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Capt_Mexib

Help with gun boat DD's

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OK, the Unicum's where a great help getting my win rate in the Minekaze up. Thank you for your sage advise. I think I'm ready to move on. I've decided to give the Russian DD gun boats a crack. Jumped ahead to tier III. I've played a few games and, as expected, the guns are fantastic. The torpedo's are for up close knife fighting or ambushing. My question is, how do you make the best uses of the guns without getting deleted?

 

PS, I've played my commie music sound track in the back ground, but that doesn't seam to help. I'm old and a son of the cold war. ISSI doesn't scare me because I did "Duck and Cover" drills in grade school. :red_button:

dark.png

 

 

 

 

 

 

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OK, the Unicum's where a great help getting my win rate in the Minekaze up. Thank you for your sage advise. I think I'm ready to move on. I've decided to give the Russian DD gun boats a crack. Jumped ahead to tier III. I've played a few games and, as expected, the guns are fantastic. The torpedo's are for up close knife fighting or ambushing. My question is, how do you make the best uses of the guns without getting deleted?
 
PS, I've played my commie music sound track in the back ground, but that doesn't seam to help. I'm old and a son of the cold war. ISSI doesn't scare me because I did "Duck and Cover" drills in grade school. :red_button:
 
 
 
 
 

 

 

Get AFT, get premium smoke, get superintendent.

 

Smoke up, shoot things with fire.

 

 

Edited by aether_tech

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Advanced Fire Control can help get you some range.  Also don't be afraid to shoot AP rounds in a Russian DD at cruisers.  

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My winrate isn't that great, and I just got into the Soviet line relatively recently, but here's my take on the class. My limited experience in the PTS tells me:

  • You are best either attacking from the cover of small islands or smokescreens, or run and gunning at long range and top speed while constantly dodging.
  • If you have a chance to use the torpedoes, go ahead, but don't go out of your way to shoot them off.
  • Aim to be anti-DD and fire support, harrassing bigger ships to death.

I use BFT, Expert Marksman, Superintendant, AFT, and Concealment Expert personally. Last Stand isn't a bad choice either if you get hit more than you smoke, or have the extra points.

Tashkent 1.jpg

Edited by Halinspark

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Russian DD's are medium-range fighters, dogfighting in a russian DD is going to get you in trouble, especially when an american DD has you locked down in a close range knife fight.

 

Their pros are that they have good guns and are generally very fast ships.
 

Stick at the "back-line" for your friendly DD's and provide support fire, avoid knife fights and try not to be the first on the cap because russian DD's have the largest detection range of the class.

 

Both your ship and your guns turn slowly, further putting you at a disadvantage in knife fights and your torpedos are only there as a last line of defense, rather than an offensive weapon. 

 

You can either go with Demolition expert to light fires or go with advanced fire training to boost your range a little, both are very viable options. 

 

If a cruiser is under 8 km and showing a broadside, that's the best time to shoot AP into their citadels, for every other situation you can always get away with setting  fires. 

Edited by Arlios

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Basic rules for Russian DDs.

 

Keep moving. Keep firing. Stay at range.

 

If you're not shooting, you're doing it wrong. Focus on lighting fires on BBs. Once a fire is lit, move on to the next one. Bait out damage control and light 'em up again.

 

For your captain, don't get a 5th skill. Get DE and AFT.

 

Oh... and don't fight USN DDs within 6km unless you're at a major health advantage. 

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Embrace your Russian heritage and rush B

 

Or you can listen to the people above me

Oh and look out for islands you can abuse as cover while you shots arc over them while the enemy can't shoot back

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iChase just put out a video on this in the Khabarovsk. It covers the basics. The only thing that doesn't apply to most ships in the Russian line is the torpedo usage since their torpedoes don't get decent range until Tier 8. Gun handling on Russian DDs are pretty consistent other than the crossover from Imperial to Soviet guns.


