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Roadrider7021

I see Repair Costs have made a comeback...

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   With the end of July, WG's experiment with reduced repair costs to bring out more and better high tier play seems to be over. High tier battles will not be uneconomical, but one can already feel the pinch. A 3rd best on my team in a loss, 60+k damage, 745 base exp and these are the stats for a Des Moines: 273,845 in repairs, ammo, and type 1 camo, 177,567 earned on premium, 118,378 on standard. That's 149,548 lost on a standard account. Now since my personal standard is to always be ready to lose the ship especially in a loss, I'll have to start funding my T10 with other vessels. My win rate in the DM is about 58% so I'll probably break even with it. However, grinding to the Gearing and Zao will have to stop or slow down a lot. My last Ibuki win was a 180k repair bill, I only pulled 100k out of the match on premium, with the Zao costing 20 mil? Grinds are going to be long again and while I don't consider any match in any of my ships to be a "grind", I won't have time now to get to other great ships.

   Great game, love to play it, but the Gearing will have to be it. And I'll be gull-durned if I find myself un willing to risk the ship, worried that if I cap in the Fletcher and eat an early torp, there goes 180k. So now I've got to Indy and Atlanta to earn that Gearing, I'm fortunate to have those ships and a premium account. Somebody else? I don't know how they find the time to get there and enjoy even some of the higher tier ships. In game economics have gone back to truncating higher tier play; more team chat yelling, more risk aversion, more time spent in ships other than the ships people want to be in at the moment in order to get to the vaunted ship they are trying to get to. Ah well, just one man's opinion and I'm sure they pore over their economics all the time in order to achieve a balance. And I give Wargaming the benefit of the doubt, they've made a great game. I just hope they haven't given people a reason to spend their time elsewhere.

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 Now since my personal standard is to always be ready to lose the ship especially in a loss, I'll have to start funding my T10 with other vessels.

 

That is literally the reason for high repair costs... To force people into lower tiers or premium in order to balance the population out a bit, so it's not top heavy at the highest tiers.

 

Or to buy premiums.

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This circle again.   :/

 

You make your credits in premiums or lower tiers.  You go in and fight.  Its virtual currency anyways.

Edited by Nachoo31

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I've never seen the problem with the repair costs. It's really easy to get credits as is.

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I've never seen the problem with the repair costs. It's really easy to get credits as is.

 

Do you have premium account?

If you have premium account, your opinion is invalid here

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As someone about to get his first Tier 9, is there any advantage to playing in Tier 10 at all other than getting to play with powerful ships? With the cost to get there and then to even play the things it seems to be actively discouraged. 

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It does get expensive above tier 8.  I have a lot of premium ships that I use to make money and I play a lot at tier 5 to 7 where it is easy to make coin to finance my taste for higher tiers.  I just unlocked the ROON, and MOGAMI (I want the Zao but it is doubtful I will buy the Mogami because I already have the Atago which in my mind is a much better ship so will free xp to the Ibuki I think), and I want to repurchase the IZUMO ( I have had great games in the Izzy, I sold it to get coin to buy my Yammy, but had more fun in the Izumo).  So I have a lot of coin to generate and it will cost a lot of coin to play them.  I kinda feel like WG knows the higher tier players are really INTO the game and are more likely to spend real money so making it expensive is a way to drive us to the premium shop for supply drops, premium time, premium ships, and doubloons to help cover repair costs etc.. I do not blame them at all.  Thye make a kick [edited]game and do a lot of good things, but they have to make money doing it or all is for naught.

Edited by D_I_P_Scout

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As someone about to get his first Tier 9, is there any advantage to playing in Tier 10 at all other than getting to play with powerful ships? With the cost to get there and then to even play the things it seems to be actively discouraged. 

 

In tier 9/10, you actually have to carry your own weight to break even. They were never intended to get people credits.

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Do you have premium account?

If you have premium account, your opinion is invalid here

 

Nope. I use my 9s and 10s to as a sink for my 30 something million credits. Also, you saying anyone's opinion is invalid pretty much makes yours null and void from the start. If you can't take criticism or have discussion from a variety of groups then the forum isn't a place for you.

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The big question is...  Why would anyone want to play Tiers VIII through X, anyway?  The current state of balance and meta up there is straight-up cancer right now.

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Do you have premium account?

