52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #1 Posted July 30, 2016 Alright, there's something that's been bugging me for a while. I have seen a lot of people claim to have been detonated while running the anti-detonation flag... yet anytime I've asked for people to pony up a replay to show this happening, everyone goes super quiet. So I thought I'd put out an APB here. If you are in possession of a replay where you are running the anti-detonation flag and you still get detonated, please upload it to wowreplays.com and then link it here. Don't worry if it's an older replay. I have every client installed going back to Open Beta (0.4.0) so I can watch anything you may have archived. 2 Share this post Link to post Share on other sites
95 Dutch_81 ∞ Beta Testers 586 posts 1,001 battles Report post #2 Posted July 30, 2016 I wish they would introduce a feature that allows us to record and right after the battle asks if we wish to keep the replay, I hate the idea of filling my computer up with files that I will never look at again 99.9% of the time. 5 Share this post Link to post Share on other sites
52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #3 Posted July 30, 2016 The replay system could use a lot of work. It's still not officially supported... but then, neither is the World of Tanks replay system and that game is getting long in the tooth. I would really like to see the replay system folded into the client so that I didn't have to quit the game to watch a match I just played. 5 Share this post Link to post Share on other sites
95 Dutch_81 ∞ Beta Testers 586 posts 1,001 battles Report post #4 Posted July 30, 2016 ^ agreed Share this post Link to post Share on other sites
662 [13TH] HMCS_Devilfish Members 4,901 posts 9,124 battles Report post #5 Posted July 30, 2016 Alright, there's something that's been bugging me for a while. I have seen a lot of people claim to have been detonated while running the anti-detonation flag... yet anytime I've asked for people to pony up a replay to show this happening, everyone goes super quiet. So I thought I'd put out an APB here. If you are in possession of a replay where you are running the anti-detonation flag and you still get detonated, please upload it to wowreplays.com and then link it here. Don't worry if it's an older replay. I have every client installed going back to Open Beta (0.4.0) so I can watch anything you may have archived. I thought I got detonated when I was flying the Detonation flag with 3/4 health when my CA just blew up, turned out to be a devestating strike from a BB Share this post Link to post Share on other sites
2,080 1Sherman Alpha Tester 6,683 posts 3,338 battles Report post #6 Posted July 30, 2016 Alright, there's something that's been bugging me for a while. I have seen a lot of people claim to have been detonated while running the anti-detonation flag... yet anytime I've asked for people to pony up a replay to show this happening, everyone goes super quiet. So I thought I'd put out an APB here. If you are in possession of a replay where you are running the anti-detonation flag and you still get detonated, please upload it to wowreplays.com and then link it here. Don't worry if it's an older replay. I have every client installed going back to Open Beta (0.4.0) so I can watch anything you may have archived. Good. Maybe this'll shut up all those anti-detonation whiners. Share this post Link to post Share on other sites
39,481 [HINON] Lert Alpha Tester 27,858 posts 27,301 battles Report post #7 Posted July 30, 2016 I have every client installed going back to Open Beta (0.4.0) Do you run a data center by chance? Share this post Link to post Share on other sites
1,229 [HINON] MaliceA4Thought Alpha Tester, Alpha Tester 2,632 posts 6,436 battles Report post #8 Posted July 30, 2016 I have similarly asked for proof previously about this and on the two occaisions I actually got anything back, both were devastating strikes not dets. M Share this post Link to post Share on other sites
5,912 [CNO] Soshi_Sone Members 7,450 posts 23,087 battles Report post #9 Posted July 30, 2016 The percentage system in WOWS does not appear to work on the cumulative principle, but has some kind of additive component to it. As there are some flags that increase the chance of detonation, I'm not sure running a 100% (no det) is a guarantee for no detonation. Share this post Link to post Share on other sites
2,750 [FOXEH] Kitsunelegend Beta Testers 6,103 posts 1,313 battles Report post #10 Posted July 30, 2016 And remember people, getting quad citadeled while in a cruiser does not count! That just means you got a paddling. Share this post Link to post Share on other sites
52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #11 Posted July 30, 2016 The percentage system in WOWS does not appear to work on the cumulative principle, but has some kind of additive component to it. As there are some flags that increase the chance of detonation, I'm not sure running a 100% (no det) is a guarantee for no detonation. That's what this would conclusively determine. I suspect, as others have indicated, that many are mistaking being obliterated in a single salvo (from multiple citadels) for a detonation. But I remain ever open minded that just because I haven't seen something, that does not mean it's not possible. So I am offering this open invitation for people to provide evidence to what's been claimed. Do you run a data center by chance? Just a 1TB hard drive. I have eight different World of Tanks clients too for old replays. 2 Share this post Link to post Share on other sites
1,242 [NDA] Wo_9 Beta Testers 5,251 posts 8,905 battles Report post #12 Posted July 30, 2016 i have never been detonated with a flag on. so cant say much Share this post Link to post Share on other sites
502 [KOOKS] FCA_Wichita Beta Testers 2,272 posts 6,174 battles Report post #13 Posted July 30, 2016 One way to know for sure, if you don't have the medal for it, you didn't get it done to you. Share this post Link to post Share on other sites
546 [-K--] BelgaraththeSorcerer Members 2,680 posts 7,993 battles Report post #14 Posted July 30, 2016 I have never had this problem in my 4k games.... I feel like it is just a story for salty players to use to complain about WG 1 Share this post Link to post Share on other sites
120 BrainzO_O Members 708 posts 8,324 battles Report post #15 Posted July 30, 2016 Just curious, what will happen if they use + detonating chance flags like India X-Ray while mounting detonation flags? Share this post Link to post Share on other sites
