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DemarticusStone

Enhanced Fire Prevention

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Frankly, I'm sick and tired of my Battleship CONSTANTLY being set on fire, and once I put it out, it just comes RIGHT back.

 

They either need to:

 

A: Nerf Fire Damage/Time

 

B: Give Battleships less reload time on our Consumable.

 

C: Decrease the chance for fire IMMENSELY.
 

Because as it stands, JUST LIKE WORLD OF TANKS, Cruisers own this game, and Battleships are literally helpless. (In World of Tanks case it's Medium Tanks, same thing, different concepts.)

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I believe they should should a new commander skill for level 5 that have -50% chance of fire. unlike that level 2 skill for -7%

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I believe they should should a new commander skill for level 5 that have -50% chance of fire. unlike that level 2 skill for -7%

 

2 Skill points just for -7%? That's ridiculous, no wonder BB players get eaten alive.

 

Edit: I don't think it needs to be a level 5 perk, I think more or less Tier 4 would be fair.

Edited by DemarticusStone

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In real life I'm sure fires would happen much more often.

 

Tip: Stay with your fleet, you are less likely to become a funeral pyre with 4 fires on you.

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In real life I'm sure fires would happen much more often.

 

Tip: Stay with your fleet, you are less likely to become a funeral pyre with 4 fires on you.

 

Please do not compare a GAME to real life, if I were to do that, then cruisers would be completely obliterated in one Salvo.
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2 Skill points just for -7%? That's ridiculous, no wonder BB players get eaten alive.

 

It's also 7% of the base value, not a flat 7%.  If the shell fire % is 20, your ship has a flat 50% reduction (10 BBs i think have this) the result is 10% fire chance.  One would think the t2 skill would reduce this to 3% - but one would be wrong.

 

It is actually 93% of the 10% - so the skill reduces it to 9.3% fire chance.

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2 Skill points just for -7%? That's ridiculous, no wonder BB players get eaten alive.

 

Edit: I don't think it needs to be a level 5 perk, I think more or less Tier 4 would be fair.

just about every skill at level is almost useless for BB's, so I thought to put that as level 5 as worth grinding for

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just about every skill at level is almost useless for BB's, so I thought to put that as level 5 as worth grinding for

 

It takes what, 15 points to get there? That'd take friggin' forever in my mind.

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Please do not compare a GAME to real life, if I were to do that, then cruisers would be completely obliterated in one Salvo.

 

What I'm trying to say, you are lucky that you can only be on fire in 4 places.

 

And the fact that even the fire chance isn't too bad.

 

Really, just get premium repair party and place yourself in a good position and you will hardly have to worry about fire.

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What I'm trying to say, you are lucky that you can only be on fire in 4 places.

 

And the fact that even the fire chance isn't too bad.

 

Really, just get premium repair party and place yourself in a good position and you will hardly have to worry about fire.

 

No, not really, because even if I'm following the crowd, people always target me, because chances are, I'm in the nastier ship out of the group.

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AHAHAHAHAHAHAHAHAHAHAHA

 

o wait you were serious?

 

Try letting the fires burn and heal through it. you can only have so many fires and they are hardly worth using a dmg control for

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No, not really, because even if I'm following the crowd, people always target me, because chances are, I'm in the nastier ship out of the group.

 

Well, that's what you get when you signed up for the Battleship Captain role.

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If it bothers you that much, then adjust your playstyle so you're not putting yourself in more than 1-2 cruisers' crosshairs.

 

Besides, as a cruiser main, I promise you we have a hard time lighting enough fires as is even in IJN CAs w/ the DE skill. I'm lucky if I set more than 11-14 fires in one match and that's assuming I have plenty of BB targets for 10 minutes in my ARP Myoko.

 

You also can run premium repair party, and DC and beginning with T6, add a DC module on top of the BoS captain skill. Fires then last like only 40 seconds. Good BB captains bring this build, position wisely, and usually don't have to worry about constant infernos. There is no point asking for nerfs when the real issue is more likely your being too aggressive or careless.

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What I'm trying to say, you are lucky that you can only be on fire in 4 places.

 

And the fact that even the fire chance isn't too bad.

 

Really, just get premium repair party and place yourself in a good position and you will hardly have to worry about fire.

 

How about this: in real life it doesn't make sense to be set on fire in the same exact spot immediately after extinguishing a fire. I'd like to see a building go up in flames again after it has been destroyed by fire and covered with fire-retardant foam after being extinguished.

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If it bothers you that much, then adjust your playstyle so you're not putting yourself in more than 1-2 cruisers' crosshairs.

 

Besides, as a cruiser main, I promise you we have a hard time lighting enough fires as is even in IJN CAs w/ the DE skill. I'm lucky if I set more than 11-14 fires in one match and that's assuming I have plenty of BB targets for 10 minutes in my ARP Myoko.

 

You also can run premium repair party, and DC and beginning with T6, add a DC module on top of the BoS captain skill. Fires then last like only 40 seconds. Good BB captains bring this build, position wisely, and usually don't have to worry about constant infernos. There is no point asking for nerfs when the real issue is more likely your being too aggressive or careless.