 

Edited by UnseenSpectacle

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Use your stealth to get close, position so another allied ship like a slow tanky battleship has line of sight on your victim, (and will maintain that line of sight after you have deployed smoke), drop smoke, fill your victim full of HE.  I tend to go after cruisers like this.  It may also be worth it to switch to AP if the victim is close to you and broadside as you may be able to pen and melt HP faster.  Save those torps in case your target rushes into your smoke to flush you out.  Be wary of cruisers nearby that might be sporting radar.  Play it right and you can bank a kill per smoke charge.

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Basic rules for Russian DDs.

 

Keep moving. Keep firing. Stay at range.

 

If you're not shooting, you're doing it wrong. Focus on lighting fires on BBs. Once a fire is lit, move on to the next one. Bait out damage control and light 'em up again.

 

 

Wow just watched the iChase vid.  That really helps illustrate the "keep firing" approach.  It is like literally don't stop firing the entire game as long as you are in that second line position.  I have always thought about DDs as being a ship only to be heard (exploding the enemy) and not to be seen...but these being seen all the time is fine as long as you are at range and constantly moving/manevering.  Will be trying this tonight for sure.

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If you wanted a gunboat you went down the wrong line, Ruskie DD's are just small cruisers. You should go US DD if you want to gunboat. Nothing beats them inside 7k.

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If you wanted a gunboat you went down the wrong line, Ruskie DD's are just small cruisers. You should go US DD if you want to gunboat. Nothing beats them inside 7k.

 

Except Rusky DD with better player at the helm.

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Except Rusky DD with better player at the helm.

 

Same captain, Fletcher vs  Udaloi inside 7k Fletch wins 8/10. And a good US DD capt doesn't fight Ruskie DD's or anything over 7k unless he is invisfiring a BB or Cruiser.

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Same captain, Fletcher vs  Udaloi inside 7k Fletch wins 8/10. And a good US DD capt doesn't fight Ruskie DD's or anything over 7k unless he is invisfiring a BB or Cruiser.

 

Must be very bad players at helm.

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Let me quote a previous post I made on the subject:

 Stronk Soviet Destroyer does not play capitalist game of Hide and go Sink, with speed like fall of France and guns like facist machine gun every ship become target. Punish stupid Capitalist and Imperialist Battleships that think they are king of Ocean and show true Soviet strength while they burn under weight of glorious Stalinist shells. When enemies of Motherland realize true danger of soviet destroyer and try to sink stronkest ship in game they plant many shell in soviet ocean saving citadel of inferior ally ship.  

 

VMF DDs are not about stealth, they dont play that game, if you want to play stealth pick another line. With VMF DDs you get AFT then DE and make ships regret not playing superior soviet ships because they cant hit you with a little WASD hacks and you just melt their HP away. Follow a couple km behind more stealthy DDs and support them or focus down larger ships from your max range. 

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I just switched from CE/AFT  to DE/AFT/EM on my Khab captain with patch 5.9.

 

What is stealth? I don't need it, that's for sure. First game, I doubled the number of fires I normally get for a 100k damage match up.I might have taken a bit more damage - but also dealt more damage and had more fun with fires :D

 

So yes, listen to invaderzim (read his post.)

 

 

(I also just got DE on my Blys, wooooooooo!)

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Some people badmouth stealth on VMF DD and their way is a valid way to play them.

 

Hiding in the back with the left mouse button tapped down works most of the time in standard battle. Domination mode they struggle at times. If the enemy caps the points and just wait for you to counterattack you are kinda SOL. Damage farming from the back just won't cut it.

 

How I play the VMF DD is as a flanker and harasser. Stay stealthed and get somewhere where you have shots on their broadside. Keep shooting till the enemy starts to pay attention to you then stealth back up, making them wait for you to start shooting again or turn their turrets back to shooting at your teammates.

 

This is very effective at breaking the enemy team from focus firing and has saved teammates who needed a break. If someone chases you you have the speed to outrun anything.

 

I love my stealth Kiev. I'm slowly figuring out the stupid RU AP and how to get it to work.

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I just switched from CE/AFT  to DE/AFT/EM on my Khab captain with patch 5.9.

