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dacapm

secondaries only doing 50dmg per HIT?!!?

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Just had a match where I had 81 secondary hits in my NC and the total dmg was 4k.  That works out to only 50 dmg per hit...That seems insanely low since it fires HE 1800 dmg shells.  I dont think they are subject to bounces or overpens, so what exactly is going on.  I did more dmg with my Colo with half the hits and did 12k dmg.  Makes no sense to me.  Anyone got an explanation? 

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secondaries are next to useless

even on full secondary spec yamato

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What are your secs hitting?  If they're hitting mostly battleships, they will do negligible damage, but they can actually rack up some numbers on destroyers and certain cruisers.  I've had Amagi games where I've done 10,000~15,000-ish damage with just my secs.

Edited by Seraphil

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secondaries are next to useless

even on full secondary spec yamato

 

You're kidding right? I don't even have my Yamato "full" spec'd secondaries. I'm not using the module that makes them fire 20% faster. Yet my last battle had 22k damage from secondaries. I think it was 110 hits.. somewhere around there. 

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My Arizona just got into a turning brawl with a Cleveland: (Skipper has Basic Firing Training)

  • 169 Secondary shots /44 Hits with HE
  • 15,984 damage dealt from my secondaries = 363 damage per hit. :ohmy:
Edited by Mordalen

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1800 max damage is on a citadel. 600 is max damage on a normal hit. HE cannot bounce or overpen, but it sure as hell can underpen.

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Just had a match where I had 81 secondary hits in my NC and the total dmg was 4k.  That works out to only 50 dmg per hit...That seems insanely low since it fires HE 1800 dmg shells.  I dont think they are subject to bounces or overpens, so what exactly is going on.  I did more dmg with my Colo with half the hits and did 12k dmg.  Makes no sense to me.  Anyone got an explanation? 

I had 21 hits on a BB from my CA secondarys .... Just before he sank me looked at details after game a big fat 0 damage they did ... Not only that over halve missed at 2k .. Biggest target eevvvver ... That sailors rum ration is cut off

 

 

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My Arizona just got into a turning brawl with a Cleveland: (Skipper has Basic Firing Training)

  • 169 Secondary shots /44 Hits with HE
  • 15,984 damage dealt from my secondaries = 363 damage per hit. :ohmy:

 

And I'll give the flip side.  I got in a long range gunfight with a Cleveland with my AZ.  I eventually got him, but not after he rained 31HE into me.  I checked the damage after the match.  Those 31 6in shells did 1168 damage...or about 38HP for hit.

 

Which goes to the OPs original questions.  Secondaries on BBs don't do much to other BBs.  They are typically 5in guns.  They are designed for the DD threat.  And can also be effective against cruisers as noted above.   As my Cleveland example shows (and the Cleve fires 6in shells), he was only pinging me for 38HP per hit. 

 

The value of secondaries (or 6in Cleveland) against a BB is not the HP damage from the explosion but the ability to take out modules and start fires.  In my case, the Cleveland also started some fires.  I let some burn, put some out, and eventually repaired most damage.  No problem.  However, he did force me to use a damage control and a repair, and had my undivided attention.   [Tactical note, the fire barrage works better with a tag team CA or a BB; go alone with a CA against a BB, and you will likely lose].  That said, if I did not eliminate the threat, the constant barrage would eventually burn me down.  But the HE itself, over a short time span and the ability to absorb the attention, no problem for a BB. 

 

Hence, don't expect much from secondaries versus BBs.

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I agree Soshi. Same thing on secondaries & 6" vs BB's.

 

I kept the same Cleveland astern while busy elsewhere. Same thing: manageable damage from those 6". Then I turned on him...

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secondaries are next to useless

even on full secondary spec yamato

 

I agree! Yamato secondaries are fun to watch. But the majority of the time ---- do pretty much nothing....

In total my BB main guns have 31% hit rate and sunk 3570 vs seconds 16% hit rate and sunk 232 (wow 6% of sunk ships).

 

I use to have max secondary builds for the Yamato, Nagato and Warspite. These ships are now at or heading for max stealth builds.

 

Think about it ---- a 5 skill level of ---- almost does nothing secondary gun skill vs detection range reduction ability that works 100%. Detection range for ---- Yamato maxed out for stealth is 13.5km...Warspite (doesn't have 5 skill yet) is 13.8 km, Arizona (maxed stealth) is 12.4km.

 

Secondary builds---Don't believe the hype!

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Only 81 hits? :coin:

 

As others have said, a lot of them were probably 0-damage belt hits or turret faces. Thick armor negates their damage.

 

As for the other others who say even Yamato secondaries are useless, I've had games where 40-50k was pumped out by them. Largely because cruisers turn tail and run at the first sign of trouble and abandon me to 3 or 4 destroyers, who don't seem to expect a secondary build Yamato in tier 10.

 

pro tip: Destroyers don't have enough armor to negate 5 inch HE or 6 inch AP.