 

Are you joking? you can NOT stay out of the lines of Cruisers for ever as a BB player, There are times that are called upon you  to brawl....... what your saying to do is Easier said then Done, i think you should play a little bit more in BBs and revise your thinking. let me just Add if your not taking damage in your BB and your letting smaller HP ships take more hits what are you really doing for your team in that play style? On another Note i do agree fires are OP 1/2 the time i die are due to fires and there are no Real effective ways to stop them, or help limit the damage being caused. 
Edited by ice34

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If it bothers you that much, then adjust your playstyle so you're not putting yourself in more than 1-2 cruisers' crosshairs.

 

Besides, as a cruiser main, I promise you we have a hard time lighting enough fires as is even in IJN CAs w/ the DE skill. I'm lucky if I set more than 11-14 fires in one match and that's assuming I have plenty of BB targets for 10 minutes in my ARP Myoko.

 

You also can run premium repair party, and DC and beginning with T6, add a DC module on top of the BoS captain skill. Fires then last like only 40 seconds. Good BB captains bring this build, position wisely, and usually don't have to worry about constant infernos. There is no point asking for nerfs when the real issue is more likely your being too aggressive or careless.

 

Yes, because 11-14 fires isn't OP, is it?

 

We already have to deal with Cruisers, and DD's are the same thing, like I said, they both negate BB's entirely when all we do is get set on fire like crazy.

 

That Battleship build might help, but 38 friggin' seconds at it's minimum? And it's what, 500 damage a second from a fire? And everyone thinks it's fair...Right.

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How about this: in real life it doesn't make sense to be set on fire in the same exact spot immediately after extinguishing a fire. I'd like to see a building go up in flames again after it has been destroyed by fire and covered with fire-retardant foam after being extinguished.

 

Real life aside.. I don't think WG would be willing to make a spot 'invulnerable' to fires.. even for a short amount of time.

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Please do not compare a GAME to real life, if I were to do that, then cruisers would be completely obliterated in one Salvo.

 

Which is what happens. If you can do ~20k damage to us with one shell, I don't see the problem with us doing 400 damage per tick to you.

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It's also 7% of the base value, not a flat 7%.  If the shell fire % is 20, your ship has a flat 50% reduction (10 BBs i think have this) the result is 10% fire chance.  One would think the t2 skill would reduce this to 3% - but one would be wrong.

 

It is actually 93% of the 10% - so the skill reduces it to 9.3% fire chance.

ummm that don't sound right. let say an enemy that 32% change of fire from he shells. with the skill, you take -7% away from 32% and that should bring it down to 29.76%.

7% of 32 is 2.24

 

so it really is a useless skill for any ship

 

but with -50% fire. You can bring down that fire change of 32% to 16%

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Which is what happens. If you can do ~20k damage to us with one shell, I don't see the problem with us doing 400 damage per tick to you.

 

No, it does not happen, I RARELY do ANYTHING above 10K to a Cruiser, and then ohh, here he comes with his friggin' flamethrower lighting 3-4 fires on me, doing a combined 1200-1600 Damage a SECOND, that's MORE than what a Battleship does to a cruiser.

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You're not welcome here, at all, we're having a discussion, and you? Are ruining it, kindly leave.

 

you are not having a discussion, YOU are stating an opinion on fire and everyone that disagrees get's the riot act read to them....

I was just throwing in a little funny levity to this rant...discussion, no, it's a rant....

 

and if you are a BB and cannot deal with the cruisers in less than three salvos.... then I think AIM is the issue,mmmmk, not fire....

just sayin.

I don't think I lose my BB to fire more than 10% of the time I am on fire... and when I am on fire....well it happens... it goes out the CA is dealt with and we move on to the next....

I think the whole fire thing is a topic that is the #3 dead horse topic here, and it gets out of control by the second page.... as this is... and I think you might be over reacting...

Edited by pmgaudio
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you are not having a discussion, YOU are stating an opinion on fire and everyone that disagrees get s riot act read to them....

I was just throwing in a little funny levity to this rant...discussion, no, it's a rant....

 

As I said, kindly leave, or don't, this is the last response you'll get from me, as I'm not taking you serious one bit.

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Which is what happens. If you can do ~20k damage to us with one shell, I don't see the problem with us doing 400 damage per tick to you.

 

Thats not the point, the point is how constant Fires are set to your ship with how little you can do to reduce the amount of times you are set on fire....... also as Cruisers all you need to do is be a smart driver and not sail broadside to BBs in STRAIGHT LINES!

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No, it does not happen, I RARELY do ANYTHING above 10K to a Cruiser, and then ohh, here he comes with his friggin' flamethrower lighting 3-4 fires on me, doing a combined 1200-1600 Damage a SECOND, that's MORE than what a Battleship does to a cruiser.

 

Yamato at tier X does on average 10,086 more damage than Zao, Iowa at tier IX does on average 9,046 more damage than Dmitri Donskoi, and Amagi at tier VIII does on average 14,940 more damage than Atago.

 

This is with two-week stats, taken from people with 250+ battles, from Warships.Today.

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