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poeticmotion

Khab Captain after 0.5.9.1: AFT + DE, AFT + SE, or AFT + CE?

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Before the respec discount ends on Thurs, wanted to make sure I had my Khab set up right. Been running it with AFT+SE since I bought it Friday, but I'm an average player and there's people way smarter than me driving Khabs more successfully. 

Also, the math is changed a little...used to be there were two 'must-have' level 1 skills for Russian DDs (IMO), BFT and SA. Now SA is automatic, which means that you can have CE at 15 points without giving up BFT or SA. 

My thoughts (but I welcome, obviously, dissenting opinions as I am new to Khab and, as stated, pretty average overall)

AFT+SE (my current pick):

You're looking at a 18% increase in hp, from 22500 to 26500. This comes in handy in all situations, especially since I probably play more aggressively than I should and get into my share of knife fights. I also tend to try to close in and cap since I'm more experienced with USN DDs, and this helps stay alive when I charge in (which is something I'm trying to get better about). Even when I play the Khab like I should from watching videos and reading people's guides, this has made the difference a couple of times in me surviving to keep dishing out dmg. But with a 15-pt captain, now I have an extra point since SA is automatic, which makes CE a marginally better value than it was when I needed BFT + SE. 

 

AFT+DE:

I have noticed on my best damage games, a good third to half of my dmg comes from fire. With the insane # of shells I put out, and the accuracy of these guns (I'm landing 41% of my shots), 3% per shell is a nice boost. 
I'm putting out 129.7 shells per minute (not accounting for any time I stop firing to launch torps or check surroundings or move around an island). I'm hitting with 53 shells per minute. At the 8% base fire chance of each shell, that's 4.25 fires every minute (obviously slightly less in practice as sometimes the ship or the section of ship I hit will already be on fire.) At 11% with DE, that's 5.84 fires per minute. That's a pretty significant increase, but from what I understand, the higher tier a ship is, the harder it is to catch on fire, so it may end up being much less of a difference than I know how to calculate. Also, giving up SE means potentially surviving a shorter amount of time, which means less damage dealt AND less opportunity to influence the end of games.

AFT + Concealment Expert: 
Most players I've watched or read say not to bother with CE on Khab, and that makes sense. She's basically a CL; speed and maneuvers are her defense, not stealth. But...with CE, her invisifire window is 2 kilometers wide, which is potentially useful late in the game (earlier in game I figure I wouldn't get away with invisifiring much as there's going to often be a ship spotting me even if my target doesn't). 

Also, there are a lot of players who don't understand that caps give points, and I see a lot of USN and IJN DDs ignore caps to go chase the CV or play yacht club or whatever. I probably need to break myself of this habit in Khab, but when all three caps are turning red and all friendly DDs are AFK, hiding behind the BBs, or going around the caps to go chase the CV around and die early, it's hard to resist the urge to go in and cap myself. As it stands, when I do that I get focus fired and die often (the exceptions being when I'm able to use cover and/or smoke to pull it off.) I have been playing much better in Khab since I realized i should be playing it like a CL and not a DD and not charging into caps, but sometimes no one else is stepping up to cap.
CE would help in situations where it would make sense for me to go cap, or when I get frustrated and go cap because no one else wants to do it, or when I'm trying to break contact if I get focused by multiple enemy cruisers, or late-game. So it seems to me to be valuable for Khab. But I know many players advise against it, and I'm curious as to whether my logic in favor of CE is flawed (although I still think I'm leaning toward keeping AFT+SE anyway).
 

Your thoughts?

Edited by poeticmotion

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AFT and DE so you can be invisible whilst letting the galaxy burn (10 Internet points and a +1 to whomever is first to get my reference).

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I guess it would be preference. If you feel you dont have the health to knife fight go SE if you wish you could start more fires go DE. id go AFT on both. But considering the Russian DDs are cruisers without citadels is CE needed? i dont have a tX DD so i dont quite know.  I personally would drop down and get faster turret rotation on top of last stand.  

 

What play-style do you enjoy most or are most successful with? id build to those strengths. Alternatively you could build against you weaknesses to be more well rounded.

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AFT and DE so you can be invisible whilst letting the galaxy burn (10 Internet points and a +1 to whomever is first to get my reference).

 

Horus was weak, Horus was a fool.

He didn't take DE on his Khab, and let victory slip through his fingers.

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Horus was weak, Horus was a fool.

He didn't take DE on his Khab, and let victory slip through his fingers.

 

And now, a sacrifice to Khorn unlike any other will be made, and for no other purpose than mindless savagery.
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I respecced to AFT + DE and am seeing how I do compared to AFT+SE. So far, it seems about even. I'm setting more fires but I died twice that I might have been able to pull off with 4k extra HP. 

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AFT+DE, CE isn't worth a thing on the Khab. As long as you keep the magical 8.9 km concealment, you'll do just fine.

Edited by aether_tech

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