Edited by Destroyer_Kiyoshimo

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As for the other others who say even Yamato secondaries are useless, I've had games where 40-50k was pumped out by them. Largely because cruisers turn tail and run at the first sign of trouble and abandon me to 3 or 4 destroyers, who don't seem to expect a secondary build Yamato in tier 10.

 

pro tip: Destroyers don't have enough armor to negate 5 inch HE or 6 inch AP.

 

I am curious to know ---how many out of those 17 games in your Yamato----did your secondaries do 40 to 50k in damage?

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I am curious to know ---how many out of those 17 games in your Yamato----did your secondaries do 40 to 50k in damage?

 

I think the better question is, how many out of those 17 games did my cruisers run away at the first sign of trouble and leave me to deal with 2 Fletchers and a Gearing?

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I think the better question is, how many out of those 17 games did my cruisers run away at the first sign of trouble and leave me to deal with 2 Fletchers and a Gearing?

 

Idk...I wasn't there. Why don't you tell me that too? So now you have 2 questions to answer?

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Idk...I wasn't there. Why don't you tell me that too? So now you have 2 questions to answer?

 

This is a pretty roundabout attempt at stat-shaming that I'll simply respond with "Use your imagination since I felt it was necessary to mention".

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This is a pretty roundabout attempt at stat-shaming that I'll simply respond with "Use your imagination since I felt it was necessary to mention".

So you don't know? or don't want to answer?

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So you don't know? or don't want to answer?

 

Tell me why I should answer, because I feel like I'm feeding a troll now.

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Tell me why I should answer, because I feel like I'm feeding a troll now.

 

I am just kinda of curious to know. You've played few enough games to have a better recollection of how many times it has happened.

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I am just kinda of curious to know. You've played few enough games to have a better recollection of how many times it has happened.

 

Fine.

 

Out of 17 games I can say with certainty I've been ditched at least 14 times, one might say 15 times. This is due to me having this stupid notion that battleships with heavy armor and large HP pools should be aggressive when a front looks vulnerable.

The majority of my secondary damage has been done to cruisers and destroyers, though I have several games where they've pounded on enemy battleships.

Yamato's secondary guns are a mix of 15.5cm and 12.7cm guns, so she has a healthy mix of AP (15.5) and HE (12.7) in her secondary broadside.

My secondary build puts her range out at something like 10-10.7km with secondary guns, and with the large arrays of secondaries on both sides and the 15.5cm centerline guns, she's quite a hazard to anything that gets within that 10 kilometer bubble.

 

My damage average will only go up as I get more accustomed to the ship. I'm actually still figuring it out and don't use it much since I don't want to push myself into the negative too hard while learning it.

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Fine.

 

Out of 17 games I can say with certainty I've been ditched at least 14 times, one might say 15 times. This is due to me having this stupid notion that battleships with heavy armor and large HP pools should be aggressive when a front looks vulnerable.

The majority of my secondary damage has been done to cruisers and destroyers, though I have several games where they've pounded on enemy battleships.

Yamato's secondary guns are a mix of 15.5cm and 12.7cm guns, so she has a healthy mix of AP (15.5) and HE (12.7) in her secondary broadside.

My secondary build puts her range out at something like 10-10.7km with secondary guns, and with the large arrays of secondaries on both sides and the 15.5cm centerline guns, she's quite a hazard to anything that gets within that 10 kilometer bubble.

 

My damage average will only go up as I get more accustomed to the ship. I'm actually still figuring it out and don't use it much since I don't want to push myself into the negative too hard while learning it.

 

Well...tbh you still haven't really answered my question. But I don't want to ask again ...so don't worry about it.

 

Secondaries do look freaking awesome for Yamato.

 

But in my experience with Yamato secondaries - Destroyers are well aware of the secondaries, they tend to stay outside the range. Some DDs you can't even see till 7km? maybe lower (I honestly can't recall)? When I did or do see them....the pop smoke (grrrr). It seems secondaries hit a zig zagging DD rarely!

 

Cruisers just want to stay away, tend to run away and rain HE on you. Zao's love to stealth fire on Yamato's.

 

I wish they kept better stats on secondaries --- which should have us asking. Why don't they keep better stats on secondaries? But if they did ----players would probably freak out about how bad they really are. 16% hit rate doesn't look so bad. But 16% hit rate that do next to no damage...is krap!

 

So i've decided to go stealth. Many times it saves my Yamato's butt (can't hit what you can't see). And it allows me to get those guns --- how close? Before the enemy is even aware I am there....

 

Good luck with your Yamato!

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But on the other hand, when your secondaries hit a friendly, it does damage in the thousand/s range. What a bunch of horse pucky. :angry:

 

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RNGesus giveth, and RNGesus taketh.

Believe me, I've slammed twin 8in *Japanese*(imagine italics for emphasis, on mobile cant do it lol) HE shells onto a destroyer and done zero damage.

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It's the same reason that an atlanta could score nearly 200 hits and earn only 5000 damage, craphappens, deal with it. 

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