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Citrusss

Radar mechanics

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I personally believe that current radar mechanics is just wrong. Just like hydroacoustic search (HAS) but then I didn't quite figure out yet what to propose on HAS, here is what I think about the radar:

 

Having it as a consumable is silly, like ships has to consume anything but a bit extra fuel to run it. Instead, I think radar should be passively on for all ships that are equipped with it until it is destroyed. Like a typical AA module for example. 

 

I think this will greatly change a balance on cruisers at higher tiers and will make destroyer's life a bit more difficult, so radar should also not being able penetrate rocks and such, this is just stupid. You won't see what's behind the mountain on the radar screen. You will see a mountain. 

 

This way if some destroyer decides to engage a cruiser then a DD driver will have to actually shoot and attack to have this module disabled and only then pop the smoke. Cruisers will have a better role of a bane of the destroyers and can perform much better at this than currently, where destroyers are exposed for only 20 seconds. 

 

HAS, theoretically, should be constantly on as well, but I can't figure out how it can be implemented to become easily disabled as whole equipment is below a water line

Edited by Citrusss
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No, what's the point of detectablility. Plus I don't want RNG to o decide if I win or loose a battle depending on id I hat a small part of the ship.

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Just...No. Balance....This would not balance anything, simply make radar equipped ships seriously op.

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I honestly think that what you're proposing would break the game for DD's at tier 6 and above. 

 

Visibility is their first line of defense.  If you take it away this completely, they will have no chance to compete in the early game. 

 

You think battleships camp in the back now?  This change would have all the destroyers hiding behind them until every enemy cruiser was destroyed.

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Steel Ocean kind of does this (both Radar and Sonar or in this game, Radar and Hydro) by targeting the bridge "module" or the equipment and crippling it temporarily (it self-regenerates over time for gameplay purposes though, like engines and rudders in WoWS).

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Such a change would basically make CA's a 7-12km "no entry zone" for any DD, in effect this would allow CA to push alongside BB and for once, screen them against DD as any DD would be immediately spotted and dealt with. This would in turn force the opposing team's DD to not yolo and rely on their team for support - both BB and CA support to destroy enemy CA that can spot them. So instead of matches being decided by which sides' DDs win the knife fight, even if all DD are down, CA still pose an extreme risk to any DD - as well they should, being their "counter".

 

CA aren't supposed to be threatened by DD just like how a BB isn't threatened by CA (monsters like Moskva, Zao and Hindenburg aside), CA is supposedly DD's "hard counter", so it's not exactly a problem if a CA can walk all over a DD just as a BB can walk over a CA.

 

7-12km isn't much, it's basically secondary spec gun range anyways.

Edited by reaper_swpz

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No, what's the point of detectablility. Plus I don't want RNG to o decide if I win or loose a battle depending on id I hat a small part of the ship.

 

 

Make disabling the module 100% chance on a hit, radar antennas are very sensitive equipment. Plus, all destroyers have higher range of fire than any radar of their corresponding tier.

Edited by Citrusss

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I honestly think that what you're proposing would break the game for DD's at tier 6 and above. 

 

Visibility is their first line of defense.  If you take it away this completely, they will have no chance to compete in the early game. 

 

You think battleships camp in the back now?  This change would have all the destroyers hiding behind them until every enemy cruiser was destroyed.

 

No, cruiser have to be in the line of sight of the destroyer to spot it. Radar should not work through obstacles

 

 

Because what we need right now is MORE nerfs to DDs...

 

Not nerf, just shift of the gameplay

 

Such a change would basically make CA's a 7-12km "no entry zone" for any DD, in effect this would allow CA to push alongside BB and for once, screen them against DD as any DD would be immediately spotted and dealt with. This would in turn force the opposing team's DD to not yolo and rely on their team for support - both BB and CA support to destroy enemy CA that can spot them. So instead of matches being decided by which sides' DDs win the knife fight, even if all DD are down, CA still pose an extreme risk to any DD - as well they should, being their "counter".

 

CA aren't supposed to be threatened by DD just like how a BB isn't threatened by CA (monsters like Moskva, Zao and Hindenburg aside), CA is supposedly DD's "hard counter", so it's not exactly a problem if a CA can walk all over a DD just as a BB can walk over a CA.

 

7-12km isn't much, it's basically secondary spec gun range anyways.

 

Yes! 