52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #16 Posted July 30, 2016 Just curious, what will happen if they use + detonating chance flags like India X-Ray while mounting detonation flags? Unknown. I haven't seen any replays where someone with an anti-detonation flag actually detonates -- nevermind one where they've mixed and matched with some of the increase fire / flooding signals that also boost the chance to be popped. My baseline assumption would be that they might undermine the anti-detonation flag, but it depends entirely on how the formula for detonations is calculated. But until someone provides one, we're all in the dark. Share this post Link to post Share on other sites
6,911 [RLGN] Estimated_Prophet Members 19,401 posts 36,248 battles Report post #17 Posted July 30, 2016 Alright, there's something that's been bugging me for a while. I have seen a lot of people claim to have been detonated while running the anti-detonation flag... yet anytime I've asked for people to pony up a replay to show this happening, everyone goes super quiet. So I thought I'd put out an APB here. If you are in possession of a replay where you are running the anti-detonation flag and you still get detonated, please upload it to wowreplays.com and then link it here. Don't worry if it's an older replay. I have every client installed going back to Open Beta (0.4.0) so I can watch anything you may have archived. Do you run a data center by chance? Yeah LWM, how does that even work? A separate folder for each update? (Then you load whatever replay file into the proper client?) Share this post Link to post Share on other sites
52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #18 Posted July 30, 2016 Yeah LWM, how does that even work? A separate folder for each update? (Then you load whatever replay file into the proper client?) Yes, to the file folder part. Anytime there's a new update, I copy the live client into this folder. I then patch the live client and run a test with a few replays from the previous version. If it works, great -- I delete the copy. If they don't, I then delete all of the screenshots and replays in the live client to start it fresh. To watch old replays, rather than assign a program (WoW.exe) to run them, I drag and drop the replay onto the appropriate version of the client. After over 3,500 games played (including Co-Op, Ranked and Training Rooms), I'm going to have to prune back some of the replays and screenshots I'm archiving. It will take a couple of days to go through them all. Share this post Link to post Share on other sites
18 GELeto2 Members 75 posts 13,525 battles Report post #19 Posted July 30, 2016 That is both scary and impressive at the same time. Share this post Link to post Share on other sites
229 [-_W_-] Izolyn Members 1,089 posts 2,418 battles Report post #20 Posted July 30, 2016 Unknown. I haven't seen any replays where someone with an anti-detonation flag actually detonates -- nevermind one where they've mixed and matched with some of the increase fire / flooding signals that also boost the chance to be popped. My baseline assumption would be that they might undermine the anti-detonation flag, but it depends entirely on how the formula for detonations is calculated. But until someone provides one, we're all in the dark. Compassghost posted a thread with information found by Iku (here), but it should be taken with a grain of salt since it's possible that the values Iku found include old or unused data. Also, even with that information we're still not sure exactly how the Juliet Charlie flag interacts with it. (Though that uncertainty might be based on the possibly-false information that it's possible to get detonated even with the flag...so it ends up being a bit circular.) Share this post Link to post Share on other sites
93 [WOLF2] khan1670 Members 471 posts 12,779 battles Report post #21 Posted July 30, 2016 (edited) Don't worry if it's an older replay. I have every client installed going back to Open Beta (0.4.0) so I can watch anything you may have archived. Question about this. Do you need to backup the entire game or just the executable? Edit: nvm , seems like it must be the entire game. Edited July 30, 2016 by khan1670 Share this post Link to post Share on other sites
52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #22 Posted July 30, 2016 Compassghost posted a thread with information found by Iku (here), but it should be taken with a grain of salt since it's possible that the values Iku found include old or unused data. Also, even with that information we're still not sure exactly how the Juliet Charlie flag interacts with it. (Though that uncertainty might be based on the possibly-false information that it's possible to get detonated even with the flag...so it ends up being a bit circular.) I saw (and enjoyed) that post. I've always been a fan of IKU19's datamining and their level headed approach to analyzing what they uncover (especially the transparency with uncertainty). Share this post Link to post Share on other sites
43 [JKSDF] Cruiser_Haguro Beta Testers 360 posts 3,681 battles Report post #23 Posted July 30, 2016 D'uh, are you telling me to search for that one obscure file amidst thousand replays that I didn't even sure what the hell the content of each one? The confusion exist because of the inconsistency of each parameter and modifier. Some are percentage, some are percentage point. Some are multiplicative, some are additive. Some are compounded, some are not. Which one is which isn't even known. Share this post Link to post Share on other sites
52,538 [MAUS] LittleWhiteMouse Members 13,795 posts Report post #24 Posted July 30, 2016 D'uh, are you telling me to search for that one obscure file amidst thousand replays that I didn't even sure what the hell the content of each one? I guess you're not like me where you flag replays that have something anomalous occur within them for later retrieval. This is why I'm fairly confident I'll be able to purge about 80% of my replays and screenshots and not lose anything major. Share this post Link to post Share on other sites
4,616 [-K-] Edgecase [-K-] Members 6,122 posts 29,409 battles Report post #25 Posted July 30, 2016 D'uh, are you telling me to search for that one obscure file amidst thousand replays that I didn't even sure what the hell the content of each one? I wonder if anybody would be willing to put up a bug bounty for it. Share this post Link to post Share on other sites