 

What is stealth? I don't need it, that's for sure. First game, I doubled the number of fires I normally get for a 100k damage match up.I might have taken a bit more damage - but also dealt more damage and had more fun with fires :D

 

So yes, listen to invaderzim (read his post.)

 

 

(I also just got DE on my Blys, wooooooooo!)

I love how people, not targeting you specifically, talk out of both sides of their mouth with the RU DD.

 

On one hand they say the AP is great, then in the same breath say that you should go AFT and DE. Which is it guys?

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I love how people, not targeting you specifically, talk out of both sides of their mouth with the RU DD.

 

On one hand they say the AP is great, then in the same breath say that you should go AFT and DE. Which is it guys?

 

c7NJRa2.gif

 

Both are good, if you are shooting a BB start some fires then pew pew AP, if you are shooting a broadside CA at the right range shoot AP, against other targets HE is usually better. 

PRSD107.png Udaloi 9 DD  USSR 43 90.70% 72,346 2,455 3.9 1.3 0.4 67% 39% 6% 1,837

 

Edit: Doing good in ships means adapting to situations not following rules because. Using all HE or all AP as the situation dictates

tumblr_lzwm2hkmgx1qhkwbs-1.gif

Edited by 1nv4d3rZ1m

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That's all well and good, but 4 skill points when you already have an 8% chance of fire IIRC by default? I can think of much better builds than that, beyond the stealth builds that I prefer.

 

Though of course it also depends on your playstyle too.

 

Oh, and when you stat post you should probably use Solo.

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13point captain, run premiums, run camo...and stay on the run. Only park when ambushing then prepare to run like hell while shooting anything close by.

 

Take a VMF destroyer into coop...good practice since AI seek to annihilate destroyers as a first priority.

 shot-16.07.18_13.46.02-0035_zps1cwltmzj.

 shot-16.07.01_10.50.52-0218_zpsqipx96mx.

 shot-16.07.26_18_zpshxrt8ea7.png

 shot-16.06.25_22.21.27-0183_zpseicsdfa4.

 shot-16.06.27_21.16.25-0898_zpsrvscmj65.

 

I'm not the best DD skipper...but the fun is there!

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That's all well and good, but 4 skill points when you already have an 8% chance of fire IIRC by default? I can think of much better builds than that, beyond the stealth builds that I prefer.

Though of course it also depends on your playstyle too.

Oh, and when you stat post you should probably use Solo.

 

I am not going to play a bunch of games off by myself in the corner just to satisfy some people that think solo is the only thing that counts, however if you want to see them they are public and even better though its only 10 games solo currently.

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I play strictly solo.

 

AFT + DE for Russians. It's just that good. 11% fire chance on my Khab. Udaloi and Khab both reach out to 15km-ish. Penetrate with AP, burn with HE.

 

Its a good life to live.

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4th max damage on the Khab on NA :

 

1st Rule: Choose your fights wisely, if your a competent VFM Captain you should win against any other DD

 

2nd Rule: Forget about concealment, you are a CL on steroids, keep running, keep firing.

 

3rd Rule: Don't go alone unless your team is idiot and they're only lemming.

 

4th Rule: AP is your friend, CAs and specially BBs are really week against stalinium when broadside. Expect 3.5k-4k persalvo against high tier BBs. (The fun begins when you bully Colorados in the Udaloi, thats just hillarius).

 

y93ZypU.jpg

QvWKT7M.jpg

qd0rxT4.jpg

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I am not going to play a bunch of games off by myself in the corner just to satisfy some people that think solo is the only thing that counts, however if you want to see them they are public and even better though its only 10 games solo currently.

I do realize I kinda sounded like a jerk for pointing that out, but you are the one who started posting stats.

 

You are free to division all you want, but solo is the only valid metric to compare with. Remember the Midway/Yamato/Yamato divisions of days past? Those guys had something like 80% winrates.

 

I may disagree with your views on playing RU DD but you are good at elaborating why you take the views you do. It's good that, unlike tanks, there can be several valid builds depending on one's preferences and play style. (Still wish there were more.)

 

I just hope I don't come across as too much of a jerk. Very easy to do unintentionally when communicating by text.

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