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EasyEight

CV super cheat

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Just had a game, I'm in a Hosho and the other CV is a Hosho -- and the other player's planes could not be shot down, his TBs reloaded at twice the normal rate and did really fast manual style drops. Very frustrating -- I engaged his fighters squadron OVER my CV, I could not shoot his planes down and he shot down all mine. I engaged his TBs once with fighters, could not shoot down any. Has anyone else run into this cheat?? 

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put your evidence together and make a support ticket or pm devs No evidence presented it did not happen

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Replay and/or screenshots would be nice. For all we know, you could be talking out of your *ss and most of us here woke up sufficiently early in the morning that you can't outsmart us.

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Why is it that every single "hackusation" never has any proof?

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Some of this could be explained by a AS captain clubbing

 

Look, I've been around the block enough to know what that's all about. I'm in a Hosho, the other guy's in a Hosho -- we're both with  2 TB squads and 1 fighter squad with x4 planes. He sends his fighter very forward, I pull my fighters back over my CV, he keeps coming and we engage over my CV. He shoots down all my fighters, he takes no losses. Then his fighter moves off to attack my TBs that are outbound.

 

His TBs come inbound at me -- I get my second fighter squadron up and engage, can't shoot down any of them. While I'm dodging torps he nails most of my TBs before they can return to the ship. I then attack his fighters with my second fighter squadron, within AA range of two friendly ships -- no effect. By now a normal fighter squadron would be low on ammo or out of ammo after at least three fights -- but they aren't. He shoots down all of my fighters with no losses.

 

All I can do the rest of the game is keep my TBs on deck until I have a chance to strike, manage to kill a wounded BB before they get shot down and then I get sunk. A DD and CA from my team were attacking the enemy Hosho, one player said the Hosho was "all hinky like its sometimes not there" and their shells are not very effective. Now that I was dead and could watch, I noticed that the Hosho was reloading its planes in about 5sec -- that's dang fast! The Hosho killed both the CA and the attacking DD and won the game for their team.

 

Why is it that every single "hackusation" never has any proof? 

 

 

Because at they time you're playing a game and pissed, and I didn't think to capture any replay or screen shots. Anyways, I'm asking if anyone has run into this because it's really awful to play in a game like the one I was just in. So -- have you experienced this kind of cheat? If so, what can you do other than encourage people to Report-Plays Poorly?

 

 

Edited by EasyEight

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You should enable replays - there is a thread on how to do it.  Once done - you should not need to re-enable.  The problem is - most of the hackusations center around SERVER side.  Which means - all CVs would get the same 'cheat/hack' instead of one specific.  This has been posted about ad-nauseum in the forums. 

Just because you have the same ship does NOT mean the captains have the exact same skills and play exactly the same way.

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It's also possible your planes were stock and his were not, this also makes a dramatic difference for same-tier carriers.

 

Plane modules, modifications on the CV, and captain skills all affect this.

 

EDIT: Re-reading a couple posts up, it looks like you may have gotten Strafed, too.

Edited by Destroyer_Kiyoshimo

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It's also possible your planes were stock and his were not, this also makes a dramatic difference for same-tier carriers.

 

Plane modules, modifications on the CV, and captain skills all affect this.

 

I appreciate your answer, but I have a fully modified Hosho with Air Groups 1 for my fighters. He only had x4 planes in each squadron, so he didn't have a T5 skill, and the T3 Dogfighting skill is only good if you have different tier planes -- we had the same tier planes. Even if he had the T4 Servicing Expert skill, that's only +5% HP to his fighters, I still should have killed some. I also have the T1 Expert Rear Gunner skill which should have increased my chances to kill some of his fighters, both my TBs were grouped and flying next to each other. No effect.

 

I'm a pretty savvy BB and DD driver, just about to buy my North Carolina, but haven't done CVs well and want to learn, still don't get the hang of manual torpedo drops -- so running into this kind of thing really pisses me off.

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I appreciate your answer, but I have a fully modified Hosho with Air Groups 1 for my fighters. He only had x4 planes in each squadron, so he didn't have a T5 skill, and the T3 Dogfighting skill is only good if you have different tier planes -- we had the same tier planes. Even if he had the T4 Servicing Expert skill, that's only +5% HP to his fighters, I still should have killed some. I also have the T1 Expert Rear Gunner skill which should have increased my chances to kill some of his fighters, both my TBs were grouped and flying next to each other. No effect.

