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HolyWaterCow

Return of high repair bills = return of boring high tier matches

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Oddly, I noticed that recent high tier gameplay has returned to the very cautious, stand-offish, and incredibly dull gameplay that was the hallmark of high tier battles a couple months ago.  I was wondering why everyone was playing so far back shooting from max range, avoiding direct confrontation, and all but ignoring map objectives. Then someone tells me high repair bills have returned.

Makes perfect sense. Nobody wants to pay the massive repair bill that comes with their tier 9/10 ship being heavily damaged/sunk so they instead prioritize avoiding damage over pushing ahead to help earn a team victory or sink enemies.

So now high tier matches consist of frustrated players who want to win/dominate the other team (me and many others) and passive withdrawn types who are too afraid of a high repair bill to ever do anything other than support (minimally) from afar. Worst of all is the reemergence of the bow-pointing strategy used by NCs, Iowas, Yamatos where they sit at max firing range with their strongly armored bows pointed directly at the enemy only ever moving straight forward and straight backward (as if they're on a train track) to minimize damage received while hardly contributing to the battle.

 

It's very boring and very unrewarding to play up to the higher tiers only to have gameplay devolve from entertaining, aggressive, dynamic battles to some kind of hand-wringing, passive, standoffish voyeurism that appeals to nobody other than maybe French perverts.

 

High repair bills kill high tier battles.

Edited by HolyWaterCow
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I never noticed a difference in the meta during the discount. Just the usual purposely throwing battles to avoid paint getting scratched.

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:)welcome to NA server...were players on high tier play like that ..thats why they cry about the nerf of torps so they can sit snipe angle ship the whole round.

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I don't think anyone played high tiers to grind money anyways lol. Atleast with tier 8, you can make a pretty decent sum of money on a good game.

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People didn't hang back and want to scratch the paint during the lowered repair costs?!

 

When and where did this happen!?

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Yeah, sadly I think the lowered repair cost experiment was a bust.  People were still passive and holding back even with the repair costs for taking damage reduced so heavily.

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Yeah, sadly I think the lowered repair cost experiment was a bust.  People were still passive and holding back even with the repair costs for taking damage reduced so heavily.

 

the only difference was that MORE people played the WarGaming Sailing Simulator.

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I don't think repair costs had much to do with the meta or gameplay.  However, it will certainly have something to do with the amount of people choosing not to play tier 10.

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I know I'm going to get flak for this comment but,somones gotta say it.:unsure:

 

Personally I wish WG would make the repair bill discount permanat, there's no reason why they should be doing this and hide behind the excuse that "its for populatiing other tier spreads in MM", when the NA server on average has around 5-7k people online at any given time! All this does is make players stop after tier 7/8 and make que times for tiers 8-10 longer. players with tiers 9 & 10 I can imagine also feel as though they'e playing at gunpoint and if they make a wrong move its game over. Along with this, given that the only reason players are in need of tier 10s for the moment is for ranked battles (and this isn't even active all the time) this gives players very little motivation for grinding higher tiers. In short, WG's decision for high tier high repair bills is (in polite terms) incompetant and is just a plain bad business strategy! Unless of course WG decides to add CWs to WOWS, its going to get boring fast and we might even risk losing server population.:amazed:

 

anyways, I've said my peace, ready your tomatoes if you must!:hiding:

Edited by BladedPheonix
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WG didn't put in the discounts to change the meta.

They put it in to get more people to play the meta.

Edited by Patton5150

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Well the answer to that is installing clans, clan wars will drive people to get tier Xs but it's a little too soon for it, personally I'm in no hurry.

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The meta is bad at tier 10 because there are too many DDs with good players in them and not enough CVs with good players in them. BBs can sit still out of torp range because there are no planes to pound on a sitting still ship.  Destroyers proliferate because they can drive around unspotted all game.  Repair cost simply has nothing to do with it. 

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Yep. In my Shima I don't even bother to cap...its not my job. Im not a gunboat nor hope to survive an encounter with a USN or Svt DD... I just toss torps that will be seen far away and have little chance to hit... its the 8-ball DD.

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Havnt unlocked a T10 ship yet...only at T7 and I dont count my Tirpitz ;)

 

It's a tough one because WG need to make money to further develop the game, but I agree who wants to have to grind mid tier to fund the occasional T10 game.

 

If peoples play styles didnt change while they tried out the lower costs you T10'ers only have yourselves to blame :D

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The meta is bad at tier 10 because there are too many DDs with good players in them and not enough CVs with good players in them. BBs can sit still out of torp range because there are no planes to pound on a sitting still ship.  Destroyers proliferate because they can drive around unspotted all game.  Repair cost simply has nothing to do with it. 

 

nah, there is too much firepower from the BBs.

If you are ever in a game with 5 to 6 BBs on each side, it's a camp fest, because of all the firepower.

