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IronWolfV

Grouping up. Damn it do it faster!

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/start rant

 

Just came out of a match, lopsided loss.  Team decides "hey lets all group up and move together".  Which is an ok strategy.  But here's where it failed, they all went slow on domination letting the enemy cap both A and D right off the back then because they slowly crawled to D, let a DD creep up and take B.

 

Basically because they took their sweet time forming up and moving, they let the other team dictate the terms of the match from the outset and results were predictable.  We got completely hammered.

 

Moral of the story is this. If you want to group up on domination, that's fine, but DO IT ON THE MOVE. You cannot sit still for 2-3 minutes sorting yourself out and letting the other team have at it with the map.

 

 

 

TL;DR: FORM UP ON THE MOVE DAMN IT!

 

/end rant

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I've basically given up on grouping up. I handle whichever side of the map I spawned in, and whether I will be defending or pushing depends solely on which half of the team is with me. The lemming half or the depleted half.

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Nope, I will meander and smell the roses.

 

It's a beautiful day I will savor it slowly:trollface:

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I've basically given up on grouping up. I handle whichever side of the map I spawned in, and whether I will be defending or pushing depends solely on which half of the team is with me. The lemming half or the depleted half.

Ditto - given the map sizes if you don't start near a fast BB or two, or those BBs decide to go elsewhere, you're stuck with your own guns plus maybe those of whomever is nearby and of similar mind anyways.

 

Sometimes that means you fire off a storm of shells for little or no hits and all but no XP; sometimes you do better, but yeah, it is what it is.

Edited by Billy_Burns_91

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I liked the NY captain who told me while I was in my Ark B that he would get there when he could because his ship is slow.  Well so is mine, take it out of 3/4 speed to full and you can stay with the rest of the fleet.  But no, he poked along at 3/4 and ended up eating a massive of torps from a DD.

I got in group chat and told the DD ns.  He replied with nothing to it when they move straight and slow.  :trollface:

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Grouping up is stupid in pubs, especially at low tiers with the slow USN BBs that take half the game to cross to the other spawn. You are basically taking a major component of your force and making them useless for a critical part of the engagement. It gives up map control and initiative for concentration of force when you should be using map control and initiative to be concentrating your forces instead. 

 

I dont know how many games I have seen teams try and group up in one spot only to lose everything because their forces were destroyed separately and they opened up themselves to other attacks because they had no map control. Especially on Strait where DDs that know what they are doing can ambush the BBs trying to go up the 8 line to their cap. 

 

Also if you do try to concentrate forces dont do it on the side that is not your cap. 

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This is why communication during the match countdown is paramount ... I don't understand why so many people already loaded in fail to respond so everyone understands what to do when the clock hits 00:00. :hmm:

 

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Just as soon as WG stops spawning my 21 knot battleship as far as physically possible from the rest of the team.

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I think the single biggest thing that drives me crazy in games is battleship players who complain about their speed but then take the most circuitous route to any sort of fight. Just point the damn boat at the enemy or cap and go!

 

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Fault Line-2 cap map-8 ships on my team decide to go thru the channel en masse.  It left 2 carriers and 2 ships to do the actual fighting on the entire remainder of the map.

Just WHAT are people thinking when they play like this?

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Grouping up is generally bad.

 

Big groups of ships move slow, are unable to maneuver defensively and are subject to herd mentality which prevents responding timely to needed responses.

 

Big groups on split maps leave one flank completely unguarded and on funnel maps leave them to be flanked with little recourse.

 

The overwhelming majority of the time a balanced split formation is far superior for the above reasons. The only time mass grouping works effectively is if that group is very adept and the other team is poor.

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Nope, I will meander and smell the roses.

 

It's a beautiful day I will savor it slowly:trollface:

 

You never know... for some players that might just be the reality they need.

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The best is when teams on Strait decide to "group up" and make a long-[edited]ant trail from their spawn to their base that leaves their BBs sailing slow and broadside up a narrow channel full of islands.

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"Let's group up and push one side" = "let's surrender map control and get pushed into a corner"

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"Let's group up and push one side" = "let's surrender map control and get pushed into a corner"

 

Not even that Das, there are times when the team splits up to cover more than one side of a map, but STILL take their sweet time moving to an objective giving up the imitative, which is crucial in this game, especially in domination.

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Not even that Das, there are times when the team splits up to cover more than one side of a map, but STILL take their sweet time moving to an objective giving up the imitative, which is crucial in this game, especially in domination.

 

Players in this game are afraid to take damage, which is why I think they move so slowly.  I'm not saying everyone should YOLO and give up their hit points willy-nilly, but kemping BBs in WoWS is even more of a problem than kemping heavies in WoT.

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Just as soon as WG stops spawning my 21 knot battleship as far as physically possible from the rest of the team.

 

THIS!!!^^^

 

  I, personally, hate the "lets mill around aimlessly for half the match, and group up to lemming train a single point" crowd.   As the OP says, it gives the other team de facto carte blanche over the entire map.  AND THEY WILL USE IT!!!

 

  So go ahead, rack up your team damage stats ramming your teammates while futzing around uselessly.  I'll be doing my best to play the hand I was dealt- on the side I was spawned on.  OR, if I do decide to go the other way, I'll  KEEP AN EYE ON MY NEIGHBORS, and usually drop BEHIND them, BEFORE I hit full L/R rudder...

 

  Sorry, the usual clusterphuck in spawn just annoys the heck out of me...  Why is it so hard to make sure you aren't ramming your neighbors or cutting them off before relocating???

 

  Also, what the actual heck is the attraction with the C cap on New Dawn???  This useless tactic went away for a good long time.  Now it's back with a vengeance...  A perfect example of Schlippo's "Hey lets group up to rush a single point, and get pushed/trapped into the corner!!"  Does it really take the whole friggin team to push that one cap??  Esp considering it's the FARTHEST one from the enemy team in the north...  

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or how about the A to B or C to B cap.. The initial cap has been secured, you push to take the next cap, and team mates continue to attempt to group up in the already secured cap...  

Edited by Slick201

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Just as soon as WG stops spawning my 21 knot battleship as far as physically possible from the rest of the team.

 

Another reason why I'll never understand why people can stomach the usn BBs. 

 

Anything under 30 knots makes me upset.

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Another reason why I'll never understand why people can stomach the usn BBs.

 

Anything under 30 knots makes me upset.

 

Which is why USN BB's should stop the annoying habit of heading away from the general center of the map.

Also,  what Fletcher said.  How much sense does it make for almost everyone to cluster at the C cap on New Dawn or to even go to that area when it's a 2 cap map?  After about a gazillion times playing that map I see the same type of lemming play 9 times out  of 10.

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