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Such a change would basically make CA's a 7-12km "no entry zone" for any DD, in effect this would allow CA to push alongside BB and for once, screen them against DD as any DD would be immediately spotted and dealt with. This would in turn force the opposing team's DD to not yolo and rely on their team for support - both BB and CA support to destroy enemy CA that can spot them. So instead of matches being decided by which sides' DDs win the knife fight, even if all DD are down, CA still pose an extreme risk to any DD - as well they should, being their "counter".

 

CA aren't supposed to be threatened by DD just like how a BB isn't threatened by CA (monsters like Moskva, Zao and Hindenburg aside), CA is supposedly DD's "hard counter", so it's not exactly a problem if a CA can walk all over a DD just as a BB can walk over a CA.

 

7-12km isn't much, it's basically secondary spec gun range anyways.

 

like this would stop the camping.   it isn't the DD that is causing camping, it is BB firepower.     you want to kill a class, just eliminate it and call it World of Battleships.  

Make disabling the module 100% chance on a hit, radar antennas are very sensitive equipment. Plus, all destroyers have higher range of fire than any radar of their corresponding tier.

 

not IJN DDs.    

 

badly thought out.   unless it is on for 2 sec every 30sec like IRL.  and just a blip for the CA.  without spotting.   that would be bad enough and kill any chance of torp hit

Edited by centarina

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No, what's the point of detectablility. Plus I don't want RNG to o decide if I win or loose a battle depending on id I hat a small part of the ship.

 

Thiiiiiiis.. except lose*, not loose. :)

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like this would stop the camping.   it isn't the DD that is causing camping, it is BB firepower.     you want to kill a class, just eliminate it and call it World of Battleships.  

 

It would give actual reason for a CA to push along side a BB and an actual reason for a BB to push alongside the CA. A bow on BB is immune to BB fire, a bow on CA is largely immune to BB fire. A CA using WASD is completely immune to BB fire outside 12km. Bow on to close the range with support is actually a very effective tactic (what you usually want to do with Tirpitz but cannot if you have no support for example), and allows certain types of BB to get in there and put the hurt on the other team. Half the time BB drivers don't do this because of invisible torpedo walls that can either delete them, or force them to turn and risk deletion by BB fire as they are no longer angled. If the BB has a DD screen in the form of a CL or a DD on the other hand, the BB can push without issue.

 

A Tirpitz can be utterly devastating when properly supported by screens to allow her to push into brawling range for example. One does not want to camp with this ship, but usually is forced to because no one is up there and if you go up alone, you will die - quickly.

 

BB fire does cause camping, but only because the class that can tank it - BBs themselves - are camping. BBs do not camp from BB fire, they camp from CA HE spam and torpedoes. A BB can simply point at any amount of enemy BB and be immune to their fire while closing in, however, HE spam and or a wall of torpedoes can throw a wrench into this plan easily. To blame camping on BB fire alone is silly, it's a cause and effect issue.

 

I have little interest in killing a class just an interest in seeing WG actually implement mechanics that support their "rock paper scissors" model that they claim to balance by. CA > DD according to the model, yet in game, even with radar, no CA can counter a DD effectively. Outmatched for speed, outmatched for visibility, this is hardly a surprising result.

Edited by reaper_swpz

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not IJN DDs.    

 

Really? 

Hatsuharu range: 9.3 km, radar at t7: 8.49 km (Indy, Atlanta)

Fubuki range: 10 km, radar: 9 km (New Orleans)

Kagero: 9.4 km, radar: 10? (I don't have Baltimore yet)

Shimakaze: 9.8 km, radar: 10.5?

 

even at tier 9 and 10 the difference is not that dramatic. Plus, IJN DDs have very flat arc, easy to aim to the radar.

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whole rock/paper/scissor  is abunk,  it may apply at low tier somewhat, but not at high one.    DD cannot kill a BB at high tier short of BB being an idiot.  average dmg for DD is 40-50k while avg BB has higher hp.     BB already has highest survival rate except for CV.      CA can only long range snipe because they get lolpenned at any range, so they rain down fire on target at max range.    BB  are afraid because other BB can  focus them if they are outnumbered.   that is why people camp.    if you want to end camping,  reduce range to 15km for all the weapons.     that would force people to get close.  

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Really? 