If you have premium account, your opinion is invalid here

 

Actually, if someone is playing tier 10 battles on a standard account, I have little sympathy for them. It's fine for a casual player to play for free indefinitely. However, if someone is serious enough about the game to grind to tier 10, it only makes sense that the economics of the game encourages them to get a premium account.

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The big question is...  Why would anyone want to play Tiers VIII through X, anyway?  The current state of balance and meta up there is straight-up cancer right now.

 

I disagree. I have fun with Fletcher and Udaloi. I love Roon. Purchased recently Ibuki, Shimakaze, and Gearing. Have not played those three much yet (only a handful of times), but I like them. Granted these handful of times were in July, with the cost-reduction in place. Will see what the costs are now.

 

For the record, I have a Premium account and I only run T9+ ships with flags to increase credits and reduce costs. Even with the reduced costs in July I lost money a few times in T9/T10

Edited by alexf24

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In tier 9/10, you actually have to carry your own weight to break even. They were never intended to get people credits.

 

I guess Yamato will be a just for fun thing then. I'm perpetually short on credits anyway since I'm working down every single tree because I'm clearly insane. Though it has been less of an issue since deciding to leave co-op behind since I felt like I'd learned how to aim decently enough to not be a burden to a team. :D

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I guess Yamato will be a just for fun thing then. I'm perpetually short on credits anyway since I'm working down every single tree because I'm clearly insane. Though it has been less of an issue since deciding to leave co-op behind since I felt like I'd learned how to aim decently enough to not be a burden to a team. :D

 

Yeah, i got my credits by only doing a max of two lines at any given time. More than that and you start having difficulty keeping them upgraded.

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They made it comfortable for those of us who like them to play high tiers... And I guess now they're reverting. Oh well, was fun while it lasted. 

 

(Still secretly hoping for torches and pitchforks and the return of lower repairs) 

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If they'd just sell perma-camo for T10 with the same bonuses as the T9 permacamo but with a 50% maintenance discount instead of a -10% and +100% to Captain XP, I'd be happy.

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Interesting that they put up some "new" bundles for credits, at the same time the discounts go south....:teethhappy:

 

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Maybe tier 8s will be pushed up less now.  So tired of being bottom tier.

 

8's will get pushed up more as players play less top tier.

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8's will get pushed up more as players play less top tier.

 

Guess I'll go back to nothing above tier 7.  I hate tier 10 games with a passion.

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Interesting that they put up some "new" bundles for credits, at the same time the discounts go south....:teethhappy:

 

 

...wow that's sneaky. 

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Even with a premium account I don't play my T8, 9, and 10 ships right now. (Lexington, Shokaku, North Carolina, Atago, Fletcher, and Des Moines.)

 

Not so much as a matter of credits, I've broken even with the ships  about as much as I've lost credits; it's just knowing my own skill limitations and not having any fun at those tiers.

 

Bad enough getting +2 up-tiered in my Farragut and blown to hell by T-8 cruisers. My experiences here and in WoT leave me with little desire or interest to contribute to higher tier gameplay.

Edited by Estimated_Prophet

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I like 7 and 8. only 9 I have is udaloi and fletcher, and both are ok to play lightly.

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If they'd just sell perma-camo for T10 with the same bonuses as the T9 permacamo but with a 50% maintenance discount instead of a -10% and +100% to Captain XP, I'd be happy.

 

    This could be a good idea, a sort of buy in to high tier play. Also, I do play low tier ships, enjoying the different maps and play styles at T4 and 5. But I notice now, when I play the Yubari for example, I average like 40-50k damage, 1st on my team. Same thing in the K-berg, same thing in the Texas except more damage. Is it right for me to play in those tiers too often? I remember my struggles in the New York and learning the game and all that; I'm glad I didn't run into that many players who angled and didn't sail straight or use cover until I could shoot better and not get overly frustrated.

   As long as I'm not actively trying to acquire more ships, tier 9 and 10 seem okay on premium. But if you're trying to earn silver to get somewhere, working in the occaisional  Des Moines  game is going to be strictly for fun. And on a lighter note, only having played higher tiers with the current discount regime in place, just how bad tempered are people going to get? I've heard tale of virtual flame wars, acid chatting, ship despoiling, and God knows what as people sweat the silver. I don't know whether to dread it or look forward to it...

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I'm currently busy with ST duties, but I generally play my T10 until I drop to 65mil silver and then play my lower tiers until I get back up where I want to be. Rinse & repeat.

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