A fully upgraded T6 can compete with T8 ships. I would also agree, get the plotting room upgrade and extend your range. And be sure to angle, turn, change speeds, anything to throw off the opponents aim. Share this post Link to post Share on other sites
207 Aeries1 Members 636 posts 7,729 battles Report post #14 Posted August 6, 2016 As my most played ship and 1 of my go to vessels for making money for grinding higher tiers I have tried all kinds of combos with NM: secondary build, full AA build, and range build. First and foremost get the B Hull asap, that will get you the better AP shells and more hitpoints. Second, get the range upgrade AND the Artillery Plotting Room mod, gets your range out to 17.3 km with about 20.5 km with spotter up. The range upgrade is the most useful and necessary for the T8 games she sees. Don't try secondary or AA mod, you need that range. Then I would go engine upgrade then C Hull for better AA. Mods - Main Arm Mod 1, Artillery Plotting Room, Damage Control, Steering Gear Mod 2 Captain Skills - BFT or BoS first, EM, High Alert if you run premium Heal Super Intend if you don't, then AFT for you T4 skill. After I hit my first 10 pts I went back and doubled up on my T1 and T3 skills taking which ever one you didn't first time around. Enjoy her, in my opinion one of the best BBs in the line. Share this post Link to post Share on other sites
29 [JEDI-] G_Finder Members 62 posts 25,323 battles Report post #15 Posted August 6, 2016 I am willing to admit, its your first time with a T6, brand new stock hull, and you get tossed into a game with T8 ships. There is a learning curve there. You're suddenly faced with two problems, a stock hull, which are never that good, and T8 games which play a bit different than the T5 games you're probably used to. Don't panic, watch, learn, and upgrade as soon as possible. If you find you're constantly put into T8 matches, consider using some free XP to upgrade. A fully upgraded T6 can compete with T8 ships. I would also agree, get the plotting room upgrade and extend your range. And be sure to angle, turn, change speeds, anything to throw off the opponents aim. well honestly i have t8 boats and t7 and i have 1500 or so games in a month been going all out.... the difference is rough to start.. does being in a division make a difference on match making? if i have a 3 man party am i more likley to get t8 in a t6 or the other way around or is it just random i took some adive form up above and took plotting room and 17 km is heaps better feels like a better boat al around still on a hull but have to play so gg. www.twitch.tv/sirvenomik every night if u guys have advice im all ears constructive criticisim is always welcome Share this post Link to post Share on other sites
230 MrEndeavour Members 652 posts 13,884 battles Report post #16 Posted August 7, 2016 At the end of the day they are battleship guns and will always hit hard. T8 cruisers won't be able to repel fire of your magnitude. Also HE can be used and will be surprisingly effective on those T8 ships as well. Share this post Link to post Share on other sites
326 Captain_Dilbert Members 1,494 posts 12,756 battles Report post #17 Posted August 11, 2016 There is a big difference between being up-tiered in general and being up-tiered playing a T6 BB. The problem being that T7 and T8 BB's all have much bigger guns than you do and as such can wreck you and you can't do much to fight back. I know when I'm in a T7 or T8 BB and see that MM as put in a T6 BB, I actively look for the T6 BB and will target it as soon as possible (I won't actively hunt for it) because I know that it will be the easiest BB to kill and that is one less BB that can wreck my CAs. I think that one of the unintended consequences of the +/- 1 Tier difference for T4 and below is that now T6 BBs will be facing more T7 and T8 BBs and that's just problematic for those ships. Yes, you can try to mitigate things (staying close to islands, not shooting at higher tier BBs at range, etc) but many of those tactics also reduce your ability to deal damage which you need to do to get the necessary XP for the upgraded hull and fire control systems. Not everyone (especially someone new to the game) has the free XP needed to just skip an A hull and immediately upgrade to the B hull. Share this post Link to post Share on other sites
822 Wowzery Members 4,637 posts Report post #18 Posted August 11, 2016 There is a big difference between being up-tiered in general and being up-tiered playing a T6 BB. The problem being that T7 and T8 BB's all have much bigger guns than you do and as such can wreck you and you can't do much to fight back. I know when I'm in a T7 or T8 BB and see that MM as put in a T6 BB, I actively look for the T6 BB and will target it as soon as possible (I won't actively hunt for it) because I know that it will be the easiest BB to kill and that is one less BB that can wreck my CAs. I think that one of the unintended consequences of the +/- 1 Tier difference for T4 and below is that now T6 BBs will be facing more T7 and T8 BBs and that's just problematic for those ships. Yes, you can try to mitigate things (staying close to islands, not shooting at higher tier BBs at range, etc) but many of those tactics also reduce your ability to deal damage which you need to do to get the necessary XP for the upgraded hull and fire control systems. Not everyone (especially someone new to the game) has the free XP needed to just skip an A hull and immediately upgrade to the B hull. While that is true to an extent, I've knocked out Nagatos in my NM, and in the Arizona killed Amagis and Colorados. So there is a difference, but not as much as one might expect if you know what you're doing. Share this post Link to post Share on other sites
326 Captain_Dilbert Members 1,494 posts 12,756 battles Report post #19 Posted August 11, 2016 While that is true to an extent, I've knocked out Nagatos in my NM, and in the Arizona killed Amagis and Colorados. So there is a difference, but not as much as one might expect if you know what you're doing. And I've knocked out Yamatos and Montanas in my Benson and Fubuki...any ship can sink any other ship under the "right" circumstances. However the point here is that, IMHO, T5 & T6 BB's going up against T7 and T8 BBs are at a larger disadvantage than the other classes, simply because their guns can't overmatch the higher tier armor, and the higher tier guns can wreck their armor. Additionally, unlike with DDs that have smoke, concealment, and maneuverability, and CAs that have maneuverability and to a lesser degree concealment, a T6 BB has precious little to counter a T7/8 BB. I think that these are facts, not opinions. Share this post Link to post Share on other sites
822 Wowzery Members 4,637 posts Report post #20 Posted August 11, 2016 And I've knocked out Yamatos and Montanas in my Benson and Fubuki...any ship can sink any other ship under the "right" circumstances. However the point here is that, IMHO, T5 & T6 BB's going up against T7 and T8 BBs are at a larger disadvantage than the other classes, simply because their guns can't overmatch the higher tier armor, and the higher tier guns can wreck their armor. Additionally, unlike with DDs that have smoke, concealment, and maneuverability, and CAs that have maneuverability and to a lesser degree concealment, a T6 BB has precious little to counter a T7/8 BB. I think that these are facts, not opinions. I've taken out Colorados in a Texas or NY. Its all about how you play. Is it a bit harder, yes, but in no way is it an automatic loss. The hardest part of facing a T8 is the range they have. However, you can wreck a higher T8 with a T6, done it many times, not an opinion, just something I've done. Share this post Link to post Share on other sites
45 [MOTHS] Roscoe_W Members 19 posts 7,001 battles Report post #21 Posted August 13, 2016 I often play Fuso and NM and sometimes find myself in a T8 match. No worries - the other team has pretty much the same line-up. Position yourself behind the big guys on your team. Target cruisers and T6 bb's with AP when possible. Hit the dd's under about 8Km or if there are no cruisers nearby. Against higher tier BB's, use HE to start fires and knock out turrets, especially at longer ranges. You are unlikely to place high in the standings (though I have finished 1st a time or two), but you can do your team a lot of good. Starting fires, knocking out turrets, and hitting dd's is a great help to the big guys on your team. And, of course, no straight lines. Shoot and scoot. Use your spotter whenever it is available. Rotate out if you find yourself getting near the front. Good shooting! Share this post Link to post Share on other sites