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Bringing in more CVs at those tiers might help. I've had my share of careless DDs that tried to solo my Shokaku or wandered away from their AA teammates.

 

Most of a DD's usefulness evaporates when he's spotted, especially his torp runs. I've generally found my T8-10 matches go better when I keep the DD torp walls spotted and find the little sneaks.

 

I didn't see any changes at high-tier meta during the repair discount. It's simply that too many DDs or BBs forces the camping, either from torp wall worries or getting nuked instantly.

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Yeah, I can't say it affected how I played any, but now that the cost has reverted (and my premium has run out), I definitely have no plans to play T9+ other than for that first win bonus.

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nah, there is too much firepower from the BBs.

If you are ever in a game with 5 to 6 BBs on each side, it's a camp fest, because of all the firepower.

 

Honestly they need to institute a maximum number of BB allowed per team. This might give an incentive to cruisers to play more since there are less BBs per side to get insta-deleted. 

Before someone says something, yes I play mostly BBs myself and have been working on my DDs and Cruisers, and I will admit that BBs need to be limited to 2 or 3 per team. Its retarded to get into a game with 8-10 BBs per side and the remaining team is DDs. 

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 when the NA server on average has around 5-7k people online at any given time!

anyways, I've said my peace, ready your tomatoes if you must!:hiding:

 

No bashing, but I see 10-13k players online at the peak times, dropping to 2-3k at night time. The population seems fairly stable at this point.

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Yep. In my Shima I don't even bother to cap...its not my job. Im not a gunboat nor hope to survive an encounter with a USN or Svt DD... I just toss torps that will be seen far away and have little chance to hit... its the 8-ball DD.

The DDs that can't cap are the VMF DDs, they don't have the concealment to cap and get out shot in a close range dual with USN DDs. The IJN DDs do make awesome team players though when you get an IJN DD that's not 100% useless because they can light ships so the VMF DDs can shoot them. 

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The meta is bad at tier 10 because there are too many DDs with good players in them and not enough CVs with good players in them. BBs can sit still out of torp range because there are no planes to pound on a sitting still ship.  Destroyers proliferate because they can drive around unspotted all game.  Repair cost simply has nothing to do with it. 

 

Then unleash the cruisers.  Get rid of the silly cruiser delete mentality that battleship players have so they can go forth and hunt DDs.  Until cruisers are free to hunt DD's nothing will change.

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Then unleash the cruisers.  Get rid of the silly cruiser delete mentality that battleship players have so they can go forth and hunt DDs.  Until cruisers are free to hunt DD's nothing will change.

 

Cruisers hunting DDs lol. There are exactly two tier 10 CAs that can actually hunt DDs three times a match because they have radar. Fortunately for DDs the Des Moines can't reliably hit a maneuvering DD unless it's up close and personal so its less of a hunter and more of a "stay out of my house" kind of role. The Moskva has radar and good guns along with a good turning radius but it's way out spotted by DDs and it's hard to hunt things that know where you are when you don't. 

 

The only DD hunters are USN DDs, CAs play little more than a support role or an area denial role to DDs at high tiers. They can support stealthy DDs that light other DDs but really at that point why not be driving a khab because it does the same thing and has no citadel. 

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I retract my previous statement. I just lost 30k with premium, Zulu, and India Bravo Terrathree active because I happened to get focused first as a battleship in a Tier X game on Ocean. Yes, I deleted a cruiser while I was doing it. Yes, our team won. Yes, I still lost money. Y'all can go [edited] yourselves, I'm not tanking anymore. You just converted another battleship sniper.

Edited by Edgecase
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Agreed with OP, the lower repair costs did contribute albeit rarely to somewhat more aggressive playing. And anything to promote that on the NA server is a good thing.

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Suggestion; remove all repair costs for T10 and give them the same XP rewards. I would not spend money to get credits but I would to convert XP to free XP.

 

I used to play aggressively in Tier 10 battles, Montana, Yamato, Hindenburg and Khab, I was grinding Ibuki, and DM Donskoi and almost up to Baltimore but sold them all . Now I have a lot of ships below T8 and lotsa credits. Will just play them instead. Yes I played aggressively and had all my BB's on secondary builds which helped a lot with DD's. Did see a little improvement in play style but T10 is boring, permanent sale on tents at Walmart now. I get more enjoyment out of T1 and T2 than T10. Looks like the end of the road for me and WOWS if they don't fix it as I've reached the top of the tech trees. maybe hang around if the soon means soon with German bb's. otherwise its seal clubbing all day and that gets boring too after a while. Please War gaming do something with T9 and T10, 5 minute queue times to get wrekt in 5 minutes and cost of 150-200k in cr does not work even with 100k+ damage dealt. I will advise anyone that asks me if they should grind for a high teir or start a new line to start the new line. insert sad face:(

 

 

 

 

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