 

I'm a pretty savvy BB and DD driver, just about to buy my North Carolina, but haven't done CVs well and want to learn, still don't get the hang of manual torpedo drops -- so running into this kind of thing really pisses me off.

 

In that case I stand by the earlier advice of assembling your evidence and submitting a ticket so the support team can see this in action and act accordingly.

(Also Dogfighting is useless, Torpedo Acceleration is a much better skill for carriers at Tier 3)

 

Also keep in mind Fighter Strafe. It's the manual drop for fighters and does huge damage to other aircraft at the cost of a large chunk of their ammo.

Edited by Destroyer_Kiyoshimo

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In that case I stand by the earlier advice of assembling your evidence and submitting a ticket so the support team can see this in action and act accordingly.

(Also Dogfighting is useless, Torpedo Acceleration is a much better skill for carriers at Tier 3)

 

Thanks, I appreciate the advice.

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Reminds me of the "aimbot" controversy. Everybody said it was just someone's imagination and dismissed the whole thing out of hand. 

 

Then along came Notser and his observation of the "blinking stopwatch" in binocular view that was a part of the game but few people noticed. It worked just like the aimbot claims. Only then did WG remove the feature (on the latest patch). 

 

I wonder what other arcane bit of code is milling around in the game that some folks have discovered but most others know nothing about. 

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T4 fighters carry A LOT of ammo compared to higher tiers. Incredibly bad RNG could also explain what you saw with regard to fighters winning/losing their fights -- those things are streaky for everybody, and T4 carriers have extremely little AA.

 

Regarding reload time: If you saw two TB squadrons land, then a 5 second gap, then the first one take off, that's normal. The first one's servicing timer runs while the second one is landing, and it is ready to take off very quickly. TB rearm times can be reduced by both the 2pt. torpedo talent and the 4pt. rearming talent, and the base rearming times are already low for the smaller torpedoes used on Hosho bombers.

 

All in all, I don't see anything here that could be decisively considered a cheat. A replay would help to determine what happened regardless.

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Your word means nothing and is likely an over-exagerated instance where you shot down one of his with bad RNG he shot down all of yours with good RNG and you got messed up because RNG hated you. Now provide hard proof or go away. 

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Hosho you said... well, first check your capt abilities and his...If he is playing with a very skilled capt, (it is a waste, but it can happens) he will splash your planes easier. Also, if the Hosho modules enhances the TBs, it will be more accurate then you. Or if you are using standard AA.

 

Ok, can be he cheats. But check those issues first.

Edited by YankeeVictor

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Easyeight - I understand that you have experience, likely even more than myself, seeing as how I've only been playing for about four months. That being said.. I just discovered the true potential of Fighter strafes a few weeks back. In that time I have had multiple fights of one zuiho squadron vs 2 bogue squadron. And I have repeatedly wiped their squadrons with either no losses, or one losses thanks to kiting their fighters into position, and initiating a strafe on both. It is incredibly powerful.. changes the entire game for CV vs CV play honestly.  

 

Yes the RNG plays a role with aircraft play, but I can promise you that RNG is in your favor 100% of the time during a well-coordinated strafe. I've had 1 squadron destroy 5 with no losses over the course of a match. It's insane.

 

Sorry, last minute edit. Forgive me if this information is already common knowledge to you. If it isn't, and you're wondering what you might be able to do to counter it. Draw them into that situation, and as soon as it seems as though the enemy fighter squadron has committed to a straight line of attack (it's somewhat noticeable vs normal movement)  just remember that his field of fire is probably equivalent to a 2x3 inch range (at least on my 40' monitor). Once the squadron seems to commit, sharp turn out of where you believe his line of attack to be placed, and initiate your own manual strafe run directly over where you presume his attack path to end. 

Edited by JuTT410

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You should have a replay saved if you even have any chance of submitting a support ticket to get this guy banned.  Otherwise, no proof means fraudulent accusation.

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Yes the RNG plays a role with aircraft play, but I can promise you that RNG is in your favor 100% of the time during a well-coordinated strafe. I've had 1 squadron destroy 5 with no losses over the course of a match. It's insane.

 

I've done strafes before and been wiped out before, but this was very unusual. I know what a strafe looks like and does, this was a normal meeting engagement/dogfight and I was within the AA zone of my CV. Couldn't kill any of his planes. Couldn't kill his fighters, couldn't kill his TBs. That's why I posted it here to see if anyone else has run into this before or have any good observations. Cheers!

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I wish there was a captain skill to give me the ability to have one more torpedo launcher on my DDs, or one extra barrel on my turrets....

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