Hatsuharu range: 9.3 km, radar at t7: 8.49 km (Indy, Atlanta)

Fubuki range: 10 km, radar: 9 km (New Orleans)

Kagero: 9.4 km, radar: 10? (I don't have Baltimore yet)

Shimakaze: 9.8 km, radar: 10.5?

 

even at tier 9 and 10 the difference is not that dramatic. Plus, IJN DDs have very flat arc, easy to aim to the radar.

 

yet they see upto +2 tier.    and if IJN DD has to fire guns,  they are in bad shape with their ROF. and range     all they will do, is hide behind   bigger ships until CAs are dead.

 

they will need lot higher ROF at the minimum to have a chance and invisifire.

Edited by centarina

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No, cruiser have to be in the line of sight of the destroyer to spot it. Radar should not work through obstacles

 

 

 

Not nerf, just shift of the gameplay

 

 

Yes!

 

Yes a nerf. Radar is only up for a few seconds. If radar was passive, it would ALWAYS be detecting ships and torps that are in range, that's a HUGE nerf. And It's not like DDs would even be able to damage the module for it, they all have a pretty limited artillery armament.

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yet they see upto +2 tier.    and if IJN DD has to fire guns,  they are in bad shape with their ROF. and range     all they will do, is hide behind   bigger ships until CAs are dead.

 

they will need lot higher ROF at the minimum to have a chance and invisifire.

 

Just need to shoot once

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Yes a nerf. Radar is only up for a few seconds. If radar was passive, it would ALWAYS be detecting ships and torps that are in range, that's a HUGE nerf. And It's not like DDs would even be able to damage the module for it, they all have a pretty limited artillery armament.

 

ummmm... since when radar detects torps? 

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chance of getting hit by DD that is seen, is basically none at high tier short of suicide range.    also,  if ca  loses radar for module dmg everytime it get hit,  it is basically useless .  CA will be targetted even more by everyone.       you need to strike a balance.  current system is usable.

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chance of getting hit by DD that is seen, is basically none at high tier short of suicide range.    also,  if ca  loses radar for module dmg everytime it get hit,  it is basically useless .  CA will be targetted even more by everyone.       you need to strike a balance.  current system is usable.

 

The balance is simple, you go as a team, no solo yolo.

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Personally, I think radar should be changed. It makes no sense to be able to see behind islands.

 

DD's have a hard enough time as it is. Pretty much every patch comes with something new to screw the class over. How about making topics with DD's out of the picture, and start talking about other classes?

 

When you have a good DD on your team and is doing all the right things, only the enemy complains and your team sings it's praises. If DD's get screwed outta wack (getting there) you wont have help from them which in turn screws your game up as well.

Edited by Wulfgarn

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Personally, I think radar should be changed. It makes no sense to be able to see behind islands.

 

DD's have a hard enough time as it is. Pretty much every patch comes with something new to screw the class over. How about making topics with DD's out of the picture, and start talking about other classes?

 

When you have a good DD on your team and is doing all the right things, only the enemy complains and your team sings your praises. If DD's get screwed outta wack (getting there) you wont have help from them which in turn screws your game up as well.

 

I found Sims and Benson to be pretty easy to play, even with ships equipped with radar still floating around caps.

 

Now, Kagero, that's a pile of crap, so of course it's going to be very hard to play.

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Personally, I think radar should be changed. It makes no sense to be able to see behind islands.

 

DD's have a hard enough time as it is. Pretty much every patch comes with something new to screw the class over. How about making topics with DD's out of the picture, and start talking about other classes?

 

When you have a good DD on your team and is doing all the right things, only the enemy complains and your team sings it's praises. If DD's get screwed outta wack (getting there) you wont have help from them which in turn screws your game up as well.

 

 

I found Sims and Benson to be pretty easy to play, even with ships equipped with radar still floating around caps.

 

Now, Kagero, that's a pile of crap, so of course it's going to be very hard to play.

 

Don't get me started on DD nerfs. I'll get angry. Y'all wont like me when I'm angry.

 

hulk-smash.jpg

 

 

:P

Edited by Wulfgarn

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Seriously.

Whenever I play Sims or Benson, I never feel threatened by cruisers that have radar.

 

Am I cautious around them? Yes

Am I incapable of doing DD things when they are in the game? No

 

Why? Because my concealment and top speed is waaay better than theirs and I know most of the tricks cruisers have up their sleeve.

Actual threats are excellent CV players and other gunboat DD players

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